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About Sarankahn "Deathsong"Sarankahn "The Deathsong"
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OLD INFO SFS #90900-715 Experience 10
Reputation 19 Fame, 21 Global Reputation
Saranhkan "The Death Song"
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Ranged azimuth laser pistol +3 (1d4+4+1, F, burn 1d4, 80 ft.) Space 5 ft.; Reach 5 ft.
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SP: 31 | HP: 34 | RP: 4
Starship-Combat Version of Skills Gunnery +4; Captain (Bluff/Diplomacy +2, Intimidate +7) Feats Cleave, Heavy Armor Proficiency, Weapon Specialization (basic melee, advanced melee, small arms) Languages Common, Vesk, Draconic, Goblin Other Abilities
Combat Gear azimuth laser pistol, ember doshku, hidden soldier armor (+3 EAC, +5 KAC), thunderstrike pulse gauntlet, least w-boson cystal Other Gear
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Fearless - As a vesk, Sarankahn receives a +2 racial bonus to saving throws against fear effects (Already calculated into stats above). Natural Weapons - As a vesk, Sarankahn is always considered armed. He can deal 1d3 lethal damage with unarmed strikes and the attack doesn’t count as archaic. As a vesk, he gains a unique weapon specialization with his natural weapons at 3rd level, allowing him to add 1–1/2 × his character level to his damage rolls for his natural weapons (instead of just adding his character level, as usual). Low-light Vision - As a vesk, Sarankahn can see in dim light as if it were normal light. For more details, see page 264. Armor Savant = As a vesk, Sarankahn can use armor in a way that complements his uniquely sturdy physiology. When wearing armor, he gains a +1 racial bonus to AC. When he’s wearing heavy armor, his armor check penalty is 1 less severe than normal. (Already calculated into stats above). Skill Adept (Culture, Survival) – As part of the process that led Sarankahn to become a solarian, he gained additional insight and training. Two additional skills have been added to his list of class skills. (Culture, Survival) Solar Manifestation (Su): At 1st level, Sarankahn gains a physical manifestation of his stellar power. The base form of his solar manifestation, when not actively in use, is a mote of stellar energy slightly smaller than his fist that hovers near his head and is the perfect darkness of a black hole. He can shut off the darkness as a standard action in order to blend in or assist in stealth, but whenever He enters a stellar mode (see page 102), the darkness returns immediately. Once made, these choices cannot be changed. Only Sarankahn can interact with his solar manifestation, whether in mote or weapon form. No other creature or effect can affect his solar manifestation in any way, including disarming or sundering it. Solar Weapon: Sarankahn can seize his solar mote in one hand to form a melee weapon out of stellar energy. This weapon appears to be a tactical doshko made out of solid darkness, which deals slashing damage. Upon gaining a new solarian level, Sarankahn may choose whether his solar weapon deals bludgeoning, piercing, or slashing damage. His solar weapon deals damage equal to 1d6 + his Strength modifier. This damage increases by 1d6 at 6th level, 9th level, 12th level, and every level thereafter. Solarian weapon crystals (see page 170) can increase the solar weapon’s damage. Forming or dismissing a solar weapon is a move action that takes the same amount of effort as drawing or sheathing a weapon (and can be combined with a move as a single move action or used with the Quick Draw feat). Sarankahn’s solar weapon is automatically dismissed if it ever leaves his hand. Stellar Mode (Su):
Photon Mode: When he enters photon mode, Sarankahn gains 1 photon attunement point and becomes photon-attuned. Some of his stellar revelations are photon powers and get stronger if he’s photon-attuned. While photon-attuned, he gains a +1 insight bonus to damage rolls (including damage rolls for your stellar powers). This bonus increases by 1 for every 6 solarian levels you have. Unattuned: While unattuned, Sarankahn gains no attunement points and he is neither photon-attuned nor graviton-attuned. He gains no benefits while unattuned. Stellar Revelations: Black Hole (Graviton, Su): When fully graviton-attuned, as a standard action, Sarankahn can pull any number of creatures within 20 feet closer to him. He chooses which creatures are affected and which ones aren’t. Each target must succeed at a Fortitude save or be pulled 10 feet toward him. The range of this revelation and the distance pulled increase by 5 feet at 5th level and every 4 levels thereafter. Solid objects do not block this ability, but any creature that runs into a solid object ceases moving closer to him. Creatures moved by this ability do not provoke attacks of opportunity from this movement. After he uses this revelation, Sarankahn immediately become unattuned. Black hole functions as a zenith revelation for the purposes of abilities that reference them. Supernova (Photon, Su): When fully photon-attuned, as a standard action, Sarankahn can deal 1d6 fire damage plus 1d6 additional fire damage per solarian level to all creatures within 10 feet of him. A creature that succeeds at a Reflex save takes half damage. At 9th level, he can increase the radius to 15 feet, and at 17th level, he can increase the radius to 20 feet. After he uses this revelation, Sarankahn immediately become unattuned.
Plasma Sheath (Photon, Su): As a move action, Sarankahn can cause all of his melee attacks to deal fire damage instead of their normal damage type. (The attacks are still made against the target's EAC or KAC as normal for the weapon.) This benefit lasts for 1 round or until he leaves photon mode. When attuned or fully attuned, Sarankahn’s attacks with plasma sheath deal additional fire damage equal to half his level. Sidereal Influence (Ex) - Sarankahn can tap into stellar forces outside of battle, using the properties of gravitons and photons to affect his skill use. He must spend 1 minute in meditation, then choose either graviton or photon skills. When attempting a skill check with one of the selected skills of the chosen type, he can roll 1d6 and add the result as an insight bonus to his check. This ability lasts until he enters combat, falls unconscious, sleeps, or mediates again to choose a different skill type. He can reactivate this ability by meditating again for one minute. (Graviton: Sense Motive; Photon: Survival) --------------------
All My Boons:
NEED TO UPDATE Ally:
Faction:
Personal: Scoured Stars Survivor
Promotional:
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