GM TOP #4-02: In Wrath's Shadow (Core, Outpost IV) (Inactive)

Game Master Pete H.

Slides


101 to 150 of 365 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Will vs. DC 16: 1d20 + 5 ⇒ (16) + 5 = 21

"I HATE JAZZ!"

The angry gnome sends another wand blast at the injured yellow feathered harpy.

SR Wand vs. Yellow: 1d20 + 1 ⇒ (16) + 1 = 17 for Wand MM: 1d4 + 1 ⇒ (3) + 1 = 4


NG Celestial Hawk 5 (lvl 7 on some things) | Perc: +12 (Low-Light), SM: +2 | CMD 12 | HP 36 (-0) | AC/Tch/FF 18/15/15 22/15/19 (DR 5/Evil) | F/R/W +1/+7/+6 (Improved Evasion, Resist Acid, Cold & Electricity 10, Spell Resistance 12) | Speed 10ft, Fly 60 (avg) | Active Conditions: Mage Armor Usually

Will DC 16: 1d20 + 6 ⇒ (7) + 6 = 13

I'm guessing SR doesn't help with this kind of thing?

The bird detaches from Niza and flies over towards green, perching at her feet on the pillar.

Sweet, front row tickets to the show!

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

Yep...I'm a complete moron.

Acrobatics vs Blue avoid AoO: 1d20 + 10 ⇒ (6) + 10 = 16
Acrobatics vs Yellow avoid AoO: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
+4 AC vs AoO from movement

Now that I've moved far enough away...attack blue


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Arboreal and Danny Boy manage to resist the alluring song, eventually. The druid/wizard/half-elf, all hybrid, pathfinder pulls a wand and indicates he will help anyone else under the sway of the music.

Dimple thinks oh heck no punk, I got this. It's my WHOLE IDENTITY TO OUTSHINE THIS STUPID BIRD LADY. But then, she didn't.

Niza sends another bit of magic at a Harpy, thunking it solidly again. Albis flies off to get his head smashed in.

Stormy seems to be a bit confused. First she is happy her kitty cat just tore a harpy lady in half. But, this darn pillar is in her way to get up to the first row. And a dang bird is already sitting up there!

You'll need DC 20 climb checks to get up the 20 feet, but you will definitely be compelled to try to climb up there. Each Climb success = one move action and you go 5 feet. I'd suggest failing them would be advantageous.

Kasvot shows Niza how to really cast the spell, launching three missiles instead of a puny one.

Kasvot vs. SR 10: 1d20 + 8 ⇒ (1) + 8 = 9

Unfortunately, AGAINST ALL ODDS, the missiles deflect off the creature's fiendish resistances!

Lastly, LGZ moves away from the harassing birds and turns to whack them a good one.

Blue AoO vs. LGZ + HG: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25 for BP: 1d8 + 1 ⇒ (6) + 1 = 7
Yellow AoO vs. LGZ + HG: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28 for BP: 1d8 + 1 ⇒ (1) + 1 = 2

The half-elf takes a couple shots as he moves. The two harpies follow him, swinging away again!

Blue vs. LGZ + HG: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Yellow vs. LGZ + HG: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21 for BP: 1d8 + 1 ⇒ (7) + 1 = 8

Being big apparently is not that much of a benefit, at least when it comes to dodging attacks. He is hit again. But he does manage to land three strikes throughout the whole deal!

Rounds 2 & 3: It's a bird, it's a plane, oh damn that cat can jump! (Haste Sans LGZ up 5 rounds)
Dimple
Niza & Albis (Captivated)
Stormy (Captivated & trying to Climb?) & Shade (Bloody Feathers in his mouth)
Kasvot
LGZ (-29 HP)

Green Harpy (Blind & Singing)
Red Harpy (DEAD)
Blue Harpy (-17 HP & Flying)
Yellow Harpy (-23 HP & Flying)
Arboreal (Prot Evil 9 rds)

Bold may act! Please use the top-down map in the middle for movement and placement. The side view map is just to give you a feel for the vertical aspect. It isn't to scale (horizontally).

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Frustrated but not giving up, Kasvot sends another three missiles into the air, trying to free LGZ from the harpassment.

Actions:

Standard: cast magic missile vs yellow

Caster level vs. SR, spell penetration: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Damage, force: 3d4 + 3 ⇒ (2, 2, 1) + 3 = 8

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Dimple's mood darkens when she sees the harpies attack her man. "Back off you flying feathered floozies!" She shouts a blast of sound behind the pair of trumpets.

Sound Burst Damage: 1d8 ⇒ 8

CL vs SR 10: 1d20 + 5 ⇒ (9) + 5 = 14
CL vs SR 10: 1d20 + 5 ⇒ (15) + 5 = 20

Placing the Sound Burst so it only affects BLUE and YELLOW. No save for the damage. DC 16 Fort save or STUNNED for one round (which may mean they fall to the ground??)

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Stormy drops the stupid club that is preventing her from climbing. She stows the shield on her back as stowing it or dropping are both move actions. And she tries to climb, but cannot seem to get a good grip.

Climb: 1d20 + 6 ⇒ (6) + 6 = 12

Shade tries to maintain the grapple and rake at the bird lady.

Grapple, maintain?: 1d20 + 15 + 1 + 1 + 5 - 2 ⇒ (6) + 15 + 1 + 1 + 5 - 2 = 26

Bite Damage from Grapple: 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Rake: 1d20 + 10 + 1 + 1 - 2 ⇒ (16) + 10 + 1 + 1 - 2 = 261d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12

Rake: 1d20 + 10 + 1 + 1 - 2 ⇒ (15) + 10 + 1 + 1 - 2 = 251d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9

Hasted claw attack?: 1d20 + 10 + 1 + 1 - 2 ⇒ (11) + 10 + 1 + 1 - 2 = 211d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8 Not sure I can do this.

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

Arboreal skirts round out of reach of the harpies and applies protection from evil to Stormy Haste gives me enough speed to not have to take the direct route hopefully Stormy hasn't climbed out of reach. The spell should give a fresh save with a +2 resistance bonus

Maybe I should have feather fall studied for these occaissions

Looks up at Albis Sorry cant fly after you yet


1 person marked this as a favorite.
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Arboreal zips around the battlefield and activates his wand, blessing Stormy with another chance to break the song.

Protection from Evil gives Stormy another Will save against the Singing. It is DC 16. Also, Shade slaughtered the harpy he was fighting so no need for grapple, though it appears you managed that set of rolls quite well! Maybe send him to try to jump up and drag Green off the pillar?

Dimple releases a cacophony of sound behind the two harpies that keep... harpassing (I'm stealing that Kasvot, it was awesome) the half-elf.

Blue Fort DC 16: 1d20 + 4 ⇒ (2) + 4 = 6 and Fall Damage: 1d6 ⇒ 2
Yellow Fort DC 16: 1d20 + 4 ⇒ (20) + 4 = 24

One falls stunned to the ground, the other remains in the air.

Then Kasvot sends three balls of force at her, knocking her from the sky as well!

Fall after Unconscious: 1d6 ⇒ 2

Rounds 4 & 5: It's a bird, it's a plane, oh damn that cat can jump! (Haste Sans LGZ up 5 rounds)
Dimple
Kasvot
Niza & Albis (Captivated)
Stormy (Captivated?) & Shade (Bloody Feathers in his mouth)
LGZ (-29 HP)

Green Harpy (Blind & Singing)
Red Harpy (DEAD)
Blue Harpy (-27 HP, Stunned, Prone on Ground)
Yellow Harpy (-41 HP, Unconscious, Prone on Ground)
Arboreal (Prot Evil 9 rds)

Bold may act! Please use the top-down map in the middle for movement and placement. The side view map is just to give you a feel for the vertical aspect. It isn't to scale (horizontally).

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Niza looks at the stunned Harpy in front of her, "Well, that's a gift." She stabs it twice with her rapier, "Go stop that infernal singing please, Liet-Gar."

Full Attack

Small +1 Rapier + Haste + Prone vs. Stunned: 1d20 + 6 + 1 + 4 ⇒ (19) + 6 + 1 + 4 = 30 for Magic/Piercing 2-Hand + S.A.: 1d4 + 4 + 1d6 ⇒ (4) + 4 + (5) = 13

Hasted Small +1 Rapier + Haste + Prone vs. Stunned: 1d20 + 6 + 1 + 4 ⇒ (10) + 6 + 1 + 4 = 21 for Magic/Piercing 2-Hand + S.A.: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (3) = 10

_____

First Attack Crit?: 1d20 + 6 + 1 + 4 ⇒ (20) + 6 + 1 + 4 = 31 for Extra Damage: 1d4 + 4 ⇒ (3) + 4 = 7

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

If blue still up
Acrobatics Vs Blue avoid AoO: 1d20 + 10 ⇒ (17) + 10 = 27
+4 AC vs AoO

Moving away from the harpy, LGZ sets up opposite Niza and swings

+1 Adamantine Ranseur, Heroism, Enlarged, Combat Expertise, Flank vs Blue: 1d20 + 9 + 2 - 2 + 2 ⇒ (19) + 9 + 2 - 2 + 2 = 30 for Piercing: 2d6 + 4 + 1 ⇒ (2, 4) + 4 + 1 = 11

If blue down

Making his way to the last harpy, LGZ tries to put an end to this.

+1 Adamantine Ranseur, Heroism, Enlarged vs Green, Combat Expertise: 1d20 + 9 + 2 - 2 ⇒ (14) + 9 + 2 - 2 = 23 for Piercing: 2d6 + 4 + 1 ⇒ (6, 1) + 4 + 1 = 12

Base AC -2 due to size, +2 due to Combat Expertise

AoO?:

+1 Adamantine Ranseur, Heroism, Enlarged vs Green, Combat Expertise: 1d20 + 9 + 2 - 2 ⇒ (5) + 9 + 2 - 2 = 14 for Piercing: 2d6 + 4 + 1 ⇒ (2, 6) + 4 + 1 = 13

Liberty's Edge

1 person marked this as a favorite.
Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Will Re-Save: 1d20 + 10 ⇒ (1) + 10 = 11 Stormy already has a +2 resistance bonus so she rolls the save normally, not adding he +2 from Prot. Evil

The spell seems to have no impact and Stormy continues to try to obtain the divine song.

Climb: 1d20 + 6 ⇒ (7) + 6 = 13

Climb: 1d20 + 6 ⇒ (1) + 6 = 7

How is that for some dice rolling. lol

Its foe vanquished, Shade considers the field. He is tempted to pounce on the thrashing and stunned blue. Instinct drives that choice. But he is now more than instinct as he has a friend. And that friend is in danger. He charges towards green, leaping at her.

Acrobatics: 1d20 + 10 ⇒ (11) + 10 = 21

Bite: 1d20 + 9 + 1 + 2 ⇒ (16) + 9 + 1 + 2 = 281d8 + 6 + 1 ⇒ (8) + 6 + 1 = 15

Grab: 1d20 + 15 + 1 ⇒ (19) + 15 + 1 = 35

Animal Companion - Shade:

Young female Lion - shadowy grey black coat
N Large animal
Init +3; Senses low-light vision; Perception +8

Defense
—————
AC 24, touch 12, flat-footed 21 (+5 armor, +3 Dex, +7 natural, -1 size) hp 51 (6d8+24)
Fort +9, Ref +8, Will +4 (+4 morale bonus vs. enchantment effects) Defensive Abilities evasion
—————
Offense
—————
Speed 40 ft.
Melee bite +9 (1d8+6 plus grab), 2 claws +10 (1d6+6)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +10, 1d6+6)
—————
Statistics
—————
Str 23, Dex 16, Con 18, Int 3, Wis 15, Cha 10
Base Atk +4; CMB +11 (+15 grapple); CMD 24 (28 vs. trip)
Feats Light Armor Proficiency, Weapon Finesse, Weapon Focus (claw)
Tricks Air Walk, Attack, Attack, Attack Any Target, Come, Defend, Down, Fetch, Guard, Heel, Stay, Track, Work
Skills Acrobatics +6 (+10 to jump), Climb +9, Perception +7, Stealth +2, Swim +9
SQ air walk, attack, attack any target, come, defend, devotion, down, fetch, guard, heel, stay, track, work Other Gear +1 chain shirt

—————
Special Abilities
—————
Air Walk [Trick] The animal can be ridden through the air when affected by spells.
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Flank [Trick}
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon. Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Pounce (Ex) You can make a full attack as part of a charge.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Work [Trick] The animal pulls or pushes a medium or heavy load.

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

Arboreal looks at Stormy then at his wand then looks over at Kasvot and mouths Why do we bother


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Niza puts two well placed stabs into the harpy. One through her chest and the other straight into her gasping mouth and out the back of her skull. She collapses, dead.

Liet-Gar moves over and slashes at the last remaining harpy, hitting her squarely. The cat then barely jumps up and snags a leg, dragging her down a bit and holding on tightly

She tries to frantically escape.

Green Escape Grapple: 1d20 + 8 ⇒ (5) + 8 = 13

But does not. Shade rips her apart like the last harpy.

No need for rolls here, Green is toast. COMBAT OVER!

Current Status
LGZ (-29 HP)

_______________________

Room Description again below. What do you all do next?

Eight great pillars, larger versions of the serpentine columns found at the pillared portico, encircle an enormous mosaic on the floor. The tiles of fading greens, reds, and yellows form a seven-pointed star. The dome peaks about forty feet overhead, its center pierced by an oculus five feet across. Near the front of the temple are the remains of a marble statue, smashed to bits. What it once was is unclear, as the vandal did a rather thorough job destroying the ancient work of art.

Toward the back of the wide open space, a long, five-foot deep pool lies in this western alcove, empty now, though the irregular red-brown stains on its surfaces leave little doubt as to what once filled the basin. Standing at the center of the pool is an eighteen-foot-tall marble statue of a strange being. Its body is a tangle of tentacles and eyes surrounding a circular maw filled with jagged teeth and barbed stinging tongues. Each of the thing’s tentacles ends in a claw, pincer, hook, or some other implement of pain. Ancient paint flakes from the grand effigy, but glittering in the light are dozens of onyx gemstones adorning the statue where the being’s eyes are carved. It appears that something is strapped to one of the writhing appendages with red silk ribbons. On the floor of the pool itself are dozens of small stone figurines.

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Stormy shakes her head clear and recovers her club as she praises Shade. Who's a good boy/ You are!

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

The massive half-elf turns to Stormy. "Hey, we all helped."

Trudging over to Dimple, as he begins to shrink back down, he smiles. "I seem to be bleeding a bit. Mind using that stick of mine?"

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

Arboreal stows his wands and casts detect magic to see if the feathered fiends had any magical knick knacks worth He looks up at the yop of the pillars Anything up there Danny He asks his familiar who pays his question no heed whatsoever

He then looks to see if there are any signs of bodies dragged this way survival: 1d20 + 11 ⇒ (13) + 11 = 24

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

He will also try and locate his magic stone and eventually look at the far end of the room and consider the statue

religion: 1d20 + 10 ⇒ (11) + 10 = 21 if its some deity depiction

planes: 1d20 + 8 ⇒ (2) + 8 = 10 just a depiction of an other worldy creature

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

With and excited clap, "Of course! You don't even need to ask"

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Dimple channel: 2d6 ⇒ (6, 5) = 11

That saves LGZ a charge or two off his wand and leaves him down a single hp. I don't think anyone else was hurt, but everyoneis welcome to bask in the welcoming glow of Desna's love.

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

Feeling a bit itchy as the goddess' warmth washes over him, LGZ involuntarily frowns. "Stupid gods" he mutters to himself.

Looking around the room briefly, he makes his way to the door on the southwestern part of the room. Hesitating before yanking it open, he steps to the side and smiles at Niza. "Whenever we're ready, I'll let you do your thing."

Perception (room): 1d20 + 5 ⇒ (10) + 5 = 15

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Kasvot assists Arboreal in searching the harpies for loot, then joins LGZ near the door.


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

The harpies have nothing of interest, probably. Basic leather armor and a basic morningstar. A few trinkets and baubles and a couple coins, but nothing is magical.

Arboreal doesn't have a clue what this statue is depicting.

Shade purrs at the attention and gives Stormy a big stinky harpy-breath lick to the face, her tongue is scratchy.

I AM a good boy, aren't I!

After being mostly healed, the half elf moves over to a closed off area. Liet-Gar's fingers scrabble against the solid brick wall covering the doorway to the room. He doesn't think it makes a very good door.

Arboreal does notice drag marks (now shown on the map).

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Niza wipes off her rapier and resheathes it. Calling up to Albis she admonishes, "Really? One Harpy craws a damn song at you and you leave me? I see how it is." When the bird looks shamed she chuckles, "Just kidding bud, it could happen to anyone."

Activating her magical sight, she scans the room and statues and then joins the group at the blocked up door/wall, "Do we even need to get through there? Arby said the trail leads the other way."

(scanning west statue and west doorways for traps, take 20 as usual on those for 34 and take 10 everywhere else for 24)

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

"I suppose not." sighs LGZ, letting his adamantine weapon rest on the floor. Dragging it as he walks to the otherside of the room, he pauses about halfway.

"Is it safe Niza?"


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Those using detect magic are blasted with an array of sights! EVERYWHERE THEY LOOK THEY SEE MAGICAL AURAS!!! Focusing for a bit, it starts to clear up that every single stone, column or statue has been magically infused. It takes a few moments, but those looking with magical sight recognize the aura to be 'abjuration'.

Abjurations are protective spells. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence.

One oddity though, the small golden item hung from an outstretched tentacle actually emanates an 'evocation' aura.

Evocation spells manipulate magical energy or tap an unseen source of power to produce a desired end. In effect, an evocation draws upon magic to create something out of nothing. Many of these spells produce spectacular effects, and evocation spells can deal large amounts of damage.

But nothing appears to be a magical item (Spellcraft is not yet needed).

Would anyone like to climb up the Quipploth statue and recover the golden item for a closer look? If you all succeed, it can be inspected with Knowledge Arcana for more information.

___________

Niza finds no traps anywhere in the room, on the statue or on the doorways.

(Taking 20 does take a minute each on those perception checks, so if you have short term magic effects up those might run out quicker)

Looking through the NW doorway, this small, irregularly-shaped room contains little more than debris from the smashed barrier, ages-old dust, and a shaft descending into the darkness.

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Stormy considers the climb but then considers her failure at climbing he columns and suggests. Maybe send a bird?

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

As a reminder, I am pretty sure only Niza can disarm any 'magical' traps we run into. I can only do the mundane, boring ones.

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

That smells of trap to me lets leave that statue be and investigate what else came out of this complex and attacked the survey team. Halla do you want to wait here or head back to the camp? Will head outside to ask if she has not entered the domed area If she wishes to head back will add a note to Sheila Hindmarch dispatched 4 harpies but signs of other occupants inside who use weapons and teeth. Looking to make site secure

We can all do the barbarian disarm method ;-)

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

I can disable them with my face...

"She faired well in the last fight." he calls to Arboreal. "She should join us further in. You never know what may peak her interest...after all she's stationed here to search this place."

"She may also help us identify the remains of her components."


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Halla adamantely refuses. She is still somewhat sobbing while holding her friend.

"I'm sorry, I can't go in there and face those things. I'm not a fighter and *sniff* I need to go start the preparations for all the burials."

A bit of iciness enters her tone, "Kill them good please. Anything in there that did this, just hack it to pieces. It deserves nothing more."

She doesn't seem hopeful that anyone else survived.

____________________

I'll stick to taking 10 everywhere to save some buff time, though they may expire before you all get into another encounter, we shall see! Detect magic can still be used as you explore too.

Down the pit or through the brick wall or grab the totally safe item on the statue?

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Niza rolls her eyes at the group, "Look, I already checked it for traps. It's totally safe." She glances at Albis when the 'fly' option is floated, "Naw, I got this. No need to risk our birds."

She steadly clambers up the statue and pulls off the thingy, bringing it down to look at it.

Take 10 Climb: 10 + 2 = 12

If Take 10 doesn't or can't work:
Climb: 1d20 + 2 ⇒ (12) + 2 = 14
Climb: 1d20 + 2 ⇒ (20) + 2 = 22
Climb: 1d20 + 2 ⇒ (1) + 2 = 3

Once back down, she inspects the item.

Knowledge: Arcana: 1d20 + 7 ⇒ (5) + 7 = 12

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Kasvot approaches and, peering over Niza's shoulder head, takes a look himself.

Knowledge (arcana), detect magic: 1d20 + 10 ⇒ (12) + 10 = 22


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Niza easily clambers up and down the statue. She squints at the item, thinking that maybe it's a really fancy booger catcher? It definitely seems like a nose covering piece with straps and such to hold it around your head.

Kasvot leans in overtop her and excitedly recognizes it as a component of an actual acrimony veil, a magical device of unknown potency associated with Alaznist herself. What the veil did or can do has been lost to the annals of time.

Niza does notice there seem to be clasps on the sides of the nosepiece, perhaps indicating other pieces might make the item complete?

Down the pit or through the brick wall?

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

Down the Pit

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Pit!


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Niza and Liet-gar lead the group down the scary dark hole! Their light illuminates an apparently safe room below them. Slipping down the easily traversed rungs of the ladder they see...

The ceiling of this chamber is ten feet above, and its walls are covered with fading frescoes depicting a parade of cultists engaged in grisly acts of self-mutilation involving knives, scourges, and more bizarre implements. The depiction of the ground beneath the repugnant pageant seems to be composed of thick, snake-like tentacles whose appendages and tooth-filled orifices lick greedily at the blood cascading down from the cult figures. To the east, debris from a smashed wall is scattered, spilling into the hall.

Map is up, a hallway outside this room goes to the left and right. Where too? For tracking purposes, mark off three minutes on any durations of spells.

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

This place is dark and nasty. Stormy notes. Let us do what must be done and quit it quickly.

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

Agreed I suspect charge lanes are going to be out of the question. Going Left Niza? I suggest we keep another light source behind the cat Shade is too good a name otherwise

Suspect we are all following Niza whichever way she goes


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

The group moves into the hallway and to the north. It curls around into another long hall, heading back to the west. But the statues...

To the north, on a raised platform, stand leathery brown statues of withered and emaciated humans poised as though attentively observing passersby. The statues have a grim, realistic appearance, and each one is flayed and modified in a unique way.

Arboreal, Niza, Stormy, Dimple, LGZ... so yeah everyone but Kasvot:
Closer examination of these gruesome “statues” (taking 10 perception which I assume is a constant) reveals that they are actually the petrified corpses of sacrificial victims.

So yeah, enjoy those lovely images and knowing the fact these were actually people, NOT statues. Good times... good times.

The figures have their throats and wrists slit and most of their mouths are sewn shut. Some of them have their forearms separated between the ulna and radius, splitting even the fingers of the hands to create additional appendages. Others have portions of their skulls removed and replaced with a different, leathery material. Some have modifications to their torsos, in which the ribs have been split, pried out, and sharpened to points. One figure in the middle of this display sits with its arms raised, palms out. Its teeth have been pulled out, filed to points, and then embedded into its hands.

______________________

The larger room opening up ahead of the group to the west continues the horror.

The wall decorations of cultists engaged in horrific rituals continue into this large chamber. Ages-old blood stains the floor and walls in dusty flakes. A mosaic similar to the one in the temple above covers the floor, partially obscured by dozens of naked corpses scattered across the floor.

DC 12 Heal Check on the Corpses:
The corpses are leathery as though mummified but you can tell that many broad strips of skin were cut from each of them.

The west wall appears to all to be actually a separately crafted barrier to something beyond. It will take some hacking (and a lot of noise) to clear the way on.

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Heal: 1d20 + 1 ⇒ (16) + 1 = 17

"Ew! Someone cut off strips like some kind of jerky! That's so gross."

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Or maybe for some kind of human straps or ropes. Still gross.

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

Well that wall doesn't look like its shifting soon lets go back and see if there's anything dangerous to the right He grimaces at Stormy and Dimples comments but then shakes his head and adds nothing else to that conversation

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Niza shrugs and leads the way back the other direction, "Makes sense, we are looking for survivors or bodies dragged, they wouldn't probably have had time to brick themselves in somewhere."


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

The group moves back past their entrance and takes the hallway to the south. It also turns back to the west.

Everyone BUT Kasvot (again, lol):
You all see a very obvious, at least to you, secret passage in the east wall. Just a simple push and you can pivot it open (Red Circle).

Niza, Arboreal and Stormy, please open the spoiler below.

Spoiler:
You all see ANOTHER secret passage, this one is in the south wall (Blue Circle).

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

"Why does it feel like everyone here has an in-joke they're not sharing with me?"

Kasvot moves to the south, peering around the western turn.

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Stormy points out the two secret doors. Might be trapped. she notes.

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

Should have checked where the trail led when we got down heresurvival: 1d20 + 11 ⇒ (17) + 11 = 28


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

The doors don't look trapped, but anything can happen down here, that's for sure!

Arboreal notices some footprints and a small drag mark leading to the secret door on the east wall. They stop there, though presumably continue on the other side.

101 to 150 of 365 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay All Messageboards

Want to post a reply? Sign in.