Outpost 4: ....Resident Pathfinder..... (Inactive)

Game Master Chyrone

Party initiative:

[dice=Arbiscar]1d20+1[/dice
[dice=Asuran]1d20+1[/dice
[dice=Etna]1d20+4[/dice
[dice=Kavendell]1d20+7[/dice
[dice=Menarul]1d20+3[/dice


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Loot sheet No plunder, no pay Battle map--Misc info slides

Among the living, a season 0 mission tier 1-2 / 6-7, for outpost 4 event.
Dare yee to face the danger lingering in the operahouse?


Loot sheet No plunder, no pay Battle map--Misc info slides

A week ago, you were seated in the main hall of the Grand Lodge of Absalom, waiting for the arrival of Absalom’s newest venture-captain, a tall, dark-haired and olive-skinned Varisian woman named Eliza Petulengro.
Renowned for her composure under pressure and the author of more than two dozen Pathfinder Chronicles entries, she appeared in the hall suddenly, a stack of chronicles in her arms, and looked you over before speaking. “My greatest pupil, Pathfinder Bodriggan Wuthers, has gone missing. He followed a cleric contact back to Wuthers’s home city of Oppara to work on a massive dig beneath the House of the Immortal Son, Oppara’s famed opera house and once temple to the dead god, Aroden.
That was a year ago. He sent monthly reports, hoping to see their publication in a chronicle, before all contact dried up a few months back. I’m worried something has gone wrong, and the Society has a vested interest in the artifact he was researching and seeking. We want you to travel to Oppara and find Wuthers. We’d like to know exactly what he was seeking, too, since he neglected to inform us through his monthly correspondence. He hinted only that the cleric of Irori he was working with told him the object was the world’s greatest ‘living’ artifact—whatever that means.
I have a few tidbits of information to pass to you before you go: the House of the Immortal Son is nearly impossible to access. It took Wuthers months and countless bribes to get where he did. For you, I have a much simpler idea. Go to an opera, wait for an opportunity, and then exploit it to find Wuthers and his dig site.“Be sure to wear something festive—the Taldan nobility are arrogant on their best days and if you arrive at the opera dressed like that,” she waves her hands at you, “they’ll surely lose your tickets or regret to inform you that the opera house is oversold.“Go and report back to me directly upon your return to Absalom.”

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none

A taller spindly half-elf sat in the hall of the grand lodge scribling something in a note book with a piece of charcoal wrapped in fabric. He muttered something about needing more sulfur for the fireworks display in two weeks and makes a new calculation in the margins of the paper. On the floor was a brace with a longbow and a quiver and laid crosswise from these was a large hammer. On the front of the brace holding his weapons, the alchemist carried the tools of his trade; various little vials and bottles full of uproarious colors that tinkle slightly when he moves.

The half elf wore a vibrant, forest green scarf to top off his shiny new mithril chainmail. After a moment of quiet writing, he clasped the notebook closed and slid it into a specially designed pocket and then slowly rewraped the charcoal, placing it into a second pocket. He finally looked up at the woman, surprised that she was actually talking to him. "Buy some fancy clothing? But I just bought this chainmail. I don't know if I have enough of a budget for some expensive clothes..."

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

A serious dwarf with a big silver hammer steps up to engage with the Venture Captain "You made well to reach a dwarf for this mission. No one knows more than my people about tunnels and such"

"An opera is just about a great opportunity for business" he brings a hand over a golden key hanging from his neck "I will make sure to find a few jewels and high quality fabrics to dress up"

"Do you know about any contact Bodriggan Wuthers might have had at Oppara that we can contact once there?"


Loot sheet No plunder, no pay Battle map--Misc info slides

"In a letter, which had been sent quite some time ago, he had mentioned meeting a cleric of Irori, and went together in pursuit of an archeological dig. All contact was lost after that."

Sovereign Court

1 person marked this as a favorite.
Male N Human Bard 4
Spells Remaining 3/day:
1st—1 spell +comprehend languages, expeditious retreat
| HP 8/26 | AC 16 (current 14) T 13 FF 13 | CMB +5, CMD 17 | F: +3, R: +7, W: +4 | Init: +7 | Perc: -1, SM: -1 (VS (Sing) +12) | Speed 20ft 30 ft. unencumbered|Active conditions: none.
Skills:
Bluff +8, Disgu +10, Know (arc, dung, hist, local, nature, relig) +6, Know (nobility) +8, Perf (sing) +12, Perf (keybrd) +9; Stlh +12
Menarul wrote:
"Buy some fancy clothing? But I just bought this chainmail. I don't know if I have enough of a budget for some expensive clothes..."

"Proper attire should always be a priority." notes a well-groomed, sharply-dressed nobleman. The grin framed by his well-cropped beard reveals his pleasure in draw of assignments. "The Gilded City has much to offer."

Arbiscar wrote:

A serious dwarf with a big silver hammer steps up to engage with the Venture Captain "You made well to reach a dwarf for this mission. No one knows more than my people about tunnels and such"

"Do you know about any contact Bodriggan Wuthers might have had at Oppara that we can contact once there?"

"You did better to reach one of Taldor's native sons." Kavendell interjects. "As for contacts within the City of Empire, I happen to have an 'in' with more than a few."

Not really. Though, he does have a high Diplomacy to Gather Information.

Kavendell is a smug, overly-confident Taldan noble, who believes he is entitled to nearly everything. Feel free to correct him or otherwise put him in his place.

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

A red headed halfling with a rapier strung to her side was resting atop a wolf, keeping attention to the briefing as she pet the beast. The two spikey bundles of hair she kept tied up bounced as she slid off the mount. ”Sounds like a proper infiltration to me! I’d rather be in the tunnels then watching some stuffy opera anyways! Do you have any recommendations on how we should dress? Average noble wear?”

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used

A reptilian man, closer to seven feet than six, licks the air, and then his eyeball with a forked tongue.

"I like to see puny human try to kick out Asuran of Valashmai!" The barbarian harumphs.

He looks briefly ashamed and stoops down to ask, "Taldane is Asuran's third language so... what is opera? Type of dinner, yes?"

Asuran will begrudgingly spend some coin before we leave to get some noble outfit. I'm thinking a white tuxedo tailored for him?"


Loot sheet No plunder, no pay Battle map--Misc info slides
Etna Luul wrote:
Do you have any recommendations on how we should dress? Average noble wear?”

"That would suffice. It need not be overly posh, but formal wear is generally a dress code in such an occassion."

Asuran wrote:
Taldane is Asuran's third language so... what is opera? Type of dinner, yes

"In this case, a telling of a story, but with singing and music instead of speech like with a normal play."

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none

Menarul taps a finger on the seat he is in as he calculates what it might cost to make the outfit, but then adds in that he might find some people who have money to spend on things like his fireworks displays. After a moment he gives a shrug. "I guess the dwarf is right, it's a good opportunity to build a business."

Kavendell Octavianus wrote:
"Proper attire should always be a priority." notes a well-groomed, sharply-dressed nobleman. The grin framed by his well-cropped beard reveals his pleasure in draw of assignments. "The Gilded City has much to offer."

The half-elf gestures to his bandolier full of vials and glass and then to the pants he has on covered in various dyes and chemical stains. "For what I do most of the time, this is proper attire. Spending 75 gold on something that you then stain with that strontium salts the next day is a waste at best."

He pauses for a moment before asking, "Did Wuthers give any indication as to what the dig was for? Also did he give you any ideas of the layout of the place?"


Loot sheet No plunder, no pay Battle map--Misc info slides

@ Menural,
"Unfortunately not, on both accounts. Only that the object was supposedly of very old origin and unique."

Sovereign Court

Male N Human Bard 4
Spells Remaining 3/day:
1st—1 spell +comprehend languages, expeditious retreat
| HP 8/26 | AC 16 (current 14) T 13 FF 13 | CMB +5, CMD 17 | F: +3, R: +7, W: +4 | Init: +7 | Perc: -1, SM: -1 (VS (Sing) +12) | Speed 20ft 30 ft. unencumbered|Active conditions: none.
Skills:
Bluff +8, Disgu +10, Know (arc, dung, hist, local, nature, relig) +6, Know (nobility) +8, Perf (sing) +12, Perf (keybrd) +9; Stlh +12
Menarul wrote:
"For what I do most of the time, this is proper attire. Spending 75 gold on something that you then stain with that strontium salts the next day is a waste at best."

Kavendell let's out a chuckle. "Seventy-five gold would merely account for material. You would need at least twice that amount in addition to cover the required cost of the signet ring and other jewelry and accessories."

Kavendell is referring to his own noble's outfit.

"As for the stains, one should always let the help handle the--what did you call them?--salty-things," he further explains. "And if one does happen to get a stain upon one's cape, then simply take the garment to the local hedge wizard or mage for a few castings of prestidigitation and the like."

"Does our quarry have any distinguishing features by which we may recognize him? A birthmark, perhaps?" Kavendell inquires of the Venture-Captain. He strokes his beard for a moment, then inquires, "Do you happen to have a portrait of Pathfinder Bodriggan Wuthers?"


Loot sheet No plunder, no pay Battle map--Misc info slides

"A portrait? No, but i can give you a description instead.
Wuthers is in his early twenties of age, with brown hair reaching his shoulders. He is of slight athletic build, and favors wearing a mix of burgondy, green and brown. Carries a notebook and backpack almost everywhere."

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none
Kavendell Octavianus wrote:
Menarul wrote:
"For what I do most of the time, this is proper attire. Spending 75 gold on something that you then stain with that strontium salts the next day is a waste at best."

Kavendell let's out a chuckle. "Seventy-five gold would merely account for material. You would need at least twice that amount in addition to cover the required cost of the signet ring and other jewelry and accessories."

Kavendell is referring to his own noble's outfit.

"As for the stains, one should always let the help handle the--what did you call them?--salty-things," he further explains. "And if one does happen to get a stain upon one's cape, then simply take the garment to the local hedge wizard or mage for a few castings of prestidigitation and the like."

"Does our quarry have any distinguishing features by which we may recognize him? A birthmark, perhaps?" Kavendell inquires of the Venture-Captain. He strokes his beard for a moment, then inquires, "Do you happen to have a portrait of Pathfinder Bodriggan Wuthers?"

Menarul gives a shake of his head and counters, "I wasn't calculating the accessories in. If you're working with things that would ruin metal you should have proper protective equipment on anyways as it's also liable to ruin your skin. Fabric ruins easier."

"Second, I've not known a hedge wizard comfortable with trying to remove chemical stains from clothes and as often as I am liable to spill things, such expenses would rapidly rival if not exceed the initial cost of materials in the first place."

He stands and gives a stretch. "Would a courtier's outfit work as well, or do I have to get an obnoxiously ostentatious nobles outfit? I don't have a signet for a signet ring and making one without proper permissions sounds like a recipe for getting accused of impersonating a noble."

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used

"Wuthers human? Halfling? Dwarfy man?"

If someone wants to really make an impression, A royal's outfit cost 200 gp.

I'm ready to move on to Oppara's opera.


Loot sheet No plunder, no pay Battle map--Misc info slides

"He is human."

Forwarding this to the operahouse, she has no further information she can give you at the time being.
=======================================

It is evening as you arrive at the House of the Immortal Son theater.
As you enter, you see a ticket booth to your right, behind which sits a middle aged man, sporting a trimmed haircut and greying beard.

"Next!"
As he sees your group, he looks at a note he has nearby.
"Ah, the Pathfinders. Word has been sent your entrance fee is paid for, go on in."

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none

Uh, Menarul is going to pick up a courtier's outfit (and appropriate jewelry; 80 gp total) before they get to the event. This is assuming that he doesn't need a noble's outfit.

Menarul dressed in a formal dark brown peacoat, lighter tan slacks and his forest green scarf, gives the ticket booth man a slightly awkward smile and tries to breeze on through with a grace he isn't feeling socially.

Sovereign Court

Male N Human Bard 4
Spells Remaining 3/day:
1st—1 spell +comprehend languages, expeditious retreat
| HP 8/26 | AC 16 (current 14) T 13 FF 13 | CMB +5, CMD 17 | F: +3, R: +7, W: +4 | Init: +7 | Perc: -1, SM: -1 (VS (Sing) +12) | Speed 20ft 30 ft. unencumbered|Active conditions: none.
Skills:
Bluff +8, Disgu +10, Know (arc, dung, hist, local, nature, relig) +6, Know (nobility) +8, Perf (sing) +12, Perf (keybrd) +9; Stlh +12
Menarul wrote:

Menarul gives a shake of his head and counters, "I wasn't calculating the accessories in. If you're working with things that would ruin metal you should have proper protective equipment on anyways as it's also liable to ruin your skin. Fabric ruins easier."

"Second, I've not known a hedge wizard comfortable with trying to remove chemical stains from clothes and as often as I am liable to spill things, such expenses would rapidly rival if not exceed the initial cost of materials in the first place."

He stands and gives a stretch. "Would a courtier's outfit work as well, or do I have to get an obnoxiously ostentatious nobles outfit? I don't have a signet for a signet ring and making one without proper permissions sounds like a recipe for getting accused of impersonating a noble."

Kavendell gives a shrug. "I highly doubt that one could ever accuse you of being a noble."

At the opera, Kavendell shows up in his full, gaudy nobleman's outfit. His garish, over-sized jewelry glints under the house lights.

Spying Menarul, a smug smirk forms on the face of the Taldan noble and he gives a slight shake of his head. "Well, well, you certainly made an effort to clean yourself up."

"Indeed," he continues, "You look absolutely...adequate."

Poor Sedoriku keeps ending up at the tables with my more contemptible PCs! I have plenty of PCs that are pleasant to adventure with--some are quite noble even! Alas, neither Kavendell nor Golthwur are among them.


Loot sheet No plunder, no pay Battle map--Misc info slides

You all receive your tickets and have your seats.
(cue some time)

As yet another twirling dancer in a brown costume festooned with bright pink, flowing silk scarves spins across the jungle set at the front of the stage, the orchestra reaches a screeching crescendo that crashes the entire opera to a halt.
The dancers stand quietly for a moment, breathing heavily and listening
to the scattered applause across the obviously bored Taldan audience. Suddenly, a sound like a thousand gongs shakes the entire building to its very foundation and the audience murmurs in a mixture of delight and fear.
The actors and orchestra, however, flee the stage, disappearing behind the curtains.

Perform 12:

The performance is amateuristic at best. Far from what one would expect in a famous opera house such as this.

It is but moments after that, that every double door in the room open wide, and figures dressed as zombies pour in.
Te crowd is unsure of what to make of it. One taldan noble stands up, clapping. "Jolly good show. Very goo-----*gurgle*", his words cut off as one of the zombies bites into his throat. Chaos erupts, after a woman screams.
===============================

Init:

Arbiscar: 1d20 + 1 ⇒ (18) + 1 = 19
Asuran: 1d20 + 1 ⇒ (3) + 1 = 4
Etna: 1d20 + 4 ⇒ (7) + 4 = 11
Kavendell: 1d20 + 7 ⇒ (11) + 7 = 18
Menarul: 1d20 + 3 ⇒ (14) + 3 = 17

Blue & green zombie: 1d20 - 1 ⇒ (16) - 1 = 15
Red & yellow zombie: 1d20 - 1 ⇒ (9) - 1 = 8

Bugbear zombie: 1d20 ⇒ 16

Fight for your lives!, round 1

Arbiscar, Kavendell, Menarul
--------------
Special zombie
Blue & green zombies
--------------
Etna
--------------
Red & yellow zombies
--------------
Menarul

Everyone is still seated at the start of combat.

Sovereign Court

Male N Human Bard 4
Spells Remaining 3/day:
1st—1 spell +comprehend languages, expeditious retreat
| HP 8/26 | AC 16 (current 14) T 13 FF 13 | CMB +5, CMD 17 | F: +3, R: +7, W: +4 | Init: +7 | Perc: -1, SM: -1 (VS (Sing) +12) | Speed 20ft 30 ft. unencumbered|Active conditions: none.
Skills:
Bluff +8, Disgu +10, Know (arc, dung, hist, local, nature, relig) +6, Know (nobility) +8, Perf (sing) +12, Perf (keybrd) +9; Stlh +12

Perform (sing): 1d20 + 12 ⇒ (4) + 12 = 16

"This performance is amateuristic at best," mutters Kavendell. "Far from what one would expect in a famous opera house such as this."

When the undead appear, the bard rises to his feet. [b]"I'll admit that it was not the liveliest performance, but I certainly did not expect an audience this dead."

Were we checked for weapons upon entering the opera house? If so, Kavendell would have attempted to conceal his.

"These undead must be stopped!" Kavendell shouts in an effort to rouse his allies to action. "The show must go on!"
Inspire courage +1

If he still have movement after standing, Kavendell move as indicated by the dotted, yellow line on the map.

If he was able to bring his longsword into the building with him, he will draw it.


Loot sheet No plunder, no pay Battle map--Misc info slides

Pathfinders have a reputation of being armed. (i wonder why)
Nobles' bodyguards are armed as well, so you'd been given a 'request' to keep them sheathed. Of course, this situation calls for otherwise. :)

Standing up takes one movement, similar to rising from prone. So inspire only afterwards.

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Arbiscar soothes the golden key hanging from his neck while observing the performance and patiently enduring Kavendell's complains "You should build your own show if you think this one is bad. I am sure you can make a lot more money than them"

As the zombies erupt into the room, the dwarf is among the first ones to realize the situation is not normal "Those are not actors but actual zombies!"
K. religion to id: 1d20 + 7 ⇒ (2) + 7 = 9

Raising high his holy symbol, the sacred warrior stands up and channels positive energy to damage the undead "In the name of the Wealthy Father I expel you out of this world zombies!"
Channel energy (fervor 3/5): 1d6 ⇒ 5
Will DC 15 for half

The dwarf steps out of the seats line.

HP 43/43 AC 21 TAC 11

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used

you can do perform check untrained so...

Perform: 1d20 + 3 ⇒ (12) + 3 = 15

"Good! Now something fun!" the Nagaji, wearing a white tuxedo over his armor, shouts.

He stands up, steps over, drawing his scythe as he does. With a roar, he enters a rage and tries to decapitate the red zombie.

so Move action, stand up and draw, five foot step, free action rage, Standard action attack. Typing it out more for my benefit than anything. AC is currently 18. 6 Temporary hit points

Mwk Scythe, unchained rage, power attack furious focus (no penalty), inspire courage: 1d20 + 7 + 2 + 0 + 1 ⇒ (12) + 7 + 2 + 0 + 1 = 22
Damage, unchained rage, power attack, inspire courage: 2d4 + 4 + 2 + 3 + 1 ⇒ (1, 3) + 4 + 2 + 3 + 1 = 14

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none
Kavendell Octavianus wrote:
Kavendell gives a shrug. "I highly doubt that one could ever accuse you of being a noble."

Menarul gives the man a flat look, "I believe you misheard me there. I don't want to be accused of impersonating a noble. I know that I don't nor ever would pass for a noble without some serious training. I don't know the various forms of address much less dining etiquette."

Kavendell Octavianus wrote:

Spying Menarul, a smug smirk forms on the face of the Taldan noble and he gives a slight shake of his head. "Well, well, you certainly made an effort to clean yourself up."

"Indeed," he continues, "You look absolutely...adequate."

Poor Sedoriku keeps ending up at the tables with my more contemptible PCs! I have plenty of PCs that are pleasant to adventure with--some are quite noble even! Alas, neither Kavendell nor Golthwur are among them.

Menarul gives a nod. "I care less about how I appear and more about how good my fireworks displays look. Thank-you for compliment disguising what I assume is an insult."

No worries, Golthwur is fun to play with and bounce off, and Kavendell has been proving to be the same. I've experimented with antagonistic or 's~&#ty' personalities, but I can't keep them up over the course of a PbP game. All of mine are saved for in-person games (and partially inspired by Golthwur if I'm being honest.)

Perform: 1d20 - 1 ⇒ (3) - 1 = 2
Menarul hasn't seen many plays, so he tries to follow what everyone else does, clapping when Kavendell does, hooting when Asuran does, and yawning when Abiscar does. He tries to act surprised when the zombies come in, but really it doesn't seem to flow from the rest of the play.

I'm assuming that the second instance of Menarul on the tracker is a mistake given the rolls in the init spoiler

He gives a sigh of relief when it becomes apparent that the show has gone wrong and stands up, unbuttoning the stifling pea coat showing the chainmail and alchemical supplies beneath. "Oh, good. I wasn't sure how Hamlet telling Ophelia to go to a nunnery would tie into zombies." He takes out a ball wrapped in layers of papers with a long fuse extending from it. Menarul gives the distance an estimate and trims the fuse some, before lighting it and lobbing it over to the big special zombie.

Bomb touch attack, PBS: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Damage, PBS: 2d6 + 4 + 1 ⇒ (3, 5) + 4 + 1 = 13
6 Splash damage, DC 16 for half. Excluding Asuran w/ Precise bombs.

Just as the bomb is about to bonk the zombie in the head, it explodes in a shower of gold that sprays out for 5 feet and gently sparkle as the fall to the ground.


Loot sheet No plunder, no pay Battle map--Misc info slides

After getting up, Abiscar channels Abadar's divine power against the undead.
Wills: 1d20 + 3 ⇒ (14) + 3 = 171d20 + 3 ⇒ (20) + 3 = 231d20 + 3 ⇒ (10) + 3 = 131d20 + 3 ⇒ (19) + 3 = 221d20 + 5 ⇒ (13) + 5 = 18

Most of the shamblers resist, but red zombie's face shows rapid deterioration, as the energy burns its rotten face.

Reflexes: 1d20 - 1 ⇒ (4) - 1 = 31d20 - 1 ⇒ (4) - 1 = 31d20 - 1 ⇒ (16) - 1 = 151d20 - 1 ⇒ (14) - 1 = 13
The bomb blows a fair amount of the zombie bugbear's rotten flesh away, and all zombies near it fail to avoid taking harm from the fiery explosive.

True to his intention, Asuran decapitates the zombie.
---------------
Bugbear zombie makes a slam attack with its fetid fist.
Blue (-8) staggers 5ft towards Asuran.
Green (-8) staggers 5ft towards Abiscar.
Bugbear zombie slam: 1d20 + 6 ⇒ (20) + 6 = 261d8 + 3 ⇒ (7) + 3 = 10
Crit?: 1d20 + 6 ⇒ (6) + 6 = 12Extra: 1d8 + 3 ⇒ (5) + 3 = 8

Blue slam: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 1 ⇒ (5) + 1 = 6
Green slam: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 1 ⇒ (2) + 1 = 3

While the regular zombies miss their targets by far, the bugbear gives Asuran a solid hit to the jaw.
------------
Etna
------------
Yellow zombie (-8)

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

Etna, who had been sad to leave her faithful wolf companion back outside of the building, had been watching the how dully, hardly paying any attention. Once the dead showed up, she assumed it was part of the show until the gentleman had his throat ripped out. "Desna's wings! We got to help these people! Lets take out these zombies!"

Sadly she is unable to do much with her rapier, instead moving up to the Green zombie to distract it.

aid another: 1d20 + 7 ⇒ (14) + 7 = 21

Arbiscar you can add +4 to your AC against that next attack


Loot sheet No plunder, no pay Battle map--Misc info slides

Wiggling her rapier near the zombie's front, Etna provides some minor distraction, enough to provide a better aim for Arbiscar's coming attack.
------------------
Yellow zombie staggers 5ft closer to Asuran.
Slam: 1d20 + 2 ⇒ (5) + 2 = 7 1d6 + 1 ⇒ (3) + 1 = 4, but it's sluggish swing doesn't even come close to hitting him.
==================================

Fight for your lives!, round 2

Arbiscar, Kavendell, Menarul
--------------
Bugbear zombie (-14)
Blue (-8) & green zombie (-8)
--------------
Etna
--------------
Yellow zombie (-8)

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

"Thanks Etna! You are a great wingwoman!" the dwarf dodges helped by the halfling while picking up his oversized hammer from the back and swinging it to the green zombie in front "For Abadar, lay down!"
+1 silver earthbreaker-PA: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22
Silver/Bludgeoning damage+PA: 2d6 + 5 + 3 ⇒ (1, 1) + 5 + 3 = 10

HP 43/43 AC 21 TAC 11 (+4 from aid another)

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none

Menarul draws an arrow with some kind of extra large head and a heftier shaft. He then quickly slips out a bottle of water that glimmers slightly with holy light. A small funnel fits into a hole in the arrowhead and the arrow is quickly filled with holy water. The funnel is removed and a cork quickly pushed in. The whole process doesn't take more than 3 seconds, the half-elf moving with practiced precise movements. He notches the arrow and takes aim at the bugbear zombie before letting the arrow fly.

Mwk Longbow, PBS: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Damage, PBS: 1d10 + 2 + 1 ⇒ (10) + 2 + 1 = 13
Holy Water: 2d4 ⇒ (1, 2) = 3
Using his move action to infuse his next arrow with a holy water via Alchemical Weapon. It does not splash

Sovereign Court

Male N Human Bard 4
Spells Remaining 3/day:
1st—1 spell +comprehend languages, expeditious retreat
| HP 8/26 | AC 16 (current 14) T 13 FF 13 | CMB +5, CMD 17 | F: +3, R: +7, W: +4 | Init: +7 | Perc: -1, SM: -1 (VS (Sing) +12) | Speed 20ft 30 ft. unencumbered|Active conditions: none.
Skills:
Bluff +8, Disgu +10, Know (arc, dung, hist, local, nature, relig) +6, Know (nobility) +8, Perf (sing) +12, Perf (keybrd) +9; Stlh +12

"We have them now!" cries Kavendell.
Maintain inspire courage +1

He heads through the aisles and brings his blade to bear against one of the undead.
Melee (mwk longsword) v yellow: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7


Loot sheet No plunder, no pay Battle map--Misc info slides

The fighting continues throughout the opera hall. Both people and zombies perish left and right, in a cacophony of screams of anguish and lifeless moans from long dead chests.

Kavendell rallies his comrades, who lay more waste to the undead assailants. Abiscar's earthbreaker clearly shatters several ribs of the zombie in front of him.
Menural fires off an arrow at the zombie bugbear, but it is a close miss, and the vial shatters against the wall beyond.
------------------
Bugbear zombie (-14) makes another slam against Asuran.
Fetid fist: 1d20 + 6 ⇒ (19) + 6 = 25 1d8 + 3 ⇒ (1) + 3 = 4. It connects, but at but minimum impact.

Blue zombie (-8) staggers 5ft closer towards Luta, and swings a rotten fist at her.
Slam: 1d20 + 2 ⇒ (9) + 2 = 11 1d6 + 1 ⇒ (3) + 1 = 4, but she leans back, and the fist is hitting only air.

Green zombie (-13), having a rapier wiggling near its face, turns its milky eyed face towards the halfling.
Slam: 1d20 + 2 ⇒ (19) + 2 = 21 1d6 + 1 ⇒ (5) + 1 = 6, delivering a solid punch against her face.
---------------------
Etna
---------------------
Yellow zombie (-8)

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none

Whoops, I forgot inspire courage was up. His shot would have been a 19


Loot sheet No plunder, no pay Battle map--Misc info slides

Still a close miss.

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

Aid another: 1d20 + 7 ⇒ (1) + 7 = 8

Reeling back a bit from that smack, she will still work to provide support to the warrior of Abadar as she laments her weak arms.


Loot sheet No plunder, no pay Battle map--Misc info slides

Etna is still dizzy after the hit, causing some serious disorientation on her aim.

1d20 + 2 ⇒ (16) + 2 = 181d6 + 1 ⇒ (4) + 1 = 5
The yellow Zombie swings its fist at Asuran, who narrowly ducks aside.
----------
Asuran

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used

"More, more! Crowd on Asuran!" The snake-man bellows as he swings at the bugbear.

Mwk Scythe, Powerattack furious focus, rage, Inspire Courage: 1d20 + 7 - 0 + 2 + 1 ⇒ (4) + 7 - 0 + 2 + 1 = 14
mwk scythe, power attack, rage, inspire courage damage: 2d4 + 4 + 3 + 2 + 1 ⇒ (3, 3) + 4 + 3 + 2 + 1 = 16


Loot sheet No plunder, no pay Battle map--Misc info slides

Asuran makes a mighty chop, but in his enthusiasm, his aim is slightly off, resulting in his axe doing a number on the nearby seats instead.
==============================

Fight for your lives!, round 3

Arbiscar, Kavendell, Menarul
--------------
Bugbear zombie (-14)
Blue (-8) & green zombie (-13)
--------------
Etna
--------------
Yellow zombie (-8)
--------------
Asuran

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

"Protect yourself behind my back if you wish Etna" the dwarf swings his hammer over the head and makes a descending strike on the zombie in front with all his inspired forces.
+1 silver earthbreaker-PA+IC: 1d20 + 8 - 1 + 1 ⇒ (13) + 8 - 1 + 1 = 21
Silver/Bludgeoning damage+PA+IC: 2d6 + 5 + 3 + 1 ⇒ (1, 2) + 5 + 3 + 1 = 12

If he manages to destroy the creature, he steps over it, occupying it's space.

HP 43/43 AC 21 TAC 11
inspire courage +1


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Loot sheet No plunder, no pay Battle map--Misc info slides

The zombie's head turns to mush like a ripe melon.

Sovereign Court

Male N Human Bard 4
Spells Remaining 3/day:
1st—1 spell +comprehend languages, expeditious retreat
| HP 8/26 | AC 16 (current 14) T 13 FF 13 | CMB +5, CMD 17 | F: +3, R: +7, W: +4 | Init: +7 | Perc: -1, SM: -1 (VS (Sing) +12) | Speed 20ft 30 ft. unencumbered|Active conditions: none.
Skills:
Bluff +8, Disgu +10, Know (arc, dung, hist, local, nature, relig) +6, Know (nobility) +8, Perf (sing) +12, Perf (keybrd) +9; Stlh +12

"Their undeath shall be undone!" Kavendell declares.
Maintain inspire courage +1

The bard brings his blade to bear.
Melee (mwk longsword) v yellow: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none

Menarul gives a grumble as his holy water infused arrow goes off target. He really should practice with those heavier arrows more often. Instead of wasting another alchemical item he tries to find his range by firing an arrow at the bugbear undead again.
Mwk Longbow, PBS, IC: 1d20 + 7 + 1 + 1 ⇒ (6) + 7 + 1 + 1 = 15
Damage, PBS, IC: 1d10 + 2 + 1 + 1 ⇒ (10) + 2 + 1 + 1 = 14


Loot sheet No plunder, no pay Battle map--Misc info slides

Kavendell wastes no time at slicing off the zombie's head, while Menarul reloads and fires off another arrow. This one goes wide as well.

The bugbear zombie (-14) swings its fist at Asuran again.
Slam: 1d20 + 6 ⇒ (1) + 6 = 7 1d8 + 3 ⇒ (8) + 3 = 11
And it seemingly just flails around for some reason.

Blue zombie (-8) repeats its attack at Etna.
Slam: 1d20 + 2 ⇒ (15) + 2 = 17 1d6 + 1 ⇒ (5) + 1 = 6
It makes some more effort, but Etna being shorter than it is itself, the swing misses.
---------------
Etna

Asuran

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used

Asuran swings his scythe again, trying to split the bugbear's arm off its torso.

Mwk scythe, furious focus, rage, inspire courage: 1d20 + 7 - 0 + 2 + 1 ⇒ (9) + 7 - 0 + 2 + 1 = 19
mwk scythe, power attack, rage, inspire courage: 2d4 + 4 + 3 + 2 + 1 ⇒ (2, 3) + 4 + 3 + 2 + 1 = 15

if this takes care of the bugbear, Asuran will move to flank the last zombie with Arbsicar

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

Aid another: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24

Etna will continue to make a nuisance of herself at the zombie's legs, trying to trip it up to provide a defense to Asuran.

That a plus 2 bonus to your AC Asuran


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Loot sheet No plunder, no pay Battle map--Misc info slides

Etna's rapier continues wiggling near the zombie's face, meanwhile Asuran strikes true at the bugbear zombie. A large gash is cut, but the thing still stands. The odor coming from its fetid flesh....ughh!

Nearby, a couple of bodyguards drag a zombie off a noble and wreck its skull, while in another corner an attendant is torn apart by several zombies.

Fight for your lives!, round 4

Arbiscar, Kavendell, Menarul
--------------
Bugbear zombie (-29)
Blue (-8)
--------------
Etna

Asuran

Background battle theme.

Sovereign Court

Male N Human Bard 4
Spells Remaining 3/day:
1st—1 spell +comprehend languages, expeditious retreat
| HP 8/26 | AC 16 (current 14) T 13 FF 13 | CMB +5, CMD 17 | F: +3, R: +7, W: +4 | Init: +7 | Perc: -1, SM: -1 (VS (Sing) +12) | Speed 20ft 30 ft. unencumbered|Active conditions: none.
Skills:
Bluff +8, Disgu +10, Know (arc, dung, hist, local, nature, relig) +6, Know (nobility) +8, Perf (sing) +12, Perf (keybrd) +9; Stlh +12

"It's curtains for these undead!" shouts Kavendell.
Maintain inspire courage +1

He approaches cautiously and bears his blade to the zombie bugbear.
5 ft. step
Melee (mwk longsword): 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9


Loot sheet No plunder, no pay Battle map--Misc info slides

*swish*

Kavendell's sword comes narrowly close, but only just slides off the bugbear zombie's hide.

Arbiscar & Menarul

--------------
Bugbear zombie (-29)
Blue (-8)
--------------
Etna

Asuran

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

"You leave my halfling friend be!" Arbiscar swings his hammer at the next zombie coming by "In the name of Abadar, I command you to die!"
+1 silver earthbreaker-PA+IC: 1d20 + 8 - 1 + 1 ⇒ (10) + 8 - 1 + 1 = 18
Silver/Bludgeoning damage+PA+IC: 2d6 + 5 + 3 + 1 ⇒ (5, 6) + 5 + 3 + 1 = 20

HP 43/43 AC 21 TAC 11
inspire courage +1


Loot sheet No plunder, no pay Battle map--Misc info slides

As the zombie was looking at Etna, Arbiscar sees an opening, making an overhead attack. The torso already damaged previously, his earthbreaker smashes the zombie into a putrid mess.

Menarul
--------------
Bugbear zombie (-29)
--------------
Etna

Asuran

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none

Menarul loads another vial into an arrow. This time the vial that hits the ground is marked with an 'acid' label. He raises the bow and loaded arrow and fires over the melee combatants, hoping the heavier head will give the arrow a proper arc.

Mwk Longbow, PBS: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Damage, PBS: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Acid: 1d6 ⇒ 1 I'm not sure if the Alchemist's Throw Anything would apply here for another +4

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