[Outpost IV][SFS] #3-06: Rise of the Vault Lord

Game Master Ilmakis

A Starfinder Society Scenario designed for levels 7-10.

During a routine investigation on the false moon of Salvation's End, the PCs encounter an emissary from the vault's mysterious guiding intelligence. Directed to stop an ongoing invasion of another vault, the PCs find themselves caught in the middle of a conflict that could determine the fate of the false moon. Only through the PCs' actions can the machinations of the mysterious Vault Lord be halted.


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Second Seekers (Ehu Hadif)

Male CG ysoki xenoarchaeologist operative 9 | SP 26/72 HP 55/56 | RP 6/8 | EAC 23; KAC 24; DR(P)/6; Resist Elec/5, Fire/5, Cold/5, Acid/6 | Fort +4; Ref +10; Will +10 | Init: +7 | Perc: +19 (trap spotter), SM: +16, Darkvision 60' | Speed/Swim/Climb 50' | Active conditions: Haste| Ammo: 48/60 Battery, 29/29 Sniper

I guess Gab's Fast Talk won't change my actions

Hearing the kill command, Ashuer takes a shot at the Vault Lord.

Trick (Survival Take 10) vs CR 15
Laser (conserving) vs FF EAC: 1d20 + 12 ⇒ (12) + 12 = 24
Damage (F): 2d4 + 4 + 5d8 ⇒ (3, 3) + 4 + (5, 6, 2, 5, 6) = 34

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

I forgot to add earlier, Benoit will take the advanced medkit.

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Faraeon moves out, drawing his semi-auto pistol and firing off a shot at Vadrak as he comes up out of a diving roll. "Sorry, man. Can't let you take over the universe. I got a recurring appearance agreement in the works with Zo! and I'm not about to give up that kinda publicity."

Trick (Acro take 10) vs CR12
Semi auto vs FF KAC: 1d20 + 13 ⇒ (4) + 13 = 17
Explosive rounds Damage (F&P): 2d6 + 4 ⇒ (2, 4) + 4 = 10
Trick damage: 4d8 ⇒ (3, 5, 4, 4) = 16
Target is flat footed on a hit

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Gab waves his hands. "Okay, okay, okay, see, this has clearly gotten out of hand. You've lost the narrative. Listen, what you want to do is persuade us to join you, ya know? I mean, we'd be valuable assets to your cause ... whatever that is, which I'll admit, is still a little unclear. You've got a messaging problem here, and we can help with that. A couple of us have very solid media expertise. Let me hook you up with Howie, my agent - You'll love Howie, he's a gem - and we'll schedule a lunch, or maybe a latte somewhere."

Bluff, Convincing Liar: 1d20 + 20 ⇒ (12) + 20 = 32
Bluff (adding the expertise): 32 + 1d6 + 2 ⇒ 32 + (3) + 2 = 37
1 RP spent. That'll be a success against a +22 Perception or a CR 11 creature ... *fingers crossed* Probably should have targeted the Philosopher Worm, now that I think about it. Oh, well.


#6-00 ACTUAL MAP

@ALL be careful, If Gab make his roll, it's a surprise round and you have only one action (no full round action)
@Gab against who do you do your Bluff? The Vault Lord is not there, there is only an holo projection of them. Clearly not able to participate in combat.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Haste is only a standard, but energize spell is a move and I need that because I used all my slots earlier. If the surprise round comes off, Compucast will activate his force field in it. Going to need all the hp I can get if this battle is anything like the previous ones. Haste will be his first actual round

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

If we get the surprise round, I'll use it to draw my neutriad pistol. Then my first round will be the same as posted above.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Ah, I assumed the video screen was some sort of construct or something ... if he's no a target, then I'll aim it at the Philosopher Worm instead.


#6-00 ACTUAL MAP

@Gab Sorry, yes, there is some sort of construct that "come to life" taking the shape of the Vault Lord. You can target that thing if you want.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Yes, I'll direct it at the construct.


#3-06: Rise of the Vault Lord boss fight

Gab’s Fast Talk against the golem has failed! No surprise round!

While the ysoki is talking to the huge golem, a robot emerges from the ground right in front of Vradak!

Initiatives:

Ashuer Gundy: 1d20 + 7 ⇒ (1) + 7 = 8
Benoit Battlestar: 1d20 + 2 ⇒ (6) + 2 = 8
Compucast: 1d20 + 1 ⇒ (13) + 1 = 14
Faraeon Star-Jumper: 1d20 + 9 ⇒ (8) + 9 = 17
Gabbers 'Gab' McTalkington: 1d20 + 5 ⇒ (13) + 5 = 18
Pan Randiradon: 1d20 + 6 ⇒ (13) + 6 = 19
Vradak: 1d20 + 2 ⇒ (3) + 2 = 5
Equinoxian Periastras: 1d20 + 4 ⇒ (8) + 4 = 12
Assassin Robot: 1d20 + 6 ⇒ (20) + 6 = 26
Vault Lord Golem: 1d20 + 0 ⇒ (14) + 0 = 14

Here’s my own slide for this battle: Map

Identify creatures: feel free to roll on your turn on either or both creatures that have not been identified yet:
Assassin Robot: Engineering DC 24
Vault Lord Golem: Engineering or Mysticism DC 22


#3-06: Rise of the Vault Lord boss fight

The assassin robot activates an holographic camouflage and shoots at Faraeon!
Advanced semi-auto pistol vs. Faraeon’s KAC of 23: 1d20 + 20 ⇒ (3) + 20 = 23
Piercing damage: 2d6 + 9 ⇒ (6, 2) + 9 = 17

It almost misses, but hits spot on!

Round 1

Bolded PCs may go! (Or use the actions previously rolled/declared right before the combat started)

Assassin Robot (concealment)
Pan Randiradon
Gabbers ‘Gab’ McTalkington
Faraeon Star-Jumper 17 damage
Compucast
Vault Lord Golem
Equinoxian Periastra red
Equinoxian Periastra blue
Ashuer Gundy
Benoit Battlestar
Vradak (prone)

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Engineering to ID Robot: 1d20 + 14 ⇒ (2) + 14 = 16
Engineering to ID Golem: 1d20 + 14 ⇒ (12) + 14 = 26

"Eugh! Alright, good shot. Time for payback!" Faraeon takes to the air and aims his semi auto pistol down at the assassin robot.

Move up to 20ft elevation, then turn and fire at the robot

Trick (Acro take 10) vs CR12
Semi auto vs FF KAC: 1d20 + 13 ⇒ (9) + 13 = 22
Damage (F&P): 2d6 + 4 ⇒ (4, 6) + 4 = 14
Trick damage: 4d8 ⇒ (8, 2, 1, 2) = 13
On a hit, target needs to make a DC20 Reflex save or fall prone

Wayfinders

Human ace pilot mechanic | sp 72/72 | hp 61/66 | rp 8/9 | EAC 26| KAC 28| Fort +7, Ref +12, Will +7 | Perception +15(+17 vis), low-light, see invisibility, infrared and ultraviolet spectrum
Consumables:
akashic download 3/3 | Miracle Worker 1/1 | Shirt Reroll 1/1

Pan steps forward and fires at the robot as well.

ghost killer light machine gun, vs. KAC: 1d20 + 13 ⇒ (4) + 13 = 17
Damage: 2d10 + 9 ⇒ (8, 1) + 9 = 18

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Gab considers the Golem, to see if he can identify any weaknesses or resistances/immunities.

Engineering (Identify Creature), expertise: 1d20 + 13 + 1d6 + 2 ⇒ (2) + 13 + (5) + 2 = 22

Gab triggers his haste circuit armor upgrade and bolts across the field, pulling his gelid hail pistol as he moves. He fires at the northernmost of the creatures.

Gelid hail pistol attack vs. Blue's KAC: 1d20 + 12 ⇒ (17) + 12 = 29
Gelid hail pistol damage (cold/piercing): 2d6 + 5 ⇒ (2, 3) + 5 = 10

Haste Circuit: Round 1 of 11

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Sucking dry a battery, compucast provides a speed boost to all his companions.

Uses energise spell to feed a haste for everyone.


#3-06: Rise of the Vault Lord boss fight

Faraeon and Gab:

Golem information:
The Vault Lord Golem has construct immunities, is immune to the prone condition, and is also immune to magic (though spells that ‘thrust at the mind’ and other spells that have to deal with movement might affect him differently). It has no energy resistances nor damage reduction.

Concealment versus Faraeon's attack: 1d100 ⇒ 61
Assassin Robot's reflex save DC 20: 1d20 + 10 ⇒ (17) + 10 = 27

Faraeon shoots the assassin robot, bypassing its concealment, but the construct does not fall down! Pan unfortunately misses, while Gab spreads the pain hitting the blue equinoxian periastra!

The Vault Lord Golem starts clambering down the seating area, shaking the whole stadium with each step! He rushes 40 ft towards the PCs, turning his head towards Gab at the end of the movement! Pieces of debris are left behind him, and fall down all around him, hitting the red periastra!
Junk Cloud bludgeoning damage: 4d6 ⇒ (1, 4, 6, 5) = 16
Red Periastra reflex save DC 17: 1d20 + 11 ⇒ (7) + 11 = 18

The Red Equinoxian Periastra moves away from the golem and uses a ranged gravity attack against Faraeon, who should be 28,2 feet away from it! Rounds till full attunement: 1d3 ⇒ 2
Graviton crush vs. Faraeon’s EAC 21: 1d20 + 19 ⇒ (6) + 19 = 25
Bludgeoning damage: 5d4 + 9 ⇒ (4, 2, 4, 1, 3) + 9 = 23
Faraeon, please roll a DC 16 Fortitude saving throw or be entangled

The Blue Equinoxian Periastra repays the favor by moving and attacking Gab! Rounds till full attunement: 1d3 ⇒ 1
Sun Hurl vs. Gab’s EAC 28: 1d20 + 19 ⇒ (18) + 19 = 37
Electricity & Fire damage: 3d6 + 15 ⇒ (5, 1, 4) + 15 = 25
Gab, please roll a DC 16 Reflex save or gain the burning condition fire damage: 1d6 ⇒ 3

Bolded PCs may go!

Assassin Robot 27 damage, concealment, flat-footed
Pan Randiradon
Gabbers ‘Gab’ McTalkington 25 damage, possibly burning
Faraeon Star-Jumper 40 damage, possibly entangled
Compucast
Vault Lord Golem
Equinoxian Periastra red 8 damage
Equinoxian Periastra blue 10 damage
Ashuer Gundy
Benoit Battlestar
Vradak prone

Second Seekers (Ehu Hadif)

Male CG ysoki xenoarchaeologist operative 9 | SP 26/72 HP 55/56 | RP 6/8 | EAC 23; KAC 24; DR(P)/6; Resist Elec/5, Fire/5, Cold/5, Acid/6 | Fort +4; Ref +10; Will +10 | Init: +7 | Perc: +19 (trap spotter), SM: +16, Darkvision 60' | Speed/Swim/Climb 50' | Active conditions: Haste| Ammo: 48/60 Battery, 29/29 Sniper

Ashuer runs up the air before taking a shot at the golem. Force soles, 20' over, 20' up

Trick (Survival Take 10) vs CR 15
Laser (conserving) vs FF EAC: 1d20 + 12 ⇒ (5) + 12 = 17
Damage (F): 2d4 + 4 + 5d8 ⇒ (4, 1) + 4 + (8, 1, 4, 6, 5) = 33

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Fort vs Entangled: 1d20 + 6 ⇒ (19) + 6 = 25

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

Engineering (Robot): 1d20 + 21 ⇒ (13) + 21 = 34
Engineering (Golem: 1d20 + 21 ⇒ (20) + 21 = 41

"Yes laddies, there's no doubt about it this time. We are all going to die. I can't wait to be served dwarven ale by bearded dwarven serving wenches when I hit the afterlife."

Benoit, reaches out to flip a few custom switches on TEC-9's colossus coil. miracle worker, +2 enhancement bonus to the colossus coil's attack and damage rolls for 1 minute. He then activates his custom rig's energy shield and a translucent green field of protective energy surrounds his body. 25 temporary HP

"Target the ugly one right in front of us TEC-9, maximum firepower!"

TEC-9's, colossus coil powers up and everyone's hair stands on end as it releases two streams of deadly electricity at the periastra in front of it. Spending 1 of TEC-9's resolve points to full attack red.

Colossus Coil + Miracle Worker vs. Red EAC: 1d20 + 11 + 2 - 4 ⇒ (9) + 11 + 2 - 4 = 18
Electricity Damage: 3d8 + 10 + 2 ⇒ (4, 8, 7) + 10 + 2 = 31

Colossus Coil + Miracle Worker vs. Red EAC: 1d20 + 11 + 2 - 4 ⇒ (20) + 11 + 2 - 4 = 29
Electricity Damage: 3d8 + 10 + 2 ⇒ (2, 4, 3) + 10 + 2 = 21
Critical Electricity Damage: 3d8 + 10 + 2 ⇒ (5, 7, 3) + 10 + 2 = 27
Arc Electricity Damage: 2d6 ⇒ (6, 1) = 7

Arc damage will be applied to whoever is closest to red.


#3-06: Rise of the Vault Lord boss fight

Ashuer misses the Golem, despite its massive frame - his shot destroys a bunch of falling debris instead!

Benoit’s drone lands a massive shock to the red equinoxian periastra - but it seems it’s still doing just fine! The arc lands square on Gab!

Benoit’s discoveries:

Assassin Robot information:
The assassin robot is vulnerable to critical hits and to electricity. It has no energy resistances nor damage reduction, but it has construct immunities and is also unliving.

Once per day as a full action, the robot can regain 6d8 Hit Points.

He also has an ability that allows him to ignore concealment and the diversion task of the Bluff skill, against one target.

Golem information:
The Vault Lord Golem has construct immunities, is immune to the prone condition, and is also immune to magic (though spells that ‘thrust at the mind’ and other spells that have to deal with movement, like Grease and Hold Monster/Person might affect him differently). It has no energy resistances nor damage reduction. Your colleagues had this info already.

The golem is quickly falling apart and can barely move. It loses 35 HP each round at the end of its turn.

He's also mindless and unliving.

The golem’s strikes infuse the target with crippling self-doubt, dealing Charisma drain (Will save negates). If this drain reduces the target to 0 Charisma, the creature remains conscious and is dominated, as the Dominate Person spell, ignoring type and immunities.

Vradak stands up, raising one arm to the north and other to the south - immediately the magitech devices on each end of the stadium start glowing with power - and so does the golem!

He finishes his turn by also casting Haste on himself, the robot and the equinoxian periastras!

Round 2

The assassin robot activates his holographic trick against Faraeon! The robot is now invisible! (Though you can see where he's shooting from)
Stealth check opposed by Faraeon’s Perception check: 1d20 + 22 ⇒ (3) + 22 = 25 Faraeon’s Perception: 1d20 + 13 ⇒ (8) + 13 = 21
Advanced semi-auto pistol vs. Faraeon’s flat-footed KAC 21: 1d20 + 20 ⇒ (11) + 20 = 31
Piercing damage: 2d6 + 9 + 5d8 ⇒ (2, 5) + 9 + (1, 2, 5, 7, 3) = 34

Bolded PCs may go!

Assassin Robot 27 damage, invisible, flat-footed
Pan Randiradon
Gabbers ‘Gab’ McTalkington 32 damage, possibly burning
Faraeon Star-Jumper 74 damage
Compucast
Vault Lord Golem
Equinoxian Periastra red 56 damage
Equinoxian Periastra blue 10 damage
Ashuer Gundy
Benoit Battlestar +25 hp
Vradak

Finding out more about the magitech devices Vradak activated will require an Engineering or Mysticism check!

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

Benoit, shares the information he knows about the robot and the golem with the rest of the team over comm channels.

"Concentrate your fire on one at a time. We'll take them out one by one laddies."

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Using his forcesoles, Compucast slowly rises into the air. As he does so, the vesk warrior activates his own forcefield.

10 temp hp, regenerating at 3 per round. 10' in air

He growls at the huge devices at end end of the statium, trying to work out what they do.

mysticism: 1d20 + 11 ⇒ (2) + 11 = 13

Can he really get all of them with a haste? Normally everyone has to be within 30' of each other

Wayfinders

Human ace pilot mechanic | sp 72/72 | hp 61/66 | rp 8/9 | EAC 26| KAC 28| Fort +7, Ref +12, Will +7 | Perception +15(+17 vis), low-light, see invisibility, infrared and ultraviolet spectrum
Consumables:
akashic download 3/3 | Miracle Worker 1/1 | Shirt Reroll 1/1

Pan has see invisibility thanks to the invisibility bypass filter in his exocortex.

Pan activates his combat tracker on red and opens fire.

Attack, KAC: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Piercing Damage: 2d10 + 9 ⇒ (8, 4) + 9 = 21


#3-06: Rise of the Vault Lord boss fight

Compucast starts to ascend, but can’t figure out how the magitech devices work!

The spells targets “up to one creature/level, no two of which can be more than 30 ft. apart” - I always read that as the spell ‘jumping’ from one creature to another, as long as they are near each other - like the arc critical hit effect or the force disk spell

Pan helps the piling on at the poor red equinoxian Periastra!

Bolded PCs are still up!

Assassin Robot 27 damage, invisiblet, flat-footed
Pan Randiradon
Gabbers ‘Gab’ McTalkington 32 damage, possibly burning
Faraeon Star-Jumper 74 damage
Compucast +10 thp
Vault Lord Golem
Equinoxian Periastra red 77 damage
Equinoxian Periastra blue 10 damage
Ashuer Gundy
Benoit Battlestar +25 thp
Vradak

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Faraeon is hurting pretty badly, so he focuses on taking out at least one of the enemies currently threatening the party. He rolls sideways through the air, landing once again on his force soles at elevation and fires down at the red periastra.

Trick (acro take 10) vs CR12
Semi auto vs FF KAC: 1d20 + 13 ⇒ (17) + 13 = 30
Damage (F&P): 2d6 + 4 ⇒ (4, 3) + 4 = 11
Trick damage: 4d8 ⇒ (4, 2, 1, 7) = 14
Trying to go for prone again on the periastra this time, so he'll be prone unless he passes a DC20 Reflex save


#3-06: Rise of the Vault Lord boss fight

Gab delays! Don’t forget the DC 16 Reflex save to avoid the burning condition!

Red Periastra Reflex save DC 20 to avoid Prone: 1d20 + 11 ⇒ (16) + 11 = 27 The red equinoxian periastra avoids the proning!

The Vault Lord golem rushes forward, stopping right on top of Pan and under Faraeon! His falling debris is also in flames now, potentially increasing the damage against everyone within 5 ft. of him! It’s an aura-like effect - he’s 15ft. tall

Bludgeoning damage on Pan and Faraeon: 4d6 ⇒ (1, 3, 5, 2) = 11
Roll a DC 17 reflex save for half damage - and to avoid gaining the burning condition!
Burning condition: 3d6 ⇒ (6, 2, 3) = 11

The red equinoxian periastra moves and full attacks Benoit and Tec-9 Mk. 5!
Slam vs. drone’s KAC 18: 1d20 + 22 - 3 ⇒ (12) + 22 - 3 = 31
Bludgeoning damage with a DR2/-: 2d10 + 15 - 2 ⇒ (5, 9) + 15 - 2 = 27
Slam vs. Benoit’s KAC 27: 1d20 + 22 - 3 ⇒ (5) + 22 - 3 = 24 MISS!
Bludgeoning damage: 2d10 + 15 ⇒ (5, 9) + 15 = 29

The blue equinoxian periastra moves and full attacks Gab!
Slam vs. Gab’s KAC 30: 1d20 + 22 - 3 ⇒ (14) + 22 - 3 = 33
Bludgeoning damage with a DR2/-: 2d10 + 15 - 2 ⇒ (10, 7) + 15 - 2 = 30
Slam vs. Gab’s KAC 30: 1d20 + 22 - 3 ⇒ (15) + 22 - 3 = 34
Bludgeoning damage with a DR2/-: 2d10 + 15 - 2 ⇒ (1, 7) + 15 - 2 = 21

Bolded PCs are up!

Assassin Robot 27 damage, invisible
Pan Randiradon possibly +11 damage and burning 11
Faraeon Star-Jumper 74 damage, possibly +11 damage and burning 11
Compucast +10 thp
Vault Lord Golem 70 damage
Equinoxian Periastra red 102 damage, flat-footed
Equinoxian Periastra blue 10 damage
Gabbers ‘Gab’ McTalkington 83 damage, possibly burning 3
Ashuer Gundy
Benoit Battlestar +25 thp
Tec-9 Mk. 5 27 damage
Vradak

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

A savage grins splits Benoit's lips as the periastra gets up close and personal. "Let's get on with it," he yells.

Leveling his nova lance at his assailant he sends two quick jabs at its center mass.

Nova Lance vs. Red EAC: 1d20 + 13 - 4 ⇒ (14) + 13 - 4 = 23
Electricity/Fire Damage: 3d4 + 14 ⇒ (3, 4, 4) + 14 = 25

Nova Lance vs. Red EAC: 1d20 + 13 - 4 ⇒ (9) + 13 - 4 = 18
Electricity/Fire Damage: 3d4 + 14 ⇒ (1, 2, 1) + 14 = 18

TEC-9's KAC is 24, but the attack still hits. The coordinated shot bonus is applied to red so everyone's ranged attacks on it get an extra +1 to the roll.

TEC-9's battle computer locks on to the periastra right in front of it and the combat drone's disintegrator cannon unleashes a stream of disruptive energy at it.

Disintegrator Cannon + Miracle Worker + Coordinated Shot vs. Red EAC: 1d20 + 11 + 2 + 1 ⇒ (9) + 11 + 2 + 1 = 23
Acid Damage: 1d20 + 10 ⇒ (17) + 10 = 27

If red is already down TEC-9 will fire on the golem. The disintegrator cannon is a line weapon, but I assume the golem is so big that TEC-9 is shooting over Faraeon's head. The coordinated shot bonus would not apply to TEC-9's attack on the golem.

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

Benoit's disintegrator cannon shouldn't have the miracle worker bonus applied to it so the roll was a 21.

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Reflex: 1d20 + 12 ⇒ (6) + 12 = 18 0 damage thanks to Evasion

Second Seekers (Ehu Hadif)

Male CG ysoki xenoarchaeologist operative 9 | SP 26/72 HP 55/56 | RP 6/8 | EAC 23; KAC 24; DR(P)/6; Resist Elec/5, Fire/5, Cold/5, Acid/6 | Fort +4; Ref +10; Will +10 | Init: +7 | Perc: +19 (trap spotter), SM: +16, Darkvision 60' | Speed/Swim/Climb 50' | Active conditions: Haste| Ammo: 48/60 Battery, 29/29 Sniper

Ashuer joins in the attack on the periastra. red

Trick (Survival Take 10) vs CR 15
Laser (conserving) vs FF EAC: 1d20 + 12 ⇒ (4) + 12 = 16
Damage (F): 2d4 + 4 + 5d8 ⇒ (3, 1) + 4 + (5, 2, 8, 1, 5) = 29


#3-06: Rise of the Vault Lord boss fight

Benoit injures, but TEC-9 finishes the job on the red equinoxian periastra! The creature flares like a sun going nova, but its fiery plasma is consumed by a small black hole, which collapses on itself out of existence!

Faraeon flies around the fiery falling debris of the Vault Lord golem, completely unscathed! At least this time!

Ashuer attack goes wide against any of the remaining enemies!

One bolded PC is up! Can someone bot Gab? Otherwise I’ll study his sheet and get to it tomorrow

Assassin Robot 27 damage, invisible
Pan Randiradon possibly +11 damage and burning 11
Faraeon Star-Jumper 74 damage
Compucast +10 thp
Vault Lord Golem 70 damage
Equinoxian Periastra blue 10 damage
Gabbers ‘Gab’ McTalkington 83 damage, possibly burning 3
Ashuer Gundy
Benoit Battlestar +25 thp
Tec-9 Mk. 5 27 damage
Vradak


#3-06: Rise of the Vault Lord boss fight

Gab is taken over by a robotic spirit and acts like an automaton! He attacks the blue equinoxian periastra right in front of him!

DC 16 Reflex save to avoid burning: 1d20 + 12 ⇒ (5) + 12 = 17 SUCCESS!

Bluff to Feint as part of Clever attack: 1d20 + 20 ⇒ (12) + 20 = 32 SUCCESS!
Gelid hail pistol attack vs. Blue's KAC: 1d20 + 12 ⇒ (1) + 12 = 13
Cold/piercing damage: 2d6 + 5 ⇒ (6, 3) + 5 = 14

He manages to avoid the burning and feint the equinoxian periastra, but misses the attack!

Vradak moves ahead, exposing the whole party to his Dominating Presence! Everyone must succeed at a DC 18 Will saving throw to try to harm the philosopher worm and has a –2 penalty to Will saves (this is a mind-affecting compulsion).

He then commands his allies to shake off their negative conditions! The blue equinoxian periastra and the assassin robot are no longer flat-footed! He wraps up his turn by commanding all his allies to focus fire on Benoit, the murderer of the red equinoxian periastra!

ROUND 3

The assassin robot moves ahead and uses his holographic trick against Benoit!

Stealth check opposed by Benoit’s Perception check: 1d20 + 22 ⇒ (10) + 22 = 32 Benoit’s Perception: 1d20 + 16 ⇒ (11) + 16 = 27
Focus fire: roll twice and take the better result!
Advanced semi-auto pistol vs. Benoit’s flat-footed KAC 25: 1d20 + 20 ⇒ (20) + 20 = 40
Advanced semi-auto pistol vs. Benoit’s flat-footed KAC 25: 1d20 + 20 ⇒ (19) + 20 = 39
Piercing damage: 2d6 + 9 + 5d8 ⇒ (5, 1) + 9 + (5, 7, 7, 3, 3) = 40
Critical piercing damage: 2d6 + 9 + 5d8 ⇒ (1, 3) + 9 + (3, 5, 6, 2, 2) = 31

The assassin robot lands a crushing attack that eats through Benoit’s temporary hit points for a total of 46 damage!

Bolded PCs are up!

Assassin Robot 27 damage, invisible
Pan Randiradon possibly +11 damage and burning 11, dominated by presence
Faraeon Star-Jumper 74 damage, dominated by presence
Compucast +10 thp, dominated by presence
Vault Lord Golem 70 damage
Equinoxian Periastra blue 10 damage
Gabbers ‘Gab’ McTalkington 83 damage, dominated by presence
Ashuer Gundy dominated by presence
Benoit Battlestar 46 damage, dominated by presence
Tec-9 Mk. 5 27 damage
Vradak

Wayfinders

Human ace pilot mechanic | sp 72/72 | hp 61/66 | rp 8/9 | EAC 26| KAC 28| Fort +7, Ref +12, Will +7 | Perception +15(+17 vis), low-light, see invisibility, infrared and ultraviolet spectrum
Consumables:
akashic download 3/3 | Miracle Worker 1/1 | Shirt Reroll 1/1

Reflex: 1d20 + 12 ⇒ (18) + 12 = 30

Pan moves away from Vradak and fires at the Vault Lord Golem. Drawing an AoO

Full Attack, vs. KAC: 1d20 + 13 - 3 ⇒ (8) + 13 - 3 = 18
Damage: 2d10 + 9 ⇒ (8, 10) + 9 = 27

Full Attack, vs. KAC: 1d20 + 13 - 3 ⇒ (1) + 13 - 3 = 11
Damage: 2d10 + 9 ⇒ (3, 6) + 9 = 18


#3-06: Rise of the Vault Lord boss fight

Pan is unable to pierce the huge golem’s armor, and can only watch as its huge metallic fist slams into him!

AoO: Slam vs. Pan’s KAC 28: 1d20 + 22 ⇒ (9) + 22 = 31
Bludgeoning damage against DR2/-: 2d10 + 18 - 2 ⇒ (6, 8) + 18 - 2 = 30
Charisma drain and 1 round of off-kilter: 1d8 ⇒ 5

The creature’s inner magitech mechanisms try to suck away his will to live! Will DC 17 to negate the charisma drain and the off-kilter condition

Bolded PCs are up!

Assassin Robot 27 damage, invisible
Pan Randiradon 5 damage, dominated by presence, possibly -5 charisma drain and off-kilter
Faraeon Star-Jumper 74 damage, dominated by presence
Compucast +10 thp, dominated by presence
Vault Lord Golem 70 damage
Equinoxian Periastra blue 10 damage
Gabbers ‘Gab’ McTalkington 83 damage, dominated by presence
Ashuer Gundy dominated by presence
Benoit Battlestar 46 damage, dominated by presence
Tec-9 Mk. 5 27 damage
Vradak

Wayfinders

Human ace pilot mechanic | sp 72/72 | hp 61/66 | rp 8/9 | EAC 26| KAC 28| Fort +7, Ref +12, Will +7 | Perception +15(+17 vis), low-light, see invisibility, infrared and ultraviolet spectrum
Consumables:
akashic download 3/3 | Miracle Worker 1/1 | Shirt Reroll 1/1

Oh, is the large contemplative mini the vault lord golem? In that event I'll head the other direction.

Will: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast considers his options.
will DC18 can he hurt the big guy: 1d20 + 7 ⇒ (5) + 7 = 12

Not wanting to damage such an interesting thing to study, the techno mage sends blasts of force into the blue Periastra.
MM, full cast, deadly spells: 3d4 + 3 + 4 ⇒ (1, 1, 3) + 3 + 4 = 12

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

@Compucast, you can attack the big guy all you want. It's the one behind the robot that you have to roll a will save to attack.

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

I should have said earlier that Benoit shares all he knows about the golem and the assassin robot over comms.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Ahh, in that case...

Drawing on his well of magic, Compucast lines up the blue Peristra and the golem and sends a massive bolt of electricity through the two of them.

"Short circuit that !" he snarls out.

However inside his armour, the vesk is sweating. Fatigue clouds his vision and his mighty arms tremble with fatigue.

electricity, ref DC 20 for half: 10d6 + 4 ⇒ (2, 5, 1, 2, 1, 4, 2, 4, 4, 2) + 4 = 31

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Will save: 1d20 + 5 ⇒ (15) + 5 = 20

Faraeon moves away from the overwhelming presence of the Vault Lord and his minions, ascending even higher before turning to fire on the swirling construct embodiment of the would be despot.

Move up another 20ft; uncanny mobility means I don’t provoke from moving away from the vault lord (the target of my trick attack)
Trick (acro take 10) vs cr 12
Semi auto vs FF KAC: 1d20 + 13 ⇒ (5) + 13 = 18
Damage (F&P): 2d6 + 4 ⇒ (5, 4) + 4 = 13
Trick damage: 4d8 ⇒ (3, 5, 7, 2) = 17
Target is flat footed on a hit

Rerolling
Reroll attack, 1 nova: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22


#3-06: Rise of the Vault Lord boss fight

Pan’s charisma falls through the floor, drained by the slightly better looking golem!

Benoit Battlestar wrote:
I should have said earlier that Benoit shares all he knows about the golem and the assassin robot over comms.

You did!

Compucast’s arcing surge traverses through the vault lord golem without causing any damage at all! His magic immunity protects him entirely!

Blue Equinoxian Periastra’s reflex DC 20: 1d20 + 11 ⇒ (16) + 11 = 27
And the blue equinoxian periastra suffers only half of the punishment!

Faraeon keeps floating up away from danger, but his attack is also unable to pierce the golem’s thick armor! The ceiling goes up to 50 ft.! Watch your head!

The Vault Lord Golem moves and attacks Compucast! 15 ft. reach! But you aren’t affected by his aura from that up high
Slam vs. Compucast’s KAC 26: 1d20 + 22 ⇒ (20) + 22 = 42
Bludgeoning damage against DR6: 2d10 + 18 - 6 ⇒ (5, 7) + 18 - 6 = 24
Critical bludgeoning damage against DR6: 2d10 + 18 - 6 ⇒ (7, 4) + 18 - 6 = 23
Charisma drain and 1 round of off-kilter: 1d8 ⇒ 8

The golem destroys Compucast’s temporary hit points and lands a total of 37 damage, knocking him prone on the floor! And possibly causing 8 drain to his Charisma! Will DC 17 to negate the charisma drain and the off-kilter condition Parts of the construct keep falling down, in flames, all around his huge body.

The blue equinoxian periastra moves to the south for a clear shot and full attacks Benoit with gravity!
Focus fire: roll twice and take the better result!

Graviton crush vs. Benoit’s EAC 24 attack 1 option 1: 1d20 + 19 - 3 ⇒ (19) + 19 - 3 = 35
Graviton crush vs. Benoit’s EAC 24 attack 1 option 2: 1d20 + 19 - 3 ⇒ (11) + 19 - 3 = 27
Bludgeoning damage: 5d4 + 9 ⇒ (4, 3, 1, 3, 4) + 9 = 24

Graviton crush vs. Benoit’s EAC 24 attack 2 option 1: 1d20 + 19 - 3 ⇒ (9) + 19 - 3 = 25
Graviton crush vs. Benoit’s EAC 24 attack 2 option 2: 1d20 + 19 - 3 ⇒ (2) + 19 - 3 = 18
Bludgeoning damage: 5d4 + 9 ⇒ (2, 1, 3, 1, 4) + 9 = 20

Benoit feels his bones caving in! He also needs to roll a DC 16 Fortitude saving throw or be entangled!

Bolded PCs may go!

Assassin Robot 27 damage, invisible
Pan Randiradon 35 damage, dominated by presence, -5 charisma, off-kilter
Faraeon Star-Jumper 74 damage, dominated by presence
Compucast 37 damage, possibly -8 charisma drain and off-kilter, dominated by presence, prone
Vault Lord Golem 105 damage
Equinoxian Periastra blue 25 damage
Gabbers ‘Gab’ McTalkington 83 damage, dominated by presence
Ashuer Gundy dominated by presence
Benoit Battlestar 90 damage, dominated by presence, possibly entangled
Tec-9 Mk. 5 27 damage
Vradak

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

The battered vesk smarts under the golems mighty blow.
will: 1d20 + 7 ⇒ (10) + 7 = 17 Phew

"That the best you can do?" he snarls.

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

Oh yeah, I did.

Fortitude Save: 1d20 + 11 ⇒ (3) + 11 = 14

Is blue's entanglement affect considered a spell like ability? Because if it is than Benoit gets a +2 bonus to his save which allows him to succeed on the check.

Benoit's energy shield is obliterated by the assassin robot's attack and then he is crushed by the periastra's attack.

"Your going to need to do better than that to take me down. Now it's TEC-9's and my turn."

Benoit, moves in so he can strike both the robot and the periastra.

TEC-9's colossus coil unleashes two streams of electricity at the assassin robot. TEC-9, spends its last resolve point to full attack with only a -4 penalty.

Colossus Coil + Miracle Worker + Coordinated Shot vs. Robot EAC: 1d20 + 11 + 2 + 1 - 4 ⇒ (12) + 11 + 2 + 1 - 4 = 22
Electricity Damage: 3d8 + 10 + 2 ⇒ (8, 3, 5) + 10 + 2 = 28
Concealment Miss Chance: 1d100 ⇒ 69

Colossus Coil + Miracle Worker + Coordinated Shot vs. Robot EAC: 1d20 + 11 + 2 + 1 - 4 ⇒ (8) + 11 + 2 + 1 - 4 = 18
Electricity Damage: 3d8 + 10 + 2 ⇒ (8, 1, 5) + 10 + 2 = 26
Concealment Miss Chance: 1d100 ⇒ 31

Benoit, follows up his combat drone's attack by stabbing his nova lance twice at the spot where he knows the invisible robot is.

Nova Lance - Entangled vs. Robot EAC: 1d20 + 13 - 2 - 4 ⇒ (4) + 13 - 2 - 4 = 11
Electricity/Fire Damage: 3d4 + 14 ⇒ (4, 3, 2) + 14 = 23
Concealment Miss Chance: 1d100 ⇒ 78

Nova Lance - Entangled vs. Robot EAC: 1d20 + 13 - 2 - 4 ⇒ (17) + 13 - 2 - 4 = 24
Electricity/Fire Damage: 3d4 + 14 ⇒ (1, 3, 2) + 14 = 20
Concealment Miss Chance: 1d100 ⇒ 95

The coordinated shot bonus is now applied to the robot and Vradak. If Benoit succeeded on his fortitude save his two attack rolls are 13 and 26 instead of 11 and 24. He'll also move farther than 15' feet.

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

Benoit, could use an inspiring boost from Gab.

Ashuer, if you can make the robot flat footed it might make the difference between Benoit's and TEC-9's attacks hitting or missing. If Ashuer is at 20' elevation can the golem reach him for an AOO?

I was rereading the rules for a creature with a 15' reach and Benoit can move without provoking an AOO if I'm reading this properly.

15' Reach:
If your reach is 10 feet, you threaten the second square of a
diagonal (this is an exception to the normal rule for calculating
distance along a diagonal; see Diagonals on page 256 for more
information). If your reach is anything other than 10 feet,
calculate the diagonal distance of your reach normally.


#3-06: Rise of the Vault Lord boss fight

Compucasts resists having (one of) his dump ability scores drained!

Benoit Battlestar wrote:
Is blue's entanglement effect considered a spell like ability? Because if it is than Benoit gets a +2 bonus to his save which allows him to succeed on the check.

No such luck - it’s a supernatural ability (Su)!

Benoit falls prey to the graviton crush and is entangled! You can attempt a new Fortitude save once per round as a move action to get rid of it

TEC-9 misses one attack against the robot due to the invisibility, but the other one is extra effective! Benoit also misses one attack, but due to poor aim, and the half of the other one is extra effective!

Benoit Battlestar wrote:
If Ashuer is at 20' elevation can the golem reach him for an AOO?

Creatures with reach 10 ft. or reach 15 ft. can equally threaten two squares in diagonal from them - in this case Ashuer is flying 5 ft. higher than the golem and 10 ft. away from it, being exactly at the limit of the creature’s reach. He would need a guarded step back to escape an attack of opportunity.

On the other hand, the creature already took an AoO against Pan this round, perhaps it doesn’t have a second one to deliver..

Bolded PCs may go!

Assassin Robot 94 damage, invisible
Pan Randiradon 35 damage, dominated by presence, -5 charisma, off-kilter
Faraeon Star-Jumper 74 damage, dominated by presence
Compucast 37 damage, dominated by presence, prone
Vault Lord Golem 105 damage
Equinoxian Periastra blue 25 damage
Gabbers ‘Gab’ McTalkington 83 damage, dominated by presence
Ashuer Gundy dominated by presence
Benoit Battlestar 90 damage, dominated by presence, entangled
Tec-9 Mk. 5 27 damage
Vradak

Second Seekers (Ehu Hadif)

Male CG ysoki xenoarchaeologist operative 9 | SP 26/72 HP 55/56 | RP 6/8 | EAC 23; KAC 24; DR(P)/6; Resist Elec/5, Fire/5, Cold/5, Acid/6 | Fort +4; Ref +10; Will +10 | Init: +7 | Perc: +19 (trap spotter), SM: +16, Darkvision 60' | Speed/Swim/Climb 50' | Active conditions: Haste| Ammo: 48/60 Battery, 29/29 Sniper

Ashuer moves back and up to keep out of the reach of the golem, before taking a shot at it.

Trick (Survival Take 10) vs CR 15
Laser (conserving) vs FF EAC: 1d20 + 12 ⇒ (9) + 12 = 21
Damage (F): 2d4 + 4 + 5d8 ⇒ (4, 4) + 4 + (7, 2, 4, 3, 3) = 31
If hit, the golem is flat-footed to all


#3-06: Rise of the Vault Lord boss fight

Ashuer flees from the golem, but also fails to pierce its mighty armor! It can be done, nobody rolled high enough to accomplish yet

Gab spends a resolve point and uses his Inspiring Oration to recover 35 stamina points of all injured allies! (Pan, Faraeon, Compucast and Benoit)

Vradak commands his allies to Strike immediately! The assassin robot slashes at Benoit, while the blue equinoxian periastra throws a ball of superheated plasma at Gab!
Microserrated longsword vs. Benoit’s KAC 27: 1d20 + 18 ⇒ (10) + 18 = 28 Slashing damage: 2d10 + 13 ⇒ (2, 1) + 13 = 16
Sun hurl vs. Gab’s EAC 28: 1d20 + 19 ⇒ (10) + 19 = 29Electricity & Fire damage: 3d6 + 15 ⇒ (4, 4, 5) + 15 = 28

Both attacks land perfectly! Gab is almost done!

ROUND 4

The assassin robot invisibility was broken with the last attack, but it resumed this round. The construct doesn’t attack this time, though! Benoit has no idea where it might have gone!
Nanite repair: 6d8 ⇒ (4, 1, 1, 2, 1, 6) = 15

Pan and whoever else can see invisibility:
The robot didn’t move at all, it’s still right in front of Benoit

Bolded PCs may go!

Assassin Robot 79 damage, invisible
Pan Randiradon 0 damage, dominated by presence, -5 charisma, off-kilter
Faraeon Star-Jumper 39 damage, dominated by presence
Compucast 2 damage, dominated by presence, prone
Vault Lord Golem 105 damage
Equinoxian Periastra blue 25 damage
Gabbers ‘Gab’ McTalkington 111 damage, dominated by presence
Ashuer Gundy dominated by presence
Benoit Battlestar 71 damage, dominated by presence, entangled
Tec-9 Mk. 5 27 damage
Vradak

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

As the assassin robot's sword strike hits Benoit his armor's electrostatic field releases a shocking surge of electricity back at it.

Electricity Damage: 2d6 ⇒ (1, 2) = 3

Do Vradak's commands trigger an AOO from Benoit?


#3-06: Rise of the Vault Lord boss fight

The robot reels back from the extra 4 points of damage!

No, it's also a Supernatural ability

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