[SFS - PbP Outpost IV] 2-00 Fate of the Scoured God - GM bigboom (Inactive)

Game Master bigboom

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Starship Actions Cheatsheet
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”Droogami”, Kaya's Companion | Female N Medium Kitty Companion 7 | HP 39/39 | AC 24, T 21, FF 18 | CMD 20 | F +7 R +11 W +13; +4 vs. enchantment | Init +6 | Perc +6; low-light vision, scent | Speed 50ft | Active Conditions: Barkskin (+3 AC, 64m), Bull's Strength (+4 str, 5.5m), Greater Magic Fang (+1 hit/dam to all attacks, 5hrs)

It lasts for 8 minutes. GM, if we go straight to fight #2 and don't take a rest, how much time passes?

Regardless, she quickly overcharges a battery and launches it into the air towards the jinsul, "FIRE IN THE HOLE!!!"

The blastwave hits the group a few seconds after the see the fiery explosion around the enemies.

Explosive Blast on the Jinsul, DC 20 for half of Fire: 9d6 ⇒ (2, 5, 1, 1, 3, 1, 5, 4, 1) = 23. Damn, so many 1's.

She then winds up her pistol, adding a bit of energy to the next blast (Move to Boost).

Wayfinders

Female Envoy7/Soldier1 | SP 57/57 HP 53/53 RP 6/10 | EC 24; KAC 26 | Fort +6; Ref +8; Will +8 (+2 vs enchantment) | Init +7 | Perc: +14, SM: +13 +1d6 | Speed 35ft | Darkvision | resistance: magical sleep | InspirBoost (20), ImprGetEm (+2), DispTaunt

take a long range shot, if flight still active, move to take cover on the top crater. If flight inactive, move to bottom crater to take cover. I marked squares with a purple dot.
Att vs EAC: 1d20 + 10 - 2 - 2 ⇒ (7) + 10 - 2 - 2 = 13two range increment penalties
dmg= F&E: 2d8 + 8 ⇒ (8, 4) + 8 = 20

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

DuQuesne doubles moves and hides behind a crater, wondering if the mecha will have AoE attacks...

Second Seekers (Jadnura)

Male N vesk mercenary solarian 5 | SP 40/40 HP 5/41 | RP 3/5 | EAC 15; KAC 17 | Fort +5; Ref +2; Will +4; +2 vs. fear | Init: +1| Perc: +8, low-light vision SM*: +1 ** Sidereal +1d6 | Speed 30ft Active conditions: none.
Skills:
Athletics +11, Culture +9, Intimidate +11, Perception +8, Survival* +8 (+12 for orienteering)* Sidereal +1d6

If we still have a minute of flight remaining, then Sarankahn will forego a rest and follow the others. Otherwise, he will take the 10 minute rest.

Photon Attuned 1

If at least 1 minute of flight:
Sarankahn grabs his solar mote, activates his dark matter claws and flies toward DuQuesne, though just 5 feet above the ground.
Please move Sarankahn's token just north of DuQuesne.

If not:
Sarankahn, after a rest, rushes toward an area of cover, drawing his pistol and firing on the walker.
Ranged (azimuth laser pistol), range v walker EAC: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20
Damage (F), photon attuned: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Sarankahn's token is in the intended spot.


Starship Actions ; Live Exploration Extreme!

Sure, let's say it takes 5 mins to hustle over there to the landing site. That'll give the party a few more minuntes left of flight - enough to last this encounter.

Reflex DC20, red: 1d20 + 8 + 4 ⇒ (17) + 8 + 4 = 29
Reflex DC20, orange: 1d20 + 8 + 4 ⇒ (4) + 8 + 4 = 16
Raia's blast chars the walker's armor, doing a bit of visible damage to it while also hitting orange with full force! Red is quick though and manages to duck within the walker, shielding itself from a portion of the blast!

Luvara, since flight is active, I moved your token to the upper dot. I'm not sure if you fired at one of the jinsul inside the walker or at the walker itself.
Luvara flies in closer to a better vantage point with more cover and fires a wild shot in the direction of the enemies but hits nothing!

DuQuesne moves in closer and stares at the vehicle, trying to discern what kind of weaponry might be attached...

Sarankahn, I've moved your token north of DuQuesne as mentioned.
Sarankahn clusters up with Luvara and DuQuesne!!

-------

The red jinsul drives the walker closer to you!

Cannon vs KAC: 1d20 + 13 - 3 ⇒ (19) + 13 - 3 = 29
P damage: 2d10 ⇒ (10, 4) = 14
The orange jinsul fires a mounted gun at DuQuesne and hits for 14 points of damage! Ouch, that thing packs the punch of a tactical reaction canon!

-------

Round 1 cont'd & Round 2
The following characters in bold may take their turn:
Raia (-2RP)
Sarankahn (-13SP, -36HP, flight)
Luvara (-29SP, -3RP, flight)
DuQuesne (-29SP)

Red Jinsul (-11)
Orange Jinsul (-23)
Walker vehicle (-13)
Kōlēfō (-2HP, con poison weakened)

Acquisitives

Male CN Skittermander Operative (Espionage Specialist) 10 | SP 90/90 HP 62/62 | RP 12/12 | EAC 27; KAC 28; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +10 | Perc: +16, SM: +7 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | 0 Reroll | Active conditions: 2 Holo-Clones

Engineering: 1d20 + 6 ⇒ (10) + 6 = 16

Kōlēfō runs past the other crater and takes a shot at orange (if we can target the Jinsul individually) or the walker. "Let's try to take them out and keep the robot!"

Trick Attack ≥ CR: 1d20 + 19 - 20 ⇒ (4) + 19 - 20 = 3 plus off target one round if successful
Wave Modulator II: 1d20 + 9 ⇒ (2) + 9 = 11
Sonic Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Trick Damage: 3d8 ⇒ (7, 7, 8) = 22

What a waste of a damage roll.

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

DuQuesne moves away and jumpjets on top of a ridge.

Second Seekers (Jadnura)

Male N vesk mercenary solarian 5 | SP 40/40 HP 5/41 | RP 3/5 | EAC 15; KAC 17 | Fort +5; Ref +2; Will +4; +2 vs. fear | Init: +1| Perc: +8, low-light vision SM*: +1 ** Sidereal +1d6 | Speed 30ft Active conditions: none.
Skills:
Athletics +11, Culture +9, Intimidate +11, Perception +8, Survival* +8 (+12 for orienteering)* Sidereal +1d6

Photon Attuned 2

Sarankahn flies directly towards the walker, looking for a hatch or way to get inside.
Perception: 1d20 + 8 ⇒ (15) + 8 = 23

If he cannot find a hatch or means to enter:
Sarankahn concentrates, his body becoming like a fusion reactor, generating heat within his body.
Plasma Sheathe As a move action, Sarankahn can cause all of his melee attacks to deal fire damage instead of their normal damage type. (The attacks are still made against the target’s EAC or KAC as normal for the weapon.) This benefit lasts for 1 round or until he leaves photon mode. When attuned or fully attuned, his attacks with plasma sheath deal 2 additional fire damage.

If he can find a hatch or means to enter:
The vesk attempts to muscle open the hatch or panel to gain entry.
Strength(?): 1d20 + 4 ⇒ (19) + 4 = 23
Additional +7 for an Athletics check.

Wayfinders

Female Envoy7/Soldier1 | SP 57/57 HP 53/53 RP 6/10 | EC 24; KAC 26 | Fort +6; Ref +8; Will +8 (+2 vs enchantment) | Init +7 | Perc: +14, SM: +13 +1d6 | Speed 35ft | Darkvision | resistance: magical sleep | InspirBoost (20), ImprGetEm (+2), DispTaunt

Luvara will fly up 20 feet, and slightly to the south east. Use Get’em to target Orange Jinsul with a shot
Att vs EAC: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17 perhaps the weird sensation of flying throws off her aim.
dmg= F&E: 2d8 + 8 ⇒ (2, 5) + 8 = 15
Everyone gets +2 to hit Orange this round.


”Droogami”, Kaya's Companion | Female N Medium Kitty Companion 7 | HP 39/39 | AC 24, T 21, FF 18 | CMD 20 | F +7 R +11 W +13; +4 vs. enchantment | Init +6 | Perc +6; low-light vision, scent | Speed 50ft | Active Conditions: Barkskin (+3 AC, 64m), Bull's Strength (+4 str, 5.5m), Greater Magic Fang (+1 hit/dam to all attacks, 5hrs)

Raia moves up and quickly hacks the speakers on the bot, directing them to send a screeching sound directly at the jinsul on board.

Move, use Amplified Glitch on the bot, targeting red and orange. Computers DC = 15 + 1 per target + 1-1/2 the CR of the highest-CR target: 1d20 + 21 ⇒ (15) + 21 = 36

Amplified Glitch:
As a standard action, Raia can cause technological devices to briefly malfunction in loud, distracting ways. She can target four creatures, no two of which can be more than 20 feet apart and all of which must be within 30 feet of a technological device. With a successful Computers check (DC = 15 + 1 per target + 1-1/2 the CR of the highest-CR target), she can cause targets to be shaken for 1 round, plus 1 additional round for every 5 by which she exceeds the check’s DC. A creature she targets with this feat is immune to further uses of this feat for 24 hours.


Starship Actions ; Live Exploration Extreme!

Kōlēfō, yes, it's possible to shoot at the jinsul occupants although they'll have some level of cover due to being inside the vehicle.
Kōlēfō isn't able to discern much about the jinsul vehicle... aside from the fact that it's huge!!
Kōlēfō puts up a valiant effort trying to distract orange and hit it with a shot but the attack goes far wide!!

DuQuesne moves away and takes a more tactically advantageous position!

Sarankahn spots a hatch on top of the 20' high walker and attempts to land on top of a moving vehicle!
Acrobatics DC16: 1d20 ⇒ 6
Unfortunately, Sarankahn isn't able to stick the landing but remains in the air!
However, you do get a good look at the hatch and it appears to be a sturdy, tightly sealed steel hatch. Brute force is unlikely to succeed in getting it open but perhaps someone with technical skills can bypass the locking mechanism.
Sarankahn also activates plasma sheathe!

Luvara takes to the air and shoots at orange! But the cover provided by the vehicle results in a miss!!

Raia's successfully blasts Strawberry Machine Cake throughout the vehicle's internal audio system, shaking the jinsul for 3 rounds!!

-------

B damage: 7d10 ⇒ (3, 5, 1, 5, 8, 7, 3) = 32
The jinsul pilot drives the walker southeast, runs over Kōlēfō, then north, running over Raia, both of whom takes 32 points of damage (Reflex DC13 for half)!
The walker itself also takes damage, 6 when it stomped on Kōlēfō and another 6 after stomping on Raia!

Cannon vs KAC: 1d20 + 13 - 3 ⇒ (5) + 13 - 3 = 15
P damage: 2d10 ⇒ (9, 2) = 11
The orange jinsul then turns its attention to firing the cannon at Raia but misses!

-------

Round 2 cont'd & Round 3
The following characters in bold may take their turn:
Raia (-2RP, 32 damage or Ref DC13 for half)
Sarankahn (-13SP, -36HP, flight)
Luvara (-29SP, -3RP, flight)
DuQuesne (-29SP)

Red Jinsul (-11, shaken thru round 4)
Orange Jinsul (-23, shaken thru round 4)
Walker vehicle (-25)
Kōlēfō (-2HP, 32 damage or Ref DC13 for half, con poison weakened)

Acquisitives

Male CN Skittermander Operative (Espionage Specialist) 10 | SP 90/90 HP 62/62 | RP 12/12 | EAC 27; KAC 28; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +10 | Perc: +16, SM: +7 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | 0 Reroll | Active conditions: 2 Holo-Clones

Reflex DC 13: 1d20 + 9 ⇒ (5) + 9 = 14

That was a closer call than Kōlēfō was interested in... but he also now sees the machine's potential for the Society! He tries again to take out the orange Jinsul and claim it for his own!

Trick Attack ≥ CR: 1d20 + 19 - 20 ⇒ (18) + 19 - 20 = 17 plus off target one round if successful
Wave Modulator II: 1d20 + 9 ⇒ (13) + 9 = 22
Sonic Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Trick Damage: 3d8 ⇒ (3, 8, 8) = 19

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

DuQuesne drops prone and shoots at the vehicle!

Liquidator Disintegrator Rifle vs. Walker's EAC: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
Acid damage: 1d20 + 6 ⇒ (13) + 6 = 19

Wayfinders

Female Envoy7/Soldier1 | SP 57/57 HP 53/53 RP 6/10 | EC 24; KAC 26 | Fort +6; Ref +8; Will +8 (+2 vs enchantment) | Init +7 | Perc: +14, SM: +13 +1d6 | Speed 35ft | Darkvision | resistance: magical sleep | InspirBoost (20), ImprGetEm (+2), DispTaunt

Luvara will move (stay same height), get a clearer line on Orange, take a shot with Get Em. Everyone gets +2 hit Orange.
Att vs EAC: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
dmg= F&E: 2d8 + 8 ⇒ (5, 6) + 8 = 19


”Droogami”, Kaya's Companion | Female N Medium Kitty Companion 7 | HP 39/39 | AC 24, T 21, FF 18 | CMD 20 | F +7 R +11 W +13; +4 vs. enchantment | Init +6 | Perc +6; low-light vision, scent | Speed 50ft | Active Conditions: Barkskin (+3 AC, 64m), Bull's Strength (+4 str, 5.5m), Greater Magic Fang (+1 hit/dam to all attacks, 5hrs)

Reflex: 1d20 + 6 ⇒ (1) + 6 = 7

”What’s that rumbling sound?”

*THUNK*

”Ouch! That really hurt. Not cool jinsul, not cool. I’m outta here.”

Her armband glows and suddenly she leaps into the air like her flying allies.

Spell Cache to cast any spell she knows, using it to cast third level fly and then fly 30ft straight up.


Starship Actions ; Live Exploration Extreme!

Kōlēfō confuses orange and luckily with Luvara's call to focus on orange giving Kōlēfō a boost, the little skittermander just manages to lace a shot through the copious amounts of cover provided by the walker, hitting orange for 23 points of damage!

DuQuesne fires at the walker itself but misses!

Luvara fires at orange but the shot hits an armored portion of the walker and causes no damage!

Raia, not wanting to get stomped on again, takes to the air and goes evasive!!

-------

Round 2 cont'd & Round 3
The following characters in bold may take their turn:

Raia (-32SP, -2RP)
Sarankahn (-13SP, -36HP, flight)
Luvara (-29SP, -3RP, flight)
DuQuesne (-29SP)
Red Jinsul (-11, shaken thru round 4)
Orange Jinsul (-46, shaken thru round 4)
Walker vehicle (-25)
Kōlēfō (-16SP, -2HP, con poison weakened)

Second Seekers (Jadnura)

Male N vesk mercenary solarian 5 | SP 40/40 HP 5/41 | RP 3/5 | EAC 15; KAC 17 | Fort +5; Ref +2; Will +4; +2 vs. fear | Init: +1| Perc: +8, low-light vision SM*: +1 ** Sidereal +1d6 | Speed 30ft Active conditions: none.
Skills:
Athletics +11, Culture +9, Intimidate +11, Perception +8, Survival* +8 (+12 for orienteering)* Sidereal +1d6

Photon Attuned 3

Sarankahn flies just above the walker (or next to it, I don't recall how tall it is) and then unleashes the power of a dying star!
Fly
Supernova 10-ft radius (Reflex DC 15 for half): 6d6 ⇒ (5, 4, 6, 1, 3, 6) = 25


Starship Actions ; Live Exploration Extreme!

Reflex DC15, red: 1d20 + 8 + 4 - 2 ⇒ (11) + 8 + 4 - 2 = 21
Reflex DC15, orange: 1d20 + 8 + 4 - 2 ⇒ (2) + 8 + 4 - 2 = 12
BOOM!! The fireball formerly known as Sarankahn hits everything!! The walker takes 15 points of damage, red takes 12 points and orange goes down!!!

B damage: 7d10 ⇒ (1, 9, 4, 3, 2, 10, 6) = 35
With his fellow gunner down, red pilots the walker to run over the only potential target - Kōlēfō! (Everyone else is flying above the top of the walker...) The walker stomps all over the lil guy for 35 points (Reflex DC13 for half) of damage!
The walker itself takes 7 points of damage from the stomp stomp!

-------

Round 3 cont'd & Round 4
The following characters in bold may take their turn:

Raia (-32SP, -2RP, flight)
Sarankahn (-13SP, -36HP, flight)
Luvara (-29SP, -3RP, flight)
DuQuesne (-29SP)

Red Jinsul (-23, shaken thru round 4)
Walker vehicle (-47)
Kōlēfō (-16SP, -2HP, 35 damage or Ref DC13 for half, con poison weakened)

Acquisitives

Male CN Skittermander Operative (Espionage Specialist) 10 | SP 90/90 HP 62/62 | RP 12/12 | EAC 27; KAC 28; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +10 | Perc: +16, SM: +7 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | 0 Reroll | Active conditions: 2 Holo-Clones

DC 13 Reflex: 1d20 + 9 ⇒ (15) + 9 = 24

Kōlēfō only becomes more more interested in claiming the walker the more he gets run over by it. Attacking Red so he can have the robot for himself!

Trick Attack ≥ CR: 1d20 + 19 - 20 ⇒ (5) + 19 - 20 = 4 plus flat footed one round if successful
Wave Modulator II: 1d20 + 9 ⇒ (2) + 9 = 11
Sonic Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Trick Damage: 3d8 ⇒ (6, 7, 5) = 18

Wayfinders

Female Envoy7/Soldier1 | SP 57/57 HP 53/53 RP 6/10 | EC 24; KAC 26 | Fort +6; Ref +8; Will +8 (+2 vs enchantment) | Init +7 | Perc: +14, SM: +13 +1d6 | Speed 35ft | Darkvision | resistance: magical sleep | InspirBoost (20), ImprGetEm (+2), DispTaunt

Luvara moves, uses get'em on Red and takes a shot. +2 for everyone to hit red this turn.
Att vs EAC: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
dmg F&E: 2d8 + 8 ⇒ (6, 7) + 8 = 21


”Droogami”, Kaya's Companion | Female N Medium Kitty Companion 7 | HP 39/39 | AC 24, T 21, FF 18 | CMD 20 | F +7 R +11 W +13; +4 vs. enchantment | Init +6 | Perc +6; low-light vision, scent | Speed 50ft | Active Conditions: Barkskin (+3 AC, 64m), Bull's Strength (+4 str, 5.5m), Greater Magic Fang (+1 hit/dam to all attacks, 5hrs)

Raia winds up her little pew pew machine and fires a blast at the last Jinsul.

Aphelion Laser Pistol + Get 'Em vs. EAC: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32 for Fire + Boost: 3d4 + 4 + 1d4 ⇒ (4, 4, 3) + 4 + (2) = 17


Starship Actions ; Live Exploration Extreme!

Kōlēfō delights in getting stomped... only strengthening his resolve to comandeer the walker! Unfortunately, his shot at the walker's pilot is off the mark!

Luvara also takes a shot at the jinsul pilot but the shot harmlessly hits the walker instead of red!

Raia, focuses and fires her pistol! She pulls of a sublime shot... the laser beam travels straight through a porthole and hits red for 17 points of damage!!

-------

Round 3 cont'd & Round 4
The following characters in bold may take their turn:

Raia (-32SP, -2RP, flight)
Sarankahn (-13SP, -36HP, flight)
Luvara (-29SP, -3RP, flight)
DuQuesne (-29SP)
Red Jinsul (-40, shaken thru round 4)
Walker vehicle (-47)
Kōlēfō (-33SP, -2HP, con poison weakened)

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

Duquesne jumpjets into a crater and targets the red jinsul:

Liquidator Disintegrator Rifle vs. red jinsul's EAC: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
Acid damage: 1d20 + 6 ⇒ (14) + 6 = 20


Sarankahn, it looks like you moved your token flying to the walker but you don't have a post up. So I assume similar to everyone else, you'll attempt to attack red who is inside the walker.

Melee, solar weapon (least z-boson crystal): 1d20 + 9 ⇒ (2) + 9 = 11
Damage (S), photon attuned: 1d6 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Sarankahn flies to the walker and attempt to claw at red through the vehicle portholes!!


Starship Actions ; Live Exploration Extreme!

Duquesne maneuvers in closer and fires off a beautiful shot that strikes true, hitting red for 20 points!!!

Sarankahn's attack misses but you get a good look at red and its obvious to you that red is close - very close - to going down!

-------

B damage: 7d10 ⇒ (8, 6, 10, 10, 4, 10, 4) = 52
Red pilots the walker to continue its pursuit of Kōlēfō, grinding on Kōlēfō for 52 points (Reflex DC13 for half) of damage!
The walker itself takes 16 points of damage! (Stepping on Kōlēfō, is like stepping on some painful, spiky legos aparently!)

-------

Round 4 cont'd & Round 5
The following characters in bold may take their turn:

Raia (-32SP, -2RP, flight)
Sarankahn (-13SP, -36HP, flight)
Luvara (-29SP, -3RP, flight)
DuQuesne (-29SP)
Red Jinsul (-60, shaken thru round 4)
Walker vehicle (-63)
Kōlēfō (-33SP, -2HP, 52 damage or Ref DC13 for half, con poison weakened)

Acquisitives

Male CN Skittermander Operative (Espionage Specialist) 10 | SP 90/90 HP 62/62 | RP 12/12 | EAC 27; KAC 28; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +10 | Perc: +16, SM: +7 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | 0 Reroll | Active conditions: 2 Holo-Clones

DC 13 Reflex: 1d20 + 9 ⇒ (15) + 9 = 24

No matter what character I build, I always draw aggro in the end.


Starship Actions ; Live Exploration Extreme!

Woops, didn't get the bolding done correctly for this updated round... here it is! Everyone's turn is up!!

Round 4 cont'd & Round 5
The following characters in bold may take their turn:

Raia (-32SP, -2RP, flight)
Sarankahn (-13SP, -36HP, flight)
Luvara (-29SP, -3RP, flight)
DuQuesne (-29SP)

Red Jinsul (-60, shaken thru round 4)
Walker vehicle (-63)
Kōlēfō (-40SP, -21HP, con poison weakened)

Pew! Pew! the last jinsul before it jumps again on Kōlēfō!

Acquisitives

Male CN Skittermander Operative (Espionage Specialist) 10 | SP 90/90 HP 62/62 | RP 12/12 | EAC 27; KAC 28; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +10 | Perc: +16, SM: +7 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | 0 Reroll | Active conditions: 2 Holo-Clones

Pew! Pew!ing the last Jinsul before it jumps on me again.

Trick Attack ≥ CR: 1d20 + 19 - 20 ⇒ (2) + 19 - 20 = 1 plus off target one round if successful
Wave Modulator II: 1d20 + 9 ⇒ (19) + 9 = 28
Sonic Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Trick Damage: 3d8 ⇒ (5, 2, 4) = 11


”Droogami”, Kaya's Companion | Female N Medium Kitty Companion 7 | HP 39/39 | AC 24, T 21, FF 18 | CMD 20 | F +7 R +11 W +13; +4 vs. enchantment | Init +6 | Perc +6; low-light vision, scent | Speed 50ft | Active Conditions: Barkskin (+3 AC, 64m), Bull's Strength (+4 str, 5.5m), Greater Magic Fang (+1 hit/dam to all attacks, 5hrs)

Raia takes a breath to relax as she sees Kolefo stomped again, but magically he just keep dodging most of the damage.

She sights in and fires at the driver, hoping the bot doesn't have any sort of autopilot.

Aphelion Laser Pistol + Get 'Em vs. EAC: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18 for Fire + Boost: 3d4 + 4 + 1d4 ⇒ (2, 1, 3) + 4 + (1) = 11

Wayfinders

Female Envoy7/Soldier1 | SP 57/57 HP 53/53 RP 6/10 | EC 24; KAC 26 | Fort +6; Ref +8; Will +8 (+2 vs enchantment) | Init +7 | Perc: +14, SM: +13 +1d6 | Speed 35ft | Darkvision | resistance: magical sleep | InspirBoost (20), ImprGetEm (+2), DispTaunt

Luvara will do an inspiring boost on Kōlēfō. Kōlēfō Gets back 20 Stamina points. Then move action to do get em on Red. +2 to hit Red this turn.
Hang in there Kōlēfō, you are a survivor!


Starship Actions ; Live Exploration Extreme!

Raia, both worried for but also amazed at Kōlēfō's will to live, fires a desperate shot to take out the jinsul driver who will inevitably stomp Kōlēfō to death! But the shot misses!!!

Luvara's encouragement gives Kōlēfō a second wind!!

Kōlēfō fakes to the left, then fakes to the right and really has no chance whatsoever of tricking the red jinsul. But then Kōlēfō takes a shot that blows straight through the windshield and takes the jinsul down!!!!

The walker, now unpiloted, comes to a complete halt!!!

Combat Concluded!!!

Current Status:
Raia (-32SP, -2RP)
Sarankahn (-13SP, -36HP)
Luvara (-29SP, -3RP)
DuQuesne (-29SP)
Kōlēfō (-20SP, -21HP, con poison weakened)
Walker vehicle (-63)

Thanks to your efforts here at the landing sight, additional Starfinder ships are able to land and reinforce the assault on the central pit!!!

Well done!! Dunno about you guys but in my mind's eye, I see this huge AT-ST walker chasing around and stomping on the smallest party member while everyone just flies around going 'Woo!! Yah can't hit me!! Oh poor lil skittermander getting stepped on!!!'

Haha! Well tanked, Kōlēfō... Well tanked!

I'll get the initial post up for the third mission in a bit. Between this mission and the next, a 10 minute rest is not available but if you want to inspiring boost everyone who hasn't already been boosted, go for it.

Also go ahead and throw up some concluding RP posts having taken out the walker crew. I have a sneaking suspcion I know what Kōlēfō wants to do....

Acquisitives

Male CN Skittermander Operative (Espionage Specialist) 10 | SP 90/90 HP 62/62 | RP 12/12 | EAC 27; KAC 28; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +10 | Perc: +16, SM: +7 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | 0 Reroll | Active conditions: 2 Holo-Clones

Seeing the last Jinsul fall, Kōlēfō climbs up the side of the walker and through the hole in the windshield. He studies the controls in hopes of figuring out how to drive this to the next ecounter.

Piloting: 1d20 + 13 ⇒ (10) + 13 = 23

"Hey, Raia, think you can get this thing patched up? I've hand enough being stepped on by Jinsuls, and I want to step on some of them now!"


The Starfinders scatter the jinsul infantry, allowing the junior agents to gain ground.

Table GMs, the Routed Infantry condition is now in effect.

Second Seekers (Jadnura)

Male N vesk mercenary solarian 5 | SP 40/40 HP 5/41 | RP 3/5 | EAC 15; KAC 17 | Fort +5; Ref +2; Will +4; +2 vs. fear | Init: +1| Perc: +8, low-light vision SM*: +1 ** Sidereal +1d6 | Speed 30ft Active conditions: none.
Skills:
Athletics +11, Culture +9, Intimidate +11, Perception +8, Survival* +8 (+12 for orienteering)* Sidereal +1d6
BOT-EE-licious wrote:
Sarankahn, it looks like you moved your token flying to the walker but you don't have a post up. So I assume similar to everyone else, you'll attempt to attack red who is inside the walker.

Thanks. Had sat down to post over the weekend and then family happened.

Will take that 10 minute rest now and restore SP.

Sarankahn releasing a roaring hiss as the walker comes to a dead stop. He lands before the magical power of flight leaves him.

"Truly, I must invest in a jetpack." he concludes.

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

DuQuesne restores stamina as well.

Wayfinders

Female Envoy7/Soldier1 | SP 57/57 HP 53/53 RP 6/10 | EC 24; KAC 26 | Fort +6; Ref +8; Will +8 (+2 vs enchantment) | Init +7 | Perc: +14, SM: +13 +1d6 | Speed 35ft | Darkvision | resistance: magical sleep | InspirBoost (20), ImprGetEm (+2), DispTaunt

if a 10 minute rest is not available, then Luvara can give everyone 20 stamina via an inspiring boost (except Kolefo). But she cannot use on herself.


Starship Actions ; Live Exploration Extreme!

That's correct. A 10 minute rest is not available so I'll go ahead and restore 20SP to everyone except Kōlēfō and Luvara.

While Kōlēfō is marveling at the cockpit controls and the rest of the party are looking over your new acquisition, new orders are barked through from your comms, "Scattered jinsul forces are executing guerilla tactics throughout fortifications around the edge of the pit! We're taking unsustainable losses! Backup required!!"

You quickly move to the area to lend assistance - IN YOUR BATTERED, BROKEN, SMOKE-BELCHING JINSUL WALKER!!!

(By the way, wanna name the walker?)

The walker holds three people. So I suppose two of you can hang on atop the walker as it moves - so long as Kōlēfō doesn't make a piloting error by stopping suddenly, causing those two to lose their grip and plummet 20 feet down to the ground! I imagine Sarankahn would ride atop because, well, he's a vesk who wants to be seen and wants to intimidate. Then perhaps Raia because she can actually cast level 1 flight to cushion any falls or maybe a prone DuQuesne who wants a good vantage point to snipe - granted DuQuesne can snipe from inside the walker as well.

After the local commander has recovered from the shock of seeing a jinsul walker piloted by a skittermander with a vesk riding atop it, she fills you in on the latest...

Starfinder forces have been gaining ground, but jinsul led by elite commanders are inflicting heavy casualties using guerilla-style tactics. They are using some underground fortifications scattered around the edge of the pit as staging areas from which they launch crippling attacks. Your job is to head into one of these buildings and take 'em out!!!

With Raia's engineering knowhow and Kōlēfō's piloting skill you manage to move the huge walker down into the first chamber of the underground structure. Metal walls rise up to a 20' ceiling, making this a tight fit for the 20' tall walker!

Map revealed on slide 2. Due to the map constraints, the walker won't be able to move out of this first room - it won't fit through any doorways. You're now inside a high-ceiling underground bunker with walls and rooms but your walker was designed for combat out on a battlefield - not inside a structure. You can still drive it around within this first room, sit in it to get improved cover while firing out the windows with your personal weapon, stand behind it on the ground for cover, or fire its mounted weapon (at a penalty). And let's say that entering or exiting the walker requires a move action.

Also, you can start off with up to three party members inside the walker. The other two will have to be on the ground. Feel free to move your tokens to whatever starting position you like within the green dotted box.

Combat Initiated!!!

Initiative, Raia: 1d20 + 2 ⇒ (15) + 2 = 17
Initiative, DuQuesne: 1d20 + 6 ⇒ (10) + 6 = 16
Initiative, Luvara: 1d20 + 7 ⇒ (20) + 7 = 27
Initiative, Kōlēfō: 1d20 + 7 ⇒ (3) + 7 = 10
Initiative, Sarankahn: 1d20 + 1 ⇒ (17) + 1 = 18
Initiative, enemy: 1d20 + 2 ⇒ (5) + 2 = 7
Initiative, more enemies: 1d20 ⇒ 7

Round 1
The following characters in bold may take their turn:

Luvara (-29SP, -3RP)
Sarankahn (-36HP)
Raia (-12SP, -2RP)
DuQuesne (-9SP)
Kōlēfō (-20SP, -21HP, con poison weakened)

tactical walker (-63, broken)
enemies

At present, within this room, you don't see the enemy targets - they're probably in a different room further in...

Acquisitives

Male CN Skittermander Operative (Espionage Specialist) 10 | SP 90/90 HP 62/62 | RP 12/12 | EAC 27; KAC 28; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +10 | Perc: +16, SM: +7 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | 0 Reroll | Active conditions: 2 Holo-Clones

"Whoa, Baba Yaga!" Kōlēfō shouts as he brings the walker to a stop. The smoke has mostly stopped coming out of the engines, but he really wants to get it onto the Lady Luck so Raia and Ayoko can fix it properly. Oh well, nothing for that now. "You wait here. We'll be back before you know it." He pockets the keys and hops out of the walker, taking a position to fire on anything that comes out of the front door.

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

DuQuesne moves to the back of the room, drops prone and stabilizes the bipod on his weapon.

Hoping the enemy will come to us instead of we having to chase them down...


”Droogami”, Kaya's Companion | Female N Medium Kitty Companion 7 | HP 39/39 | AC 24, T 21, FF 18 | CMD 20 | F +7 R +11 W +13; +4 vs. enchantment | Init +6 | Perc +6; low-light vision, scent | Speed 50ft | Active Conditions: Barkskin (+3 AC, 64m), Bull's Strength (+4 str, 5.5m), Greater Magic Fang (+1 hit/dam to all attacks, 5hrs)

Raia just floats above it all, waiting for the inevitable ambush that they will strike down with quick efficiency!

Move to charge up her weapon, Readied to shoot any enemy she sees.

Aphelion Laser Pistol vs. EAC: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15 for Fire + Boost: 3d4 + 4 + 1d4 ⇒ (1, 3, 3) + 4 + (2) = 13

Wayfinders

Female Envoy7/Soldier1 | SP 57/57 HP 53/53 RP 6/10 | EC 24; KAC 26 | Fort +6; Ref +8; Will +8 (+2 vs enchantment) | Init +7 | Perc: +14, SM: +13 +1d6 | Speed 35ft | Darkvision | resistance: magical sleep | InspirBoost (20), ImprGetEm (+2), DispTaunt

Luvara moves to a position where there might be some cover, listening carefully to see if she might hear anything beyond sight
Perception: 1d20 + 14 ⇒ (2) + 14 = 16

Second Seekers (Jadnura)

Male N vesk mercenary solarian 5 | SP 40/40 HP 5/41 | RP 3/5 | EAC 15; KAC 17 | Fort +5; Ref +2; Will +4; +2 vs. fear | Init: +1| Perc: +8, low-light vision SM*: +1 ** Sidereal +1d6 | Speed 30ft Active conditions: none.
Skills:
Athletics +11, Culture +9, Intimidate +11, Perception +8, Survival* +8 (+12 for orienteering)* Sidereal +1d6
Kōlēfō wrote:
He pockets the keys and hops out of the walker, taking a position to fire on anything that comes out of the front door.

Sarankahn turns towards the skittermander and hisses, "Remember where we parked!"

Photon Attuned 1

The vesk grabs ahold of his solar mote, forming two massive, black matter claws. He then approaches the door, flicking out his tongue as if to taste the air.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27


Starship Actions ; Live Exploration Extreme!

Wait, did anyone see that? It seems Kōlēfō gave the Baba Yaga a kiss(?!?!) before dashing off to taking a firing position!

DuQuesne, Raia and Luvara also take strategic positions, ready to fire should an enemy target show itself.

Sarankahn commands Kōlēfō to commit the Baba Yaga's location to memory, which Kōlēfō acknowledges as a good point, so Kōlēfō busts out a pad of paper and pencil and writes: 'Baba Yaga parked at entrance to old fortifications next to jinsul god of doom's pit of oozy blood death'

Kōlēfō shows the note to Sarankahn and gives Sarankahn a thumbs up.

Sarankahn grunts something unintelligible and takes up a strategic position as well.

The perception checks do not reveal anything more at this time.

-------

Somewhere, invisible to you, jinsul forces are moving around...

-------

Round 2
The following characters in bold may take their turn:

Luvara (-29SP, -3RP)
Sarankahn (-36HP)
Raia (-12SP, -2RP, flight)
DuQuesne (-9SP)
Kōlēfō (-20SP, -21HP, con poison weakened)

tactical walker (-63, broken)
enemies

Acquisitives

Male CN Skittermander Operative (Espionage Specialist) 10 | SP 90/90 HP 62/62 | RP 12/12 | EAC 27; KAC 28; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +10 | Perc: +16, SM: +7 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | 0 Reroll | Active conditions: 2 Holo-Clones

The benefits of having six arms.

Kōlēfō will wait until someone opens the door (which should be easy, as he's last in initiative) and then run around and take a shot on whoever is on the other side (which is hopefully not Luwazi), ending next to his new BAE.

Trick Attack ≥ CR: 1d20 + 19 - 20 ⇒ (1) + 19 - 20 = 0 plus off target one round if successful
Wave Modulator II: 1d20 + 9 ⇒ (9) + 9 = 18
Sonic Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Trick Damage: 3d8 ⇒ (6, 7, 2) = 15

Wayfinders

Female Envoy7/Soldier1 | SP 57/57 HP 53/53 RP 6/10 | EC 24; KAC 26 | Fort +6; Ref +8; Will +8 (+2 vs enchantment) | Init +7 | Perc: +14, SM: +13 +1d6 | Speed 35ft | Darkvision | resistance: magical sleep | InspirBoost (20), ImprGetEm (+2), DispTaunt

Luvar goes first in initiative, so I guess it makes sense for her to move, and then open the door.


”Droogami”, Kaya's Companion | Female N Medium Kitty Companion 7 | HP 39/39 | AC 24, T 21, FF 18 | CMD 20 | F +7 R +11 W +13; +4 vs. enchantment | Init +6 | Perc +6; low-light vision, scent | Speed 50ft | Active Conditions: Barkskin (+3 AC, 64m), Bull's Strength (+4 str, 5.5m), Greater Magic Fang (+1 hit/dam to all attacks, 5hrs)

The Lashunta drifts around the walker and readies to fire upon any Jinsul dumb enough to show it's ugly mug.

Move, Ready.

Aphelion Laser Pistol vs. EAC: 1d20 + 11 ⇒ (1) + 11 = 12 for Fire + Boost: 3d4 + 4 + 1d4 ⇒ (2, 2, 2) + 4 + (1) = 11

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

DuQuesne readies an action to shoot at the first jinsul who gets in line of sight.

Second Seekers (Jadnura)

Male N vesk mercenary solarian 5 | SP 40/40 HP 5/41 | RP 3/5 | EAC 15; KAC 17 | Fort +5; Ref +2; Will +4; +2 vs. fear | Init: +1| Perc: +8, low-light vision SM*: +1 ** Sidereal +1d6 | Speed 30ft Active conditions: none.
Skills:
Athletics +11, Culture +9, Intimidate +11, Perception +8, Survival* +8 (+12 for orienteering)* Sidereal +1d6

Photon Attuned 2

With the door open, Sarankahn rushes in and attacks anything within it!

If there is nothing in the room:
Sarankahn moves to the location near the second door (as indicated on the Map).

If he sees any opponent within 30 feet:
The vesk rushes forward towards the nearest with abandon and attacks with his claws.
Melee, solar weapon (least z-boson crystal), v ?: 1d20 + 9 ⇒ (12) + 9 = 21
Damage (S), photon attuned: 1d6 + 9 + 1 ⇒ (6) + 9 + 1 = 16

If he see any opponent more than 30 feet away:
The vesk rushes forward towards the nearest foe with abandon directly towards the foe!
Double move to as close to adjacent to foe as possible.


Starship Actions ; Live Exploration Extreme!

Alrighty, we'll piece this round together in order...

Luvara moves up to the door and opens it... (And says, "Ladies first!"???)

Door wide open (and oblivious to Luvara's cheeky comment??) Sarankahn rushes in through the doors!

In the center of the room, is a big circular wall blocking line of sight to the other side so Sarankahn continues moving ahead, his brain thinking of two things and two things only: Search!!! & Destroy!!!!

Sarankahn, just to avoid potential confusion, I've placed a green arrow to indicate the direction of your double move. Assuming, this correctly reflects Sarankahn path, feel free to delete the arrow anytime.

As Sarankahn rounds the wall (which turns out to be a staircase), he catches sight of an open doorway and two small demon creatures there!! Sarankahn moves in closer and yells some kind of battlecry (probably NOT this but if it is, I don't judge - much), which the rest of the party takes as a sign that the enemy has been located.

Because Sarankahn has now located the enemy, I'm thinking it doesn't make sense for Raia, DuQuesne and Kōlēfō to hang back as per your original round 2 posts. So let's redo your round 2 actions given that you now know where the enemies are. Raia, I've moved your token back to its original position at the beginning of round.

-------

Round 2
The following characters in bold may take their turn:

Luvara (-29SP, -3RP)
Sarankahn (-36HP)
Raia (-12SP, -2RP, flight)
DuQuesne (-9SP)
Kōlēfō (-20SP, -21HP, con poison weakened)

tactical walker (-63, broken)
purple demon
blue demon
red jinsul

Mysticism rolls to identify the demons and life science to identify the jinsul (once your character actually sees them).

Acquisitives

Male CN Skittermander Operative (Espionage Specialist) 10 | SP 90/90 HP 62/62 | RP 12/12 | EAC 27; KAC 28; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +10 | Perc: +16, SM: +7 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | 0 Reroll | Active conditions: 2 Holo-Clones

Kōlēfō follows the charging Sarankhan through the door, knowing that trouble will likely be wherever the vesk is. A single move won't quite get him into position, so he stations himself someplace with a clear look at the enemy.

Mysticism: 1d20 + 3 ⇒ (15) + 3 = 18

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