Muzzo Sharptooth
Goblin barbarian 4 Lost Omens Character Guide
CG, Small, Goblin, Humanoid
Perception +7; darkvision
Languages Common, Goblin
Skills Acrobatics +10 (Whenever you roll a success using the Balance action, you get a critical success instead.), Athletics +10, Intimidation +8, Ocean Lore +6, Stealth +8, Warfare Lore +6, Water Terrain Lore +6
Str 18 (+4),
Dex 14 (+2),
Con 14 (+2),
Int 10 (+0),
Wis 8 (-1),
Cha 14 (+2)
Other Items hide, club, dagger, javelins (4), lesser bottled lightning, backpack, bedroll, belt pouch, belt pouch, chalks (10), crowbar, flint and steel, grappling hook,
handwraps of mighty blows (striking, +1),
minor healing potion, rations (1 week)s (2), rope (foot)s (50), sheaths (2), soap, torchs (5), waterskin, purse (124 gp; 7 sp; 8 cp)
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AC 20;
Fort +10;
Ref +8;
Will +7
HP 44
Hero Points 1
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Speed 35 feet
Melee [1] club +10 (thrown 10 ft.),
Damage 1d6+6 B
Melee [1] dagger +10 (versatile S, thrown 10 ft., agile, finesse),
Damage 1d4+5 P
Melee [1] striking jaws +11 (magical),
Damage 2d8+6 P
Melee [1] striking jaws +11 (grapple, magical),
Damage 2d10+6 P
Ranged [1] lesser bottled lightning +8 (thrown 20 ft., alchemical, bomb,consumable,electricity,splash),
Damage 1d6 E +flat -footed +1 Electricity splash
Ranged [1] club +8 (thrown 10 ft.),
Damage 1d6+4 B
Ranged [1] dagger +8 (versatile S, thrown 10 ft., agile, finesse),
Damage 1d4+4 P
Ranged [1] javelin +8 (thrown 30 ft.),
Damage 1d6+4 P
Rage [1] (barbarian, concentrate, emotion, mental, morph, primal, transmutation)
Requirements You aren’t fatigued or raging.
Effect You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:
• You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
• You take a –1 penalty to AC.
• You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
Feats Cat Fall, Fang Sharpener[LOCG], Fast Movement, Nimble Crawl, No Escape, Steady Balance, Sudden Charge, Underwater Marauder
Other Abilities anathema, animal instinct, bestial rage (instinct ability), deny advantage, instinct, radiant oath champion, swords
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