| Full Name |
Galyth |
| Race |
Male Halfling Unchained Rogue 10 | HP 83/83| AC 29*, T 18, FF 18 (25 uncanny), CMD 24 | F: +10, R: +18, W: +10 (+2 vs fear, +3 reflex vs traps) | Init: +9, Perc: +27*, SM: +9 | Shield: 3/5; Undercover Emancipator: 1/1; Reroll +4: 1/1 |
| Classes/Levels |
Soothsayer: 1/1 | Active: Haste, Shield |
About Galyth
Halfling Unchained Rogue 7 – Galyth
CN Small humanoid (halfling)
Init +9; Senses Perception +27 (+5 vs traps, +3 vs surprise, +5 vs invisible, +2 vs hidden objects in the Gloomspires)
DEFENSE
AC 25, touch 18, flat-footed 18, CMD 24 (+6 dexterity, +7 armor, +1 dodge +1 small)
Hit Points 83 (+53 rogue, +20 constitution, +10 favored class bonus)
Fort +10, Ref +18, Will +10 (+2 vs fear, +3 reflex vs traps)
Defensive Abilities: evasion, improved uncanny dodge, trap sense +3
OFFENSE
Speed 30 ft.
Melee +3 Adamantine Short Sword +19/+14 (1d4+10/19-20/x2), +2 Ghost Touch Mithral Short Sword +18/+13 (1d6+9/19-20/x2), sap +16/+11 (1d4 nonlethal/20/x2), CMB +6
Ranged Acid Splash cantrip +15 vs touch (1d4/x2)
Special Attacks sneak attack +5d6 and debilitating and dispelling (+10, start at lowest caster level)
Spell-Like Abilities (CL 10th), Shield 5/day
STATISTICS
Str 11, Dex 24, Con 14, Int 12, Wis 12, Cha 10
Base Atk +7; CMB +6; CMD 24
Feats – Dodge, Iron Will, Skill Focus (Perception), Two-Weapon Fighting, Weapon Focus (Short Sword)
Traits – Life of Toil & Reactionary
Skills – Acrobatics +20, Climb +8, Diplomacy +8, Disable Device +27*, Escape Artist +20, Knowledge (Dungeoneering) +14*, Perception +27*, Sense Motive +9, Sleight of Hand +15, Stealth +29, Swim +8, Use Magic Device +8
Skill Annotations – Disable Device (bonus shown includes trapfinding & masterwork thieves' tools), Dungeoneering (+2 pieces of information when successfully identifying a creature, +1 competence on attacks, opposed ability checks, skill checks & caster levels of that kind for 1 minute), Perception (bonus shown does not include trapfinding (+5), +3 vs surprise, +2 vs hidden objects in the Gloomspires, remain alert to sounds while sleeping & take half penalties for sleeping, distance modifier is +1 DC per 30', +5 to notice or locate an invisible creature or object)
Skill Ranks (ranks: +80 Unchained Rogue +10 Intelligence) – Acrobatics 10, Climb 5, Diplomacy 5, Disable Device 10, Escape Artist 10, Knowledge (Dungeoneering) 10, Perception 10, Sense Motive 5, Sleight of Hand 5, Stealth 10, Swim 5, Use Magic Device 5
Languages – Halfling, Taldane, Polyglot
SQ – rogue talents (dispelling attack, fast stealth, trap spotter, minor magic (Acid Splash, major magic (Shield), fleet of foot alternate racial trait
Combat Gear – +2 Shadow Mithral Kikko Armor (6.25 lbs), +3 Adamantine Short Sword (0.5 lbs), +2 Ghost Touch Mithral Short Sword (0.5 lbs), masterwork sap (1 lb.) Cloak of Resistance +3 (1 lb), Eyes of the Eagle, Belt of Incredible Dexterity +4 (1 lbs.)
Other Gear explorer's outfit (2 lbs), backpack (0.5 lbs), 50' silk rope (5 lbs), waterskin (1 lb), 6 days trail rations (1.5 lbs), ink, inkpen & 4 parchment, sunrod (1 lb), masterwork thieves' tools (2 lbs), bedroll & winter blanket (2 lbs)
Consumable Items: Potion of Cure Moderate Wounds, Potion of Darkvision, Potion of Fly, Scroll of Death Ward, 2 Scrolls of Lesser Restoration, Scroll of Mage Armor, Scroll of Magic Circle against Evil, Wand of Cure Light Wounds
Carrying Capacity Light: 28.5, Medium: 57, Heavy: 86.25
Total Carried 25.75
Campaign Abilities:
* Liberty's Edge: Freedom Fighter – +1 attack & damage vs known slavers
* Liberty's Edge: Undercover Emancipator (1/adventure) – gain a +3 bonus to Disguise, Sleight of Hand, Stealth or Survival
* Soothsayer Boon (1/adventure) – gain one of: +4 insight to skill check, +2 insight to Armor Class vs one attack, +2 insight on one attack roll or saving throw. Ability must be used before you roll or hear the final result of an attack against you. You are shaken for 1 round after using this ability. You do not become frightened or panicked as a result of this shaken condition.
* Explore, Report, Cooperate (chronicle 2)
* Prized Find (chronicle 2)
* Splinter Slayer (chronicle 4 – usable once) – negate up to two dice of sneak attack damage
* Trapmaker (chronicle 5 – usable once) – assemble a swinging axe trap (see boon)
* Riddleport Respect (chronicle 6) – +2 Intimidate in Riddleport
* Gloomspire Explorer (chronicle 7) – +2 Perception to find hidden objects such as traps, treasure & secret doors while adventuring in the Gloomspires
* Ectoplasmic Enhancement (chronicle 8 – usable once) – as a swift action, treat all your attacks as if they had the Ghost Touch property for 3 rounds
* Worthy Foe: Undead (chronicle 12 – usable three times) – as a swift action, to gain +2 attack & damage as well as +2 dodge vs undead or +2 on saving throws against undead spells & abilities. Either benefit lasts until the beginning of your next turn. (Other benefits for spellcasting are not noted)
* Experience with Dark Dreams (chronicle 13 – usable once) – gain +4 vs saving throw against any mind-affecting ability of an evil outsider or to negate fatigue and rest normally for one night while affected by Nightmare
* Eliza's Insight (chronicle 15 – usable once) – roll twice & take higher result on a check to notice or decipher a clue during an investigation
* Ready to Act (chronicle 15 – usable once) – gain +3 on an initiative check before rolling (+6 in Andoran or Galt)
* The Real Lofton's Aid (chronicle 15 – usable once) – negate the costs of release for imprisonment if arrested after a scenario
* Chef's Secret Recipes (chronicle 17 – usable four times) – maximize healing gained from a potion or extract of 3rd level or lower, or grant yourself & five allies a +1 alchemical bonus to Fortitude for the next 24 hours
Sommelier's Private Selection (chronicle 17 – usable 3 times) – as a standard action, draw & drink a refined beverage to regain 5d8 hit points. This can be maximized with Chef's Secret Recipes
* Maldris's Savior (chronicle 19 – usable four times) – reduce a Prestige Point cost by 4 points for each box checked
* Advocate for Hao Jin (chronicle 20 – usable 3 times) – +2 on Sense Motive or Diplomacy to gather information for an adventure
* Temporal Acceleration (chronicle 21 – usable once) – reduce the duration of all spells & spell-like abilities affecting a creature by 3 rounds
* Time Dilation (chronicle 21 – usable once) – extend the duration of a non-instantaneous spell with Extend Spell (other effects not noted)
* Automaton-Aided Convalescence (chronicle 22 – usable once) – reduce the Prestige Point cost of a spellcasting service of the Conjuration (Healing) subschool by 5