GM Jhaeman's "Skitter Home" (Inactive)

Game Master Jhaeman

Starfinder Free RPG Day Adventure 2020

Maps & Handouts


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Exo-Guardians

F Skittermander Sta 0/36 HP 27/30 EAC 16, KAC 19, AC vs. CM 27, Init +1, Fort +4, Ref +2, Wil +3

"Getting real sick and tire of this not-helping goop"
Strength check get it off: 1d20 + 4 ⇒ (8) + 4 = 12
Strength check Use my Doshko: 1d20 + 4 ⇒ (19) + 4 = 23
attack with Doshko (may have -2)vs eac: 1d20 + 10 ⇒ (3) + 10 = 13
damage if hit: 1d8 + 10 ⇒ (5) + 10 = 15

Exo-Guardians

"Quonx" F CG skittermander scholar mechanic 4 | HP 26/26 SP 24/24 | RP 6/6 | EAC 16; KAC 16| Fort +4; Ref +6; Will +1 | Init: +2 | Perc: +7; low-light vision | Speed 30ft | Combat Tracker, Overload | Active conditions: None.

"This one is annoying!" Quonx flips a toggle on the rifle, which starts humming alarmingly.

Str check: 1d20 ⇒ 2
Overcharged Az. Rifle v EAC: 1d20 + 6 ⇒ (2) + 6 = 8
Overcharge Dmg(F): 1d8 + 1d6 + 4 ⇒ (3) + (6) + 4 = 13

Ha, nope!


The canny ooze continually shifts position, using Stra-Der's body as a shield to avoid being hit!

Both Stra-Der's and Quonx's attacks missed. But the good news is that its attack on Stra-Der also *just* missed.

GM Dice:

slam attack (w/cling bonus) vs Stra-Der KAC: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 1d6 + 6 ⇒ (4) + 6 = 10


Initiative (Round 3)

Quonx
Stra-Der
Ooze
Gagizgaz
Dakoyo

Bold should go!

You can all feel the magnetic pull of this ooze on your equipment. If you attack with a technological weapon, you must first make a DC 11 Strength check or take a -2 penalty to your attack.


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz keeps on motivating his furry allies

"Get it!"

Then, again he tries to hit the ooze

STR: 1d20 ⇒ 8
Shoot vs EAC, get'em: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Damage, electricity: 1d6 + 2 ⇒ (2) + 2 = 4

Acquisitives

Male Skittermander Priest Mystic 4

Dakoyo takes another step and fires another sedative dart.
str check: 1d20 + 0 ⇒ (18) + 0 = 18
attack KAC: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
piercing damage: 1d4 + 2 ⇒ (4) + 2 = 6
sedative nonlethal damage: 1d4 ⇒ 3


Gazigaz's electric blast seems to be absorbed harmlessly by the ooze, but Dakoyo's dart gun causes the strange creature to emit a high-pitched shriek!

Gazigaz's attack hit, but this thing must have some resistance to electricity. However, Dakoyo's attack also hit and did full damage.


Initiative (Round 4)

Quonx
Stra-Der

Ooze
Gagizgaz
Dakoyo

Bold should go!

You can all feel the magnetic pull of this ooze on your equipment. If you attack with a technological weapon, you must first make a DC 11 Strength check or take a -2 penalty to your attack.

Exo-Guardians

"Quonx" F CG skittermander scholar mechanic 4 | HP 26/26 SP 24/24 | RP 6/6 | EAC 16; KAC 16| Fort +4; Ref +6; Will +1 | Init: +2 | Perc: +7; low-light vision | Speed 30ft | Combat Tracker, Overload | Active conditions: None.

Quonx repeats their last shot, hoping for a better result

Str check: 1d20 ⇒ 8
Overcharged Az. Rifle v EAC: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Overcharge Dmg(F): 1d8 + 1d6 + 4 ⇒ (7) + (4) + 4 = 15

Exo-Guardians

F Skittermander Sta 0/36 HP 27/30 EAC 16, KAC 19, AC vs. CM 27, Init +1, Fort +4, Ref +2, Wil +3

Strength check get it off: 1d20 + 4 ⇒ (12) + 4 = 16
Strength check Use my Doshko: 1d20 + 4 ⇒ (5) + 4 = 9
attack with Doshko (may have -2)vs eac: 1d20 + 10 ⇒ (8) + 10 = 18
damage if hit: 1d8 + 10 ⇒ (6) + 10 = 16


With one fluid motion, Stra-Der tears the ooze off her shoulders and then slashes it in half with her doshko! The glistening mass stays inert.

Up on the natural rock shelf, the pahtra who has been watching all of this with amazement cries out in relief. "Thank the gods!"

We are off Initiative.

Exo-Guardians

F Skittermander Sta 0/36 HP 27/30 EAC 16, KAC 19, AC vs. CM 27, Init +1, Fort +4, Ref +2, Wil +3

"Ow . . . Ow . . . ow. Mr. . . . Ms? Hello sir Pahtra . . . we . . . we'll be with you in a second. Are you hurt?" Stra-Der begins scraping off some more of the gunk and getting her breathing under control.


The pahtra, who looks heavily wounded, climbs down from the shelf, scanning around for any more of those strange oozes. "I'm . . . alive! I don't know if I can say the same for the others in my group. There were these four-legged creatures that suddenly attacked out of the shadows! Everyone panicked and I got separated. Do . . . do you know the way out of here?!?"


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Can the pathra take the route that we did?

Gazigaz pats the pathra on his back

"You are safe now. We went here by this route." says showing on the map how did they come there.

"How many others were there in your group" asks worried


"There were three others like me, and the tour guide. I sure hope they're okay!" After being shown the map and realising how close the exit is, the pahtra is is willing to head back the way you came. Before leaving, he hands you a couple of grenades. "I think our tour guide dropped them--I didn't how know to use them."

The pahtra hands you two frag grenades II before departing.

Exo-Guardians

"Quonx" F CG skittermander scholar mechanic 4 | HP 26/26 SP 24/24 | RP 6/6 | EAC 16; KAC 16| Fort +4; Ref +6; Will +1 | Init: +2 | Perc: +7; low-light vision | Speed 30ft | Combat Tracker, Overload | Active conditions: None.

"Yay, helping" Quonx glares at the puddles left by the oozes before standing aside for the pahtra to leave.

"So I guess we keep going in! There are more nufriends that need help!"

Exo-Guardians

F Skittermander Sta 0/36 HP 27/30 EAC 16, KAC 19, AC vs. CM 27, Init +1, Fort +4, Ref +2, Wil +3

"Let's go find the others."


It looks like there's one passage just to the side of where you came into this large cavern, and then another passage on the far side of the cavern (closer to where the pahtra was up on the rock shelf). Which would you like to explore?


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gaz votes for the one closer to Pahtra - Northern one)

Gaz looks at Stra-der and asks. "Do you need a break?"

I can boost you in the next combat for 13 SP.

Acquisitives

Male Skittermander Priest Mystic 4

"Yes breaks are good when you need them! or we could continue to rescue people if you are ready."
I am fine with Gazigazs suggested route.

Exo-Guardians

"Quonx" F CG skittermander scholar mechanic 4 | HP 26/26 SP 24/24 | RP 6/6 | EAC 16; KAC 16| Fort +4; Ref +6; Will +1 | Init: +2 | Perc: +7; low-light vision | Speed 30ft | Combat Tracker, Overload | Active conditions: None.

"Good, good, onto that way!" Two hands holding their rifle, the remaining four pointing North.

Exo-Guardians

F Skittermander Sta 0/36 HP 27/30 EAC 16, KAC 19, AC vs. CM 27, Init +1, Fort +4, Ref +2, Wil +3

”Let’s keep going”


Hurrying to find the rest of the missing tour group, the skittermanders press on. Their journey takes them through a small, empty area and then on a winding path into an oddly-shaped chamber where several corridors converge.

A shallow pool of foul-smelling water has collected here, and ominous shadows cross the walls, caused by a flashlight lying on the ground that has a sputtering battery.

A female vesk is here, collapsed at the edge of the pool!

Acquisitives

Male Skittermander Priest Mystic 4

Dakoyo rushes up and checkers her over medicine: 1d20 + 8 ⇒ (1) + 8 = 9 and then doses her with a mark I serum of healing if it seems appropriate.

Exo-Guardians

"Quonx" F CG skittermander scholar mechanic 4 | HP 26/26 SP 24/24 | RP 6/6 | EAC 16; KAC 16| Fort +4; Ref +6; Will +1 | Init: +2 | Perc: +7; low-light vision | Speed 30ft | Combat Tracker, Overload | Active conditions: None.

"Oh no!" Quonx runs in kneels at the vesk's side. "Are you ok?!"


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz also follows Dakoyo and asks

"Are they ok?"

Exo-Guardians

F Skittermander Sta 0/36 HP 27/30 EAC 16, KAC 19, AC vs. CM 27, Init +1, Fort +4, Ref +2, Wil +3

Stra-der will activate her flashlight and scan the shadow-ey area.


After Dakoyo injects the unconscious vesk with a healing serum, she slowly rouses. "What . . . who are . . . where's the rest of my group? Did the stridermanders get them?"

Meanwhile, Stra-Der scans the room carefully with her flashlight, but doesn't see anything of interest.

Sorry again for the slow posting--this was supposed to be a quieter week and hasn't turned out that way!

Acquisitives

Male Skittermander Priest Mystic 4

"We have found of of them but the rest of them are still missing. The exit is nearby and the way out should be safe. we will try to help-help the rest."


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Stridermanders?!" asks shocked Gazigaz. I assume we know what are Stridermanders

"We need to help them. Will you stay and wait here? Or do you want to head towards the entrance? Our boss is there to protect... well the entrance."

I am indifferent where we go, but we could first uncover the part in the middle of the map and later on head towards the big grey piece to the left ;)

Exo-Guardians

"Quonx" F CG skittermander scholar mechanic 4 | HP 26/26 SP 24/24 | RP 6/6 | EAC 16; KAC 16| Fort +4; Ref +6; Will +1 | Init: +2 | Perc: +7; low-light vision | Speed 30ft | Combat Tracker, Overload | Active conditions: None.

"Did the WHAT get them?! Stri...stri...stridermanders?!" audible gulp "There are stridermanders down here?!"

Acquisitives

Male Skittermander Priest Mystic 4

I am fine with hitting the middle first.


The tour guide, who gives her name as Syvatsolex, says "Yes, stridermanders! I've only ever seen a few on previous tours, and then only at a distance. I didn't realise when I led the pahtras through the fissure into this new section of the caves that we'd be heading into stridermander territory. They're terrifying--did you know they have feeding tendrils? When they attacked, I saw three pahtras head one way and the fourth head another--but I'm so turned around, I have no idea where they arenow . Still, I think I can figure out my way back to the entrance safely. I'm glad the company got help here so quickly!" Syvatsolex offers you her carbon steel curve blade if you think it'll be helpful.


Following the middle corridor leads to a largish cavern. A thin layer of sand covers the stony floor here, and there doesn’t appear to be any other exits. The lack of footprints or other markings in the sand makes it clear no one has come this way.

GM Dice:

Perception (Stra-Der): 1d20 + 0 ⇒ (19) + 0 = 19
Perception (Quonx): 1d20 + 7 ⇒ (1) + 7 = 8
Perception (Dakoyo): 1d20 + 12 ⇒ (2) + 12 = 14
Perception (Gazigaz): 1d20 + 7 ⇒ (6) + 7 = 13


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz looks a bit closer at the cave...

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

"No traces, seems empty. Hmmm...."

Cave covered with sand, greet thing with equally great teeth awaits us :D


Gagigaz looks carefully and spots a faint glint in the sand in the middle of the chamber; brushing away the grit reveals a fist-sized purple gem!

Acquisitives

Male Skittermander Priest Mystic 4

Dakoyo peaks down the right side passage to confirm it connects back the the room where they encountered the oozes.

Exo-Guardians

"Quonx" F CG skittermander scholar mechanic 4 | HP 26/26 SP 24/24 | RP 6/6 | EAC 16; KAC 16| Fort +4; Ref +6; Will +1 | Init: +2 | Perc: +7; low-light vision | Speed 30ft | Combat Tracker, Overload | Active conditions: None.

Quonx stratches their head with 1 hand, then points 4 different directions with 4 others. "So uh...that way I guess?"

They spin to point to the south.

Exo-Guardians

F Skittermander Sta 0/36 HP 27/30 EAC 16, KAC 19, AC vs. CM 27, Init +1, Fort +4, Ref +2, Wil +3

Stra-Der will take the carbon-steel blade and stow it, and follow the rest of her nufriends.

”Stridermanders. . . Hmmm. The one thing that can never be a nufriend.” she grips her weapons tightly.


After confirming that one passageway simply connects back to an area they've already traversed, the skittermanders choose the remaining path that takes them deeper into the maze of passageways.

Soon, they come to an irregular chamber covered with bluish-green moss on nearly every surface. Large, colourful mushrooms dot the space.


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Did we pick up that gem that Gazigaz saw? Or we just turned around and went away?

Gaigaz looks at the mushrooms on the floor.

"Is it safe to enter that space? I like mushrooms with my scrambled eggs, but never seen anything like those. Do you think that they are tasty?"

Acquisitives

Male Skittermander Priest Mystic 4

well i was going to try to id those but I seem to be a medic w/o life science


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

So then I opened my sheet :D

Gazigaz looks at the things growing on the floor...

Life Science: 1d20 + 7 ⇒ (9) + 7 = 16


Gagigaz:
You think a cavern covered with this much moss and so many mushrooms would likely fill with spores if traversed. The spores could be dangerous, or they might prove harmless--it's hard to know without running some lab tests.

I'm happy to assume you picked up the gem in the previous room--it's nonmagical but quite valuable, credit-wise.


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Hmmmm.... hmmmm" says Gazigaz as he takes a step forwards, then step backwards. Then he almost lies on the ground

"It is hard to say. This much moss and mushrooms would likely be filled with spores. The spores could be dangerous if we walkthrough here. But it is hard to say."

Says Gazigaz as he takes off his backpack and begins rummaging through it

"Anyone has a rope and a grappler? We could use it to go over the ground. Alternatively, we could try and use environmental protection." I think protection helps with some environmental effects.

Acquisitives

Male Skittermander Priest Mystic 4

Dakoyo seals his suit just in case and rifles through his gear.
"hmm no but I have a pair of antitoxins that might help if anyone would like to take one."

Exo-Guardians

"Quonx" F CG skittermander scholar mechanic 4 | HP 26/26 SP 24/24 | RP 6/6 | EAC 16; KAC 16| Fort +4; Ref +6; Will +1 | Init: +2 | Perc: +7; low-light vision | Speed 30ft | Combat Tracker, Overload | Active conditions: None.

Rummages through gear "Nothing unless you think we can burn it up! But it looks like my EP has plenty of time in...could also hold our breath!" Quonx pulls out a detonator and incendiary grenade.


Taking a deep breath and activating their armors' environmental protections, the skittermanders cross the mossy chamber. A cloud of spores fill the room!

Because this is an inhaled poison and you're holding your breath, you have a 50% chance (low is good) to avoid breathing in the spores at all as you cross the room [though if you stay for more than one round, you have to roll this again]. If this roll is failed, you then need to roll a DC 16 Fortitude save vs poison. You get a +2 bonus to this save because you activated your armor's environmental protections.

failed Fort save:
The spores have a soporific effect, and you feel sleepy! (-1 penalty to attack rolls, skill checks, and saves until a full night’s rest is had).


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz runs through the room and all seems ok...

Low good: 1d2 ⇒ 2
Fortitude save, DC16: 1d20 + 1 + 2 ⇒ (19) + 1 + 2 = 22

When he hit a stone with his leg and inhales some of the spores.

Fortunately, it seems that it had no effect on Gazigaz

Exo-Guardians

"Quonx" F CG skittermander scholar mechanic 4 | HP 26/26 SP 24/24 | RP 6/6 | EAC 16; KAC 16| Fort +4; Ref +6; Will +1 | Init: +2 | Perc: +7; low-light vision | Speed 30ft | Combat Tracker, Overload | Active conditions: None.

Also low good: 1d2 ⇒ 2
Fort v DC16: 1d20 + 4 ⇒ (12) + 4 = 16 on the nose!

Quonx skitteres across the cave holding their breath.

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