[Gameday IV][PFS2] 1-13 Devil at the Crossroads by GM redeux (Inactive)

Game Master redeux

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Vigilant Seal

M Human LN | Fighter 10 | ◆◇↺ | human| HP: 158/158 | AC: 29/31 |F: +20 R: +14, W: +16[/ooc] | | Perc: +17,

When Navarre see Muzzo dropping water from pool he help as fast as he can
Athletics : 1d20 + 13 ⇒ (6) + 13 = 19
What bonus i add for save??

Vigilant Seal

Goblin Ranger (Alchemist) 3 | HP: 39/39 | Hero Point: 1/1 |AC: 19 | F: 9 R: 11 W: 7 | Perc: +7 (Darkvision) Stealth: +9| Speed 25ft | Active conditions:
Resources:
| Infused Regents: 3/3 | Fire: 0/0 | Electricity: 0/0 | Frost: 0/0 | Life: 0/0

Thievery: 1d20 + 9 ⇒ (8) + 9 = 17

True to his word, Dizzic starts to use a variety of tools to...work on...the pipes and drain the water. Small debris like bolts and brackets are tossed haphazardly around.


Map: -- | -- | ◆ ◇ ↺ |
Xun Saburo wrote:
Would cheering: 'Kick the bucket!' help ;)?

Ha, perhaps with enough vigorous drum beating!

Eithrim Navarre wrote:

What bonus i add for save??

No bonus, xun inspired competence instead of guidance; and also was not in the room when the will save first was called.

The group collectively tries to drain the remaining water whether by force or use of tools but ultimately fails to make further progress. Arlo senses that the spirit is quite strong and is unable to get rid of it so easily.

The water in the tub swirls to form a ghastly version of Drizzic's head which then slams into the water face first. Drizzic immediately feels like he's being cut off from air as well. Drizzic- DC 23 will save

Haunt: To Disable: Athletics or Thievery to drain the water; or Religion to exercise the spirit. You have seen it manifest or partially manifest in two remaining locations--the bathtub and a bucket in the southeast corner.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Anjo continues to work the drain.

Thievery: 1d20 + 8 ⇒ (12) + 8 = 20

Vigilant Seal

Goblin Ranger (Alchemist) 3 | HP: 39/39 | Hero Point: 1/1 |AC: 19 | F: 9 R: 11 W: 7 | Perc: +7 (Darkvision) Stealth: +9| Speed 25ft | Active conditions:
Resources:
| Infused Regents: 3/3 | Fire: 0/0 | Electricity: 0/0 | Frost: 0/0 | Life: 0/0

Will: 1d20 + 7 ⇒ (10) + 7 = 17

Drizzic grabs his throat and stomps angrily.

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

Arlo continues his pleading. "Please spirit, release Drizzic! You're angry you drowned, but this will only take longer if you wish us harm! Please calm down, so we can investigate this and grant you eternal rest."

Another Religion check: 1d20 + 9 ⇒ (16) + 9 = 25

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Xun keeps on drumming inspiring the next person to aid in chasing off the spirit.

Performance, inspire competence, DC20: 1d20 + 10 ⇒ (15) + 10 = 25

I think the most sense would have to apply aid to whoever tries next. Around the table, it would be hanging aid another which can be accepted before the roll.

"Faster, faster, faster. Drizzic seems to be drowning! Get rid of the water." says Xun continuing to drum

Vigilant Seal

M Human LN | Fighter 10 | ◆◇↺ | human| HP: 158/158 | AC: 29/31 |F: +20 R: +14, W: +16[/ooc] | | Perc: +17,

Will Save: 1d20 + 11 ⇒ (8) + 11 = 19


Map: -- | -- | ◆ ◇ ↺ |

gmscreen:

The room continues to be somewhat chaotic for a few moments as the group tries to drain the water. Drizzic and Navarre struggle to find their breath but Arlo manages to exorcise the spirit to the tune of vigorous drums. The water stops swirling and the ghastly version of Drizzic's head dissipates into nothingness. The remaining water suddenly begins to boil and within a few seconds all of the water has evaporated. With the spirit and water removed, Drizzic and Navarre regain their breath.

Looking around the room, there is a very obvious corpse that Muzzo has been standing over. The corpse lies crumpled in the center of the room, clutching a razor in her hand.

DC 16 medicine:
you notice that her cause of death was drowning
DC 18 perception:
She carries a ring of housekeeper’s keys

Meanwhile in the hall, Nordvick, Dehliana, and Selik remain close by but only Selik is brave enough to peek his head in.

Vigilant Seal

M Human LN | Fighter 10 | ◆◇↺ | human| HP: 158/158 | AC: 29/31 |F: +20 R: +14, W: +16[/ooc] | | Perc: +17,

perception: 1d20 + 11 ⇒ (5) + 11 = 16

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Anjo eyes the corpse, wary of another haunt. Perception: 1d20 + 9 ⇒ (5) + 9 = 14

Vigilant Seal

Goblin Ranger (Alchemist) 3 | HP: 39/39 | Hero Point: 1/1 |AC: 19 | F: 9 R: 11 W: 7 | Perc: +7 (Darkvision) Stealth: +9| Speed 25ft | Active conditions:
Resources:
| Infused Regents: 3/3 | Fire: 0/0 | Electricity: 0/0 | Frost: 0/0 | Life: 0/0

Medicine: 1d20 + 5 ⇒ (19) + 5 = 24
Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Drizzic quickly catches his breath before he starts looking over the room before settling on inspecting the corpse.

"She drowned...like we almost did. It was her spirit doing this? Is she the housekeeper because she has the keys, we should ask the others?" he says lifting up the keyring.

Radiant Oath

Goblin shark barbarian 4 | HP 44(54) | AC 20(19) | F +10 R +8 W +7 | Perc +7

"Ummm...Muzzo no do that one! No bite marks, see?" The goblin held up one of the woman's arms, then let it drop with a wet splack!

"Maybe Drizzic right. She drowned here? Work here,maybe? Barkeep know!"

And before anyone else could speak up, Muzzo ran to go get the bartender and drag him back into the bathroom.


Map: -- | -- | ◆ ◇ ↺ |

Nordvick gets dragged into the room, sweating profusely, "What happened to the housekeeper?!" he yells.

Dehliana pokes her head in and asks "Do you mean what did YOU do to the housekeeper? I saw you arguing with her just before dinner!"

Nordvick doesn't deny this and stammers a response, "But--but I wouldn't kill her!"

Selik remains calm and level-headed standing outside of the room, whereas Annavinia is out of sight.

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Xun stops the drumming, he takes a step forwards.

"She is dressed, so it did not happen while taking a bath. She held a razor so it would seem that she wanted to defend herself."

Turning to Drizzic

"Beside drowning, did you saw anything else? Bruises, broken bones?"

"So Nordvick, over what were you arguing? And where did it happen?"

I would love to be able to determine if she was killed by magic, but detect magic only tells you about magical items or spells being used at the moment. And any lingering magic could be covered by the haunt, thing.

Vigilant Seal

M Human LN | Fighter 10 | ◆◇↺ | human| HP: 158/158 | AC: 29/31 |F: +20 R: +14, W: +16[/ooc] | | Perc: +17,

i wanna use my perception as sense motive if Nordwick is telling the truth


Map: -- | -- | ◆ ◇ ↺ |

Gm screen:
1d20 + 11 ⇒ (20) + 11 = 31

Nordvick stumbles together a response, pausing occasionally to find the words, "She was picking a fight... because says pay no good here anymore... I told 'er she just had a raise... but she went ballistic. But that doesn't mean I killed her!"

Navarre believes that Nordvick is telling the truth, but Navarre recognizes Nordvick's body language---darting eyes and refuses to look anyone in the eyes directly-- seems to suggest he's wracked with guilt. If you continue to question/interrogate him it will be a Diplomacy or Intimidation check to learn more

Radiant Oath

Goblin shark barbarian 4 | HP 44(54) | AC 20(19) | F +10 R +8 W +7 | Perc +7

"No mean you kill, but maybe you know who did? Or cause it happen on accident?"

Muzzo's words are innocent, but the sharp teeth in his open mouth seem to be a little threatening.

intimidation: 1d20 + 8 ⇒ (9) + 8 = 17

Vigilant Seal

M Human LN | Fighter 10 | ◆◇↺ | human| HP: 158/158 | AC: 29/31 |F: +20 R: +14, W: +16[/ooc] | | Perc: +17,

"It seems that you are telling the truth but there is something that does not quite fit me, I think you killed her but you know who it was so you should confess or at least be sincere". While putting his most inquisitive look on him
intimidation: 1d20 + 11 ⇒ (6) + 11 = 17


Map: -- | -- | ◆ ◇ ↺ |

"No, No, I didn't kill her! Don't know who did!" Nordvick replies with seemingly have nothing new to offer two fails

Selik steps into the room, "I'm not sure we have Annavinia with us any longer. She's not in the hall."

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

"Annavinia is gone? We told everyone to stick together! If she encounters more snakes all on her own, she's done for!"

Arlo walks out to the hallway looking for Annavinia and calls her name out loud. "Anna! Please come back, or you might get jumped by more ghosts!"

He passes the tracks he found earlier and remembers making a note of them. He calls back, "Hey guys, there's some weird tracks on the ground here, can anyone of you figure out what made them?"
I had a Religion 22.

Vigilant Seal

Goblin Ranger (Alchemist) 3 | HP: 39/39 | Hero Point: 1/1 |AC: 19 | F: 9 R: 11 W: 7 | Perc: +7 (Darkvision) Stealth: +9| Speed 25ft | Active conditions:
Resources:
| Infused Regents: 3/3 | Fire: 0/0 | Electricity: 0/0 | Frost: 0/0 | Life: 0/0

"My...a head of mine was slammed face first into the water. So I don't think she did it to herself." Drizzic says as the others start to intimidate the keeper, he then loads a vial into his crossbow just in case they run into trouble.

He sighs when it is brought up that Annavinia is gone.

"No one ever listens to a goblin. Even though we are experts at getting lost and getting into trouble. No one go chasing her just yet...we need a plan and to move together." Drizzic says.


Map: -- | -- | ◆ ◇ ↺ |

Dehliana speaks, "Well, she was last seen in the hall when that door slammed shut. Everyone ran into the room, we followed close behind, but...I don't know where she went."

Silence follows Arlo's call for Annavinia, though when he heads to the pantry he is able to study the tracks he spotted earlier. The tracks were made on the flour near a torn sack of flour and after studying them closely Arlo is positive these are tracks of an imp.

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

"She might have run away, as she might be a killer." wonders Xun

" Or simply panicked. "

Says Xun as he leaves the room and follows Arlo.

Somehow trying to intimidate the guy as a 3rd in the row loses its charm ;) I was planning to aid Eithrim but I posted to late.

Vigilant Seal

Goblin Ranger (Alchemist) 3 | HP: 39/39 | Hero Point: 1/1 |AC: 19 | F: 9 R: 11 W: 7 | Perc: +7 (Darkvision) Stealth: +9| Speed 25ft | Active conditions:
Resources:
| Infused Regents: 3/3 | Fire: 0/0 | Electricity: 0/0 | Frost: 0/0 | Life: 0/0

"Selik, if only everyone was as calm as you are! Imps are devious and might have information for us if we can find it...can we use the keys to finish searching this floor before moving upstairs?" Drizzic says before seeing if any keys work on the iron door.


Map: -- | -- | ◆ ◇ ↺ |

"Ha! I've seen worse than this in the Sarkoris Scar. Just a bit of a mystery this time!" Selik says with a smile.

Drizzik tries the keys on the iron door but it remains locked. Nordvick speaks up, "Housekeeper just had keys to living quarters but not to the cellar. Haven't seen that key in a while..." he says nervously looking at Muzzo and Navarre.

Dehliana scoffs, "Oh, very convenient"

Vigilant Seal

M Human LN | Fighter 10 | ◆◇↺ | human| HP: 158/158 | AC: 29/31 |F: +20 R: +14, W: +16[/ooc] | | Perc: +17,

"Norwick why are you nervous? Are you hidden something or need to confess????"
intimidating: 1d20 + 11 ⇒ (11) + 11 = 22

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Based on the imp's tracks, Anjo designates it has his prey and tries to track it.

Survival w Hunt Prey[/dice: 1d20 + 11 ⇒ (14) + 11 = 25

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Ahh, ok. I was not aware that we are still doing it. But ok, I will play along.

Xun notice Eithrim look. The eyes of a Zealot wishing to uncover the truth, the thing that makes Hellknights get their reputation. The certainty that if they are onto something they will not hesitate or slow down before they get it.

Xun with one hand began to beat on the drum. He was murmuring a song telling about a man who killed an innocent woman. Who was chased down by the guards, hanged, and then cut into pieces, his belongings passed to the family of the victim?

Inspire competence, DC20: 1d20 + 10 ⇒ (8) + 10 = 18

Inspire competence, failure is still a success so +2 to Eithrim intimidate check if allowed by the GM.

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

"Erm, guys, there's an imp snooping around. Maybe they're the one pulling all the strings behind the scenes? Nordvick, have you noticed that imp before?"


Map: -- | -- | ◆ ◇ ↺ |

Gm screen:
1d20 ⇒ 16

That works Xun

"Fine, fine!! The key...It's in my room!!" Norvdick says exasperatedly to the hellknight and the half-orc bard. Turning to Arlo, "Yes, I've seen the Imp!" He then breaks down and begins telling a tale of him as a crusader fleeing the Worldwound, "We were attacked by giant spiders...my whole party...was..killed. I barely made it out and stumbled upon this trading post. The imp...he was here...and spared my life. In exchange I had to lure travelers to him...HE'S the killer, not me! Never killed no one..."

Dehliana chimes in, "Sure sounds like a killer to me!"

Anjo picks up the trail but it suddenly disappears after heading into the hall though seems to have been heading towards the stairs.

Suddenly breaking glass is heard from the remaining room on the first floor.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

"I found some tracks. The creature may be heading upstairs."

Is there any powder/flour in an of the rooms Anjo has been through?

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Hey! It is good to know a song on every occasion. @GM when you say the remaining room on the first floor. Do you mean the same floor that we are on? I am asking as in EU we would be on the ground floor and above us would be the first floor :P I am not sure what floor naming is used on Golarion :)

"Where is your room Norvdick?" asks Xun quickly. He turns around nervously hearing the glass breaking.

"Do anyone knows any details about imps?" asks bard

So on this floor we have stairs above, steel doors to the cellar, and 1 more room? Sorry I had a busy weekend.

Vigilant Seal

M Human LN | Fighter 10 | ◆◇↺ | human| HP: 158/158 | AC: 29/31 |F: +20 R: +14, W: +16[/ooc] | | Perc: +17,

"Well, let's first secure all the rooms on the ground floor and then move on to the upper part. It would not be very smart to leave empty rooms behind us."

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

Arlo narrows his eyes at Nordvick's confession. "Let's leave your fate until tomorrow morning. Right now we're all in the same boat. Let's stick together and help find Annavinia."


Map: -- | -- | ◆ ◇ ↺ |
Quote:
Is there any powder/flour in an of the rooms Anjo has been through?

You haven't found flour in any of the other rooms

Quote:
So on this floor we have stairs above, steel doors to the cellar, and 1 more room? Sorry I had a busy weekend.

Correct, and yes I'm based out of US so was referring to this floor, but in the future I'll try to keep this difference in mind. Ironically I nearly left it as "the floor" which seems like it would've been less confusing ;) Thanks!

Xun wrote:
"Where is your room Norvdick?" asks Xun quickly. He turns around nervously hearing the glass breaking.

"Up..Upstairs!" Nordvick mutters.

Xun wrote:
""Do anyone knows any details about imps?" asks bard

Navarre and Selik head towards the remaining room. Selik speaks up, "Imps are not all that powerful, but they are a sort of devil."

Rounding the corner near the stairs and opening the door to the remaining room, Navarre finds a small kitchen with an ancient woodstove abutted by a granite block stacked with dirty plates which are shaking and rattling.

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Xun follows Navarre into the kitchen he is holding one of his protective charms with him.

"If the Imp is in here, what is responsible for the haunts? Is it the imp? Is it how it kills others? Or did he annoyed some other devil?"

Wonders Xun out loud.

If nothing happens when he enters, bard begins to look through the room

Radiant Oath

Goblin shark barbarian 4 | HP 44(54) | AC 20(19) | F +10 R +8 W +7 | Perc +7

Muzzo ran after Navarre, seeing the kitchen with the plates rattling and the large stove. "Kitchen is bad place to fight! Lots of fire and breaking things!"

Muzzo looked for signs of what might be causing the commotion in the kitchen.

Perception +7


Map: -- | -- | ◆ ◇ ↺ |

Gm screen:
1d20 ⇒ 8
1d20 ⇒ 13
1d20 ⇒ 4 1d6 ⇒ 6
1d20 ⇒ 151d6 ⇒ 3

Within the kitchen, Xun and Muzzo get glimpses of rotten food crawling with maggots, but both realize this is just an illusion. While looking through the room, Xun touches one of the dirty plates to try to stop it from rattling, and instead it shatters to pieces! Muzzo spots half carved boar but among it is two massive tusks that would be of value to the right clan. this is a treasure bundle

Removing the tusks from the boar, more plates shake violent and a bowl is lifted up and hits Muzzo on the back of the head! Muzzo - 3 bludgeoning The plates then suddenly stop shaking.

Radiant Oath

Goblin shark barbarian 4 | HP 44(54) | AC 20(19) | F +10 R +8 W +7 | Perc +7

"Ouch! Muzzo found boar tusks. Look pretty! Also, no think dishes problem any more. Muzzo broke with head, and now all fine!"

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

That reminds me, Muzzo is still injured from that fight.

Arlo turns back to Nordvick. "Is this your imp friend trying to scare us away?" Then he turns back to the group.

"Come to think of it, can't all of this be one big prank perpetrated by that thing? The ghost could be an illusion, and there are spells to keep doors locked, right?"

He grabs some healing tools and motions towards Muzzo. "By the way, Muzzo, come over here, you're bleeding all over the floorboards."

If we have 10 minutes, I'd like to treat Muzzo.

Medicine check, DC15: 1d20 + 11 ⇒ (13) + 11 = 24
Treat wounds HP: 2d8 ⇒ (6, 1) = 7

I can heal more if you want, I have Continual Recovery.


Map: -- | -- | ◆ ◇ ↺ |
Arlo wrote:

Arlo turns back to Nordvick. "Is this your imp friend trying to scare us away?" Then he turns back to the group.

"Come to think of it, can't all of this be one big prank perpetrated by that thing? The ghost could be an illusion, and there are spells to keep doors locked, right?"

"The imp...Zirzip...I wouldn't put it past him to scare you away...but I have not known him to do these things..." Nordvick says, still looking rather frightened.

you have time to heal up, yeah.

If there's anything else you want to do on the ground floor let me know, otherwise we'll move upstairs tomorrow. You've been through all rooms with the exception of the locked iron door which Nordvick says the key is in his room

Radiant Oath

Goblin shark barbarian 4 | HP 44(54) | AC 20(19) | F +10 R +8 W +7 | Perc +7

With your 7 and the temp HP from rage, Muzzo is only down 1. THanks!

Muzzo thanked Arlo for the healing before wondering aloud. "Need bash door open?"

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

What was Selik reaction to the imp story? He knew Nordvick, was he shocked? Indifferent? Xun will spend an action on Sense Motive on Selik

Xun tries to keep an eye on Selik and his reaction to the revelation made by Nordvick...

At one point he would walk to Muzzo and say

"Can you show me the amulet that I made for you?"

Then Xun would open the leather sack and with nod, he would give it back to the goblin.

"All good, it will keep you safe." lies Xun and pats the goblin on his arm.

Root magic works on 1 roll, But Xun is a firm believer in the placebo effect. It is like a jar of dirt from Pirates of the Caribbean movie

Vigilant Seal

Goblin Ranger (Alchemist) 3 | HP: 39/39 | Hero Point: 1/1 |AC: 19 | F: 9 R: 11 W: 7 | Perc: +7 (Darkvision) Stealth: +9| Speed 25ft | Active conditions:
Resources:
| Infused Regents: 3/3 | Fire: 0/0 | Electricity: 0/0 | Frost: 0/0 | Life: 0/0

"Fire isn't so bad but it looks like dishes were the real threat, hah." Drizzic says watching as Muzzo is patched up. He then turns towards the stairs.

"At least we are all sticking together now, now just to find this imp and work out what is going on!" he says.

Vigilant Seal

M Human LN | Fighter 10 | ◆◇↺ | human| HP: 158/158 | AC: 29/31 |F: +20 R: +14, W: +16[/ooc] | | Perc: +17,

im ready to go upstairs


Map: -- | -- | ◆ ◇ ↺ |

Gm screen:
1d20 ⇒ 6

Xun wrote:

What was Selik reaction to the imp story? He knew Nordvick, was he shocked? Indifferent? Xun will spend an action on Sense Motive on Selik

Xun tries to keep an eye on Selik and his reaction to the revelation made by Nordvick...

Selik would seem rather indifferent and instead looks towards the party to see how each of you react. If asked directly about the imp, he would share a story of his crusading which would draw the point of how an imp is of little concern to him. You don't suspect him of lying or being suspicious.

Heading upstairs you find a shadowy corridor that winds it's away through the upper level. There are framed paintings on the walls and worn marble statues making the hall somewhat reminiscent of an art gallery. To the left of the stairs, Nordvick indicates is his room. He also says the guest rooms are in the center of the floor. The guest rooms would be locked, but you have keys from the housekeeper.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Anjo continues to look for tracks.

Survival (add +2 vs Prey): 1d20 + 9 ⇒ (20) + 9 = 29

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Xun waits for Anjo to lead the way.

"Do you see any tracks Anjo?"

If we don't have any tracks to follow why don't we try to open the first door to the left.

An idle post as Xun waits if Anjo's roll gives us something.

Vigilant Seal

M Human LN | Fighter 10 | ◆◇↺ | human| HP: 158/158 | AC: 29/31 |F: +20 R: +14, W: +16[/ooc] | | Perc: +17,

Navarre opens the door closest to him with his weapon ready in case it is necessary

perception +11

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