[Outpost IV][SFS] #3-06: Rise of the Vault Lord

Game Master Ilmakis

A Starfinder Society Scenario designed for levels 7-10.

During a routine investigation on the false moon of Salvation's End, the PCs encounter an emissary from the vault's mysterious guiding intelligence. Directed to stop an ongoing invasion of another vault, the PCs find themselves caught in the middle of a conflict that could determine the fate of the false moon. Only through the PCs' actions can the machinations of the mysterious Vault Lord be halted.


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Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Gab moves as if to toss a grenade at the wight right next to him, but instead shoots with the pistol in his other hand.

Clever Attack (Bluff, Convincing Liar): 1d20 + 20 ⇒ (14) + 20 = 34
Will keep that ... and now for the expertise dice
Bluff expertise: 1d6 + 2 ⇒ (5) + 2 = 7
41 on the Bluff check, which would be a success against +31 Sense Motive and CR 17 ... judging from their known stats, I assume it's flat-footed now.
gelid hail pistol attack vs. Yellow Square's flat-footed KAC: 1d20 + 12 ⇒ (18) + 12 = 30
Gelid hail pistol damage (piercing/cold): 2d6 + 5 ⇒ (2, 1) + 5 = 8

Having disoriented the wight, Gab runs back toward Compucast. "Definitely hate this simulation."


#6-00 ACTUAL MAP

GM rolls:
Vs TEC-9
Bite Y: 1d20 + 5 + 25 - 4 ⇒ (19) + 5 + 25 - 4 = 45
Damages, P: 1d8 + 3 - 2 ⇒ (4) + 3 - 2 = 5
Bite Y: 1d20 + 5 + 25 - 4 ⇒ (1) + 5 + 25 - 4 = 27
Damages, P: 1d8 + 3 - 2 ⇒ (6) + 3 - 2 = 7
Bite B: 1d20 + 5 + 25 - 4 ⇒ (19) + 5 + 25 - 4 = 45
Damages, P: 1d8 + 3 - 2 ⇒ (6) + 3 - 2 = 7
Bite B: 1d20 + 5 + 25 - 4 ⇒ (7) + 5 + 25 - 4 = 33
Damages, P: 1d8 + 3 - 2 ⇒ (3) + 3 - 2 = 4
Bite G: 1d20 + 5 + 25 - 4 ⇒ (19) + 5 + 25 - 4 = 45
Damages, P: 1d8 + 3 - 2 ⇒ (6) + 3 - 2 = 7
Bite G: 1d20 + 5 + 25 - 4 ⇒ (6) + 5 + 25 - 4 = 32
Damages, P: 1d8 + 3 - 2 ⇒ (6) + 3 - 2 = 7
Bite O: 1d20 + 5 + 25 - 4 ⇒ (11) + 5 + 25 - 4 = 37
Damages, P: 1d8 + 3 - 2 ⇒ (3) + 3 - 2 = 4
Bite O: 1d20 + 5 + 25 - 4 ⇒ (7) + 5 + 25 - 4 = 33
Damages, P: 1d8 + 3 - 2 ⇒ (8) + 3 - 2 = 9

vs Ashuer
Bite R circle: 1d20 + 5 + 25 - 4 ⇒ (16) + 5 + 25 - 4 = 42
Damages, P: 2d8 + 6 - 6 ⇒ (5, 4) + 6 - 6 = 9
Bite R circle: 1d20 + 5 + 25 - 4 ⇒ (3) + 5 + 25 - 4 = 29
Damages, P: 2d8 + 6 - 6 ⇒ (4, 7) + 6 - 6 = 11
Bite Y: 1d20 + 5 + 25 - 4 ⇒ (17) + 5 + 25 - 4 = 43
Damages, P: 1d8 + 3 - 6 ⇒ (6) + 3 - 6 = 3
Bite Y: 1d20 + 5 + 25 - 4 ⇒ (14) + 5 + 25 - 4 = 40
Damages, P: 1d8 + 3 - 6 ⇒ (2) + 3 - 6 = -1
Bite V: 1d20 + 5 + 25 ⇒ (11) + 5 + 25 = 41
Damages, P: 1d8 + 3 - 6 ⇒ (2) + 3 - 6 = -1
Bite G: 1d20 + 5 + 25 - 4 ⇒ (13) + 5 + 25 - 4 = 39
Damages, P: 1d8 + 3 - 6 ⇒ (5) + 3 - 6 = 2
Bite G: 1d20 + 5 + 25 - 4 ⇒ (18) + 5 + 25 - 4 = 44
Damages, P: 1d8 + 3 - 6 ⇒ (1) + 3 - 6 = -2
Bite R Square: 1d20 + 5 + 25 - 4 ⇒ (20) + 5 + 25 - 4 = 46
Damages, P: 1d8 + 3 - 6 ⇒ (7) + 3 - 6 = 4
Bite R Square: 1d20 + 5 + 25 - 4 ⇒ (20) + 5 + 25 - 4 = 46
Damages, P: 1d8 + 3 - 6 ⇒ (5) + 3 - 6 = 2
Bite B: 1d20 + 5 + 25 - 4 ⇒ (2) + 5 + 25 - 4 = 28
Damages, P: 1d8 + 3 - 6 ⇒ (5) + 3 - 6 = 2
Bite B: 1d20 + 5 + 25 - 4 ⇒ (11) + 5 + 25 - 4 = 37
Damages, P: 1d8 + 3 - 6 ⇒ (8) + 3 - 6 = 5

Vs Pan
Bite B: 1d20 + 5 + 15 - 4 ⇒ (7) + 5 + 15 - 4 = 23
Damages, P: 1d8 + 3 ⇒ (1) + 3 = 4
Bite B: 1d20 + 5 + 15 - 4 ⇒ (5) + 5 + 15 - 4 = 21
Damages, P: 1d8 + 3 ⇒ (3) + 3 = 6

vs Faraeon
Pistol: 1d20 + 5 ⇒ (8) + 5 = 13

vs Compucast
Bite: 1d20 + 5 ⇒ (5) + 5 = 10

The undead continues to relentlessly attack TEC-9, and despite his defense manage to hit it several time! 43 damages total, and Ashuer who is bitten several time for some damages thanks to his resistance! 21 damages total

As other undead continues to pour from the open doors, a unliving magefire Mysticism to recognize breaches the hull! Sucking out the air from the place to the emptiness of space. You start to hear call for help from the area.You can see undead outside the hull swarming toward the breach, too!!!!

ROUND 2 (bold may act)
Ennemies
Compucat
Faraeon
Ashuer
-21SP
Gab
Pan
-8SP
Benoit
TC-09
-66HP

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast lashes out at the final undead threating himself.
attack vs KAC: 1d20 + 11 ⇒ (6) + 11 = 17
damage: 1d3 + 16 ⇒ (1) + 16 = 17
Quickly dropping it.

Seeing Benoit in danger of being surrounded, he dashes forward on supernaturally heightened speed to provide the dwarf support.

"You don't want them to get around you... unless you are a solarian."

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

TEC-9, has DR 2/- since it is a combat drone so that takes off 16 points of damage and leaving 27 that gets through. That puts TEC-9 at 63 HP out of 100. 27 for the most recent attack and it took 10 when it stepped on the trap.

Mysticism: 1d20 + 4 ⇒ (6) + 4 = 10

Would like to know what the breach in the hull is before I take Benoit and TEC-9's turn. Also, how high is the ceiling above TEC-9?

Wayfinders

Human ace pilot mechanic | sp 72/72 | hp 61/66 | rp 8/9 | EAC 26| KAC 28| Fort +7, Ref +12, Will +7 | Perception +15(+17 vis), low-light, see invisibility, infrared and ultraviolet spectrum
Consumables:
akashic download 3/3 | Miracle Worker 1/1 | Shirt Reroll 1/1

Pan steps back and fires at purple pentagon and black pentagon. (Drawing from purple pentagon.)

Attack: 1d20 + 13 - 3 ⇒ (16) + 13 - 3 = 26
Attack: 1d20 + 13 - 3 ⇒ (7) + 13 - 3 = 17

Damage: 2d10 + 9 ⇒ (2, 7) + 9 = 18
Damage: 2d10 + 9 ⇒ (10, 4) + 9 = 23

Second Seekers (Ehu Hadif)

Male CG ysoki xenoarchaeologist operative 9 | SP 26/72 HP 55/56 | RP 6/8 | EAC 23; KAC 24; DR(P)/6; Resist Elec/5, Fire/5, Cold/5, Acid/6 | Fort +4; Ref +10; Will +10 | Init: +7 | Perc: +19 (trap spotter), SM: +16, Darkvision 60' | Speed/Swim/Climb 50' | Active conditions: Haste| Ammo: 48/60 Battery, 29/29 Sniper

"We need to break through and get to the control center before they overwhelm us!" He starts shooting a path to the door.

Laser vs EAC: 1d20 + 12 - 4 ⇒ (15) + 12 - 4 = 23 red circle - hit
Damage (F): 2d4 + 4 ⇒ (2, 3) + 4 = 9 down
Laser vs EAC: 1d20 + 12 - 4 ⇒ (4) + 12 - 4 = 12 yellow square (ff) - hit
Damage (F): 2d4 + 4 ⇒ (3, 1) + 4 = 8 down
Laser vs EAC: 1d20 + 12 - 4 ⇒ (6) + 12 - 4 = 14 yellow circle - hit
Damage (F): 2d4 + 4 ⇒ (4, 2) + 4 = 10 5 hp left?

Ashuer moves to get next to TEC-9. Guarded step


#6-00 ACTUAL MAP

GM rolls:

AoO: 1d20 + 5 ⇒ (8) + 5 = 13
Damages, P: 1d8 + 3 ⇒ (7) + 3 = 10

@Benoit I already have factored TEC-9 DR2/- in the attacks of the creatures. I've forgotten the 10 it gets from the trap. So It's at 76/100.

Benoit don't recognize the creature that just break the hull, but he knows that if the breach is not quickly sealed, the place will be under vacuum condition in a few seconds.
Usually, each building has safety mesure against that, but it need to be activated.

Pan and Ashuer take down some undead.

PCs can seal the breach by activating emergency shield controls in area B2 with a successful Computers check or eject the statue centerpiece to plug the gap with a successful Physical Science or Piloting check.

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

Benoit, dashes for the statue Magenta square gets an AOO. and ejects it in order to plug the gap!

To make the check does that take a standard action? I'm assuming since Benoit and TEC-9 are hasted they can move and then full attack even though action economy wise if Benoit used a move and a standard to get to the statue and eject it normally TEC-9 would only get one action: a move, a standard, or a full attack this round. I'll follow whatever you rule on this.

Physical Science: 1d20 + 18 ⇒ (17) + 18 = 35

TEC-9, activates its jet pack and flies 15' straight up Causing possibly 4 AOO. before pointing its colossus coil down at the wights below it and firing twice!

Since TEC-9, spends 1 resolve point to take only a -4 penalty to its full attack.

Colossus Coil vs. Orange Circle: 1d20 + 11 - 4 ⇒ (4) + 11 - 4 = 11
Electricity Damage: 3d8 + 10 ⇒ (6, 8, 8) + 10 = 32

Colossus Coil vs. Purple Pentagon: 1d20 + 11 - 4 ⇒ (8) + 11 - 4 = 15
Electricity Damage: 3d8 + 10 ⇒ (1, 1, 2) + 10 = 14

Purple pentagon down to 1 HP.

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Faraeon moves the full complement of speed allotted to him by Compucast's magic, using the last few strides to descend to ground level before ending up next to the doors to the control center. He pushes open the doors, ready to move in and clear the way for his allies in case more enemies lie within.

Move 60ft to get to the doors; move action to open the doors.


#6-00 ACTUAL MAP

@Benoit TEC-9 took 23 on the first round, then 42 on the second and 10 from the trap. So 75 total by my recount.
The type of action is not listed, so I will say you need a standard action to lift the statue.
Haste doesn't help in this case (except for the increase movement).
If you use 1RP for TEC-9 to make a full attack I will say that it could use haste to move.

AoOs:

Y: 1d20 + 5 + 15 ⇒ (14) + 5 + 15 = 34
Damages, P: 1d8 + 3 - 2 ⇒ (7) + 3 - 2 = 8

B: 1d20 + 5 + 15 ⇒ (3) + 5 + 15 = 23
Damages, P: 1d8 + 3 - 2 ⇒ (4) + 3 - 2 = 5

G: 1d20 + 5 + 15 ⇒ (15) + 5 + 15 = 35
Damages, P: 1d8 + 3 - 2 ⇒ (7) + 3 - 2 = 8

O: 1d20 + 5 + 15 ⇒ (11) + 5 + 15 = 31
Damages, P: 1d8 + 3 - 2 ⇒ (5) + 3 - 2 = 6

AoO Magenta: 1d20 + 5 ⇒ (16) + 5 = 21
Damages, P: 1d8 + 3 ⇒ (7) + 3 = 10

As TEC-9 flies ahead 3 of the creatures are able to hit the drone 22 damages

Benoit is able to lift the statue and plugs it on the hole to stop the leak and more undead to pour into the station.

Faraeon opens the door to the office without difficulties. Inside he sees that this place was the last stand of the security forces of this part of the station. Corpses lies everywhere, blood and body part litter the place.
A holovid inside plays a news story describing the assassination of Primex Loqua Tem and the ensuing gang war for control of the station that began a week prior to the Eoxian attack.

DC 18 Culture check:
You recognize Loqua Tem as the first Prime Executive of the Syndicsguild, the governing body of Absalom Station.

A mechanical voice from a nearby speaker starts talking.
control system are here.
Please stand by for further instruction.
Rebooting and Reinstalling Control System will take 10mn of your time.
Please proceed.

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

I missed the attacks in the first round spoiler. So yes now TEC-9 is down to 3 HP after taking the latest AOO.

Culture: 1d20 + 13 ⇒ (1) + 13 = 14

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Who is up?

"Send TEC toward me if you can, I may be able to make some running repairs on him.." suggests Compucast.

culture: 1d20 + 7 ⇒ (3) + 7 = 10

Actually where is TEC on the map? I have Make Whole which can heal him some hp, but may be better out of combat.


#6-00 ACTUAL MAP

@Gab

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

@Compucast, TEC-9, is actually 15' up in the air and right above Ashuer so I'm hoping the wights can't reach that high or fly.


#6-00 ACTUAL MAP

====== GAB BOT ======

Recall Knowledge Mysticism: 1d20 + 4 + 4 ⇒ (19) + 4 + 4 = 27

Gab recognize the creature next to Pan as an Unliving Magefire Inferno from the Absalom Invasion reenacted here. He remembers that it's an elemental from the plane of fire, thus, has basic elemental immunities, is immune to fire but vulnerable to cold.

He quickly inspires Ashuer inspiring boost +15SP and shoots cleverly at the new arrival.

Clever Attack (Bluff, Convincing Liar): 1d20 + 20 ⇒ (5) + 20 = 25
Clever Attack (Bluff, Convincing Liar): 1d20 + 20 ⇒ (2) + 20 = 22

gelid hail pistol attack vs. Magefire KAC: 1d20 + 12 ⇒ (5) + 12 = 17
Damages, P&C: 2d6 + 5 ⇒ (5, 3) + 5 = 13

But fails to be clever than the elemental and miss it.


#6-00 ACTUAL MAP

GM rolls:

vs Faraeon
Bite: 1d20 + 5 + 10 ⇒ (12) + 5 + 10 = 27
Damages, P: 1d8 + 3 ⇒ (2) + 3 = 5
Bite: 1d20 + 5 + 10 ⇒ (9) + 5 + 10 = 24
Damages, P: 1d8 + 3 ⇒ (6) + 3 = 9
Bite: 1d20 + 5 + 10 ⇒ (3) + 5 + 10 = 18
Damages, P: 1d8 + 3 ⇒ (7) + 3 = 10

vs Ashuer
Bite: 1d20 + 5 + 20 ⇒ (20) + 5 + 20 = 45
Damages, P: 2d8 + 6 - 6 ⇒ (4, 3) + 6 - 6 = 7
Bite: 1d20 + 5 + 20 ⇒ (12) + 5 + 20 = 37
Damages, P: 1d8 + 3 - 6 ⇒ (5) + 3 - 6 = 2
Bite: 1d20 + 5 + 20 ⇒ (19) + 5 + 20 = 44
Damages, P: 1d8 + 3 - 6 ⇒ (7) + 3 - 6 = 4
Bite: 1d20 + 5 + 20 ⇒ (5) + 5 + 20 = 30
Damages, P: 1d8 + 3 - 6 ⇒ (7) + 3 - 6 = 4
Bite: 1d20 + 5 + 20 ⇒ (12) + 5 + 20 = 37
Damages, P: 1d8 + 3 - 6 ⇒ (1) + 3 - 6 = -2

vs Compucast
Bite: 1d20 + 5 + 10 ⇒ (19) + 5 + 10 = 34
Damages, P: 1d8 + 3 - 6 ⇒ (8) + 3 - 6 = 5
Bite: 1d20 + 5 + 10 ⇒ (6) + 5 + 10 = 21
Damages, P: 1d8 + 3 - 6 ⇒ (1) + 3 - 6 = -2
Bite: 1d20 + 5 + 10 ⇒ (1) + 5 + 10 = 16
Damages, P: 1d8 + 3 - 6 ⇒ (5) + 3 - 6 = 2

vs Pan
Bite: 1d20 + 5 + 5 ⇒ (5) + 5 + 5 = 15
Damages, P: 1d8 + 3 ⇒ (6) + 3 = 9

Fire Damages UMI: 12d6 ⇒ (6, 2, 6, 4, 2, 3, 1, 1, 2, 1, 5, 2) = 35

Other undead continues to appear from the open doors in the east while the one already there continue to attack the Starfinders relentlessly, hurting them a little.

Fan -14SP
Ashuer -17SP
Compucast -5SP

Then the Unliving Magefire throws a 25feets line of fire that winds around Compucast and Pan!
DC18 Reflex Save for half 35fire damages and not burning

You see a skull-faced, burning, and out-of-control Eoxian munitions transport vehicle around 400 feet away barreling down one of them toward where the statue was standing and where Benoit is actually.

ROUND 3 (bold may act)
Ennemies
Compucat -5SP + REF DC18 or 35 fire damages and burning
Faraeon -14SP
Ashuer -23SP
Gab
Pan
-8SP +REF DC18 or 35 fire damages and burning
Benoit
TC
-09 -98HP

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

Not wanting to be flattened like a pancake under the weight of the eoxian transport, Benoit makes a run for it. He'll eat the 4 AOO.

TEC-9, flies 5' to the north and fires his colossus coil down on the wights attacking Faraeon.

TEC-9, spends 1 resolve point to full attack with a -4 penalty again.

Colossus Coil vs. Black Circle EAC: 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14
Electricity Damage: 3d8 + 10 ⇒ (4, 6, 2) + 10 = 22

Colossus Coil vs. Yellow Circle EAC: 1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 22
Electricity Damage: 3d8 + 10 ⇒ (6, 7, 7) + 10 = 30

TEC-9, electrocutes them both.

Which one is the unliving magefire? I see several new tokens on the map.


#6-00 ACTUAL MAP

AoO:

Bite: 1d20 + 5 + 15 ⇒ (8) + 5 + 15 = 28
Damages, P: 1d8 + 3 ⇒ (7) + 3 = 10

Bite: 1d20 + 5 + 15 ⇒ (9) + 5 + 15 = 29
Damages, P: 1d8 + 3 ⇒ (1) + 3 = 4

Bite: 1d20 + 5 + 15 ⇒ (8) + 5 + 15 = 28
Damages, P: 1d8 + 3 ⇒ (4) + 3 = 7

Bite: 1d20 + 5 + 15 ⇒ (18) + 5 + 15 = 38
Damages, P: 1d8 + 3 ⇒ (1) + 3 = 4

@Benoit The large blue circle next to Pan

Benoit flees and takes some damages from the undead. -25SP

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

ref: 1d20 + 5 ⇒ (12) + 5 = 17
"Aghh, is there no end to these creatures?" he splutters as his thermal capacitors overload. Fire resistance 5, better than northing.

Where are we aiming for? The command centre?

He takes a careful step back, before spewing his own fire at the undead

overheat, dangerous spells: 2d8 + 4 ⇒ (5, 1) + 4 = 10

Second Seekers (Ehu Hadif)

Male CG ysoki xenoarchaeologist operative 9 | SP 26/72 HP 55/56 | RP 6/8 | EAC 23; KAC 24; DR(P)/6; Resist Elec/5, Fire/5, Cold/5, Acid/6 | Fort +4; Ref +10; Will +10 | Init: +7 | Perc: +19 (trap spotter), SM: +16, Darkvision 60' | Speed/Swim/Climb 50' | Active conditions: Haste| Ammo: 48/60 Battery, 29/29 Sniper

Ashuer continues moving slowly towards the control room door. Guarded step

Laser vs EAC: 1d20 + 12 - 4 ⇒ (2) + 12 - 4 = 10 green square - miss
Laser vs EAC: 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13 green square - hit
Damage (F): 2d4 + 4 ⇒ (2, 3) + 4 = 9 Bah 1 HP left
Laser vs EAC: 1d20 + 12 - 4 ⇒ (10) + 12 - 4 = 18 green square - hit
Damage (F): 2d4 + 4 ⇒ (3, 4) + 4 = 11 dead

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

"Look around folks," Faraeon calls over comms as he rolls and tumbles into the control room, "We're seeing a moment in history here. This is just like the Magefire Assault from the early days of Absalom Station post-Gap! Man, if we survive this fight with the Vault Lord, we better get a bonus for this."

Take 10 Acrobatics to avoid the AoO. If a 32 somehow fails, I've also got Mobility so +4 to my ACs

As he moves into the control room, he stands by the terminal and attempts the activate the reboot sequence, or possibly see if he can speed up or bypass the reinstall time.

Computers: 1d20 + 8 ⇒ (9) + 8 = 17

He's no computer whiz, though. "Ehhh...Benoit? Compucast? Whoever feels like you got a good hand on computers, come on in here ASAP, okay?"

Wayfinders

Human ace pilot mechanic | sp 72/72 | hp 61/66 | rp 8/9 | EAC 26| KAC 28| Fort +7, Ref +12, Will +7 | Perception +15(+17 vis), low-light, see invisibility, infrared and ultraviolet spectrum
Consumables:
akashic download 3/3 | Miracle Worker 1/1 | Shirt Reroll 1/1

Reflex: 1d20 + 12 ⇒ (17) + 12 = 29

"Enough of this."

Pan opens fire in a sweeping arc on several of the undead. Autofire, consuming all of the ammunition remaining in the weapon, will include six of the undead.

Attack: 1d20 + 13 - 3 ⇒ (13) + 13 - 3 = 23
Damage: 2d10 + 9 ⇒ (2, 5) + 9 = 16

That will kill magenta circle and square, purple square, black square, purple pentagon, and white pentagon. I'll eat attacks of opp from magenta circle and square, plus the magefire.


#6-00 ACTUAL MAP

AoO:
AoO Mc: 1d20 + 5 + 5 ⇒ (18) + 5 + 5 = 28
Damages, P: 1d8 + 3 ⇒ (3) + 3 = 6
AoO Ms: 1d20 + 5 + 5 ⇒ (1) + 5 + 5 = 11
Damages, P: 1d8 + 3 ⇒ (5) + 3 = 8

Compucast starts to burn while Pan avoids part of the fire snake.
He decides to go full auto and kill six of them after being bitten by one next to him 6 damages

Compucast then burns some undead for the sake of PbP assume that the undead will fail their save, but if your target the Magefire please add your DC but not enough to kill them.

Ashuer continues to shoot at different undead missing one, wounding another and killing the last.

Faraeon enters the room and start working on the computer. With the help of the guiding intelligence, he is able to enters into it but he quickly understand that the full sequence of rebooting will take a full 10mn of uninterrupted work.

@Gab

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Once Pan has cleared a path, Gab takes off - using his augmentations and the effects of the haste spell - to get nearly to the doors they're targetting.

Acrobatics(Tumble, threatened by 2 enemies): 1d20 + 18 ⇒ (1) + 18 = 19
Acrobatics(Tumble, threatened by 3 enemies): 1d20 + 18 ⇒ (8) + 18 = 26
Acrobatics(Tumble, threatened by 2 enemies): 1d20 + 18 ⇒ (4) + 18 = 22

Just realized Faraeon was already in there ... Will post my standard action in a bit.


#6-00 ACTUAL MAP

@Gab Faraeon already opened the doors, they are not lock nor trapped. If you want to do something else, feel free :)

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Gab tosses his incendiary grenade II at the middle of the trio of wights that swung at him.

Incendiary Grenade II attack vs. intersection between red/purple, range penalty: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16
Incendiary Grenade II damage (DC 18 Reflex): 2d6 ⇒ (6, 6) = 12 fire + 1d6 burn


#6-00 ACTUAL MAP

Sorry, the weekend have been quite busy!

GM rolls:

vs Gab
Bite: 1d20 + 5 + 10 ⇒ (12) + 5 + 10 = 27
Damages, P: 1d8 + 3 - 2 ⇒ (7) + 3 - 2 = 8
Bite: 1d20 + 5 + 10 ⇒ (3) + 5 + 10 = 18
Damages, P: 1d8 + 3 - 2 ⇒ (6) + 3 - 2 = 7
Bite: 1d20 + 5 + 10 ⇒ (6) + 5 + 10 = 21
Damages, P: 1d8 + 3 - 2 ⇒ (3) + 3 - 2 = 4

vs Benoit
Bite: 1d20 + 5 + 30 ⇒ (11) + 5 + 30 = 46
Damages, P: 1d8 + 3 ⇒ (6) + 3 = 9
Bite: 1d20 + 5 + 30 ⇒ (10) + 5 + 30 = 45
Damages, P: 1d8 + 3 ⇒ (7) + 3 = 10
Bite: 1d20 + 5 + 30 ⇒ (17) + 5 + 30 = 52
Damages, P: 1d8 + 3 ⇒ (1) + 3 = 4
Bite: 1d20 + 5 + 30 ⇒ (13) + 5 + 30 = 48
Damages, P: 1d8 + 3 ⇒ (1) + 3 = 4

Fire: 12d6 ⇒ (6, 2, 5, 2, 6, 2, 4, 2, 5, 1, 1, 2) = 38
Burning: 4d6 ⇒ (6, 1, 5, 1) = 13

Transport explosion B&F: 12d6 ⇒ (5, 2, 3, 3, 6, 3, 5, 3, 2, 5, 5, 5) = 47

Gab throws a grenade, wounding a lots of undead that start burning!
At the same time, the Station Fire Suppression system activates.
But instead of fire suppressor, it's fuel that it's spread on the undead who burns even brighter! Destroying them to crisp.
The one next to the burned undead takes also fire damage and dies, for a second time in its life.

More undead continues to pour from the open doors and the out-of-control burning eoxian ship crashes in the area!

The remaining undead attacks Benoit 27 damages and Gab 0 damages!

The living Magefire continue to send a coil of fire against Pan and Compucast 38 fire damage, Ref DC18 for half and not burning (13 Fire)

ROUND 4 (bold may act)
Ennemies
Compucat -43SP + REF DC18 or 38 fire damages and burning (DC23 to stop)
Faraeon -14SP
Ashuer -23SP
Gab
Pan
-31SP +REF DC18 or 38 fire damages and burning
Benoit -52SP
TC-09 -98HP

When you finish your turn, please read the spoiler:

If you finish your turn 10 squares from the burning transport (and not inside a building) you need to make 17Reflex Save or take 47 F&B damages (save for half).
Please, make your save in a spoiler.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Where it the livng magefire? Is it the void-thing next to us?


#6-00 ACTUAL MAP

@Compucast yes!

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

"Looks like we need to be able to buy some time here, folks," Faraeon calls out over comms. "The reboot is running, but it's gonna take a while. Guess we gotta run down the clock a bit. Move to my position if you can. We can at least make sure the Vault Lord's forces don't take the control system."

Shifting back into kill-mode, Faraeon strides out from behind the control system and levels a shot at the undead standing in the doorway. (Orange circle)

Trick (Acro) Take 10 vs CR12
Neutriad pistol vs FF EAC: 1d20 + 13 ⇒ (17) + 13 = 30
Damage (B): 1d6 + 4 ⇒ (3) + 4 = 7
Trick damage: 4d8 ⇒ (1, 2, 7, 7) = 17

Wayfinders

Human ace pilot mechanic | sp 72/72 | hp 61/66 | rp 8/9 | EAC 26| KAC 28| Fort +7, Ref +12, Will +7 | Perception +15(+17 vis), low-light, see invisibility, infrared and ultraviolet spectrum
Consumables:
akashic download 3/3 | Miracle Worker 1/1 | Shirt Reroll 1/1

Reflex: 1d20 + 12 ⇒ (9) + 12 = 21

"Fall back, copy that. I'm empty, anyway."

Pan sprints to Faraeon's position, and loads another magazine in the light machine gun.Can get there in a single move thanks the speed suspension and haste, although I'll draw from the magefire, orange square, and grey square if they are still up. Move to move, reload with my standar action.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Gab swings his gelid hail pistol, looking as if he's going to strike with the syringe on his bayonet. Instead, he uses the momentum to step back and fire at the wight next to him.

Guarded Step, then Clever Attack against the gray square wight

Clever Feint(Bluff, Convincing Liar): 1d20 + 20 ⇒ (5) + 20 = 25
Clever Feint(Bluff, Convincing Liar re-roll): 1d20 + 20 ⇒ (17) + 20 = 37
Gelid Hail pistol attack vs. grey square wight's flat-footed KAC: 1d20 + 12 ⇒ (12) + 12 = 24 No AoO since he's flat-footed (which you probably realize, but is a trick that took me way too long to figure out)
Gelid Hail pistol damage(piercing/cold): 2d6 + 5 ⇒ (5, 3) + 5 = 13

"C'mon everybody, let's get in here! Someone clear a path for Benoit!"

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

End of Turn reaction:
Reflex save: 1d20 + 12 ⇒ (5) + 12 = 17
Yikes! That was close (unless I count as being in a building, since I'm standing in the doorway)

Second Seekers (Ehu Hadif)

Male CG ysoki xenoarchaeologist operative 9 | SP 26/72 HP 55/56 | RP 6/8 | EAC 23; KAC 24; DR(P)/6; Resist Elec/5, Fire/5, Cold/5, Acid/6 | Fort +4; Ref +10; Will +10 | Init: +7 | Perc: +19 (trap spotter), SM: +16, Darkvision 60' | Speed/Swim/Climb 50' | Active conditions: Haste| Ammo: 48/60 Battery, 29/29 Sniper

Asher continues heading toward the control room firing at undead in his way.

Laser vs EAC: 1d20 + 12 - 4 ⇒ (15) + 12 - 4 = 23 orange square - hit
Damage (F): 2d4 + 4 ⇒ (2, 1) + 4 = 7 8 hp left
Laser vs EAC: 1d20 + 12 - 4 ⇒ (13) + 12 - 4 = 21 orange square - hit
Damage (F): 2d4 + 4 ⇒ (3, 1) + 4 = 8 dead
Laser vs EAC: 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11 grey square - miss

Spoiler:
Reflex: 1d20 + 12 ⇒ (14) + 12 = 26 Evasion for none?

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

TEC-9, descends to ground level and moves to line up its disintegrator cannon on the undead surrounding Benoit. An intense humming fills the air as the drone's cannon fires and the beam envelops three of the wights obliterating them.

Disintegrator Cannon + Coordinated Shot vs. White Circle, Grey Pentagon, Yellow Cloud EAC: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22

Acid Damage: 1d20 + 10 ⇒ (7) + 10 = 17

The disintegrator cannon is a line weapon so it can hit all three of the wights.

Benoit, swings his nova lance around and jabs it at one of the wights surrounding him. "Filthy undead!"

Nova Lance vs. Orange Pentagon EAC: 1d20 + 13 ⇒ (2) + 13 = 15
Electricity/Fire Damage: 3d4 + 14 ⇒ (1, 2, 2) + 14 = 19

Anyone who did ranged attack on the wights around Benoit got a +1 to their to hit roll because of his coordinated shot feat. Combined Benoit and TEC-9 destroyed white circle, grey pentagon, yellow cloud, and orange pentagon.

Benoit's and TEC-9's Spoiler:
Benoit Reflex Save: 1d20 + 11 ⇒ (16) + 11 = 27 TEC-9 Reflex Save: 1d20 + 2 ⇒ (7) + 2 = 9

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

The burning Compucast runs around avoiding the foes and joining up with the rest of the team.

ref: 1d20 + 7 ⇒ (8) + 7 = 15 Still burning, hopefuly the fire resist will handle most of that though
ref: 1d20 + 7 ⇒ (3) + 7 = 10 Ugh, poor thermal capactitor.

Who are the figures in the room to the south of us? I was getting confused about where the whole group was... in fact I may still be confused about it.


#6-00 ACTUAL MAP

the figures on the room south of you are poor civilians.


#6-00 ACTUAL MAP

GM rolls:
Burn: 4d6 ⇒ (1, 1, 6, 1) = 9
Ref DC17: 1d20 ⇒ 9

As most of the Starfinder join Faraeon inside the building, letting the poor civilian at the mercy of the strange creature called an Unliving Magefire, the transport explodes, destroying all the undead in the vicinity, except for the Unliving Magefire, as well as TEC-9 and hurting Benoit and Gab while Compucast continues to burn +4 damages, DC14 to stop burning.

You hear the last cries and screams of the civilians as they are burned alive by the undead creature.

More undead continue to come from the unsealed doors.

ROUND 5 (bold may act)
Undead
Magefire -1HP
Compucat 0SP/-8HP + REF DC14 or burning
Faraeon -14SP
Ashuer -23SP
Gab -21SP
Pan -50SP
Benoit -75SP
TC-09 <Destroyed>

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast continues to burn.
ref: 1d20 + 5 ⇒ (1) + 5 = 6

With no obvious targets immediately available, he rolls around to try and put out the flames.
ref: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16

"Arghhh, it burns." he snarls through clenched teeth.

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

Caught in the blast from the exploding transport, TEC-9 is forced to shutdown from the concussive shock of the blast.

Benoit, is almost knocked off his feet from the blast, but the sturdy dwarf stands firm.

Seeing TEC-9, shutdown he pulls a nanite patch from a pouch on his utility belt. Moving to TEC-9's side, he slaps it on the combat drone and thousands of tiny nanites deploy to repair the damage it just sustained.

Nanite Patch Mk. 2: 3d6 ⇒ (6, 1, 6) = 13

TEC-9, powers up again and then falls back toward the rest of the team.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Somehow I missed that there were civilians to rescue. Now that I look in the map ... are they hiding in a bathroom? Did the Unliving Magefire just phase through the wall to get to them or something?

Are we still in rounds, or are Benoit and Fizz going to make it into the room so we can take 10 minute rests?


#6-00 ACTUAL MAP

The Magefire opens a hole in the building where the civilian were hiding when it get in.
You are still in rounds are more undead continue to pour from the open doors and the Magefire is still "alive"

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

"Damn! Somehow missed all those unlucky folks in the other building. Well, let's not delay anymore. Come on, maybe if we put down that magefire, this will all be over." Faraeon runs out of the control room and heads toward the magefire's last known position.

Double move

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

@Compucast, can you cast make whole on TEC-9 before you exit the control room. It only has 13 HP at the moment and it's ranged weapons have been really effective so far in this fight.


#6-00 ACTUAL MAP

@Benoit unfortunately make whole has a 10mn casting time

Wayfinders

Human ace pilot mechanic | sp 72/72 | hp 61/66 | rp 8/9 | EAC 26| KAC 28| Fort +7, Ref +12, Will +7 | Perception +15(+17 vis), low-light, see invisibility, infrared and ultraviolet spectrum
Consumables:
akashic download 3/3 | Miracle Worker 1/1 | Shirt Reroll 1/1

Pan follows Faraeon out after the Living Magefire.

Double move.

Second Seekers (Ehu Hadif)

Male CG ysoki xenoarchaeologist operative 9 | SP 26/72 HP 55/56 | RP 6/8 | EAC 23; KAC 24; DR(P)/6; Resist Elec/5, Fire/5, Cold/5, Acid/6 | Fort +4; Ref +10; Will +10 | Init: +7 | Perc: +19 (trap spotter), SM: +16, Darkvision 60' | Speed/Swim/Climb 50' | Active conditions: Haste| Ammo: 48/60 Battery, 29/29 Sniper

"Blast! I was hoping that Magefire would follow us."

Ashuer moves back out and tries to keep the undead at bay.

Laser vs EAC (dk blue sq): 1d20 + 12 - 4 ⇒ (7) + 12 - 4 = 15 hit
Damage (F): 2d4 + 4 ⇒ (4, 4) + 4 = 12 3 hp left
Laser vs EAC (dk blue sq): 1d20 + 12 - 4 ⇒ (11) + 12 - 4 = 19 hit
Damage (F): 2d4 + 4 ⇒ (2, 3) + 4 = 9 dead
Laser vs EAC (lt blue sq): 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11 miss


#6-00 ACTUAL MAP

Ashuer kills another undead while his comrades moves to take care of the magefire and hope it don't have time to kill the civilians.

Benoit takes care of TEC-9 who powers back up and Compucast stops the flames.

@Gabbs

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Gab runs up and fires at the living magefire with his gelid hail pistol.

Assuming the unliving magefire counts has a mind, I'll try to Clever Attack it.

Bluff(Convincing Liar): 1d20 + 20 ⇒ (12) + 20 = 32
Bluff expertise: 1d6 + 2 ⇒ (2) + 2 = 4 Hopefully it is less than CR 16. ;)

Gelid hail attack vs. flat-footed KAC: 1d20 + 12 ⇒ (8) + 12 = 20
Gelid hail damage (cold/piercing): 2d6 + 5 ⇒ (5, 5) + 5 = 15


#6-00 ACTUAL MAP

GM rolls:
F Damages: 12d6 ⇒ (4, 5, 3, 6, 4, 6, 1, 5, 6, 1, 4, 5) = 50
Burning: 4d6 ⇒ (5, 1, 3, 4) = 13

@Gab I moved you closer to the opening so you can shoot the creature that is inside the building.

Gab is able to foils the creature and hits it with his pistol.

More undead continue to arrive from the open doors, while the one already there move toward Benoit and Ashuer as well as on Faraeon.

The living magefire, turns toward Gab and Pan and from one of its appendice, a whip of fire touches Gab and Pan!

ROUND 6 (bold may act)
Undead
Magefire -13HP - FF -
Compucat 0SP/-8HP
Faraeon -14SP
Ashuer -23SP
Gab -21SP + Ref DC18 for half 50F and not burning 13F
Pan -50SP + Ref DC18 for half 50F and not burning 13F
Benoit -75SP
TC-09 13/100HP

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