Outpost 4: ....Resident Pathfinder..... (Inactive)

Game Master Chyrone

Party initiative:

[dice=Arbiscar]1d20+1[/dice
[dice=Asuran]1d20+1[/dice
[dice=Etna]1d20+4[/dice
[dice=Kavendell]1d20+7[/dice
[dice=Menarul]1d20+3[/dice


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Loot sheet No plunder, no pay Battle map--Misc info slides

Only when throwing things. This is a bow attack.

Menarul sends an arrow which this time strikes true. Which is kind of a silly sight, an arrow sticking out of what otherwise be a vital artery, and the target still moving.
-------------------
Bugbear zombie (-35) swings its fist at Asuran.

SLam: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 3 ⇒ (4) + 3 = 7

It lands a solid punch on Asuran's jaw.
----------------------
Etna

Asuran

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used

The nagaji smiles and and licks his lips, bringing the taste of blood. With a massive swing, Asuran attempts to end this undead abomination once and for all.

Mwk Scythe, Inspire Courage, Furious Focus, Rage: 1d20 + 7 + 1 + 0 + 2 ⇒ (5) + 7 + 1 + 0 + 2 = 15
dmg, inspire courage, power attack rage: 2d4 + 4 + 1 + 3 + 2 ⇒ (3, 3) + 4 + 1 + 3 + 2 = 16

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

Etna will move towards the big zombie and aid in Asuran's swing, trying to offset the zombie enough that it's a clear slice.

Aid another: 1d20 + 7 ⇒ (8) + 7 = 15

Thanks to my helpful trait you get a +3 to your swing Asuran. Since I technically go before you I think it should apply for a 18 total on your attack roll.


Loot sheet No plunder, no pay Battle map--Misc info slides

And with that little bit of help of distraction, Asuran slays the bugbear zombie.

Combat over.

With the brief encounter over, you take in the sight around you. And it is a horrific massacre, with the bodies of zombies and people aplenty on the floor.

All is eerily quiet.
Ambience music

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used

"One of you, use this, make me feel better," Asuran produces his wand of cure light wounds

"What caused this? Not normal in o-per-ah, right?" The nagaji wonders outloud.

assuming someone will use his CLW wand.

ClW: 1d8 + 1 ⇒ (8) + 1 = 9 28/34

ClW: 1d8 + 1 ⇒ (3) + 1 = 4 (32/34)

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none

Menarul takes the wand and gives it a long look for a second before waving it around the nagaji twice. "There does that help?"

He looks at the dead and dead undead around him and frowns. "We should probably get moving before there's more undead or someone recovers enough to wonder what the hell we are doing. We could use the moment to act panicked or like we are going to hunt down more of the undead and keep them out of this area. Etna, I'll handle that cut for you. Any objections? Alright let's get moving."

The half-elf hands Asuran back his wand and pulls out his own instead. He gives a small wave over the halfling knight and a few sparks of green fly from the tip, healing the parts of the wound they touch.
CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2
It sputters pathetically, and Menarul gives it a few whacks trying again.
CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8

Sovereign Court

Male N Human Bard 4
Spells Remaining 3/day:
1st—1 spell +comprehend languages, expeditious retreat
| HP 8/26 | AC 16 (current 14) T 13 FF 13 | CMB +5, CMD 17 | F: +3, R: +7, W: +4 | Init: +7 | Perc: -1, SM: -1 (VS (Sing) +12) | Speed 20ft 30 ft. unencumbered|Active conditions: none.
Skills:
Bluff +8, Disgu +10, Know (arc, dung, hist, local, nature, relig) +6, Know (nobility) +8, Perf (sing) +12, Perf (keybrd) +9; Stlh +12

"Well, that was unexpected. Still, it may have been the diversion we need to begin our investigation," declares Kavendell. "If we are to searching for a 'dig', then we should be on the lookout for a stairwell or some other means of entry to any substructure."

He searches for some path below ground.
Perception: 1d20 - 1 ⇒ (20) - 1 = 19


Loot sheet No plunder, no pay Battle map--Misc info slides

Kavendell finds nothing of note in the hall. He does notice that the zombies are in a various states of decay, some more 'fresh' than others.
In fact, the ones most 'fresh', wear attire more suited to people playing orchestra, or acting.
He gets the impression this event may have been orchestrated well in advance.

Which leaves the question, what direction will you explore first?

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none

Once the outfits of the newer zombies is pointed out to him, Menarul points up stage and towards the curtains. "We should probably check out the place the orchestra was playing from earlier.... but if these were the people playing the songs why didn't we hear them getting eaten?"

Silver Crusade

1 person marked this as a favorite.
HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

"For the Silver Crusade! We cannot leave this place infested by zombies" Arbiscar frowns and points to the stage too "We must destroy all of them and the undead lord that surely is creating them before anything else"

Arbiscar moves through the alley looking at side and side for more zombies, then steps over the stage and moves away the curtains to, very resolved, open the doors to the changing chambers, or whatever is there behind.
Perception (darkvision): 1d20 + 7 ⇒ (13) + 7 = 20

Sovereign Court

1 person marked this as a favorite.
Male N Human Bard 4
Spells Remaining 3/day:
1st—1 spell +comprehend languages, expeditious retreat
| HP 8/26 | AC 16 (current 14) T 13 FF 13 | CMB +5, CMD 17 | F: +3, R: +7, W: +4 | Init: +7 | Perc: -1, SM: -1 (VS (Sing) +12) | Speed 20ft 30 ft. unencumbered|Active conditions: none.
Skills:
Bluff +8, Disgu +10, Know (arc, dung, hist, local, nature, relig) +6, Know (nobility) +8, Perf (sing) +12, Perf (keybrd) +9; Stlh +12
Menarul wrote:
Once the outfits of the newer zombies is pointed out to him, Menarul points up stage and towards the curtains. "We should probably check out the place the orchestra was playing from earlier.... but if these were the people playing the songs why didn't we hear them getting eaten?"

"Taldans are a well-mannered and civilized people with decorum." Kavendell interjects. "Even in undeath, I would expect a scion of Taldor to chew politely and quietly."

He follows Arbiscar to the area he suspects is the changing room, though he keeps some distance behind the dwarf, an effort to avoid an onlooker associating the two, and makes a point of appearing more proper and upstanding in his approach to the area to mask his prurient curiosities.

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

"Thanks for patching me up. That zombie got a good hit on me."

Before she does much searching she will try to find any survivors that can possibly be saved or stabilized. Assuming that is not the case she sighs.

"I hate these sorta things. Poor people were just trying to enjoy a show. I say we explore those doors on the stage where everyone left through. They seemed to realize something weird was going on before the zombies even attacked."


Loot sheet No plunder, no pay Battle map--Misc info slides
Menarul wrote:
We should probably check out the place the orchestra was playing from earlier.... but if these were the people playing the songs why didn't we hear them getting eaten?

Spoiler:

Who said anything about the zombies being the ones who just performed? :)

People alive?: 1d100 ⇒ 99
1d4 ⇒ 3, three people are still alive. One you find curled up underneath the benches, while two others had taken refuge behind a mound of dead bards.
They are in no condition to speak to, however, being scared out of their mind.

Abiscar ascends the stage, seeing two doors flanking it, and cautiously pulls aside the heavy curtain. Behind it, all is clear, and the door to the backstage is closed.

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

"Get out of this place before it is too late. Let the city guard know" Arbiscar spits out at the survivors before continuing into the stage.

"The behind curtain is clear. Let's see what's behind the doors" after a quick check for traps on the doors, the Abadar worshiper opens the double doors.
Perception (darkvision): 1d20 + 7 ⇒ (8) + 7 = 15

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

"I would not rush out until we can confirm that the rest of the building is safe! You guys should seek shelter and stay quiet until some one is able to help. Can you tell us if you've noticed anything weird going on before the show?"

Diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24


Loot sheet No plunder, no pay Battle map--Misc info slides

The one under the bench has withdrawn into fetal position, repeatingly muttering this whole thing isn't real.

The others look up with great eyes, and simply shake their heads in response.

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Arbiscar shrugs "Oh well, or you can stay here and wait for us to become zombies and devour you, of course. You are free to do as you wish with your lives" then resumes his advance over the stage.

There, the dwarf opens the double doors to see what is behind.


Loot sheet No plunder, no pay Battle map--Misc info slides

Arbiscar pushes open the doors, revealing a backstage area.
The floors are painted black and the walls are covered in dozens of painted handbills and posters of previous operas performed here. Dozens of
costume racks and painted backdrops are set up here to be wheeled out on stage for the proper scenes.

It would be interesting to stay and take in, were the atmosphere not so grim. Suddenly, there is a sudden screaming from behind nearby doors.

Coming from the room with the purple carpet.

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used

Mighty Asuran will go to the doors and try to push them open. If that doesn't work, he then will attempt to pull them open. He'll take a moment to rearrange his weapons so he had one hand on his trust Lucrene Hammer.


Loot sheet No plunder, no pay Battle map--Misc info slides

The doors do indeed open, upon which Asuran sees zombies corner a few survivors, whilest a man in armor, wielding a wicked looking pickaxe stands nearby.

"For Father Grim, for Fel Bustrani, consume them and multiply!"
As the doors open, the man notices you.

"Minions, new prey."
Their dead heads and milky eyes now turn to you....
------------------

Init:

Arbiscar: 1d20 + 1 ⇒ (16) + 1 = 17
Asuran: 1d20 + 1 ⇒ (5) + 1 = 6
Etna: 1d20 + 4 ⇒ (5) + 4 = 9
Kavendell: 1d20 + 7 ⇒ (12) + 7 = 19
Menarul: 1d20 + 3 ⇒ (11) + 3 = 14

Death cleric: 1d20 + 3 ⇒ (13) + 3 = 16
Zombies: 1d20 ⇒ 10

Cornered survivors, round 1

Arbiscar & Kavendell
-----------
Death cleric
-----------
Menarul
-----------
Zombies
-----------
Asuran & Etna

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Arbiscar moves out of the stage and to the southern door to support Asuran. Seeing the heads turn creepily he says a few words of encouragement "Turn, turn, your despicable heads will roll in the floor soon enough"

Inspiring word blessing to gain +2 morale to rolls for 1 minute

Sovereign Court

Male N Human Bard 4
Spells Remaining 3/day:
1st—1 spell +comprehend languages, expeditious retreat
| HP 8/26 | AC 16 (current 14) T 13 FF 13 | CMB +5, CMD 17 | F: +3, R: +7, W: +4 | Init: +7 | Perc: -1, SM: -1 (VS (Sing) +12) | Speed 20ft 30 ft. unencumbered|Active conditions: none.
Skills:
Bluff +8, Disgu +10, Know (arc, dung, hist, local, nature, relig) +6, Know (nobility) +8, Perf (sing) +12, Perf (keybrd) +9; Stlh +12

Hearing the commotion, Kavendell moves toward the door. Upon spying the undead, he says to his allies, "Dispatch them quickly."
Move; Inspire courage +1


Loot sheet No plunder, no pay Battle map--Misc info slides

Whilest at first seeming a man, when the face fully turns towards Asuran, turns out it's a woman.

Details said so.
Nonetheless, her black nailed free hand points at Asuran from behind the slender pillars.
"Death has come to this place. Those who intrude shall pay its price."

Asuran, willsave DC 13 vs frightened condition for 1d4 ⇒ 1 rounds. 1 round of shaken if you pass.
---------------------
Menarul
-----------
Zombies
-----------
Asuran & Etna

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used

Will Save: 1d20 + 4 ⇒ (5) + 4 = 9
Yeah, I'm gonna use my portfolio reroll
Will Save, 4 stars: 1d20 + 4 + 4 ⇒ (2) + 4 + 4 = 10

well that sucks


Loot sheet No plunder, no pay Battle map--Misc info slides

Could have been worse. Duration is the bare minimum.

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none

Menarul dashes off the stage and to the newly opened door, he stares through the door for a moment before pulling out a slightly large ball wrapped in paper than his last firework and lights the thing. He takes a moment to judge the distance before lobbing his newest firework into the room at the zombie in the middle.

Briar Bomb touch attack, PBS: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
This does no damage but if it hits the zombie in the center it must save vs. a DC 16 Reflex or be entangled and glued to the ground. Also everything in 10 feet of it must save vs. being entangled too. Both effects last 4 rounds. Additionally all squares of splash are difficult terrain for 4 rounds.


Loot sheet No plunder, no pay Battle map--Misc info slides

Death cleric: 1d20 + 2 ⇒ (15) + 2 = 17
Zombies: 2d20 ⇒ (13, 18) = 31

As the bomb hits the zombie, a sudden growth of sticky vines erupt from it, growing all over the zombie. The death cleric and other zombie avoid it. The bunch of survivors are also under stuck to the ground.

One of them, a late middle aged man in posh attire and receeding hair, calls out to you.
"You must save me, i am a very important man! And stop hitting bystanders while you're at it!"
------------
The middle zombie mindlessly tries moving towards the door, but is stuck.
The other one heads for the door, however.
------------
Etna & Asuran (frightened 1 round)

Could someone move the rightmost zombie towards the door please. Thanks.

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none

Menarul, now catching sight of the survivors gives a small "Oops... didn't see you there. Don't worry the vines are harmless!"
Missed they were there on my first read through and they weren't on the map... I would have avoided the squares they are in if I had realized.

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

Etna will move up next to the side next to the zombie, at which point she will begin making a nuisance of herself.

aid another: 1d20 + 8 ⇒ (10) + 8 = 18

Granting a +3 to the next attack against the zombie.

She will also prepare to activate her mouser ability to tumble into the zombies square if attacked.

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

"Do not despair Sir. I bring the justice of Abadar to this quarters and I will make sure no one who is a helpful grower of the city will receive harm here today" Arbiscar swings his earthbreaker in front, gaining inertia to strike next.


Loot sheet No plunder, no pay Battle map--Misc info slides
Menarul wrote:
Missed they were there on my first read through and they weren't on the map... I would have avoided the squares they are in if I had realized.

Non combatants, but present.

Etna repeats her harassment gig by wiggling her rapier in front of a zombie's face.

Asuran, overcome with fear, will run away as far as possible to the best of his ability.
==================================

Cornered survivors, round 2

Arbiscar & Kavendell
-----------
Death cleric
-----------
Menarul
-----------
Zombies
Blue, Green (stuck to the ground)
-----------
Asuran & Etna

Silver Crusade

1 person marked this as a favorite.
HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Arbiscar steps to the side to take the spot left free by Asuran "For Abadar, I expel you of this world abomination!"
+1 silver earthbreaker-PA+IC+IW: 1d20 + 8 - 1 + 1 + 2 ⇒ (6) + 8 - 1 + 1 + 2 = 16
Silver/Bludgeoning damage+PA+IC: 2d6 + 5 + 3 + 1 ⇒ (3, 6) + 5 + 3 + 1 = 18

HP 43/43 AC 21 TAC 11
inspiring word 1 min
inspire courage +1

Sovereign Court

Male N Human Bard 4
Spells Remaining 3/day:
1st—1 spell +comprehend languages, expeditious retreat
| HP 8/26 | AC 16 (current 14) T 13 FF 13 | CMB +5, CMD 17 | F: +3, R: +7, W: +4 | Init: +7 | Perc: -1, SM: -1 (VS (Sing) +12) | Speed 20ft 30 ft. unencumbered|Active conditions: none.
Skills:
Bluff +8, Disgu +10, Know (arc, dung, hist, local, nature, relig) +6, Know (nobility) +8, Perf (sing) +12, Perf (keybrd) +9; Stlh +12

Kavendell continues to urge his allies, "We shall save the living and deny the undead!"
Inspire courage

Unable to reach an opponent with his blade, Kavendell draws his short bow and fires into the melee.
Ranged (short bow) v blue, into melee, IC: 1d20 + 6 - 4 + 1 ⇒ (14) + 6 - 4 + 1 = 17
Damage (P): 1d6 ⇒ 1


Loot sheet No plunder, no pay Battle map--Misc info slides

Arbiscar's earthbreaker cracks most of the long dead zombie's ribs, leaving its chest an unusual dented shape. It still stands, even as Kavendell's arrow hang in its arm thereafter.

-----------------
As one of her minions is firmly restrained, the woman makes a gesture with her free hand.
"Weapon of our lord, appear to kill his enemies!"

Spellcraft 16:

Spiritual weapon.

A heavy pickaxe, of bone, skull and metal, appears floating nearby, and it makes a swing at Arbiscar.
Swing: 1d20 + 4 ⇒ (17) + 4 = 21 Force dmg: 1d8 + 1 ⇒ (4) + 1 = 5
The weapon strikes Arbiscar in the shoulder for a minor wound.
------------------
Menarul
-----------
Zombies
Blue, Green (stuck to the ground)
-----------
Asuran & Etna

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none

Menarul pauses for a moment and then decides instead of trying to fire arrows over everyone's heads he should probably just put on another fireworks display or two in the room.

He pulls out another wrapped ball and fiddles with it for a moment before lighting it and tossing it at the cleric. "Enjoy the explosions!"

Bomb touch attack, PBS: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Damage, PBS: 2d6 + 4 + 1 ⇒ (1, 2) + 4 + 1 = 8
6 Splash damage, DC 16 for half, if it hits, he will exclude the squares where people are trapped.


Loot sheet No plunder, no pay Battle map--Misc info slides

The bomb has to pass both ally and obstruction, from Menarul's hands to the cleric, and ends up 1d5 ⇒ 5 in the far back near the wall.

Reflex death cleric: 1d20 + 2 ⇒ (4) + 2 = 6
Reflex green zombie, entangled: 1d20 - 2 ⇒ (10) - 2 = 8
Both targets experience some high current, as the electric charged ball explodes.
--------------
Zombies

Blue makes a slam at Arbiscar.
Slam, boosted: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Green mindlessly tries moving.
Str vs vines: 1d20 + 2 ⇒ (17) + 2 = 19 !!, the zombie breaks free of its restrains.
--------------

We're here. ---> Etna
Asuran recovers and moves back.

=======================================

Cornered survivors, round 3

Arbiscar & Kavendell
-----------
Death cleric (-6)
-----------
Menarul
-----------
Zombies
Blue (-13), Green (-6)
-----------
Asuran & Etna

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

"Brrrrrr! Your tricks will not safe you necromancer!" Arbiscar complains as the force sickle cuts him on the right shoulder.

Swinging again to finish his work on the zombie, Arbiscar shouts "Be your soul be damned! Why have you attacked the opera?"
+1 silver earthbreaker-PA+IC+IW: 1d20 + 8 - 1 + 1 + 2 ⇒ (14) + 8 - 1 + 1 + 2 = 24
Silver/Bludgeoning damage+PA+IC: 2d6 + 5 + 3 + 1 ⇒ (1, 5) + 5 + 3 + 1 = 15

HP 38/43 AC 21 TAC 11
inspiring word 1 min
inspire courage +1


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Loot sheet No plunder, no pay Battle map--Misc info slides

[Insert baseball strike tune]

The zombie's head flies off, then bounces on the ceiling, wall, then landing on the floor at the feet of a lady survivor.

She faints.....

Sovereign Court

Male N Human Bard 4
Spells Remaining 3/day:
1st—1 spell +comprehend languages, expeditious retreat
| HP 8/26 | AC 16 (current 14) T 13 FF 13 | CMB +5, CMD 17 | F: +3, R: +7, W: +4 | Init: +7 | Perc: -1, SM: -1 (VS (Sing) +12) | Speed 20ft 30 ft. unencumbered|Active conditions: none.
Skills:
Bluff +8, Disgu +10, Know (arc, dung, hist, local, nature, relig) +6, Know (nobility) +8, Perf (sing) +12, Perf (keybrd) +9; Stlh +12

Assuming it was blue that was destroyed...

Kavendell seizes the opportunity, "The day belongs to the living!"
Inspire courage +1

Dropping his bow, the bard dashes past the dwarf, draws his blade and aims for the head of the other zombie.
Melee (mwk longsword): 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Damage (S): 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11


Loot sheet No plunder, no pay Battle map--Misc info slides

With the pillars in the room, diagonal movement through such squares would be hindered. You would be forced to move straight towards the zombie, if you wish to avoid attacks of opportunity, or trust in its sluggishness and dare one.

The cleric (-6) points at Arbiscar, giving a short command.
"Block that dwarf access.", then looks at Kavendell.

She moves according to Kavellen's position.
Heavy pick vs suave bard: 1d20 + 2 ⇒ (16) + 2 = 18 1d8 + 1 ⇒ (6) + 1 = 7
The woman hews into Kavendell with fervor, puncturing a solid hole in his chest.

The shimmering weapon proceeds to continue to attack Arbiscar.
Heavy pick: 1d20 + 2 ⇒ (4) + 2 = 6 1d8 + 1 ⇒ (5) + 1 = 6
But this feeble attack does not come even close to hitting him.
-----------
Menarul
-----------
Green (-6)
-----------
Asuran & Etna

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used

Sadly, I think I'm fleeing the entire round, so i'd have to double move the entire round, and be back somewhere on the opposite side of the theatre.


Loot sheet No plunder, no pay Battle map--Misc info slides

I don't think that is accurate. Frightened was 1 round. So you'd run away at 2x move in round 1, then 2x move back in round 2 when you snapped out of it.

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

rapier: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d4 ⇒ 1
Etna will rush up to the caster and give her a vicious poke with the rapier.
I’ve got a bone to pick with you for hurting all these people!

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used

Oh, you're right, I missed the round that I actually ran away in

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none

Not seeing a better route to go with the cramped space and everyone in front of him, Menarul drops his longbow and pulls out his hammer instead. He moves in closer and then takes a swing at the zombie in front of him and Etna, assuming she's moved already.

Cold Iron Lucerne Hammer: 1d20 + 6 ⇒ (8) + 6 = 14
Hammer damage Bludgeoning: 1d12 + 3 ⇒ (7) + 3 = 10

He gives a small grumble as it likely bounces off a pillar.


Loot sheet No plunder, no pay Battle map--Misc info slides
Menarul wrote:
assuming she's moved already

She hasn't, as both you and the zombie are before her. Sticking to this action, or something different?

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none

I'll stick to it, just now I have less cover to deal with!


Loot sheet No plunder, no pay Battle map--Misc info slides

Menarul approaches, and cracks a shoulder of the zombie with his hammer.
The cleric issues the zombie a switch to attacking Menarul instead.
--------
Green (-11) staggers 5ft closer and swings its rotting fist at him.
Slam, buff: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 181d6 + 1 ⇒ (4) + 1 = 5. It connects with his jaw firmly.
---------
Etna, 2x move around the zombie towards the cleric? If closest route, acro vs zombie aoo.

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

I think I did go before him, but my turn got kinda muddled in with the others. He threw the bomb, then I went to stab, then it would have been him again right?


Loot sheet No plunder, no pay Battle map--Misc info slides

Ah, i see now. I mistook your post as having gone ahead.

Etna poked the woman with her rapier for 1 last round.

Arbiscar and Kavendell can post ahead.

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