
GM Chyro |

And with a mighty swing, Arbiscar destroys the head of the zombie.
It falls to the ground at his feet.
Combat over!

GM Chyro |
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Cleaning up, it dawns on the team of pathfinders that currently, they have explored all rooms this floor.
Though....surely there is something left unexplored?
[ominous low piano music]

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"That's dead dead now" Arbiscar kicks the head of the fallen.
"I think we have not checked this area to the northwest" the dwarf moves to that side of the theater and opens the door.

GM Chyro |
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And thus the team nagivates their way through a few more rooms.
A room to the northwest turns out to be a gathering hall, by looks of it, with two corridors, both with several small storage rooms.
One of which, upon opening has a zombie lunge at Arbiscar, but it is immediately dispatched.
Arbiscar's recalling that, when peering into the backstage, he had noticed signs reading [Stairs to basement].

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"I remember something about making a hole. They must be at the basement" Arbiscar retraces his steps and goes towards the backstage "Were there not a set of stairs going down in the backstage?"

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After etna is done giving the zombie a couple of pokes with her rapier just to be on the safe side she will agree with Arbiscar. "I'm thinking that's where the cultists have gone to. Their rock is probably down there as well. We should prep a bit before we head down just to be safe. If my adventures have taught me one thing, down means bad... and up does too."

GM Chyro |

I have the team as followed:
Arbiscar 39/43
Asuran 24/34
Etna 14/19
Kavendell 18/26
Menarul 31/31.
At Arbiscar's suggestion, the patfinders make their way back to the backstage where, upon second glance, two sets of stairs lead down.
Down below, a musty basement, ripe with stale air, displays numerous crates and chests. Content range from costumes, to props, and other supplies such as tools and miscelaneous materials.
Though the biggest eye catcher, is the big excavation hole in the wall.
Everyone, the ground is slick within these tunnels, acrobatics checks are your friend.

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Arbiscar chuckles at Etna's words "Let's face the devil then"
Down, the dwarf approaches the crates and chests, not very happy at the slippery floor, and opens them to inspect them.
Acrobatics (if needed): 1d20 + 0 ⇒ (11) + 0 = 11
Perception (Darkvision): 1d20 + 7 ⇒ (3) + 7 = 10

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"Now, now," Kavendell rebukes Arbiscar, as the dwarf appears to rifle through supplies. "It would not do for a member of the audience to expose the workings of stagecraft. One wouldn't want to lose the awe and wonder that comes with experiencing the performance."
"Besides, we have come here in search of cultists and a missing Pathfinder," he continues. "I think it unlikely that you will find either among props and costumery."
The bard moves cautiously through the room towards the well-lit door.
Assuming the crates are difficult terrain, double move at half speed to maintain balance.
Acrobatics: 1d20 + 4 ⇒ (18) + 4 = 22
Perception: 1d20 - 1 ⇒ (17) - 1 = 16

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Etna will ask one of her comrades to hit her with her own wand to mend her wounds.
cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7
She will follow closely, unable to see in natural darkness as she sticks close to any light sources.
acrobatics: 1d20 + 5 ⇒ (18) + 5 = 23

GM Chyro |

All yellow circles are standing lamps, providing normal light.
It is merely the tunneled section that is slick, thankfully.
Acro Asuran: 1d20 + 1 - 3 ⇒ (6) + 1 - 3 = 4
Menarul: 1d20 + 3 ⇒ (5) + 3 = 8
===================================
The team starts going into the tunnel. Arbiscar holds his footing, yet Asuran does not, and ends up on his rear end, his metal weapons making a loud [CLANK] sound as they hit the rocky floor......
There is some chanting up ahead, after the noise of the falling.

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"You are afraid I find proof of your affairs with the theater actresses nobleman?" Arbiscar answers grumpily but leaves the crates be.
The animosity is only character-wise, player-wise I am enjoying RP with Kavendell :)
The dwarf is happy to help Etna heal up.
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
"A caster. I think we have been heard and they are preparing for our arrival. Let's press on before we give her too much time to prepare" Arbiscar then rushes forward through the tunnels trying to reach the source of the chanting.

GM Chyro |

I had placed everyone who passed at approx 2x move at 1/2 speed.
Further movement will require an acrobatics per move action.
Glistening with water, the slick walls and floor of these tunnels
were recently carved from the thick bedrock beneath Oppara.
Well lit by standing lamps, the tunnels stretch into an adjacent chamber, seemingly carved from the bedrock as well.
However, the adjacent chamber is made of smooth walls, covered in
strange glyphs, and also lit by the same standing lamps. At the center of that chamber stands a tall stone dais. In the middle of the dais is a huge boulder which, by all appearances, fell a great distance before crashing here. The boulder glows with an eerie green light.
Acro Arbiscar vs slick floor: 1d20 ⇒ 6
As the warpriest moves forward from his previous position, his first moved foot loses its balance, and he falls forward, coming into view of the room's occupant....an ogre zombie. Its dead head turns into Arbiscar's direction....
There is also an ominous male voice from somewhere.
"Ah, uninvited guests. For the glory of Zyphus, you will all be slain and made an instrument to his grand ascending. Ogre, KILL ANY AND ALL INTRUDERS!!"
Arbiscar: 1d20 + 1 ⇒ (20) + 1 = 21
Asuran: 1d20 + 1 ⇒ (11) + 1 = 12
Etna: 1d20 + 4 ⇒ (18) + 4 = 22
Kavendell: 1d20 + 7 ⇒ (5) + 7 = 12
Menarul: 1d20 + 3 ⇒ (4) + 3 = 7
Fel Bustrani: 1d20 - 1 ⇒ (17) - 1 = 16
Ogre zombie: 1d20 - 2 ⇒ (20) - 2 = 18
The excavation, round 1
Arbiscar (prone) & Etna
------------
Ogre zombie
Fel Bustrani
------------
Asuran, Kavendell, Menarul

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"Grrr... flat feet" the dwarf grumbles while he stands up. As he does so he says a few sacred words "Abadar punish the insolent evilness of the zombie and his master with your light!"
A radiant burst of light bursts by the dais, lighting everything with a flash and menacing to blind its occupants.
(Yellow and blue area in the map) Ref DC 15 or get blinded 1d4 rounds (dazzled otherwise).
Damage if evil: 4d4 ⇒ (3, 1, 4, 4) = 12

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Perception: 1d20 - 1 ⇒ (6) - 1 = 5
"You are afraid I find proof of your affairs with the theater actresses nobleman?" Arbiscar answers grumpily but leaves the crates be.
"Sir, if you knew anything about my 'affairs', you would know that I am a man of discretion." Kavendell chides, indignation clear in his voice.
The man then smiles and adds, "And, that I would never confine myself to theater actresses only."

GM Chyro |

The man then smiles and adds, "And, that I would never confine myself to theater actresses only."
Seduce everything/everyone? :)

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For now Etna will move at half speed, moving down the lower hall way to scope out the large ogre. If it comes after her to attack, she will use a panache point to tumble into it's square if the creature misses her.

GM Chyro |

Ref zombie ogre, profane: 1d20 + 2 ⇒ (13) + 2 = 15
The zombie barely manages to avoid getting blinded, but does become dazzled for 1d4 ⇒ 4 rounds.
2 acros for Etna, slick floors in the tunnel: 2d20 ⇒ (11, 12) = 23
Seems to cover it. Please keep environment in mind.
On the positive, the floor in the chamber and basement is unaffected.
While at first the obvious target for the zombie was the single pathfinder it could see, Arbiscar, another has come even closer to it.
The zombie (-12), wielding a large greatclub, swings it with both its hands at Etna.
Greatclub, profane, dazzled: 1d20 + 11 - 1 ⇒ (14) + 11 - 1 = 24 Impact, profane: 2d8 + 9 + 2 ⇒ (8, 6) + 9 + 2 = 25
The attack is most accurate, slamming Etna to the ground with a frightening swing, after being between the club and the wall.
Sorry Etna. Make that stabilize roll count. You are at -6.
At the sound of Etna collapsing, the voice speaks once again.
"Zyphus guides our hands."
There is silent movement going about in the chamber.
-------------------------
Asuran, Kavendell, Menarul

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I'm sorry. I thought as long as we move at half speed we are good. Does a double move at half speed not count?
Etan is knocked flat on her back, blood gushing from her mouth after the brutal smack
Stabilization: 1d20 - 6 ⇒ (15) - 6 = 9

GM Chyro |

Every moving in the tunnel requires an acrobatics check due to the slickness of the ground. One would fall prone by a miss of 5 or more, or roll a reflex to avoid falling prone if the acrobatics didn't hit the DC by 4 or less.
The acro vs slickness is 10, instead of 11, my mistake. Required reflex save against dropping prone is DC 11.
Etna stabilizes!
You add your con modifier in that sum, so with +1 you hit the required 10.

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Kavendell moves forward cautiously, retrieving his wand of cure light wounds.
Acrobatics, half speed: 1d20 + 4 ⇒ (13) + 4 = 17
He stands protectively over Etna's body and calls out, "Tend to the undead and I will see our companion makes it through. The Pathfinders shall prevail!"
Inspire courage +1

GM Chyro |

Kavendell arrives near Etna, and it is at that moment, that the figure of a man pops up on the dias.
"Feel the dread of your encrouching death!"
Kavendell, willsave DC 15 please, vs Cause Fear. He casts this as you come into view, prior to inspire.
Cause fear duration: 1d4 ⇒ 1 rounds, on not passing the save.
Asuran & Menarul

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Asuran gets up, draws his scythe and starts to move forward
Acrobatics: 1d20 - 2 ⇒ (2) - 2 = 0
Reflex: 1d20 + 3 ⇒ (17) + 3 = 20
Nope, he can't move forward at all.

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Will save (DC 15): 1d20 + 4 ⇒ (15) + 4 = 19
"Death, I do not fear." Kavendell retorts. "Though I can deal it!"

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Menarul wavers between pulling another bomb or rushing into the fray. "Well I guess I need to see what is going on in there first." He pauses for a moment making sure to put one foot in front of the other on the slick floor before calling out, "Sounds like a full party going on back there!"
Acrobatics, no ranks (why doesn't he?): 1d20 + 3 ⇒ (20) + 3 = 23
Moving quickly he decides to settle for his hammer at least until he can get into a position where he can see and throw a bomb without risking getting hit.
Cold Iron Lucerne Hammer, Mutagen, IC: 1d20 + 6 + 1 + 1 ⇒ (2) + 6 + 1 + 1 = 10
Hammer Damage Piercing, Mutagen, IC: 1d12 + 3 + 1 + 1 ⇒ (9) + 3 + 1 + 1 = 14

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Arbiscar breaths relieved when Kavendell remains in the battle singing when the evil priest points him with his fear "Ah, you have some balls after all, nobleman!"
Acrobatics: 1d20 + 0 ⇒ (19) + 0 = 19
The dwarf has to deal with his clanky armor, but fortunately the god of Trade is also a god of Travel and grants him passage through the tricky watery surface.
"You cannot hide eternally behind this brute!" Arbiscar swings the oversized zombie with his earthbreaker.
+1 silver earthbreaker-PA+IC: 1d20 + 8 - 1 + 1 ⇒ (20) + 8 - 1 + 1 = 28
Silver/Bludgeoning damage+PA+IC: 2d6 + 5 + 3 + 1 ⇒ (5, 2) + 5 + 3 + 1 = 16
Critical?: 1d20 + 8 - 1 + 1 ⇒ (10) + 8 - 1 + 1 = 18
Silver/Bludgeoning damage+PA+IC: 2d6 + 5 + 3 + 1 ⇒ (6, 1) + 5 + 3 + 1 = 16
Previewing he might receive the brute ogre wrath, the warpriest calls fervorously for the healing of his god "Abadar give me strength in this dark our!"
Fervor healing 2/5: 1d6 ⇒ 5 swift action
HP 43/43 AC 21 TAC 13 (23 vs evil)
protection vs evil, 4 min

GM Chyro |
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Kavendell withstands the spell the evil priest directs at him, it could be confidence, it could be ego, but whatever it is, the spell is shrugged off, and he bolsters the morale of his teammates.
Asuran attempts to advance, but starts sliding. In a display of amazing movement, involving counter balancing himself with his weapon stretched out, he remains standing.
Menarul, who needed 2 checks to get where he wants to be. :), Acro Menarul: 1d20 + 3 ⇒ (16) + 3 = 19, manages to close in, the team of agents slowly but surely closing in to the chamber.
=========================================
I believe the protection from evil would have stopped by now. You had cast it at the 2nd fight, and with all the exploration and searching of the opera house, more than 4 minutes have passed.
The excavation, round 2
Arbiscar moves closer towards the ogre zombie, which takes an aoo for him moving.
Greatclub, profane, dazzled: 1d20 + 9 + 2 - 1 ⇒ (14) + 9 + 2 - 1 = 24 Dmg, profane: 2d8 + 9 + 2 ⇒ (2, 7) + 9 + 2 = 20
Arbiscar takes a solid hit, but in return swings a mighty blow against the hulking zombie.
Does confirm.
Etna is stable.
------------
Ogre zombie (-34) swings at Arbiscar.
Greatclub, profane, dazzled: 1d20 + 9 + 2 - 1 ⇒ (20) + 9 + 2 - 1 = 30 Dmg, profane: 2d8 + 9 + 2 ⇒ (3, 1) + 9 + 2 = 15
Crit? :/: 1d20 + 9 + 2 - 1 ⇒ (3) + 9 + 2 - 1 = 13 Dmg, profane: 2d8 + 9 + 2 ⇒ (3, 5) + 9 + 2 = 19
Phew. Abadar be praised.
Another fierce blow is dealt to the warpriest, but dwarves don't go down easily, anyone can tell you that.
Fel Bustrani drinks a potion, causing his person to become blurry.
ISW: 3d8 + 5 ⇒ (4, 1, 8) + 5 = 18, he touches the zombie, which's already decaying flesh partially knits itself back together.
Ogre zombie at -16.
------------
Asuran, Kavendell, Menarul
Everyone entering the red zone, feels an unease in their very body. The area itself gives off a vibe of evil. The stone on the dias seems to glow with a pale green light as well.

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"Arise, Etna." Kavendell urges as he touches the cavalier with his wand of cure light wounds.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
The bard then draws his blade, preparing to confront the enormous foe with a weapon in each hand.
"Whether by the vigorous energy of life or by the honed-edge of death, this undead abomination shall given a final rest!"
Inspire courage +1

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Asuran attempts to move forward.
Acrobatics: 1d20 - 2 ⇒ (15) - 2 = 13
And again to get up into the Zombie's face.
Acrobatics: 1d20 - 2 ⇒ (10) - 2 = 8
Can't quite get there.

GM Chyro |

Asuran, dex save vs falling prone please.
As Asuran moves the first time, he maintains his footing, yet when he passes by Etna and Kavendell, One of the two will be forced out of that square., the ogre zombie makes an aoo.
Greatclub, profane, dazzled: 1d20 + 9 + 2 - 1 ⇒ (19) + 9 + 2 - 1 = 29Dmg, profane: 2d8 + 9 + 2 ⇒ (6, 3) + 9 + 2 = 20
The ogre is scarier than the priest....
A solid blow hits Asuran who, like Arbiscar, is left pretty injured.
Menarul
Arbiscar & Etna can post ahead.

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Arbiscar grimaces under the terrible pressure of ogre, as it breaks three ribs on his chest's right and nearly opens his dwarven skull "Ouch!"
HP 8/43 AC 21 TAC 13
The dwarf touches the golden key hanging from his neck to heal himself as fast as he can "Abadar, renew the energies of this your devote follower in this time of need"
CMW (swapping resist energy)+fey foundling: 2d8 + 4 + 2 ⇒ (6, 5) + 4 + 2 = 17 standard (I noted the zombi already took his AoO)
Fervor+fey foundling 1/5: 1d6 + 2 ⇒ (6) + 2 = 8 swift
"This one is tough to crack, I cannot hold him longer, will need help here!" Arbiscar exclaims clearly pressed.
HP 33/43 AC 21 TAC 13

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Etna, hardly on the verge of being awake looks up from her position before staggering to her feet and moving behind kavendall "Thanks for that. I'm not sure I will be much assistance until that thing is killed."
One move action to stand up, and another to move out of the square she was in.

GM Chyro |

5 or more means you automatically drop prone, 4 or less means you get a reflex save to avoid this.

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Menarul tries to safely take a step back.
Acrobatics: 1d20 + 3 ⇒ (16) + 3 = 19 I'm posting from my phone so I can't move him on the map.
And gives a sigh of relief that he doesn't slip up. He then pulls out another wrapped ball of fireworks and pops a fuse into it before launching it over the head of Arbiscar and hoping the ogre is nice and easy to peg.
Bomb touch attack, PBS, IC: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Fire Damage, PBS, IC, Mutagen: 2d6 + 3 + 1 + 1 ⇒ (5, 5) + 3 + 1 + 1 = 15
6 Splash damage, DC 15 for half, trying to include the cleric, and not hit Arbiscar, but can exclude him if I can't target those squares.

GM Chyro |

With the large size of the ogre, and your placement in the tunnel, i'd say you won't have a trajectory to throw over the ogre to include Fel Bustrani.
Asuran maintains his footing, accursed be excavation tunnels.
Menarul cautiously steps back, and throws a firebomb at the zombie. It is not difficult to hit at all. If burnt flesh is aweful a smell, burnt decaying flesh is even worse, and now plentiful within the air.
=================================
The excavation, round 3
Arbiscar's request of Abadar is granted, and much of his wounds disappear.
Etna rises and moves west.
Keep your acro checks in mind please.
Acro Etna: 1d20 + 3 ⇒ (16) + 3 = 19
----------------------
Ogre zombie (-27) swings its greatclub at Arbiscar again.
Swing, profane, dazzled: 1d20 + 9 + 2 - 1 ⇒ (13) + 9 + 2 - 1 = 23 Dmg, profane: 2d8 + 9 + 2 ⇒ (7, 8) + 9 + 2 = 26
The ribs that just previously had healed, are now shattered even harder.
Bustrani, having noticed several not so fit adventurers on his doorstep, walks behind the ogre, jumping down 5ft on the stairs, circling from above to attack Arbiscar.
Pick, luck, partial cover: 1d20 + 5 + 1 - 2 ⇒ (17) + 5 + 1 - 2 = 21 Dmg, luck: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Through the dark blessing of Zyphus, he does manage to strike a hit at Arbiscar, for just enough injury for the stout dwarf to pass out.
Unstable at -1, please roll to stabilize.
------------------------
Asuran, Kavendell, Menarul

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Asuran drops his scythe, draws his lucerne hammer, and enters a rage to try to take down the zombie
+1 Lucerne Hammer, bless, rage, Power Attack, IC: 1d20 + 7 + 1 + 2 - 2 + 1 ⇒ (11) + 7 + 1 + 2 - 2 + 1 = 20
Piercing Damage, rage, Power attack, IC: 1d12 + 4 + 2 + 6 + 1 ⇒ (9) + 4 + 2 + 6 + 1 = 22

GM Chyro |

Te ogre gets a beating, and is now at -44.
See now we're talking about turning the tables.
Kavendell & Menarul

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Kavendell approaches the ogre, continuing his inspiring words, "You shall now have a taste of the life you've lost!"
5 ft. step; inspire courage +1
He then attempts to strike it with his wand of cure light wounds.
Melee (wand), IC v Ogre touch AC: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Damage (CLW), IC: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

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Arbiscar falls under the terrible onslaught, not even all of Abadar's healing able to protect him from the combined might of ogre and evil priest.
Stabilize DC 11: 1d20 + 3 ⇒ (10) + 3 = 13

GM Chyro |

5 ft. step; inspire courage +1
He then attempts to strike it with his wand of cure light wounds.
Acro, ACP: 1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 9
Kavendell has an idea, and makes motion to move accordingly. However, he starts sliding in place.Ref to stand upright: 1d20 + 7 ⇒ (11) + 7 = 18, and he remains standing.
Alternate actions?
===> Menarul
=======================
The excavation, round 4
Etna

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As a swift action, Etna will declare the zombie a target of her challenge. In the process, she will declare Asuran her ward. While adjacent to him he gets a +1 to AC but she will take a -1 to AC.
Then for now she will take total defense, unable to do much against the large undead at this point.

GM Chyro |

Surely Menarul kills the zombie, yes?
Kavendell, any alternate actions, as you hadn't passed the acro check?

GM Chyro |

It's been 24 hours. Botting Menarul.
Seeing the heavy blow his barbarian ally dished out, Menarul hopes to finish it with another firebomb.
Rt, PBS, IC: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Fire dmg, IC, mutagen: 2d6 + 5 ⇒ (3, 2) + 5 = 10
His bomb does hit, and the smoldering flames covering the ogre, along with a sluggish moan from long dead lungs, suggest it is nearly done for.
================================
The excavation, round 4
Etna keeps her hand near Asuran's mantle, prepared to tug it to provide additional AC.
Ogre zombie (-54) drags its greatclub in an arc for a swing at Asuran.
Swing, profane, dazzled: 1d20 + 9 + 2 - 1 ⇒ (13) + 9 + 2 - 1 = 23 Dmg, profane: 2d8 + 9 + 2 ⇒ (3, 8) + 9 + 2 = 22
I'll give Kavendell some more time, as alternate actions could mean life or death here, otherwise i will assume he took total defense, and it unfolds as above.

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Kavendell has an idea, and makes motion to move accordingly. However, he starts sliding in place.
Unable to reach his intended, undead target, Kavendell looses a charge of his wand on the injured Asuran as he urges on his allies. "Where there is hope, there is life."
Inspire courage +1Wand result was 7 above (since no IC)

GM Chyro |

Raging, i have Asuran raging at 17 HP, 11 actual HP.
22 dmg, to -5. As rage drops from KO, he goes down the 6 temp HP gained from rage, to actual -11.
Asuran, roll to stabilize please.
The zombie strikes a solid blow against Asuran, leaving the barbarian bloodied and mostly broken in a large pool of blood, barely clinging to life.
Fel bustrani holds up a symbol of Zyphus.
"Grim Harvestman, let your energies repair our ogre!"
3d6 ⇒ (6, 6, 6) = 18, a foul energy pulses into the ogre zombie.
The zombie's burnt and torn flesh knits itself back together to some degree.
Ogre zombie at -36
---------------------
Kavendell & Menarul

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Kavendell hopes to carry out his intent again, "Pharasma calls for your return!"
Inspire courage +1
Acrobatics, ACP: 1d20 + 4 - 1 ⇒ (8) + 4 - 1 = 11
If he slips, Kavendell again turns his wand on Asuran.
If he succeeds, he turns his wand on the ogre.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

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I'm an unchained barbararian so I don't get double dinged for dropping in a fight, so I should be at -5.
Con check, DC 10: 1d20 + 2 - 5 ⇒ (17) + 2 - 5 = 14

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Thanks for the bot, it's a busy time of year in Japan with the start of a new financial and school year. Did the bomb not splash onto the cleric?
Menarul pulls out another bomb and tosses it at the ogre trying to tag the approximate area where the cleric is standing given the pick flying around the corner and the chanting of spells.
Frost bomb touch attack, PBS, IC: 1d20 + 6 + 1 + 1 ⇒ (20) + 6 + 1 + 1 = 28
Frost damage, PBS, IC, Mutagen: 2d6 + 3 + 1 + 1 ⇒ (4, 4) + 3 + 1 + 1 = 13
6 Splash damage, DC 15 for half, DC 15 Fort save to avoid being staggered from the Ogre. Excludes squares of allies
Crit?: 1d20 + 6 + 1 + 1 ⇒ (19) + 6 + 1 + 1 = 27
Frost damage, PBS, IC, Mutagen: 2d6 + 3 + 1 + 1 ⇒ (4, 2) + 3 + 1 + 1 = 11