GM TOP #4-02: In Wrath's Shadow (Core, Outpost IV) (Inactive)

Game Master Pete H.

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Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

They went through here

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Dimple steps up to the closed portal. She wrinkles her nose a bit as she considers any possible dangers with the door.

Will use Guidance and a use of Bit of Luck to check for traps

Perception + Guidance, Roll #1: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30
Perception + Guidance, Roll #2: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
Disable Device (if needed): 1d20 + 15 ⇒ (11) + 15 = 26


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Dimple is super duper extra sure there aren't any traps on this door.

It's taken about another minute to clear this far down here, so that is four minutes off any buffs cast before coming into the temple.

It also doesn't seem locked.

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

Drawing his blade, LGZ nods to Dimple. "When you're certain, step away and we shall see what lies beyond the door. From the entrance room, I'm guessing it's not going to be something nice."

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Dimple steps back and allows the formidable warrior room to engage his deadly art. She appraises him with a discerning eye.

You know, ever since coming back, he doesn't scream like a little girl anymore. I mean, I guess that's a good thing for him. Hard to be a big, bad, ole fighter if you shrill 'EEEKK!' at the beginning of every battle. They grow up so fast. Unless dying took away a little bit of what made him soft and caring and lovable. Oh Pish and Posh! Why does that have to be in my head now?

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

"Wait, is that a door?!?" Kasvot faceplants into his palm. "You could have just said so...." Kasvot retrieves his wand of shield and renews the spell before putting the wand back away.

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Niza pulls out her rapier and steps up, pushing the door open and looking inside.


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The door slides open. Everyone hears a scream of pain from inside. The pointy stick wielding gnome pokes her head through the doorway and sees a large room. At the very north end, four hunched hairless humanoid creatures lurch on back-bent, dog-like legs, their hideous mouths flanked by tiny arms with three-fingered hands. They are surrounding two prone humanoid bodies, one of creatures is slowly dragging its claws across the face of the victim as it screams in agony. There is also a third humanoid body lying in the back corner, though it isn't moving.

The creatures have yet to notice her, but with no cover if she moves out any farther or makes too much noise, they definitely will. What do you all do?

Niza Right Now If Trained, you may roll Knowledge “Planes”. With a success on your roll I will ID the creatures. This ID will include basic type/subtype and one tidbit of knowledge. I will dole out the tidbits starting with signature special abilities and then working to more mechanical things like DR and other resistances. Multiple rolls from multiple players, assuming they both beat the DC, will grant additional information and not duplicate tidbits.

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

A low growl emanates from her throat as she turns with a loud whisper, "We need to go now, prepare for combat quickly."

And with that, she activates a shield on herself and turns to go into the room.

Niza will relay the information and wait a few seconds for everyone to get in position, but she won't be waiting any more than the round it takes to cast her shield spell. Her planned movement after that is shown on the map.

When she enters:
The small gnome bellows out a challenge, "EVIL FIENDS, WHY DON'T YOU TAKE ON SOMEONE YOUR OWN SIZE!"

Edit to add...

Knowledge: Planes: 1d20 + 7 ⇒ (11) + 7 = 18

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

With but a nod, LGZ prepares to rush into the room.

If able, following Niza immediately:

"There's Evil and there's that! Completely uncalled for!"

Blue line is movement

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Kasvot will start with--I estimate--8 rounds remaining on his shield, which accounts for the 1 round for Niza to enter and see the room, and 1 round for her to call us to action and cast her own shield.

Kasvot follows on Niza's heels, immediately trying to identify the creatures.

Knowledge (planes): 1d20 + 3 ⇒ (11) + 3 = 14 +2 if concerning demons

Actions:

Move: 30'
Standard: readied action to cast haste when Stormy and Shade have entered the room and either Dimple or Arboreal has moved within 30' of LGZ (6 targets only, slowest misses it!)


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Fudgenuggets, I just realized that is a Knowledge Dungeoneering check. I see Niza has the same modifier so she'll still get the same info, but sadly Kasvot won't recognize them. My bad!

I'll adjudicate the best possible outcome here for all with their actions, but pretty much expect to get, at most, a standard and a move.

Niza recalls a bit of information about the creatures. They are Wrathful Sinspawn, NE aberrations.

She recalls two important tidbits. Firstly, if you are bitten by them you are plagued with sinful thoughts (mind effecting). Like... really nasty s##~ floods through your mind. If you aren't strong enough (will save) you can even be sickened or if bitten several times, staggered (2nd bite while sickened and another fail). Remove Curse, Calm Emotions and Break Enchantment can negate the effect. The other thing she recalls is these creatures were created to be disposable shock troops, so they could actually be trained or specialized (they can have class levels). If anything they use is obviously a class ability you all have, I'll point it out.

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Dimple follows after the others. "Why are we running and shouting?!?!"

Dungeon-y Things: 1d20 + 6 ⇒ (18) + 6 = 24

"Oh gross, its a buncha stupid Angry Sinspawn whatchamacall 'ems! Hey! Do you think these are the things eating all the people? Then they might be sorcerers! Be careful of their magic!"

It does not look like we are in initiative yet, but preparing to Inspire in Round 1, then cast Bless in Round 2, then screem or yell 'Pish' and/or 'Posh' in subsequent rounds. *curtsies*

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

Arboreal will begin casting Summon Monster II

Moved him near the door as he had been tracking

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

I think all of Stormy's buffs are still good. She and Shade will move in on their initiative. If we get a surprise round we simply move in.

Init, when needed: 1d20 + 1 ⇒ (2) + 1 = 3


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Dimple recalls a couple things once she gets a good look at the beasties.

They have a special ability called 'sin-scent'. Essentially it lets them 'smell' rage. So if anyone had raged in range, they would have smelled it and been forewarned. Why 'raging' is considered a sin, well you'll have to take that up with Paizo. Anyway, they also have Spell Resistance (13) and are immune to any sort of mind effecting thing. Sorta useful to know. :D

______________________________

Kasvot waits until his allies are in place, then blasts everyone with haste. The magical energy quickens their reflexes and their feet (all but Arboreal because he was near the end and would benefit little from it).

Arboreal begins casting a spell (summon will materialize at the start of your next turn). Dimple yells out encouragement to her best friends squad. Everyone is now super confident!

Niza summons a nice shield of force that just floats there, waiting to be used. She rushes in and screams a challenge to the evil monsters.

"EVIL FIENDS, WHY DON'T YOU TAKE ON SOMEONE YOUR OWN SIZE!"

The group takes advantage of their surprise to move in behind her.

With Haste up, I moved everyone up a little farther. I left space between you and the enemies so they can't just step and full attack and also to maybe get them to provoke AoO's from LGZ. But... we shall see who goes first and what happens! All that movement was also what I considered the surprise round, so IC is now up and no one in the group is flat footed.

______________________________

Initiative
Niza & Albis: 1d20 + 2 ⇒ (14) + 2 = 16
LGZ: 1d20 + 6 ⇒ (20) + 6 = 26
Stormy: 1d20 + 1 ⇒ (17) + 1 = 18
Dimple: 1d20 + 9 ⇒ (4) + 9 = 13
Kasvot: 1d20 + 8 ⇒ (5) + 8 = 13
Arboreal: 1d20 + 6 ⇒ (10) + 6 = 16
Red & Blue Wrathspawn: 1d20 + 7 ⇒ (5) + 7 = 12
Green & Yellow Wrathspawn: 1d20 + 7 ⇒ (17) + 7 = 24

Round 1: Tell me your sins, my son (IC is up, Haste is up for all but Arby)
LGZ
Green
Yellow
Stormy & Shade
Arboreal & DB
Niza & Albis
Dimple
Kasvot
Red
Blue

Bold may act!

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

Well...time to test their sin-scent...

Eyeing the mutilation occurring, steam shoots out of LGZ's ears. "NO! They gods may not care but I do!"

Surging forward, he swings mightily at the closest foe. "Hows that? Got your attention now?!"

+1 Adamantine Ranseur, IC, Haste, Heroism, Rage vs Red: 1d20 + 9 + 1 + 1 + 2 + 2 ⇒ (15) + 9 + 1 + 1 + 2 + 2 = 30 for Piercing, IC, Rage: 2d4 + 4 + 1 + 3 ⇒ (4, 1) + 4 + 1 + 3 = 13 x3 crit

Possible AoOs:

+1 Adamantine Ranseur, IC, Haste, Heroism, Rage: 1d20 + 9 + 1 + 1 + 2 + 2 ⇒ (1) + 9 + 1 + 1 + 2 + 2 = 16 for Piercing, IC, Rage: 2d4 + 4 + 1 + 3 ⇒ (4, 2) + 4 + 1 + 3 = 14 x3 crit

+1 Adamantine Ranseur, IC, Haste, Heroism, Rage: 1d20 + 9 + 1 + 1 + 2 + 2 ⇒ (7) + 9 + 1 + 1 + 2 + 2 = 22 for Piercing, IC, Rage: 2d4 + 4 + 1 + 3 ⇒ (2, 1) + 4 + 1 + 3 = 11 x3 crit

+1 Adamantine Ranseur, IC, Haste, Heroism, Rage: 1d20 + 9 + 1 + 1 + 2 + 2 ⇒ (8) + 9 + 1 + 1 + 2 + 2 = 23 for Piercing, IC, Rage: 2d4 + 4 + 1 + 3 ⇒ (3, 1) + 4 + 1 + 3 = 12 x3 crit

+1 Adamantine Ranseur, IC, Haste, Heroism, Rage: 1d20 + 9 + 1 + 1 + 2 + 2 ⇒ (15) + 9 + 1 + 1 + 2 + 2 = 30 for Piercing, IC, Rage: 2d4 + 4 + 1 + 3 ⇒ (2, 2) + 4 + 1 + 3 = 12 x3 crit

Current AC Math: -2 from Rage, +1 from Haste = 19

Rage as Free (rnd 1 of 5), Move 10 ft, Attack


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That definitely got their attention. The challenge, the bloody slash and more importantly the raging scent given off by Liet-Gar!

Two of the creatures are quick enough to react next. They both scream in some non-common language and draw reach weapons while moving up to slice at the angry half-elf (they are also raging).

Aklo:
"HE WIELDS THE POWER OF ANGER!"

"A WORTHY FOE, FINALLY!"

"LET US SEE IF HE BLEEDS!!!"

Green vs. LGZ with a Ranseur: 1d20 + 11 ⇒ (14) + 11 = 25 for Piercing: 2d4 + 8 ⇒ (3, 1) + 8 = 12
Yellow vs. LGZ with a Ranseur: 1d20 + 11 ⇒ (15) + 11 = 26 for Piercing: 2d4 + 8 ⇒ (1, 4) + 8 = 13

They skewer him like a shish-kabob. Flashes of being torn into pieces by the Xorn run through LGZ's mind.

Round 1: Tell me your sins, my son (IC is up, Haste is up for all but Arby)
LGZ (-26 HP)
Green (1 rd raged)
Yellow (1 rd raged)
Stormy & Shade
Arboreal & DB
Niza & Albis
Dimple
Kasvot

Red (-13 HP)
Blue

Bold may act!

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Kasvot is torn on what to do... the creatures seemed demonic or devilish, and that often meant resistance to fire. Well, there's only one way to find out....

With a quick motion of his hands whirling around an imaginary sphere, Kasvot calls into being a real sphere of flame right in the middle of the chest of one of the sin-spawns, burning and crackling at its flesh.

Actions:

Standard: cast flaming sphere vs. red

Caster level vs SR?, spell penetration: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Damage, fire: 3d6 ⇒ (3, 3, 1) = 7 Reflex DC 18 negates

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

"Stay back Albis, this could get feathery."

Chanting a now common spell, Niza's features grown longer and sharper. Feathers sprout from her body and her arms turn into wings. Suddenly taking to the sky, she tries to fly over and behind the buggers.

Standard to cast Beast Shape I, Fly over blue taking the route shown into flanking. Acrobatics to avoid AoO from Yellow.

Acrobatics: 1d20 + 2 ⇒ (6) + 2 = 8

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Of course they have reach! Jerks!

"Okay, we're not sure why you are here, or eating these people, OR what kind of sorcerers you are. I mean, it's clear you have used some kind of spell to make your arms long. I don't know why you would all cast the same exact spell, or what one would call a spell like that. Imma say 'Arm-longering' or 'Limb-Stretcher'...'Longarm?' No, that's just dumb....ooh 'Back-Scratcher'! Yeah, that's a winner. Anyway, I'm pretty sure Desna hates evil guys like you, so we're all gonna make sure you can't do villain things anymore."

Casting Bless. Party is currently +3 to hit, +2 to damage, +2 to saves vs Fear &/or Charm.

Inspire Courage: Round Three of Twenty One. Eighteen rounds remain.


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Dimple keeps the inspiration going and then blesses everyone with the ability to murder better. I wonder what her goddess would think of that? Probably nothing at all, evil needs smote sometimes.

Niza shifts into Nizeagle, launching into the air, up and over the nasty monsters. She takes a stab for her efforts though.

Yellow AoO Ranseur: 1d20 + 11 ⇒ (8) + 11 = 19

But the very agile magically protected feathered fiend easily dodges the strike.

Kasvot moves up and drops a nice ball of burning tar onto one of the spawn, forcing his will through their spell resistance and...

Red Reflex: 1d20 + 5 ⇒ (19) + 5 = 24

The creature easily sidesteps it and chortles. A deep throaty painful sounding laugh, mocking your efforts.

Round 1: Tell me your sins, my son (IC is up, Bless is up, Haste is up for all but Arby)
LGZ (-26 HP)
Green (1 rd raged)
Yellow (1 rd raged)
Dimple
Niza & Albis
Kasvot
Stormy & Shade
Arboreal & DB

Red (-13 HP)
Blue

Bold may act! Oh look, a charge lane. Hmmm...

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

Arboreal decides that feathers is the way celestial eagles: 1d3 ⇒ 1

my mistake casting summon monster 1 using a second level spell slot @#@#!

celestial:
the one at the back


small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental

bite: 1d20 + 8 ⇒ (6) + 8 = 14 charging smiting blessed inspired Summoned 10 feet up so charge lane available over Dimple
bite damage: 1d4 + 5 ⇒ (2) + 5 = 7


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Green AoO vs. Celestial Bird: 1d20 + 11 ⇒ (19) + 11 = 30 for Piercing: 2d4 + 8 ⇒ (2, 3) + 8 = 13

And the bird explodes in a spray of feathers. Niza looks pissed.

Stormy and Shade are up!

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

SQUAWK! Not as pissed as Danny Boy

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Super busy week at work. Sorry for my delay. Note Shade's AC shuold be 28 with Haste and Barkskin, except he charged this round for -2. Stormy will be AC 27.

Stormy whistles and Shade charges forward in a hasted charge to attack blue, and also provide a flank to Niza.

Charge Bite: 1d20 + 10 + 3 + 1 + 2 + 2 ⇒ (3) + 10 + 3 + 1 + 2 + 2 = 211d8 + 7 + 2 ⇒ (2) + 7 + 2 = 11

Charge Claw: 1d20 + 11 + 3 + 1 + 2 ⇒ (18) + 11 + 3 + 1 + 2 = 351d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12

Charge Claw: 1d20 + 11 + 3 + 1 + 2 ⇒ (14) + 11 + 3 + 1 + 2 = 311d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12

Charge Rake: 1d20 + 11 + 3 + 1 + 2 ⇒ (16) + 11 + 3 + 1 + 2 = 331d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Charge Rake: 1d20 + 11 + 3 + 1 + 2 ⇒ (13) + 11 + 3 + 1 + 2 = 301d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13

Grab: 1d20 + 16 + 3 ⇒ (4) + 16 + 3 = 23

Then Stormy moves up with Haste. She will also attack blue, power attacking.

Melee club: 1d20 + 12 + 1 + 3 - 2 ⇒ (12) + 12 + 1 + 3 - 2 = 262d6 + 7 + 4 ⇒ (6, 6) + 7 + 4 = 23

Animal Companion - Shade:

Young female Lion - shadowy grey black coat
N Large animal
Init +3; Senses low-light vision; Perception +8

Defense
—————
AC 24, touch 12, flat-footed 21 (+5 armor, +3 Dex, +7 natural, -1 size) hp 51 (6d8+24)
Fort +9, Ref +8, Will +4 (+4 morale bonus vs. enchantment effects) Defensive Abilities evasion
—————
Offense
—————
Speed 40 ft.
Melee bite +9 (1d8+6 plus grab), 2 claws +10 (1d6+6)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +10, 1d6+6)
—————
Statistics
—————
Str 23, Dex 16, Con 18, Int 3, Wis 15, Cha 10
Base Atk +4; CMB +11 (+15 grapple); CMD 24 (28 vs. trip)
Feats Light Armor Proficiency, Weapon Finesse, Weapon Focus (claw)
Tricks Air Walk, Attack, Attack, Attack Any Target, Come, Defend, Down, Fetch, Guard, Heel, Stay, Track, Work
Skills Acrobatics +6 (+10 to jump), Climb +9, Perception +7, Stealth +2, Swim +9
SQ air walk, attack, attack any target, come, defend, devotion, down, fetch, guard, heel, stay, track, work Other Gear +1 chain shirt

—————
Special Abilities
—————
Air Walk [Trick] The animal can be ridden through the air when affected by spells.
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Flank [Trick}
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon. Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Pounce (Ex) You can make a full attack as part of a charge.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Work [Trick] The animal pulls or pushes a medium or heavy load.


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Since Shade doesn't have reach I adjusted you and him a bit.

The big cat bounds forward and with a vicious pounce unleashes a flurry of attacks against the flanked wrathspawn. It never stood a chance. It collapses from the bites and claws, never to rise again.

Her bestest bud moves up and lays a hard whack into the one next to it. Bones snap, but it doesn't seem to notice.

The last wrathspawn to act screams in rage and steps up, unleashing a bite and two claws at the raging barbarian. Apparently they really hate (or are maybe weirdly attracted to) the smell of anger.

Bite vs. LGZ: 1d20 + 10 ⇒ (2) + 10 = 12
Claw 1 vs. LGZ: 1d20 + 10 ⇒ (2) + 10 = 12
Claw 2 vs. LGZ: 1d20 + 10 ⇒ (11) + 10 = 21 for BS: 1d4 + 5 ⇒ (4) + 5 = 9

Liet-Gar slaps the jaws away with his polearm then takes a claw clean across his breastplate. The scratching noise is the only damage. But it does twist him around and allow a single claw to slip through, leaving a small gash down his side.

Round 2: Tell me your sins, my son (IC is up, Bless is up, Haste is up for all but Arby)
LGZ (-35 HP)
Green (1 rd raged)
Yellow (-23 HP, 1 rd raged)
Dimple
Niza & Albis
Kasvot
Stormy & Shade
Arboreal & DB
Red (-13 HP, 1 rd raged)
Blue (-58 and down)

Bold may act!

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

Twirling, the half-elf thrusts his blade outward twice. Even with the wild rage fueling his thoughts, he manages to keep his stance closed. Standing back, he bellows. "You want more?! Come and get it!"

Whirlwind Attack
(vs Yellow) +1 Adamantine Ranseur, IC, Haste, Heroism, Rage, Combat Expertise: 1d20 + 9 + 2 + 1 + 2 + 2 - 2 ⇒ (6) + 9 + 2 + 1 + 2 + 2 - 2 = 20 for Piercing: 2d6 + 4 + 2 + 3 ⇒ (4, 3) + 4 + 2 + 3 = 16 x3 crit

(vs Green) +1 Adamantine Ranseur, IC, Haste, Heroism, Rage, Combat Expertise: 1d20 + 9 + 2 + 1 + 2 + 2 - 2 ⇒ (17) + 9 + 2 + 1 + 2 + 2 - 2 = 31 for Piercing: 2d6 + 4 + 2 + 3 ⇒ (4, 4) + 4 + 2 + 3 = 17 x3 crit

AoOs?:

+1 Adamantine Ranseur, IC, Haste, Heroism, Rage, Combat Expertise: 1d20 + 9 + 2 + 1 + 2 + 2 - 2 ⇒ (1) + 9 + 2 + 1 + 2 + 2 - 2 = 15 for Piercing: 2d6 + 4 + 2 + 3 ⇒ (5, 4) + 4 + 2 + 3 = 18 x3 crit

+1 Adamantine Ranseur, IC, Haste, Heroism, Rage, Combat Expertise: 1d20 + 9 + 2 + 1 + 2 + 2 - 2 ⇒ (2) + 9 + 2 + 1 + 2 + 2 - 2 = 16 for Piercing: 2d6 + 4 + 2 + 3 ⇒ (2, 1) + 4 + 2 + 3 = 12 x3 crit

+1 Adamantine Ranseur, IC, Haste, Heroism, Rage, Combat Expertise: 1d20 + 9 + 2 + 1 + 2 + 2 - 2 ⇒ (15) + 9 + 2 + 1 + 2 + 2 - 2 = 29 for Piercing: 2d6 + 4 + 2 + 3 ⇒ (6, 2) + 4 + 2 + 3 = 17 x3 crit

AC Math: -2 Rage, +1 Haste, +2 CE = 21

Rage Round 2 of 5


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Stepping back, the half elf does a fancy little twirly spin. Both enemies are too transfixed by the beautiful footwork to avoid the attacks, taking gaping injuries.

The beasts continue their streak of focusing on Liet-Gar, though are forced to make a few moves to do so. Their repositioning opens up a flurry of opportunities for the pathfinders to strike.

Green and Yellow Move. Stormy gets an AoO vs. Green (LGZ missed his vs. green and yellow). Shade and Niza get a flanked AoO vs. Yellow.

Then they attack! A couple nasty chunks of flesh are ripped from the half-elf, but he still stands!

Green Ranseur + Flank: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26 for Piercing: 2d4 + 8 ⇒ (2, 1) + 8 = 11
Yellow Bite + Flank: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31 for BPS: 1d6 + 5 ⇒ (2) + 5 = 7

Round 2: Tell me your sins, my son (IC is up, Bless is up, Haste is up for all but Arby)
LGZ (-53 HP, 2 rds raged)
Green (-17 HP, 2 rds raged)
Yellow (-39 HP, 2 rds raged)
Dimple
Niza & Albis
Kasvot
Stormy & Shade
Arboreal & DB

Red (-13 HP, 1 rd raged)
Blue (-58 and down)

Bold may act! If the AoO's change or remove any damage, I'll try to update HP with my next post.

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Kasvot redirects the flaming sphere, keeping it on top of the same sinspawn, and he fires off magic missiles at the sinspawn that's already gotten too close!

Actions:

Move: redirect flaming sphere 5' vs red
Standard: cast magic missile vs. green

Caster level vs. red SR, flaming sphere, spell penetration: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Damage, fire: 3d6 ⇒ (4, 2, 5) = 11 Reflex DC 18 negates

Caster level vs green SR, magic missile, spell penetration: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Damage, force: 3d4 + 3 ⇒ (2, 1, 1) + 3 = 7

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

AoO vs. Yellow Bite + Flank + IC + Bless: 1d20 + 6 + 2 + 2 + 1 ⇒ (3) + 6 + 2 + 2 + 1 = 14 for Magic/BPS + S.A. + IC: 1d4 + 3 + 1d6 + 2 ⇒ (4) + 3 + (6) + 2 = 15

She launches into the air, over the cat and swoops around behind the critter that got past LGZ. She takes a single bite at it.

Fly and Attack Green, Provokes from Green.

Bite + Flank + IC + Bless: 1d20 + 6 + 2 + 2 + 1 ⇒ (1) + 6 + 2 + 2 + 1 = 12 for Magic/BPS + S.A. + IC: 1d4 + 3 + 1d6 + 2 ⇒ (1) + 3 + (2) + 2 = 8

Eww...

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Seeing the half-elf being torn to shreds, Dimple shouts in frustration at the other, obviously jealous, women. "Oh come on! Are you guys even trying? I guess I gotta do this myself."

Dimple steps between the icky beast and the warrior. As she draws her blade, a cloud of dust puffs out of the scabbard. Huh? I guess it's been a while. She smiles at the monster. "Hi. My blade here doesn't really care for the light 'n stuff. Mind if I just shove it in you? I mean, I'd rather not, cuz its kinda gross. So, I'll give you a choice if you want to run off. So, Imma count to three and if you are still here, I'm gonna swing, like for real. One...Two...Two and a half...Two and a pickle...Two and a sunset...aaaaannnnnd.....Three. Okay, you had a chance." The bard then starts whipping her sword back and forth in front of her with the grace and elegance of someone flailing at a swarm of angry bees.

Longsword (IC/Bless/Haste/flank) vs GREEN: 1d20 + 4 + 2 + 1 + 1 + 2 ⇒ (15) + 4 + 2 + 1 + 1 + 2 = 25
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Longsword (IC/Bless/Haste/flank) vs GREEN: 1d20 + 4 + 2 + 1 + 1 + 2 ⇒ (5) + 4 + 2 + 1 + 1 + 2 = 15
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

Arboreal Decides its time to throw some healing at the raging barbarian

Casts cure light wounds designating Danny Boy as toucher

clw: 1d8 + 3 ⇒ (2) + 3 = 5

pulls wand of protection from evil from his haversack

may or may not quote Geralt of Rivia


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Dimple moves into flanking with her third favorite bird friend. She tries to pull out her sword, but it is sorta rusted in there so she tugs really hard. It POPS free and ends up stabbed into the chest of the sinspawn behind her. What we call a 'happy accident'.

I don't think you get a hasted 2nd attack because you had to draw the weapon, but you would have missed with it anyway so no worries.

Niza flies all around the room and past the wrathspawn as it hacks at her.

Green AoO vs. Niza: 1d20 + 11 ⇒ (11) + 11 = 22

It misses the agile bird. She goes to bite back at it but only grasps the shaft of the weapon, chewing a bit on the wood.

Kasvot sends the ball of flame at the same target. It easily dodges again. Stupid fire-ball sucks! He sends some force-bolts instead at the one closest to him. They thud with bruising impact.

Red Reflex: 1d20 + 5 ⇒ (16) + 5 = 21

Arboreal sends in some healing towards LGZ, trying to sacrifice Danny Boy in the process. Fortunately Niza is busy chewing on the green tinged wrathspawn's weapon so he can't swing at Dimple's second favorite bird.

Round 2: Tell me your sins, my son (IC is up, Bless is up, Haste is up for all but Arby)
LGZ (-48 HP, 2 rds raged)
Green (-31 HP, 2 rds raged)
Yellow (-39 HP, 2 rds raged)
Dimple
Niza & Albis
Kasvot
Arboreal & DB
Stormy (AoO vs. Green) & Shade (AoO vs. Yellow)
Red (-13 HP, 1 rd raged)
Blue (-58 and down)

Bold may act! If the AoO's change or remove any damage, I'll try to update HP with my next post. It is very likely Shade's attack vs. Yellow will get it grappled, but I can't guarantee any rolls, so we will have to see what happens with the AoO.

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Stormy steps to flank Yellow and Shade then full attacks, including a hasted attack.

Bite: 1d20 + 10 + 3 + 1 + 2 ⇒ (1) + 10 + 3 + 1 + 2 = 171d8 + 7 + 2 ⇒ (2) + 7 + 2 = 11

Claw: 1d20 + 11 + 3 + 1 + 2 ⇒ (20) + 11 + 3 + 1 + 2 = 371d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15

Claw Confirm: 1d20 + 11 + 3 + 1 + 2 ⇒ (15) + 11 + 3 + 1 + 2 = 321d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Claw: 1d20 + 11 + 3 + 1 + 2 ⇒ (4) + 11 + 3 + 1 + 2 = 211d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14

Hasted Bite: 1d20 + 10 + 3 + 1 + 2 ⇒ (9) + 10 + 3 + 1 + 2 = 251d8 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Grab from hasted bite: 1d20 + 16 + 3 ⇒ (8) + 16 + 3 = 27

If the sin creature is still standing Stormy will attack twice. If not she will move to Green and attack once.

club: 1d20 + 12 + 1 + 3 - 2 ⇒ (8) + 12 + 1 + 3 - 2 = 222d6 + 7 + 2 + 4 ⇒ (2, 6) + 7 + 2 + 4 = 21

Hasted club: 1d20 + 12 + 1 + 3 - 2 ⇒ (9) + 12 + 1 + 3 - 2 = 232d6 + 7 + 2 + 4 ⇒ (5, 1) + 7 + 2 + 4 = 19


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Shade rips into the flanked enemy, clawing it heavily across the face. She follows that up with another claw, ripping off the wrathspawns face and dropping it to the ground. Stepping in, she attacks the only other enemy in range, biting and grabbing the red skinned abomination.

Stormy turns to the side and whacks it twice with her club upside the head. It still struggles, but drops the reach weapon and tries to claw Shade to pieces!

Red Bite vs. Shade - Grappled: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
Red Claw 1 vs. Shade - Grappled: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25 for 1d4 + 5 ⇒ (2) + 5 = 7
Red Claw 2 vs. Shade - Grappled: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27 for 1d4 + 5 ⇒ (4) + 5 = 9

Shade takes a couple slashes, but holds on tight!

LGZ:
Earlier, you got 'bit' by Yellow. I sorta assumed Shade would take her AoO and grapple and change that up. But that didn't happen. Thus, I need you to make a Mind Effecting Will Save vs. a Supernatural Ability. The usual stuff about rerolls applies. A failure also won't prevent you from taking your actions, so go ahead and post them too.

Round 3: Tell me your sins, my son (IC is up, Bless is up, Haste is up for all but Arby)
LGZ (-48 HP, 2 rds raged, see spoiler)
Green (-31 HP, 2 rds raged)
Yellow (-78 and dead)
Dimple
Niza & Albis
Kasvot
Arboreal & DB
Stormy & Shade (-16 HP, grappled)
Red (-63 HP, 2 rds raged, grappled)
Blue (-58 and down)

Bold may act!

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

With Haste and Barkskin Shade is currently AC 28.


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Stormy Weathers wrote:
With Haste and Barkskin Shade is currently AC 28.

Noted. I doubt this combat will last much longer, it just sorta depends on what LGZ does and what the sinspawn can then do after he acts.

_____________________

I would strongly suggest that you create an Alias character for Shade. It is a LOT easier to keep her stats, buffs and header up to date, especially if you then use that alias profile to post her actions. I have a level five druid strongly focused on an animal companion for damage as well and it is a lot easier to split them into two separate posts/characters.

Dexter
Salazar

It also means I (the GM) don't have to go searching nearly as far to find her current stats.

And yes, a ton of players don't update headers with buffs and such, so it isn't a big deal if it doesn't get done. But it does help out the GM a ton if you can do that (or at least post current stats in your last post, like LGZ is doing with his AC). It's no big deal either way, but does make my complicated job as GM easier. This last section goes for everyone, fyi. :P

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

Will vs MindAffect, Rage, Heroism: 1d20 + 1 + 2 + 2 ⇒ (7) + 1 + 2 + 2 = 12

Eh..not sure about that one - going to use my reroll
Will vs MindAffect, Rage, Heroism, 3 Star: 1d20 + 1 + 2 + 2 + 3 ⇒ (12) + 1 + 2 + 2 + 3 = 20

Feeling something creep into his rage fueled mind, he powers through and tries to end the remaining foe with a quick one, two.

"You've got no chance!"

Attack on red first, then switch to green if red drops

+1 Adamantine Ranseur, IC, Heroism, Rage, Haste: 1d20 + 9 + 2 + 2 + 2 + 1 ⇒ (13) + 9 + 2 + 2 + 2 + 1 = 29 for Piercing, IC, Rage: 2d4 + 4 + 2 + 3 ⇒ (4, 4) + 4 + 2 + 3 = 17 x3 crit

2nd Attack +1 Adamantine Ranseur, IC, Heroism, Rage, Haste: 1d20 + 9 + 2 + 2 + 2 + 1 ⇒ (12) + 9 + 2 + 2 + 2 + 1 = 28 for Piercing, IC, Rage: 2d4 + 4 + 2 + 3 ⇒ (3, 2) + 4 + 2 + 3 = 14 x3 crit

+1 AC Haste, -2 AC Rage = AC 19
Rage Round 3 of 5


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Liet-Gar's first strike drops the wrathspawn in Shade's mouth. It collapses like a limp chew toy.

He quickly pivots and spears just past Dimple, striking the last enemy still fighting. It doesn't go down though.

And being utterly enraged and so far beyond reason, it only has one thought... KILL!

It stabs Liet-Gar then steps up next to him and bites at his thorat! IT JUST WANTS TO TASTE WARRIOR BLOOD ONE LAST TIME!

Ranseur - cover: 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23 for Piercing: 2d4 + 8 ⇒ (4, 4) + 8 = 16
Bite: 1d20 + 5 ⇒ (13) + 5 = 18

But by the skin of his damned teeth, literally, the wrathspawn's maw just barely misses!

Rounds 3 & 4: Tell me your sins, my son (IC is up, Bless is up, Haste is up for all but Arby)
LGZ (-64 HP, 3 rds raged, see spoiler)
Green (-45 HP, 3 rds raged)
Yellow (-78 and dead)
Dimple
Niza & Albis
Kasvot
Arboreal & DB
Stormy & Shade (-0 HP)

Red (-80 HP, Dead)
Blue (-58 and down)

Bold may act!

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

Arboreal shoots an acid dart at the creature then moves up the wall

acid touch attack: 1d20 + 5 + 2 - 4 ⇒ (18) + 5 + 2 - 4 = 21 IC but into combat
acid damage: 1d6 + 1 ⇒ (4) + 1 = 5 IC does not apply I believe

Danny Boy withdraws back onto his shoulder

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Kasvot keeps his flaming sphere rolling around, determined to have it make an impact as he carefully directs its roll around his companions. He follows that up with more magic missiles, slamming them into the still-too-close sinspawn.

Actions:

Move: redirect flaming sphere 20' to green
Standard: cast magic missile targeting green

Damage, fire: 3d6 ⇒ (5, 6, 4) = 15 Reflex DC 18 negates

Caster level vs. SR, spell penetration: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Damage, force: 3d4 + 3 ⇒ (3, 2, 3) + 3 = 11


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Arboreal, I believe I can finally put to rest that issue. Over here in the faq, it talks about any spell or ability that has an attack roll and does hit point damage qualifies for damage bonuses like from IC.

The Druid squeezes in a blast of acid that catches the creature across his back and sizzles.

Yet the creature still stands! Kasvot maneuvers his flaming tar ball at the creature and...

Reflex: 1d20 + 5 ⇒ (12) + 5 = 17

...it takes it straight in the face, collapsing in a pile of burning tar.

Combat Over!

Buuuut.... Current Status (this is important because... barbarian fall down when no mad anymore)
LGZ (-64 HP, 3 rds raged)

Dimple, Niza, Albis, Stormy and Shade can act before LGZ has to make any hard decisions. Kasvot also didn't technically have to cast MM either, so he could still do a move or a standard.

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Stormy will quickly step up to the barbarian and cast a healing spell on him.

Cure Light: 1d8 + 5 ⇒ (2) + 5 = 7

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

As the last beast falls and the white light of healing washes over him, LGZ's eyes roll back. "Sseee? Gods did nuttin..."

*WUMP*

Toppling like a tree in the forest, the half-elf lays drooling...with a smile.


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Aight, out of trouble with that heal. I'll say that it isn't hard to stabilize him either (no checks needed at this point), so now just have to deal with the aftermath. LGZ is at -57 HP. No one else took damage.

The two cowering individuals look up, but remain cowering beneath the gaze of Shade, "Are you... here to save us?"

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

Arboreal stows his other wands and takes out his healing wand and begins to heal LGZ

It may be just you he's trying to protect but we are all unharmed because of his efforts

clwx5: 5d8 + 5 ⇒ (3, 2, 8, 5, 2) + 5 = 25

expecting my self and Dimple to go halfsies on this as there is no way Dimple will just watch is my guess

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

"No, we're here to EAT YOU!!!"

Kasvot, seeing that LGZ is being taken care of, approaches the individuals they found. "Yes! We were hoping we'd find survivors; are you with the work party?"

Diplomacy: 1d20 + 10 ⇒ (8) + 10 = 18

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Shade watches the survivors with "interest". Stormy continues to nurse LGZ, wondering if Dimple will object.

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