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Sparky Runelands's page
23 posts. Alias of Skorn.
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Full Name |
Sparky |
Race |
Allosaurus |
Classes/Levels |
Large Male Allosaurus 9| HP: 60/60| AC: 32 (36) (13 Tch, 27 (31) Fl) | CMD: 31 | F: +9, R: +10, W: +5, +4 morale bonus vs. enchantments, Evasion| Init: +4 | Perc: +8 Low Light, Scent 15' |
Gender |
Male |
Size |
Large |
Special Abilities |
Pounce, Grab |
Alignment |
N |
Deity |
- |
Languages |
Int 3 |
Occupation |
Animal Companion |
Strength |
28 |
Dexterity |
18 |
Constitution |
14 |
Intelligence |
3 |
Wisdom |
15 |
Charisma |
0 |
About Sparky Runelands
Male Allosaurus: Sparky (Pathfinder RPG Bestiary 2 90)
N Large animal
Init +4; Senses low-light vision, scent; Perception +8
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Defense
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AC 32, touch 13, flat-footed 27 (+5 armor, +4 Dex, +1 dodge, +13 natural, -1 size)
hp 60 (8d8+24)
Fort +9, Ref +10, Will +5 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion
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Offense
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Melee bite +15 (2d6+9 plus grab), 2 claws +15 (1d6+9)
Space 10 ft.; Reach 10 ft.
Special Attacks pounce and grab
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Statistics
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Str 28, Dex 18, Con 14, Int 3, Wis 15, Cha 9
Base Atk +6; CMB +16 (+20 grapple); CMD 31
Feats Dodge, Improved Natural Attack (bite), Light Armor Proficiency, Weapon Focus (bite), Weapon Focus (claw)
Tricks Air Walk, Attack, Attack, Attack Any Target, Come, Defend, Down, Fighting, Guard, Heel, Protect, Quiet Watch, Seek, Stay, Track
Skills Acrobatics +8 (+12 to jump), Climb +12, Perception +8, Stealth +4, Swim +12
SSQ air walk, attack any target, come, defend, devotion, fighting, guard, heel, protect, quiet watch, seek, track Other Gear +1 chain shirt, amulet of natural armor +1,
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Special Abilities
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Air Walk [Trick] The animal can be ridden through the air when affected by spells.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Evasion (Ex) No damage on successful reflex save.
Fighting [Trick] The animal has been trained to fight.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Pounce (Ex) You can make a full attack as part of a charge.
Protect [Trick] The animal stands ready to attack a location.
Quiet Watch [Trick] The animal stands watch and alerts master quietly, if able.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate. Track [Trick] The animal will track a scent.
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