GM Erich's 10-17 On Sevenfingers's Sails (Tier 7-11) for Outpost IV (Inactive)

Game Master Thereus, Silver Crusader


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Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

This is the discussion thread.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Please post your:

Player Name
Character Name
PFS# for this character
Class
Level
Faction
XP Progression (slow/normal)

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Player Name: Skorn
Character Name: Vermin Runelands
PFS# for this character: 3387-10
Class: Druid
Level: 10
Faction: Exchange
XP Progression (slow/normal): Normal

Note if the table needs to go low I can offer an alchemist (7), melee warpriest 9) or a bloodrager (7). Happy to play what fits best.

Liberty's Edge

Male Halfling Unchained Rogue 10 | HP 83/83| AC 29*, T 18, FF 18 (25 uncanny), CMD 24 | F: +10, R: +18, W: +10 (+2 vs fear, +3 reflex vs traps) | Init: +9, Perc: +27*, SM: +9 | Shield: 3/5; Undercover Emancipator: 1/1; Reroll +4: 1/1 Soothsayer: 1/1 | Active: Haste, Shield

Player Name: Nathan Goodrich
Character Name: Galyth
PFS #: 37150-8
Class: Unchained Rogue
Level: 10
Faction: Liberty's Edge
XP Progression: Normal

Galyth has been to the Gloomspires several times before and has relevant boons. I'll post them in his profile when I do my brush-up on it.

Mechanically, he's a fairly simple stabbing Unchained Rogue, with a good trapfinding/stealth skill set. No big surprises.

His profile is badly out of date. I'll get it up to speed soon, probably on Monday.

Liberty's Edge

Male Halfling Unchained Rogue 10 | HP 83/83| AC 29*, T 18, FF 18 (25 uncanny), CMD 24 | F: +10, R: +18, W: +10 (+2 vs fear, +3 reflex vs traps) | Init: +9, Perc: +27*, SM: +9 | Shield: 3/5; Undercover Emancipator: 1/1; Reroll +4: 1/1 Soothsayer: 1/1 | Active: Haste, Shield

The bulk of Galyth's profile update is done now. I'd still want to update his tagline for posts. Does our GM have preferences for what they want to see on there? If not, I'll just copy from one of my other characters.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

At the minimum - Race/Class/Level, HP, AC (incl Touch and Flat Footed), CMD, Save bonuses (including conditional modifiers), Initiative Bonus, Perception Bonus.

Sense Motive and Active Conditions are nice as well.

If you can keep them updated as you cast spells, that would be great. I basically treat that row as if I asked it of you in a face to face game.

Here is an example of one of mine: Male Tiefling Oracle 10 | HP: 103/103| AC: 24 (14 Tch, 21 Fl) | CMD: 25 | F: +7, R: +6, W: +6 | Init: +3 | Perc: +7 (darkvision), SM: -1 | Active: none | Saves: +1 vs poison and disease, +2 vs death, charm and compulsion


Male Allosaurus Large Male Allosaurus 9| HP: 60/60| AC: 32 (36) (13 Tch, 27 (31) Fl) | CMD: 31 | F: +9, R: +10, W: +5, +4 morale bonus vs. enchantments, Evasion| Init: +4 | Perc: +8 Low Light, Scent 15'

I created an alias for my animal companion and will populate it before the game. Makes keeping up with it a little easier. :)

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Player Name : Blue Moose
Character Name : Lissa Villasani
PFS# for this character : 153161-1
Class : Kineticist
Level : 11
Faction : Liberty's Edge
XP Progression (slow/normal) : Normal.

Considering that this is a high end game, would you like us to list whatever wackiness we do that could cause issues?

Liberty's Edge

Male Halfling Unchained Rogue 10 | HP 83/83| AC 29*, T 18, FF 18 (25 uncanny), CMD 24 | F: +10, R: +18, W: +10 (+2 vs fear, +3 reflex vs traps) | Init: +9, Perc: +27*, SM: +9 | Shield: 3/5; Undercover Emancipator: 1/1; Reroll +4: 1/1 Soothsayer: 1/1 | Active: Haste, Shield

What date are we starting the game again?

Galyth's higher-level wackiness isn't very wacky, but I can make a few notes:

* Boosted Perception & Stealth. They won't be the highest numbers you've ever seen, but he has magic item support for both skills & his Perception is benefitting from skill unlocks. He has Trap Spotter and rarely checks for traps as a declared action.

* One of Galyth's short swords has Ghost Touch. He's met plenty of ghostly things in the Gloomspires and he's ready to sneak attack them properly this time around.

* He took the minor/major Rogue talent line and can cast Acid Splash as well as Shield. His sneak attacks will dispel as well as apply the normal Unchained Rogue penalties.

* Galyth knows Polyglot. I'm skeptical that will come up here, but we're in the right general region.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Game begins February 16, 2021. We will start character intros a few days before.

Also feel free to describe your wackiness, I've run over 450 games but I still am surprised by something new every time!

Liberty's Edge

Male Halfling Unchained Rogue 10 | HP 83/83| AC 29*, T 18, FF 18 (25 uncanny), CMD 24 | F: +10, R: +18, W: +10 (+2 vs fear, +3 reflex vs traps) | Init: +9, Perc: +27*, SM: +9 | Shield: 3/5; Undercover Emancipator: 1/1; Reroll +4: 1/1 Soothsayer: 1/1 | Active: Haste, Shield

I updated Galyth's tagline. The Perception bit probably needs some work since he has multiple modifiers to it, though. The full list is:

* +2 to find hidden objects such as traps, treasure & secret doors while adventuring in the Gloomspires
* +5 vs traps (which probably stacks with the Gloomspires bonus above)
* +3 vs surprise
* +1 DC / 30' instead of +1 DC / 10'
* remain alert to sounds & take half penalties for sleeping (possibly not relevant)
* +5 to notice or locate invisible creatures or objects

Trying to think of how best to summarize that. If the Gloomspires bonus included creatures, I'd probably be asking to add that +2 as a flat addition to his Perception for the duration of the adventure, but it doesn't.

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Okay.

- Movement speed is dependent on terrain. Base is 40 foot/rd, going uphill reduces it to 30, going downhill increases it to 50.
- Lissa has Kinetic Form primed for the day. Between Kinetic Form and Kinetic Whip, her reach is frequently 20 feet any round she uses Kinetic Whip. She also has Combat Reflexes so she has 8 AoO's if necessary.
- A large percentage of Lissa's attacks will likely have the Pushing infusion on them, meaning I'll been adding bull rush checks to knock them back 5 feet.
- Lissa has the Liberator boon from the Season 8 Liberty's Edge faction sheet. This makes it that if anyone in the party decides to re-roll for escaping a grapple, Escape Artist check, Will save vs. Compulsion, or Reflex save vs. entangled,staggered, or paralyzed, they roll twice and take the higher. Plus I have a free re-roll for the table for one such check.
- Lissa also has all four Solstice Scar Chronicle sheets on her. So, in the (hopefully unlikely) event that she dies, she gets back up in 1 minute, and dies again at the end of the scenario.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Between buffs, a high AC animal companion, huge saurian forms, elemental forms, planar wild shape, and fast summoning reptiles and dinosaurs with any spell slot I have there is a lot to consider and keep up with.

One cool thing for anyone playing a druid is the Ring of Eloquence: speak Common, Even, Dwarven, and Gnome, even when in animal form. Helps not have to shift back to half orc form to communicate.

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

Player Name GM Aarvid
Character Name Victoria
PFS# 9884-8
Class Soc
Level 9
Faction Silver Crusade
XP Progression normal

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

Player Name noral
Character Name Setare Katsu
PFS# for this character 314670-3
Class Paladin 2 / Swashbuckler 4 / UMonk 3
Level 9
Faction Scarab Sages
XP Progression (slow/normal) normal

Thanks for GMing!

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Apologies, guys. Thanks for the PM, GM.

I could’ve sworn I signed in. I’ll get my info up ASAP.

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Player Name Gerald
Character Name Fahd bin Stavain PFS
PFS# 12445-11
Class Brawler
Level 9
Faction The Exchange
XP Progression normal
Prossession Bouncer: 1d20 + 8 ⇒ (5) + 8 = 13

Fahd drinks his mutagen and punches things.

Grand Lodge

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Fate in the Future ||| xxx2 ||| xxx3

Welcome everyone, I hope you all will enjoy this scenario. I'll try to get a feel for everyone's level of role-play involvement and interaction and not try to rush any encounters. When combat does occur, I hope everyone can commit to checking and posting on a daily basis. Weekends may have a bit slower reaction time, I understand. If it takes longer than a day for you to respond to my last initiative update, I may bot your character or just delay them in initiative.

My own PbP combat style is to try and respect initiative order in resolving actions rather than just simple posting order (unless the sequence of events would benefit significantly otherwise). I'll roll initiatives at the start and some saves (or opportunity attacks) if I think they will affect my further actions in the turn to keep things moving. If you wish to delay on purpose, let me know, don't just wait on me. I will usually only update the combat narrative when everyone who can go has gone.

Make sure you roll for your actions in the order they occur in your turn. (Requested saves first and please do critical confirmations either immediately after the threatening roll or at the end of your attack sequence. Just be consistent. I will do the first method.)

Make sure you keep your tagline updated with the current value for your Saves, Perception, Initiative, and Armor Classes, considering your spells cast. Treat it as your verbal response if I were to ask you what the value was in a face to face game, because that is how I'll treat it. But don't worry about conditional modifiers like cover or prone, I'll handle that stuff.

I will try to keep track of everyone's ongoing buffs in the combat tracker during combats and will also show you enemy conditions (and heights, if they are flying), so we are all on the same page. Let me know if I missed something.

Feel free to ask about anything in the discussion threads or if you think I've ruled incorrectly or just made a mistake. You likely know your character better than I will. I'll make corrections as necessary, but I think we all know there are still some rules that are up to the GM's discretion. I try to rule by RAW for PFS, and stick to written tactics unless they are obviously illogical as the combat progresses.

Also, let me know if you need to take a short break from the game for any reason.

This will be high tier for this group. We begin on Tuesday.

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

Sounds good. Great clear and concise summary, GM. Almost exactly how I run my games. :)

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Yep. All clear.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Before we begin, let me know if you have played any of the following Gloomspires scenarios on this character.

#6-06: Hall of the Flesh Eaters
#7-19: The Labyrinth of Hungry Ghosts
#8-15: Hrethnar’s Throne

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

I have played all three, but none with Vermin.

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

Never played any of them.

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Not played any of the three with Fahd.

Liberty's Edge

Male Halfling Unchained Rogue 10 | HP 83/83| AC 29*, T 18, FF 18 (25 uncanny), CMD 24 | F: +10, R: +18, W: +10 (+2 vs fear, +3 reflex vs traps) | Init: +9, Perc: +27*, SM: +9 | Shield: 3/5; Undercover Emancipator: 1/1; Reroll +4: 1/1 Soothsayer: 1/1 | Active: Haste, Shield

Galyth has played all three of those scenarios.

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Lissa has done none of those scenarios.

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

None here.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

And we begin!

Galyth will have a few perks then having played the previous scenarios.

Feel free to intertwine your character intros into any questions you might have.

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

Can we play this adventure in “hard mode”?

I heard that is available for this scenario? Correct?

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

It is. I will ask for a secret vote after the venture captain's briefing.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

I am a little worried about saves in hard mode. Not all of us are sporting the number of classes you have Setare, and all those classes help with saves, especially monk and pally. Some of your saves are more than double mine. Also it looks like we have three level 9s, two 10s and one 11. Playing up is sorta already hard mode, isn't it? Happy to discuss before we vote.

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

You are correct! Let’s stay away from hard mode then.

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

I’m fine with publicly saying I’m voting against hard mode.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

That's all it takes then. Regular mode high tier, it is.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Vermin Moving the conversation over here to clear up the gameplay.

Every time you give your animal companion a command there is a handle animal check involved. Since most ACs are combat trained and have learned most or all of the important tricks, the DC is 10 (or 12 if they are injured). If you try to get it to do a trick it hasn't learned then the DC is 25 (27 if injured). For a druid or ranger the commands are a free action, but for everyone else they are a move action. Complete rules here Some GMs may gloss over these (because usually the DC 10 is automatic) but they are the rules.

To metagame here, this particular creature has an ability called unnatural aura that raises the attack trick (even the double one) to 25. So Sparky won't be able to complete his pounce this turn. He could try again next turn.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

I am good with the call. You did not let me know if the roll was successful or not was my only question. Shall I put him back to where he was? In effect, he takes no action? Or does he move over and then notices the aura?

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Yeah, he will get to 30 feet away and then stop. You can try again next turn.

Liberty's Edge

Male Halfling Unchained Rogue 10 | HP 83/83| AC 29*, T 18, FF 18 (25 uncanny), CMD 24 | F: +10, R: +18, W: +10 (+2 vs fear, +3 reflex vs traps) | Init: +9, Perc: +27*, SM: +9 | Shield: 3/5; Undercover Emancipator: 1/1; Reroll +4: 1/1 Soothsayer: 1/1 | Active: Haste, Shield

Ready to move on. Does the group want me to scout ahead at all?

Also for our GM: Galyth has Trap Spotter. Do you handle that in any special way?

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

I'll assume you check for the group at doors and other obvious places as well as the typical trap spotter within 10 foot checks.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Scouting sounds great to me Galyth.

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Fine by me, Galyth.

Liberty's Edge

Male Halfling Unchained Rogue 10 | HP 83/83| AC 29*, T 18, FF 18 (25 uncanny), CMD 24 | F: +10, R: +18, W: +10 (+2 vs fear, +3 reflex vs traps) | Init: +9, Perc: +27*, SM: +9 | Shield: 3/5; Undercover Emancipator: 1/1; Reroll +4: 1/1 Soothsayer: 1/1 | Active: Haste, Shield

The nice thing about Trap Spotter is that I don't have to remember to say I'm checking for traps!

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

I don’t know what is going on but I can’t post in the gameplay. It’s as if I am repeat posting the same post although that’s not case. Anybody else has that problem?

Setare moves forward.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Sometimes I have to hit refresh to see my new post, but it usually works after awhile.

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

Will try tomorrow.


Male Allosaurus Large Male Allosaurus 9| HP: 60/60| AC: 32 (36) (13 Tch, 27 (31) Fl) | CMD: 31 | F: +9, R: +10, W: +5, +4 morale bonus vs. enchantments, Evasion| Init: +4 | Perc: +8 Low Light, Scent 15'

I reminded myself recently that sometimes if you only post a roll in gameplay, like maybe an init roll, it will not go through. If you add some text then is usually works.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Added a side view of the cavern with everyone at their proper heights to aid everyone with this complicated 3d combat.

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Hold up just a second. Ice Blast is a physical composite blast, and spell resistance doesn't apply to physical blasts. Why are you rolling for Caster level checks?

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Sorry, I saw the SP designation for ice blast. Not super-familiar with the kineticist stuff. Didn't realize the physical designation would override that.

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

The kineticist section of Occult Adventures is set up a little wonky. The designation is in the description of kinetic blasts themselves.

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