[Outpost IV][SFS] #3-06: Rise of the Vault Lord

Game Master Ilmakis

A Starfinder Society Scenario designed for levels 7-10.

During a routine investigation on the false moon of Salvation's End, the PCs encounter an emissary from the vault's mysterious guiding intelligence. Directed to stop an ongoing invasion of another vault, the PCs find themselves caught in the middle of a conflict that could determine the fate of the false moon. Only through the PCs' actions can the machinations of the mysterious Vault Lord be halted.


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Second Seekers (Ehu Hadif)

Male CG ysoki xenoarchaeologist operative 9 | SP 26/72 HP 55/56 | RP 6/8 | EAC 23; KAC 24; DR(P)/6; Resist Elec/5, Fire/5, Cold/5, Acid/6 | Fort +4; Ref +10; Will +10 | Init: +7 | Perc: +19 (trap spotter), SM: +16, Darkvision 60' | Speed/Swim/Climb 50' | Active conditions: Haste| Ammo: 48/60 Battery, 29/29 Sniper

Will Save: 1d20 + 10 ⇒ (3) + 10 = 13
Ashuer is caught off guard by the majesty of the dragon - definitely not something he was expecting here in the vaults.

With the dragon flying out of view, he takes a shot at the next closest target. red

Trick (Survival Take 10, shaken) vs CR 13
Laser (conserving) vs FF EAC: 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15
Damage (F): 2d4 + 4 + 5d8 ⇒ (1, 2) + 4 + (2, 5, 5, 6, 6) = 31
If hit target is FF to everyone

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

How high up in the sky is the dragon? I forgot to subtract the shaken penalty to Benoit's reflex save, but he still passed the check.


#6-00 ACTUAL MAP

@Faraeon the move part of the Trick is not a single move action to move and as such doesn't let you draw a weapon as part of that move.
Exception: If you have a base attack bonus of +1 or higher, you can combine drawing or sheathing a weapon or weapon-like object with moving up to your speed as a single move action. But I let you do that because I think it's stupid.
@Benoit I will say the dragon is 10ft. up. and resistance apply first.

Ashuer, shaken by the sight of the dragon, is unable to aim right his shot and miss his target.

Gab is quite disappointed as the Cybernetic Golem golem don't seem to fall for his trick or understand anything of what he tried to do. Clever Feint don't work on the Golem
His shot miss the golem as it's not befuddled by Gab's clever words.

Only one of Pan's shot hit the Golem for less damages as the creature is resistant to physical damage.

TEC-9 moves and shots the Golem, but instead of hurting it, the electricity seems to heal it instead! +9HP

Then Faraeon moves in the air and place a well placed shot in the Golem's knee! and the Golem falls!

The Golem stands up and continues to shoot at Gab but none of the shoot find their mark as its comrade.

In the meantime, the dragon quickly fly over and attacks Compucast, with his rifle!

GM Rolls:
Ref Golem: 1d20 ⇒ 11
corona artillery laser vs EAC: 1d20 + 15 ⇒ (4) + 15 = 19
Damages, F: 2d8 + 8 ⇒ (2, 7) + 8 = 17
corona artillery laser vs EAC: 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18
Damages, F: 2d8 + 8 ⇒ (3, 4) + 8 = 15
corona artillery laser vs EAC: 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23
Damages, F: 2d8 + 8 ⇒ (8, 1) + 8 = 17

aurora static arc rifle: 1d20 + 21 ⇒ (6) + 21 = 27
Damages, E: 2d12 + 11 ⇒ (8, 8) + 11 = 27

ROUND 2 (bold may act)
Ashuer shaken
Faraeon
Gab
-66SP
Compucast shaken-27SP
Pan shaken -58SP
Benoit shaken -4SP
G-O -41HP
G-R -37HP
Blue Dragon -30HP

Second Seekers (Ehu Hadif)

Male CG ysoki xenoarchaeologist operative 9 | SP 26/72 HP 55/56 | RP 6/8 | EAC 23; KAC 24; DR(P)/6; Resist Elec/5, Fire/5, Cold/5, Acid/6 | Fort +4; Ref +10; Will +10 | Init: +7 | Perc: +19 (trap spotter), SM: +16, Darkvision 60' | Speed/Swim/Climb 50' | Active conditions: Haste| Ammo: 48/60 Battery, 29/29 Sniper

Ashuer continues shooting at the nearest golem.

Trick (Survival Take 10, shaken) vs CR 13
Laser (conserving), shaken vs FF EAC: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28
Damage (F): 2d4 + 4 + 5d8 ⇒ (4, 3) + 4 + (7, 6, 1, 7, 4) = 36
If hit, target is FF to everyone


#6-00 ACTUAL MAP

Ashuer hits the Golem and burns it with some efficiency.

Red is FF

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

Benoit, moves in on the southernmost golem. The nozzle of his nova lance ignites with a jet of superheated plasma before he jabs it at the golem. "TEC-9, attack my target, maximum firepower," he says into his armor's comm unit linked to his custom rig. TEC-9, deploys its other weapon arm and the intense whine of a disintegrator weapon powering up fills the air before it releases a beam of disruptive energy at the same golem Benoit just attacked.

Nova Lance - Shaken vs. Orange EAC: 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26
Electricity/Fire Damage: 3d4 + 13 ⇒ (4, 4, 3) + 13 = 24

Disintegrator Cannon + Coordinated Shot vs. Orange EAC: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
Acid Damage: 1d20 + 10 ⇒ (20) + 10 = 30

Anyone attacking orange with a range attack gets the coordinated shot bonus.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Seeing the dragon wants to deal with the major threat... himself, Compucast quickly manipulates the air around himself, making his form shift a few feet to the right.
"Oh so the dragon wants to play at range?" he snarls, irritated by his own fear.

Activating his force soles (mk II) he flexes his claws as he climbs into the sky.

I hope nobody can see my claws shaking. he thinks as he tries to attract the dragons attention.

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Faraeon moves through the skies of the vault to get a little more distance between himself and the dragon, but keeps his weapon trained on Red, hoping that between them, he and Ashuer will be able to take down Red.

Trick (Take 10 - acro): 10 + 22 = 32
Semi-auto pistol vs FF KAC: 1d20 + 13 ⇒ (15) + 13 = 28
Damage (F&P): 2d6 + 4 ⇒ (6, 1) + 4 = 11
Trick damage: 4d8 ⇒ (8, 2, 6, 3) = 19

On a hit, target is off-target

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

Where is Gab? I don't see him on the map.


#6-00 ACTUAL MAP

Gab is next to you, the little mouse with a light blue frame.

Wayfinders

Human ace pilot mechanic | sp 72/72 | hp 61/66 | rp 8/9 | EAC 26| KAC 28| Fort +7, Ref +12, Will +7 | Perception +15(+17 vis), low-light, see invisibility, infrared and ultraviolet spectrum
Consumables:
akashic download 3/3 | Miracle Worker 1/1 | Shirt Reroll 1/1

If red is still up, I'll move my tracker to it and fire. If not, I'll fire at orange.

Attack: 1d20 + 13 + 2 - 2 ⇒ (13) + 13 + 2 - 2 = 26 +1 vs. Orange from coordinated shot
Damage: 2d10 + 9 ⇒ (7, 3) + 9 = 19

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Gab darts up through the other building, popping out next to the red gollum and firing his gelid hail pistol

Gelid Hail pistol attack vs. red's flat-footed KAC: 1d20 + 12 ⇒ (20) + 12 = 32
Gelid hail pistol damage: 1d6 + 5 ⇒ (5) + 5 = 10 piercing/cold
Gelid hail pistol CRIT bonus damage: 1d6 + 5 ⇒ (1) + 5 = 6 piercing/cold
Also bleed 1d6 crit effect


#6-00 ACTUAL MAP

GM Rolls:
Roll - O?: 1d20 + 5 ⇒ (7) + 5 = 12
Roll - R?: 1d20 + 5 ⇒ (19) + 5 = 24

1 Red, 2 Benoit: 1d2 ⇒ 2

LFD pulse gauntlet vs KAC: 1d20 + 19 - 4 ⇒ (16) + 19 - 4 = 31
Damages, B&So: 3d6 + 14 ⇒ (1, 5, 1) + 14 = 21
LFD pulse gauntlet vs KAC: 1d20 + 19 - 4 ⇒ (7) + 19 - 4 = 22
Damages, B&So: 3d6 + 14 ⇒ (4, 2, 6) + 14 = 26

LFD pulse gauntlet vs KAC: 1d20 + 19 - 4 - 2 ⇒ (19) + 19 - 4 - 2 = 32
Damages, B&So: 3d6 + 14 ⇒ (4, 3, 2) + 14 = 23
LFD pulse gauntlet vs KAC: 1d20 + 19 - 4 - 2 ⇒ (9) + 19 - 4 - 2 = 22
Damages, B&So: 3d6 + 14 ⇒ (2, 1, 6) + 14 = 23

Bite: 1d20 + 18 ⇒ (19) + 18 = 37
Damages, P: 4d6 + 19 ⇒ (4, 6, 1, 4) + 19 = 34

Roll - O?: 1d20 + 5 ⇒ (20) + 5 = 25

After a barrage of shoots, both golem are still standing but battered! Red is almost ready to collapse, but still stands. It continues to attack Gab and one attack hits despite being off target!
Gab is now bleeding. in HP

Orange, starts doing crazy and full attacks Benoit, landing one attack on the mechanic.

The Dragon flies over Compucast and bites him!

@Gab Orange is not FF, how do you avoid taking an AoO from it?

AoO from Orange if you can't avoid it vs KAC: 1d20 + 19 ⇒ (7) + 19 = 26
Damages, B&So: 3d6 + 14 ⇒ (1, 6, 1) + 14 = 22

ROUND 3 (bold may act)
Ashuer shaken
Faraeon
Gab -80SP/7HP
Compucast shaken-55SP
Pan shaken -58SP
Benoit shaken -25SP
G-O -79HP
G-R -123HP
Blue Dragon -30HP

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

I have Benoit at -17 SP since he made his save from the electricity breath attack and his electrostatic field gives him DR/10 against electricity. His energy shield absorbed the remaining 19 points of damage leaving him with 6 in the shield before this last attack that did 23 points of damage.

Benoit's energy shield shorts out as the golem punches him for the first time. Flicking a few custom designed switches on his nova lance, Benoit causes the weapon's plasma jet to erupt violently before he attacks again with it. improved overcharge

TEC-9's, accurate fusion attached to his disintegrator cannon steadies its aim on the golem attacking Benoit before it fires again.

Nova Lance - Shaken vs. Orange EAC: 1d20 + 13 - 2 ⇒ (8) + 13 - 2 = 19
Electricity/Fire + Improved Overcharge Damage: 3d4 + 14 + 2d6 ⇒ (3, 2, 2) + 14 + (1, 3) = 25

Disintegrator Cannon + Coordinated Shot + Accurate Fusion vs. Orange EAC: 1d20 + 11 + 1 + 1 ⇒ (12) + 11 + 1 + 1 = 25
Acid Damage: 1d20 + 10 ⇒ (12) + 10 = 22

Coordinated shot bonus for any ranged attacks is still available for orange.

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Faraeon targets Red as it is just about ready to fall, then descends to get some cover from the dragon and the remaining golem.

Trick attack - shooting then moving into cover

Trick (acro - Take 10): 10 + 22 = 32
Semi-auto vs Red FF KAC: 1d20 + 13 ⇒ (6) + 13 = 19
Damage (F&P): 2d6 + 4 ⇒ (4, 4) + 4 = 12
Trick Damage: 4d8 ⇒ (4, 6, 7, 6) = 23

On a hit, and if Red is still up, Red is flat-footed

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Computcast has displacement up. No use if the dragon can see through it, but if he can't, then that is a 50% miss chance.

AOO on dragon as it flies past me?: 1d20 + 11 ⇒ (7) + 11 = 18
damage: 1d3 + 16 ⇒ (3) + 16 = 19

Compucast activates his black forcefield, as he continues to play tag with the dragon.

"I'll keep it busy as long as I can..." he says through the suit coms unit.

Wayfinders

Human ace pilot mechanic | sp 72/72 | hp 61/66 | rp 8/9 | EAC 26| KAC 28| Fort +7, Ref +12, Will +7 | Perception +15(+17 vis), low-light, see invisibility, infrared and ultraviolet spectrum
Consumables:
akashic download 3/3 | Miracle Worker 1/1 | Shirt Reroll 1/1

Pan continues firing on red, hoping to thin their numbers. Switching to orange if Faraeon brought it down.

Attack, KAC, shaken: 1d20 + 13 + 2 - 2 ⇒ (18) + 13 + 2 - 2 = 31
Damage: 2d10 + 9 ⇒ (7, 6) + 9 = 22

Second Seekers (Ehu Hadif)

Male CG ysoki xenoarchaeologist operative 9 | SP 26/72 HP 55/56 | RP 6/8 | EAC 23; KAC 24; DR(P)/6; Resist Elec/5, Fire/5, Cold/5, Acid/6 | Fort +4; Ref +10; Will +10 | Init: +7 | Perc: +19 (trap spotter), SM: +16, Darkvision 60' | Speed/Swim/Climb 50' | Active conditions: Haste| Ammo: 48/60 Battery, 29/29 Sniper

Ashuer moves closer to get a better view of both golems and takes a shot.

vs red if they are still standing, otherwise orange
Trick (Survival Take 10, shaken) vs CR 13
Laser (conserving), shaken vs FF EAC: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29
Damage (F): 2d4 + 4 + 5d8 ⇒ (1, 2) + 4 + (2, 5, 1, 6, 5) = 26
If hit, target is FF to everyone (mostly in case I'm hitting orange)


#6-00 ACTUAL MAP

@Benoit duly noted! Can you put your energy resistance on your profile? It would help me, so I don't have to look back at your character sheet, thanks! ;-)
@Compucast when did you have cast Displacement? Or is it something constant on you?

Benoit hits again his target, but his weapon doesn't seems to do much damages as it burns and heals at the same time the creature. TEC-9 continues to make holes in the creature.

Faraeon with an adjusted shot, destroy his target.

Pan hits the last standing Golem and destroy hit!

@Ashuer both golem are destroyed. You can choose another action.
@Gab you can act

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

I updated my tagline. Is the dragon high enough off the ground that it can be seen above the buildings?


#6-00 ACTUAL MAP

The Dragon is 15ft. up in the air and huge, I will say yes you can see it!

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (
GM Ilmakis wrote:
@Gab Orange is not FF, how do you avoid taking an AoO from it?

What is its reach? I went up, then right, so was never within 10 feet of orange.

Gab activates his haste circuit and ducks behind cover, then fires at the dragon.

Swift action: activate haste circuit armor upgrade. Move: Move 10 feet behind cover. Standard: Clever attack on dragon

Clever Feint(Bluff, Convincing Liar): 1d20 + 20 ⇒ (14) + 20 = 34
Bluff expertise: 1d6 + 2 ⇒ (1) + 2 = 3
So that would be success if Sense Motive modifier is <+27 and if CR <14. I assume I don't need to spend the RP to turn it into a success.
Radshot pistol attack, 1 range penalty, vs. flat-footed EAC: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12
Radshot damage: 2d4 + 5 ⇒ (2, 3) + 5 = 10

"That shot was just a distraction. Light it up," Gab says over the comms.


#6-00 ACTUAL MAP

@Gabber the reach was 10ft. but if I don't know your path, nor you say you avoids orange's reach I can't know if you are able to avoid it or not.

Gab is able to distract the dragon but his shot pass far away from the dragon!

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Gahh, in one of my edits, I must have removed the OOC text that made it clear. It was back in this post. I have the fluff text in there, but not the actual 'casts displacement' so real, real easy to miss. Sorry about that.


#6-00 ACTUAL MAP

@Compucast No worries, but I need to know exactly what you cast, as the dragon is intelligent, know spells, and will have not attacked you, but rather another character less protected.
Can you update your your headline with your active spell? Thanks!

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Done!

Second Seekers (Ehu Hadif)

Male CG ysoki xenoarchaeologist operative 9 | SP 26/72 HP 55/56 | RP 6/8 | EAC 23; KAC 24; DR(P)/6; Resist Elec/5, Fire/5, Cold/5, Acid/6 | Fort +4; Ref +10; Will +10 | Init: +7 | Perc: +19 (trap spotter), SM: +16, Darkvision 60' | Speed/Swim/Climb 50' | Active conditions: Haste| Ammo: 48/60 Battery, 29/29 Sniper

Seeing both golems down, Ashuer moves further out until he spots the dragon and then takes a shot.
Same attack new target :)


#6-00 ACTUAL MAP

GM rolls:

Breath, E: 12d8 ⇒ (8, 5, 8, 7, 4, 6, 8, 5, 3, 7, 7, 5) = 73
?: 1d4 ⇒ 4

Ashuer tricks and shots the dragon while Gab completely feints the poor dragon but too quick to shoot, miss the big guy!

The Dragon not happy at all decides to breath again! Ashuer, Gab and Pan are all caught in electricity!
73 Electricity Damages, Reflex DC18 for half

ROUND 4 (bold may act)
Ashuer shaken + (Ref or 73E)
Faraeon
Gab
-80SP/7HP + (Ref or 73E)
Compucast shaken-55SP
Pan shaken -58SP + (Ref or 73E)
Benoit shaken -25SP
G-O DEAD
G-R DEAD
Blue Dragon -56HP/FF

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

Benoit orders TEC-9 to move to his position. As the combat drone approaches Benoit takes a hand off his nova lance and reaches it out to flip a few custom switches on its colossus coil allowing it to charge up beyond its normal capacity. improved overcharge

The air around TEC-9 crackles with static electricity and the sensors on top of its body rotate to focus on the dragon. The combat drone's fire control system locks the weapon on the dragon and then releases a hair raising stream of electricity at it.

Colossus Coil vs. Dragon EAC: 1d20 + 11 ⇒ (19) + 11 = 30
Electricity + Improved Overcharge Damage: 3d8 + 10 + 2d6 ⇒ (3, 5, 2) + 10 + (5, 3) = 28

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

My icon seems to have vanished from the map. I've put myself back on near where the "flying 10' sign is

Frustrated by the dragons determination to fry his companions, Compu cast does what he can to distract it some more.

MM full cast,harmful spells: 4d4 + 3 + 4 ⇒ (2, 2, 2, 4) + 3 + 4 = 17

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

My icon seems to have vanished from the map. I've put myself back on near where the "flying 10' sign is

Frustrated by the dragons determination to fry his companions, Compu cast does what he can to distract it some more.

MM full cast,harmful spells: 3d4 + 3 + 4 ⇒ (4, 4, 1) + 3 + 4 = 16


#6-00 ACTUAL MAP

@Benoit you know that Blue Dragon are immune to electricity. I let you redo your actions.
@Compucast don't forget to roll for SR

Second Seekers (Ehu Hadif)

Male CG ysoki xenoarchaeologist operative 9 | SP 26/72 HP 55/56 | RP 6/8 | EAC 23; KAC 24; DR(P)/6; Resist Elec/5, Fire/5, Cold/5, Acid/6 | Fort +4; Ref +10; Will +10 | Init: +7 | Perc: +19 (trap spotter), SM: +16, Darkvision 60' | Speed/Swim/Climb 50' | Active conditions: Haste| Ammo: 48/60 Battery, 29/29 Sniper

Reflex Save: 1d20 + 10 ⇒ (9) + 10 = 19 and Evasion

Dodging the electrical blast, Ashuer backs away from the dragon and takes another shot.

Trick (Survival Take 10, shaken) vs CR 13
Laser (conserving), shaken vs FF EAC: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21
Damage (F): 2d4 + 4 + 5d8 ⇒ (1, 1) + 4 + (1, 2, 5, 6, 4) = 24


#6-00 ACTUAL MAP

GM:
5d6 ⇒ (3, 4, 1, 4, 5) = 17

@Ashuer you are shaken which give you -2 to your save and made you fail this save.

Ashuer, shaken by the powerful presence of the dragon, is unable to avoid the dragon's breath and then misses his target from an inch!

ROUND 4 (bold may act)
Ashuer shaken 0SP/-1HP
Faraeon
Gab
-80SP/7HP + (Ref or 73E)
Compucast shaken-55SP
Pan shaken -58SP + (Ref or 73E)
Benoit shaken -25SP
G-O DEAD
G-R DEAD
Blue Dragon -56HP/FF

Wayfinders

Human ace pilot mechanic | sp 72/72 | hp 61/66 | rp 8/9 | EAC 26| KAC 28| Fort +7, Ref +12, Will +7 | Perception +15(+17 vis), low-light, see invisibility, infrared and ultraviolet spectrum
Consumables:
akashic download 3/3 | Miracle Worker 1/1 | Shirt Reroll 1/1

Reflex: 1d20 + 12 ⇒ (16) + 12 = 28

Pan gasps in pain, but manages to shield himself from at least some of the torrent of electricity. He switches his tracking function to the dragon and fires.

Attack, shaken, tracker: 1d20 + 13 - 2 + 2 ⇒ (2) + 13 - 2 + 2 = 15

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

Benoit moves in on the dragon while taking a hand off of his nova lance and drawing his hand axe. TEC-9, lumbers forward and the combat drone's fire control system locks its disintegrator cannon on the dragon. deadly aim An intense humming noise fills the air as the cannon powers up and then releases a beam of disruptive energy at the dragon.

Disintegrator Cannon - Deadly Aim vs. Dragon EAC: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
Acid + Deadly Aim Damage: 1d20 + 10 + 4 ⇒ (9) + 10 + 4 = 23

Can I use my first attack roll from this round? It would hit even with the -2 for a 28.


#6-00 ACTUAL MAP

@Benoit yes, you can!

Still shaken, Pan is able to avoid part of the electricity blast but his aim is off and he miss the dragon.

Meanwhile, TEC-9's aim is true and the dragon is hit by its disintegrator's cannon.

ROUND 4 (bold may act)
Ashuer shaken 0SP/-1HP
Faraeon
Gab 0SP/7HP + (Ref or 73E)
Compucast shaken-55SP
Pan shaken 0SP/-22HP
Benoit shaken -25SP
G-O DEAD
G-R DEAD
Blue Dragon -79HP/FF

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Reflex save: 1d20 + 12 ⇒ (11) + 12 = 23
So ... 36 damage ...

Gab says, "Okay, guys ... We've gotta pull together now. Everything you've got, throw it at this thing."

He pulls up his gun and fires his radshot pistol at the dragon, then pulls back to have some cover from the creature (hopefully).

Swift action: United Society boon (below). GM: Do I could as one of the "every ally within 60 feet" for this boon? Standard: Attack. Move: Move to cover.

Radshot attack: 1d20 + 12 ⇒ (20) + 12 = 32
Radshot damage (fire): 2d4 + 5 ⇒ (4, 1) + 5 = 10
CRIT extra damage (fire): 2d4 + 5 ⇒ (3, 2) + 5 = 10
Irradiate: Fortitude DC 18 or suffer radiation sickness!

United Society boon
Once per adventure, when this boon is slotted, as a swift action you can make a passionate speech, state a simple reminder, bring up a stirring bit of digital data, or any other kind of inspirational element to remind you and your fellow Starfinders what you’re fighting for. When you use this ability, every ally within 60 feet can choose one of the following:
• Gain a +2 morale bonus on all attack and damage rolls until the beginning of your next turn.
• Regain a number of Stamina Points equal to their level.
• Remove a single condition as per remove condition (remove frightened, nauseated, paralyzed, shaken, sickened, or staggered).


#6-00 ACTUAL MAP

F Dragon: 1d20 ⇒ 1

@Grabber the rules says "You count as your own ally unless an ability says otherwise" so I will say that yes, you count as your own allies and can be targeted by your boon ability.

Gab really dodges death and in a last gambit decides to inspire his Starfinders' comrade!
Then, shots the dragon right in the left eyes! and The dragon starts coughing!

Compucast returns to the basic and send magic missiles to add to the injury.

ROUND 4 (bold may act)
Ashuer shaken 0SP/-1HP
Faraeon
Gab 0SP/-43HP + (Ref or 73E)
Compucast shaken-55SP
Pan shaken 0SP/-22HP
Benoit shaken -25SP
G-O DEAD
G-R DEAD
Blue Dragon -116HP/FF - radiation sickness

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Of course, a dragon. I'll need to focus.. thinks the technomancer as he brings his magic to bear on the mighty beast.
CL, shaken: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20


#6-00 ACTUAL MAP

@Compucast Shaken doesn't apply to CL check ;-)

Second Seekers (Ehu Hadif)

Male CG ysoki xenoarchaeologist operative 9 | SP 26/72 HP 55/56 | RP 6/8 | EAC 23; KAC 24; DR(P)/6; Resist Elec/5, Fire/5, Cold/5, Acid/6 | Fort +4; Ref +10; Will +10 | Init: +7 | Perc: +19 (trap spotter), SM: +16, Darkvision 60' | Speed/Swim/Climb 50' | Active conditions: Haste| Ammo: 48/60 Battery, 29/29 Sniper

Ouch!


#6-00 ACTUAL MAP

BOTTING FARAEON

Trick (Acrobatics): 10 + 22 = 32
Semi-auto vs Red FF KAC: 1d20 + 13 ⇒ (13) + 13 = 26
Damage (F&P): 2d6 + 4 ⇒ (2, 5) + 4 = 11
Trick Damages: 4d8 ⇒ (7, 4, 1, 8) = 20


#6-00 ACTUAL MAP

The Dragon disappears! But Pan is able to see it, invisible, moving just above him!

ROUND 5 (bold may act)
Ashuer shaken 0SP/-1HP
Faraeon
Gab
0SP/-43HP + (Ref or 73E)
Compucast shaken-55SP
Pan shaken 0SP/-22HP
Benoit shaken -25SP
G-O DEAD
G-R DEAD
Blue Dragon -147HP/FF - radiation sickness - Invisible (51+ to hit)

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

Do we have to roll a miss chance if we attack?


#6-00 ACTUAL MAP

Yes, only Pan is able to see the dragon. For everyone else he is invisible and have total concealment.

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

Benoit, whirls around, the servos of his powered armor whirring as he heads back the way he came. Lifting his handaxe he hurls it in the direction Pan is indicating the invisible dragon is flying.

TEC-9, turns around also. Its advanced fire control system tries to track the invisible dragon's location. deadly aim An intense humming noise fills the air as it fires another beam of disruptive energy in the direction Benoit throws his axe.

Handaxe vs. Dragon KAC: 1d20 + 11 ⇒ (8) + 11 = 19
Slashing Damage: 1d4 + 14 ⇒ (3) + 14 = 17
Miss Chance: 1d100 ⇒ 15

Disintegrator Cannon - Deadly Aim vs. Dragon EAC: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11
Acid Damage + Deadly Aim: 1d20 + 10 + 4 ⇒ (17) + 10 + 4 = 31
Miss Chance: 1d100 ⇒ 21

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Everybody, remember to state which benefit you're taking from the United Society boon on my last turn. If you want to get rid of those shaken statuses, you can do that. I will be regaining 10 SP.

That Ref or 73E is old, right? I made my Reflex save and took the 36 damage

Gab says, "We've got him running scared now, guys. Let's rally and then give him what he's got coming."

Full action: Inspiring oration, and I'll spend a RP to boost the stamina reclaimed. All allies within 60 feet regain 35 SP.

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

Benoit, gets rid of the shaken condition. Wow, inspiring oration is a really nice ability.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast wonders at the dragons rapid vanishing.
Mysticism, recognize a spell?: 1d20 + 15 ⇒ (13) + 15 = 28

"It appears to have fled from us" he notes.
"Surprising." he adds as he moves to meet up with the rest of the team.

My bonus was to recover 9sp

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