GM Jhaeman's "Skitter Home" (Inactive)

Game Master Jhaeman

Starfinder Free RPG Day Adventure 2020

Maps & Handouts


251 to 300 of 312 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Exo-Guardians

F Skittermander Sta 0/36 HP 27/30 EAC 16, KAC 19, AC vs. CM 27, Init +1, Fort +4, Ref +2, Wil +3

50/50 chance: 1d20 ⇒ 9
Looks like I'm fine.


So far so good! Let's see if Dakoyo can make it four for four.


1 person marked this as a favorite.

Dakoyo takes a deep breath and races through the room. The spores start to affect him, but he shakes it off.

Botting Dakoyo. Close!

Hold breath, low is good: 1d100 ⇒ 94
Fort save (+2 enviro seals): 1d20 + 4 ⇒ (12) + 4 = 16


Several lumpy stalagmites reach up from the floor in the front half of this large, musty cave. Nearby, a pit leads down into utter darkness, while along the walls are ledges almost 10' off the ground.

The rear portion of the chamber is some kind of lair, with ragged furs and scaly skins arranged on the floor near a small pile of bones.

Near the furs and hides, a quartet of brawny, six-armed creatures with faces vaguely resembling those of skittermanders seem to be threatening one another over who gets to eat first the three unconscious pahtras on the pile!

The monstrous creatures, which must be the stridermanders that the vesk tour guide told you about, are too busy with one another to notice you right away.

Because the stridermanders are arguing, you were automatically able to get to the edge of the stalagmites without being detected (and just within your darkvision range to see the nest). If you want to start a combat, you can each take a standard or move action in a surprise round. If you want to do something other than initiate combat have at it (keeping in mind that if you leave cover, you'll likely be detected).

I've put a pic of the stridermanders and the pahtras (which are unconscious for now, despite the image) on Slide # 3.

Identify Stridermanders (DC 19 Life Sciences):
Stridermanders are an evolutionary cousin of the famous skittermanders of Vesk-3. But unlike skittermanders, stridermanders are vicious predators who will attack and devour anything their own size or smaller. Once they grab onto a creature, they have feeding tendrils that can suck the life out of their prey!

DC 24 Life Sciences:
Stridermanders hate bright light, and will be temporarily blinded or dazzled if exposed to it.

DC 29 Life Sciences:
Stridermanders are dangerous up close, but from a distance all they can do is hurl a spear--and it looks like these foes only carry one each.


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz looks at the creatures and tries to recall what he knows about them. Then he sends the information through the comm unit.

Life science: 1d20 + 7 ⇒ (17) + 7 = 24

Feel free to read the 2 first spoilers.

Exo-Guardians

"Quonx" F CG skittermander scholar mechanic 4 | HP 26/26 SP 24/24 | RP 6/6 | EAC 16; KAC 16| Fort +4; Ref +6; Will +1 | Init: +2 | Perc: +7; low-light vision | Speed 30ft | Combat Tracker, Overload | Active conditions: None.

"We can help them but need to stop the unfriends!" aims at the closest strider

Readied shot v closest EAC: 1d20 + 6 ⇒ (8) + 6 = 14Dmg(F): 1d8 + 4 ⇒ (6) + 4 = 10 Trigger: Rest of the party is ready to attack

Exo-Guardians

F Skittermander Sta 0/36 HP 27/30 EAC 16, KAC 19, AC vs. CM 27, Init +1, Fort +4, Ref +2, Wil +3

Strader will carefully ready her singing disc and will throw it when the rest of the party is ready.

Attack roll, -2 due to range, vs EAC: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
damage if hit: 1d4 + 4 ⇒ (3) + 4 = 7 So

Again, readying for the rest of the team.


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Preparing for the opening salvo...

Attack vs EAC: 1d20 + 6 ⇒ (5) + 6 = 11
Damage, electricity: 1d6 + 1 ⇒ (4) + 1 = 5

When everyone is ready.


Dakoyo, what about you? Are you still with us?

Acquisitives

Male Skittermander Priest Mystic 4

sorry i missed that we had a surprise round or anything like that and I don't have life science
Mind thrust black DC16 will save: 2d10 ⇒ (3, 3) = 6


The skittermanders seize the element of surprise and launch a volley of attacks!

The stridermanders are flat-footed. Quonx's and Stra-Der's attacks hits, but Gazigaz's just misses. The stridermander fails the save against the mind thrust and takes full damage. The closest stridermander is badly hurt.

GM Dice:

Will save vs mind thrust: 1d20 + 4 ⇒ (3) + 4 = 7


Initiative (Round 1)

Gazigaz
Quonx

Stridermanders
Dakoyo
Stra-Der

Bold should go!

GM Dice:

Initiative (Stra-Der): 1d20 + 1 ⇒ (11) + 1 = 12
Initiative (Quonx): 1d20 + 2 ⇒ (17) + 2 = 19
Initiative (Dakoyo): 1d20 + 1 ⇒ (11) + 1 = 12
Initiative (Gazigaz): 1d20 + 2 ⇒ (20) + 2 = 22
Initiative (stridermanders): 1d20 + 2 ⇒ (11) + 2 = 13

Exo-Guardians

"Quonx" F CG skittermander scholar mechanic 4 | HP 26/26 SP 24/24 | RP 6/6 | EAC 16; KAC 16| Fort +4; Ref +6; Will +1 | Init: +2 | Perc: +7; low-light vision | Speed 30ft | Combat Tracker, Overload | Active conditions: None.

Quonx targets black and fires

Move: Combat Tracking
Standard:Az. Rifle v Black EAC: 1d20 + 6 ⇒ (7) + 6 = 13
Dmg(F): 1d8 + 4 ⇒ (4) + 4 = 8


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Finish off that badly wounded!" yells Gazigaz pointing at the wounded foe and takes a shot

Attack@black vs EAC, get'em: 1d20 + 6 ⇒ (17) + 6 = 23
Damage, electricity: 1d6 + 1 ⇒ (2) + 1 = 3

His pistol fires

Get'em on black and fire


Twin bolts of fire and electricity from Quonx and Gazigaz devastate the closest stridermander! The eight-limbed monster flees for its life, racing right past its assailants and down into the pit.

But the other stridermanders remain uncowed. Each races forward and hurls an obsidian spear!

Quonx and Gazigaz hit, triggering Black's morale condition to flee.

The remaining stridermanders each do a move action to get within throwing range and then attack. Blue attacks Stra-Der, Red attacks Dakoyo, and Yellow attacks Quonx. Each of you get cover from the stalagamites.

Only Dakoyo gets hit, and the weapon does less damage because it's archaic. Dakoyo, you take 8 P

GM Dice:

attack vs Stra-Der KAC w/cover: 1d20 + 9 ⇒ (10) + 9 = 19
attack vs Dakoyo KAC w/ cover: 1d20 + 9 ⇒ (11) + 9 = 20
attack vs Quonx KAC w/ cover: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d6 + 7 - 5 ⇒ (6) + 7 - 5 = 8


Initiative (Round 1)

Gazigaz
Quonx
Stridermanders
Dakoyo
Stra-Der

Bold should go!

Acquisitives

Male Skittermander Priest Mystic 4

"STOP RIGHT THERE!"
Dakoyo casts Daze monster on blue DC 17 will save unless it is above CR5

Exo-Guardians

F Skittermander Sta 0/36 HP 27/30 EAC 16, KAC 19, AC vs. CM 27, Init +1, Fort +4, Ref +2, Wil +3

Stra-Der will use Hyper for an extra move action to move up to blue and on the way activates her Ember Flame Doshko. Then she will full attack blue.

Attack 1 vs. eac: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19
damage if hit: 1d8 + 10 ⇒ (7) + 10 = 17 fire

Attack 1 vs. eac: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13
damage if hit: 1d8 + 10 ⇒ (8) + 10 = 18 fire


Initiative (Round 2)

Gazigaz
Quonx

Stridermanders
Dakoyo
Stra-Der

Bold should go!


The stridermander on the ledge shakes off Dakoyo's psychic assault, but screeches in pain from Stra-Der's flaming doshko!

Blue made the save vs Daze Monster, but one of Stra-Der's two attacks hit.

GM Dice:

Blue Will save: 1d20 + 4 ⇒ (16) + 4 = 20


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Get it Stra-Der! Get, it!" get'em on blue

Shoot@blue vs EAC, get'em: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Damage, electricity: 1d6 + 1 ⇒ (4) + 1 = 5

Exo-Guardians

"Quonx" F CG skittermander scholar mechanic 4 | HP 26/26 SP 24/24 | RP 6/6 | EAC 16; KAC 16| Fort +4; Ref +6; Will +1 | Init: +2 | Perc: +7; low-light vision | Speed 30ft | Combat Tracker, Overload | Active conditions: None.

Quonx leans out from cover, locks onto blue, and fires!

Move: Combat Tracking on Blue
Standard: v Blue EAC: 1d20 + 6 ⇒ (9) + 6 = 15 Dmg(F): 1d8 + 4 ⇒ (7) + 4 = 11


Gazigaz and Quonx open fire at the stridermander on the ledge that's fighting Stra-Der, but neither shot hits home.

Soft cover from Stra-Der is enough to make a potential hit into a miss there.


The stridermanders quickly close the distance! Stra-Der knocks his foe's fanged maw aside, but Dakoyo and Quonx each feel the pain of powerful jaws clamping down on them!

Yellow vs Quonx, Red vs Dakoyo, and Blue vs Stra-Der.

Quonx, you take 12 P and Dakoyo, you take 10 P.

GM Dice:

attack vs Quonx KAC: 1d20 + 12 ⇒ (9) + 12 = 21
attack vs Dakoyo KAC: 1d20 + 12 ⇒ (5) + 12 = 17
attack vs Stra-Der KAC: 1d20 + 12 ⇒ (1) + 12 = 13
damage vs Quonx: 1d6 + 7 ⇒ (5) + 7 = 12
damage vs Dakoyo: 1d6 + 7 ⇒ (3) + 7 = 10


Initiative (Round 2)

Gazigaz
Quonx
Stridermanders
Dakoyo
Stra-Der

Bold should go!

Acquisitives

Male Skittermander Priest Mystic 4

Dakoyo takes a step away from yellow and targets it with mind thrust I DC 16 will for half: 2d10 ⇒ (8, 4) = 12

Exo-Guardians

1 person marked this as a favorite.
F Skittermander Sta 0/36 HP 27/30 EAC 16, KAC 19, AC vs. CM 27, Init +1, Fort +4, Ref +2, Wil +3

Continue the full attack on blue.

"There is only one thing in universe that is never friend, STRIDERMANDERS!!!!!"

Attacks with Get 'em

Attack 1 vs. eac: 1d20 + 9 - 4 + 1 ⇒ (13) + 9 - 4 + 1 = 19
damage if hit: 1d8 + 10 ⇒ (6) + 10 = 16 fire

Attack 1 vs. eac: 1d20 + 9 - 4 + 1 ⇒ (15) + 9 - 4 + 1 = 21
damage if hit: 1d8 + 10 ⇒ (2) + 10 = 12 fire


Stra-Der cuts down his bestial foe!

Dakoyo, you can't guarded step back because that's a ledge that is 10' high (the ramp up is far to the south). I've moved your token back. Would you like to take a different action?

Acquisitives

Male Skittermander Priest Mystic 4

I'll guarded step one down and try to bapit with my staff
KAC: 1d20 + 3 ⇒ (10) + 3 = 13
b damage: 1d4 + 4 ⇒ (2) + 4 = 6


The stridermander knocks Dakoyo's feeble swing aside with one of its many limbs.


Initiative (Round 3)

Gazigaz
Quonx

Stridermanders
Dakoyo
Stra-Der

Bold should go!


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz yells to Quonx

"You can do it Quonx, you've never looked better." Inspireing boost @Quonx giving him 13 SP

"Kill the red one! The red one!" Get'em on red

Exo-Guardians

"Quonx" F CG skittermander scholar mechanic 4 | HP 26/26 SP 24/24 | RP 6/6 | EAC 16; KAC 16| Fort +4; Ref +6; Will +1 | Init: +2 | Perc: +7; low-light vision | Speed 30ft | Combat Tracker, Overload | Active conditions: None.

"Thanks friend!"

Quonx takes a quick step back and, drawing a grenade as they do, then throws it!

Move: Guarded Step
Standard: Incendiary Grenade: 1d20 + 3 ⇒ (8) + 3 = 11 5ft explode, targeting intersection above Red and Yellow
Dmg(F): 1d6 ⇒ 3
Burn: 1d4 ⇒ 3 Reflex DC 12


Quonx hurls a grenade, but it takes a bad bounce and the resulting ball of fire does only a trivial amount of damage to the stridermanders. However, one of the stridermanders projects a sharp tendril from its abdomen and Quonx barely avoids it!

Both stridermanders made the save for half damage. The stridermanders have 10' reach with their feeding tendril so the grenade throw provoked an AoO, but the attack missed.

GM Dice:

Reflex (Red): 1d20 + 7 ⇒ (12) + 7 = 19
Reflex (Yellow): 1d20 + 7 ⇒ (10) + 7 = 17
Feeding tendril vs Quonx KAC: 1d20 + 12 ⇒ (3) + 12 = 15


Hungry to feed on the flesh of the hated, intelligent inheritors of Vesk-3, the stridermanders continue the assault!

Red on Quonx, Yellow on Dakoyo (Red does a guarded step to get close).

Both attacks hit. Quonx, you take 13 P, Dakoyo you take 10 P.

GM Dice:

Bite vs Quonx KAC: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 1d6 + 7 ⇒ (6) + 7 = 13
Bite vs Dakoyo KAC: 1d20 + 12 ⇒ (9) + 12 = 21
damage: 1d6 + 7 ⇒ (3) + 7 = 10


Initiative (Round 3)

Gazigaz
Quonx
Stridermanders
Dakoyo
Stra-Der

Bold should go!

Acquisitives

Male Skittermander Priest Mystic 4

Dakoyo readies to ai Stra-der should they happen to attack yellow

aid attack vs KAC: 1d20 + 3 ⇒ (17) + 3 = 20It will be 2 more to the roll if Stra-der moves into flank.


1 person marked this as a favorite.

Stra-Der is up--bring the hammer down on these baddies :)


1 person marked this as a favorite.

Stra-Der jumps down from the ledge and races over to the nearest stridermander, trying to slam her doshko into the creature's back! The creature tries to spring away but reacts too slowly, and has one of its legs severed!

Botting Stra-Der, one attack on Red.

A crit! 28 points of damage, and the Wound critical hit effect severs a leg. GM Jhaeman should bot PCs more often :)

attack vs Red EAC: 1d20 + 9 ⇒ (20) + 9 = 29
damage (fire): 1d8 + 10 ⇒ (4) + 10 = 14
crit damage: 1d8 + 10 ⇒ (4) + 10 = 14
Wound Critical Hit Location: 1d20 ⇒ 15
Wound Fort Save: 1d20 + 5 ⇒ (10) + 5 = 15


Initiative (Round 4)

Gazigaz
Quonx

Stridermanders
Dakoyo
Stra-Der

Bold should go!

Exo-Guardians

"Quonx" F CG skittermander scholar mechanic 4 | HP 26/26 SP 24/24 | RP 6/6 | EAC 16; KAC 16| Fort +4; Ref +6; Will +1 | Init: +2 | Perc: +7; low-light vision | Speed 30ft | Combat Tracker, Overload | Active conditions: None.

Quonx takes a step back, locks onto red, flips a switch on their rifle, and then fires at red.

Move(Hyper): Guarded Step
Move: Combat Tracking Red
Standard:Overcharged Az Rifle v Red EAC: 1d20 + 6 ⇒ (10) + 6 = 16
Dmg(F): 1d8 + 1d6 + 4 ⇒ (8) + (4) + 4 = 16


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz runs around to have unimpeded aim on the enemies and yells

"Get the red one, get the red one" Using hyper for extra move action, so move and get'em

Then he takes aim and shoots

Attack@red vs EAC, get'em: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Damage, electricity: 1d6 + 2 ⇒ (6) + 2 = 8


Quonx's overcharged rifle incinerates the stridermander just as it was about to flee! Gazigaz fires at the last remaining threat and wounds it.

Gazigaz, since Red is down I'm going to change your Get 'Em and attack to be against Yellow.


Although the rest of its kind have been defeated, the remaining stridermander doesn't show fear. Instead, it snarls and tries to impale Dakoyo with its feeding tendril! But the mystic just manages to bat the attack away with battle staff.

GM Dice:

Attack vs Dakoyo's KAC: 1d20 + 12 ⇒ (2) + 12 = 14
damage: 1d3 + 7 ⇒ (3) + 7 = 10


Initiative (Round 4)

Gazigaz
Quonx
Stridermanders
Dakoyo
Stra-Der

Bold should go!

Acquisitives

Male Skittermander Priest Mystic 4

Daykoyo will guarded step once, then strike with his staff and use hyper to guarded step again.

vs KAC: 1d20 + 3 ⇒ (8) + 3 = 11
b damage: 1d4 + 4 ⇒ (1) + 4 = 5

Exo-Guardians

F Skittermander Sta 0/36 HP 27/30 EAC 16, KAC 19, AC vs. CM 27, Init +1, Fort +4, Ref +2, Wil +3

Stra-Der will run up to Yellow and continue swinging her Fire Doshko, now with get 'em!

Attack vs. EAC: 1d20 + 10 ⇒ (18) + 10 = 28
damage if hit: 1d8 + 10 ⇒ (7) + 10 = 17


Dakoyo's staff bounces off the creature's thick hide, but Stra-Der doshko burns a deep wound. The stridermander howls, but seems determined to kill all of you--or die trying!

Dakoyo missed, Stra-Der hit.


Initiative (Round 5)

Gazigaz
Quonx

Stridermanders
Dakoyo
Stra-Der

Bold should go!


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Take the last one down, take it down!" cheers Gazigaz and then he tries to follow his own advice

Attack, get'em: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage, electricity: 1d6 + 2 ⇒ (1) + 2 = 3

251 to 300 of 312 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Jhaeman's "Skitter Home" Gameplay All Messageboards

Want to post a reply? Sign in.