| Full Name |
Pan Randiradon |
| Race |
Human ace pilot mechanic | sp 72/72 | hp 61/66 | rp 8/9 | EAC 26| KAC 28| Fort +7, Ref +12, Will +7 | Perception +15(+17 vis), low-light, see invisibility, infrared and ultraviolet spectrum |
| Classes/Levels |
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About Pan Randiradon
Pan Randiridon
Male human ace pilot Mechanic 9
CG Medium Humanoid (Human)
Init +6, Perception +15 (+17 vision), low-light vision, see invisibility, infrared and ultraviolet spectrum
===Defense===
SP 72, HP 66, RP 9
EAC 26 KAC 28
Fort +7, Ref +12, Will +7
===Offense===
Speed 50 ft.
Melee tactical baton (+13 1d4+9 B, analog, operative)
Ranged ghost killer light machine gun +13, 2d10+9*
liquid disintegrator +13, 1d20+9
*Reduces full attack penalty by 1 due to light gunner harness
===Technomaner Spell-like abilities===
Caster Level 9th
At will—detect magic, telepathic message
3/day—akashic download
===Statistics===
Str 12, Dex 18(22), Con 13, Int 18, Wis 12, [b]Cha 10.
Skills Acrobatics +11, Athletics +13, Bluff +0, Computers +20(+22)*, Culture +9, Diplomacy +4, Disguise +0, Engineering +20(+22)*, Intimidate +0, Medicine +13, Perception +15 (+17 vision), Physical Science +17, Piloting +21 (9 ranks), Profession (Electrician) +17, Sense Motive +0, Stealth +6, Survival +0.
*From Expert Rig.
Languages Common, Akitonian, Shobhad, Verecite, Vesk.
Feats Iron Will, Skill Focus (Piloting), Sky Jockey, Technomantic Dabbler, Toughness, Versatile Focus, Weapon Focus (Longarms).
Other Abilities Artificial Intelligence (Exocortex), Bypass (+3 to Computers/Engineering/Perception checks), Combat Tracking (Prof. Heavy Armor and Longarms), Custom Rig (Tier 4 Computer, Expert Rig, Artificial Personality, hardened, firewall, audio/video recorder), Exocortex (Exocortex Mod [Heavy Weapon Proficiency]), Mechanic Trick (Energy Shield, Invisibility Bypass Filter, Neural Shunt, Visual Data Processor), Memory Module (Skill Focus: Pilot), Miracle Worker (1/day), Overload, Override, Remote hack, Weapon Specialization, Wireless Hack.
Combat Gear ghost killer light machine gun (with light gunner harness), liquid disintigrator rifle, tactical semi-auto pistol, tactical baton, Tier 1 antitoxin, healing serum Mk. I, healing serum Mk II (x5),
Armor advanced iridishell (infrared sensors, jetpack, targeting computer)
Ammunition 6 hi capacity batteries, 4 standard batteries, 171 heavy weapon rounds, 11 small arms rounds.
Other gear aeon stone (clear spindle), glove of storing, datapad, laser drill, fire extinguisher, industrial backpack, tool kit (profession: electrician), binoculars, flashlight, radbuffer armor upgrade.2,356 credits.
Augmentations Datajack (standard) (Custom Rig), speed suspension (standard), Synaptic Accelerator Mk II (Dex), Synaptic Accelerator Mk I (Int), wide-spectrum occular implants.