GM TOP #4-02: In Wrath's Shadow (Core, Outpost IV) (Inactive)

Game Master Pete H.

Slides


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The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Both options could be tried successively, correct? I.e. cast remove disease, and if that doesn't work, move on to saving throws with Heal support?

No day job


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |
Kasvot Vaxt wrote:

Both options could be tried successively, correct? I.e. cast remove disease, and if that doesn't work, move on to saving throws with Heal support?

No day job

Yes.

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

Stormy will provide the best long term care but here are some assists

heal: 1d20 + 7 ⇒ (18) + 7 = 25

heal: 1d20 + 7 ⇒ (18) + 7 = 25

heal: 1d20 + 7 ⇒ (13) + 7 = 20

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Guidance as well?


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

Guidance would not stack with the Heal Check Bonus, so no reason to do it.

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Dayjob Reroll: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Stormy can actually memorize 4 Remove Disease spells (using her 4th level slot for the 4th.)

Remove Disease: 1d20 + 7 ⇒ (8) + 7 = 15

Remove Disease: 1d20 + 7 ⇒ (5) + 7 = 12

Remove Disease: 1d20 + 7 ⇒ (2) + 7 = 9

Remove Disease: 1d20 + 7 ⇒ (6) + 7 = 13

Remove Disease, reroll?: 1d20 + 7 ⇒ (7) + 7 = 14

It's a bad case of Ghoul Fever...

Heal Check: 1d20 + 15 ⇒ (8) + 15 = 23

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Heal, aid another DC 10: 1d20 + 1 ⇒ (14) + 1 = 15

This was part of Outpost right? Do we get boon rolls?


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Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

FYI, Stormy technically was unable to play this scenario. They already played it on the same character a while back and didn't realize it until the last boss fight. That's why they don't get a boon roll or a chronicle sheet (when I do those). But give them a big thank you for finishing the scenario out and being a good teammate. They certainly made those fights go a lot quicker.

GOOD LUCK!!!

Boons on 19 or 20
Arboreal: 1d20 ⇒ 13
Dimple: 1d20 ⇒ 3
GM TOP: 1d20 ⇒ 14
Kasvot: 1d20 ⇒ 19 for 1d2 ⇒ 2
LGZ: 1d20 ⇒ 8
Niza & Albis: 1d20 ⇒ 17

Lol nice Kasvot, I guess that's what you get for remembering and reminding me about boons. :D

PM me your email at your leisure so Paizo can send you the boon.


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |
Stormy Weathers wrote:

Stormy can actually memorize 4 Remove Disease spells (using her 4th level slot for the 4th.)

[dice=Remove Disease]1d20+7

[dice=Remove Disease]1d20+7

[dice=Remove Disease]1d20+7

[dice=Remove Disease]1d20+7

[dice=Remove Disease, reroll?]1d20+7

It's a bad case of Ghoul Fever...

[dice=Heal Check]1d20+15

And even though that was a very poor string of rolls, the first one was just high enough to beat the DC 15 of the disease. NIZA IS CURED! Thanks Stormy!!!


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

Chronicles are up!

Take a look and grab them over the weekend. There is still some in game finishing work to do (RP), so you all are welcome to keep posting.

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Mine looks good. Check out Dimple making big girl money! Now I am only an XP away from hitting 7th level. We're all growing up.

Thank you for running TOP! I always enjoy sitting at your table.

Stormy, I hope you liked gaming with us enough to consider hanging around and 'joining the team' such as it were.

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

I'd be honored. And I commit to making sure I have not played the next one.


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

Forewarning - I don't, at this point, know when the next game is going to happen.

LGZ is afk for a while (real life is beating him mercilessly). My wife is slow posting for the time being and I'm running two games at the moment so gm'ing is less likely.

So our two front-running trap-finding keep the party moving pc's are not really here and I'm not sure who will gm the next scenario. Perhaps we should wait for at least LGZ to return or give him some time (at least 2-4 weeks) to do so?

Thoughts?

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

I don't want to rush anything or add any pressure on people. This IS supposed to be fun after all. I am good waiting a bit to see what happens next. Actually, my schedule wants to thank you for suggesting it. I still probably cannot run a game until June, so about one PBP game away from that at the moment. I will probably be running a game for another group I am in as well. Neither of those things helps our immediate situation.

If we are actually rudderless in our 2-4 week hold, maybe we could talk about me running at a slow pace until school is out and I can kick it up a notch.


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

That is not a bad plan.

Just an fyi about Niza (I'm helping her with her build and all the details), she is definitely not a tank. Her high AC and solid HP just reflect that she will be in melee a lot. The low saves have definitely shown her build issues when being targeted.

So, a bit of a spell re-selection will happen before the next run to give her some things to do from range early in the fight and then she can move in for some flanks and SA. Hopefully that will cut down on being targeted so much.

It'll actually be nice if we have Shade join our next session as she is quite a tanky kitty and hopefully will take some pressure off LGZ and Niza up front.

Stormy, the only scenarios I think we have planned to run are the last three of the Seven Fingers Quadrology. Have you played any of those on Stormy?

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

I have played them but not core. Actually playing the last now. Its hard core. lol

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

Now while Arboreal is going through a training montage I can offer to run Green Market 4-06 a level 5-9 adventure set in Varisia (obviously happy to give people some time before getting started but feeling happier now there is more daylight)


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

My wife and I are available for that scenario. I’ll see what LGZ is up to.

Sneaky bit of retraining to back door grab precise shot Arboreal.

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

I am also available for that!

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

I'm in!

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

I have played Green Market so will have to bow out.

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

Other Core scenarios are available

Such as

17 Perils of the pirate pact

or

31 Sniper in the deep

(both of which may have some appeal for a sailor)

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Either of those work for Kasvot


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

Both of us would be available to play those. I am getting confirmation of this, but I think LGZ will need to bow out of the next session until RL calms the F back down for him.

I hope we can find something for all to play.

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Finding something that includes Stormy is especially important if LGZ can't join us.

Whatever will Dimple do, though?

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Pine and wax poetically of course. And if LGZ is not around, I can be sure all the other girls are keeping their mitts off of him.


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Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

LGZ is definitely going to have to bow out for the next scenario. I'll check in with him again for the one after. Hopefully some semblance of normalcy will return by then.

So, Perils of the Pirate Pact or Sniper in the Deep? Stormy, you available for either of those?

If we could choose either, I'd say we run Perils since it is 3-7 and we'll be out of tier a lot quicker on it than for Sniper in the Deep.

The Exchange

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Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

<<Thumbs up for Perils>>

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

Going to wait until I hear from Stormy or LGZ before posting an intro to perils :-(

Or is it post the intro so we can close this thread


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

Maybe just PM Stormy? Possibly they aren't paying attention to this thread. We can leave this open for a bit until our next game pops too.

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

I would be happy to play either of those with you guys. :)


Maps and slides

Ok the next adventure Perils of the pirate pact can be found here

I have copied over the bulk of the details to the new slides but some filling in required


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

Only missing Dimple in the new game. Everyone else has at least ghost dotted in. Once she joins I'll inactivate these threads.

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