| Magical Mercenaries |
@GM Otha - The Treant has plant traits under its immunity column which provides immunity to all Mind-Affecting effects among other benefits. This does beg the question if Good Hope or Bard song would be beneficial to the Treant? My inclination is yes but I thought in all fairness I should bring this point up with you.
Rokgurn
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Rokgurn throws a huge ball of ice at the Devil (Orange) and then flies right out of the room.
"Split up!"
Snowball, To hit touch, Haste, Bard Song, Good Hope, Hawkeye, Cover: 1d20 + 15 + 1 + 3 + 2 + 7 - 4 ⇒ (10) + 15 + 1 + 3 + 2 + 7 - 4 = 34
Cold, Intensified: 10d6 ⇒ (4, 4, 2, 6, 5, 1, 1, 1, 2, 6) = 32
Bard Song, Sonic: 1d6 ⇒ 3
Rokgurn will provoke one attack of opportunity from Devil(Orange) as he passes by if the creature is not flat-footed.
Will Save: 1d20 + 23 ⇒ (10) + 23 = 33
(Shaken for 1 round)
Daathiel
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Good Hope is a morale effect so therefore mind-affecting. Naturalist is language-dependent but not mind-affecting.
Rokgurn
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Good point Daathiel. So Bard Song in this case for sure would work but Good Hope might work depending on how the GM rules. My understanding of immunity is that it would not necessarily prevent a beneficial or harmless effect. Other people might view it otherwise.
Daathiel
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I've always heard that immunity prevents beneficial effects as well as harmful ones. Maybe the GM has heard differently.
Rokgurn
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I forgot to roll SR for my spell. Snowball is not what it used to be. :(
SR check: 1d20 + 14 ⇒ (3) + 14 = 17
Sigh!
GM Otha
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The GMs I've played under have the same understanding as Daathiel; that immunity means beneficial effects as well...
The Treant whacks pink...although it doesn't do as much damage as usual...and Rokgurn's spell goes awry and he flees the room...
Pink moves forward 5' and unleashes a flurry of attacks at the Treant...
Scythe: 1d20 + 20 ⇒ (7) + 20 = 27
Damage: 2d6 + 11 ⇒ (2, 3) + 11 = 16
Wing: 1d20 + 13 ⇒ (2) + 13 = 15
Scythe: 1d20 + 15 ⇒ (10) + 15 = 25
Damage: 2d6 + 11 ⇒ (3, 3) + 11 = 17
Wing: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Scythe: 1d20 + 10 ⇒ (10) + 10 = 20
...and the Treant is slashed and gashed deeply by both scythe and clawed wings...
Red moves forward and casts defensively...
Concentration vs DC31: 1d20 + 16 + 3 ⇒ (13) + 16 + 3 = 32
...and you hear an unholy word that you cannot even fathom...
"Be'nI''a'pu'!"
First, need Will saves vs fear (DC19) from Tim & Qadathra or they are panicked for 16 rounds; if they pass, shaken for 1 round...
All of those within 40' of Black (to include all still in the room), make a DC20 Will save. If you fail you are dazed for 1 round and lose 2d6 ⇒ (6, 4) = 10 points of strength for 2d4 ⇒ (1, 1) = 2 rounds; if you pass, you're not dazed and strength damage is halved.
Black flies up in the air and casts a nasty spell on the party...those in the room can feel their flesh start to crack and wither...
Damage (for all except the Treant): 16d6 ⇒ (3, 1, 2, 5, 2, 6, 1, 5, 3, 6, 2, 6, 2, 6, 5, 6) = 61
Damage (Treant): 16d8 ⇒ (2, 2, 1, 6, 6, 4, 5, 3, 1, 5, 5, 7, 5, 4, 2, 2) = 60
Need all in the room to make a DC21 Fort Save for half damage
NOTE: I will rule that if Tim and/or Qadathra fail their fear checks, they'll immediately flee the room and will not be in range for either of the spells afterwards...
Orange moves in pursuit of Rokgurn...
Scythe: 1d20 + 20 ⇒ (8) + 20 = 28
...but her strike goes wide...
COMBAT! End Round 1 / Begin Round 2 - The bold may post!
Rokgurn
Treant (-40 + ?)
Alie (-?)
Daathiel (-?)
Ashmede Devils (pink -15)
Vladek (-?)
Qadathra (-?)
Jack (-?)
Tim (-3 + ?)
Yuri (-?)
Qadathra
|
Firstly, I wasn't paying close enough attention to fix this, but had this been an in-person game, there'd have been little mistake that Qadathra, as a rule, perches upon Vladek's shoulder when not on errands of mischief, hence would be in the same space, hence would not be in the range of their fear aura if Vladek isn't. Based on that, can we disregard the fear roll in my case?
Also, I'm sorry, I'm not seeing any rolls to overcome my SR...>:D
Will save: 1d20 + 15 ⇒ (19) + 15 = 34
Fortitude save: 1d20 + 10 ⇒ (13) + 10 = 23 *breathes on back of claws, rubs them on his wand-harness*
I will wait for you to announce the result of your rolls vs SR before I announce my actions for the turn.
Vladek Odradek
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Will save, good hope, Naturalist: 1d20 + 17 ⇒ (9) + 17 = 26
Fortitude save, good hope, Naturalist: 1d20 + 12 ⇒ (13) + 12 = 25 Thank Goodness for those bonuses!
GM Otha
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Yeah, we can negate the fear roll and sorry, I keep forgetting about Qadathra's SR...
CLC vs SR19: 1d20 + 16 ⇒ (7) + 16 = 23
CLC vs SR19: 1d20 + 16 ⇒ (9) + 16 = 25
Daathiel continues his performance and avoids the worse effects of the spell...he readies an action should black cast again...
COMBAT! End Round 1 / Begin Round 2 - The bold may post!
Rokgurn
Treant (-40 + ?)
Alie (-?)
Daathiel (-5 STR for 2 rounds)
Ashmede Devils (pink -15)
Vladek (-30; -5 STR for 2 rounds)
Qadathra (-30; -5 STR for 2 rounds)
Jack (-?)
Tim (-3 + ?)
Yuri (-?)
Daathiel
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Daathiel auto-succeeds on the Spellcraft checks.
Blink seems to offer no protection against Blasphemy. But I believe that Horrid Wilting is a targeted spell (it has a "targets" rather than "area" entry) and so it has only a 50% chance to affect Daathiel.
High is Good for Daathiel: 1d100 ⇒ 90
I think this means he is unaffected, but if you disagree, I will roll a save for him as well.
Note that Daathiel has Saving Finale; if anybody failed their save against either spell, he will cast Saving Finale as an immediate action to let them reroll (only the 1st PC who posts a failure), and then re-start the performance on his turn.
Will DC 20, Angelic Blood vs evil, Good Hope, Naturalist: 1d20 + 13 + 2 + 2 + 3 ⇒ (9) + 13 + 2 + 2 + 3 = 29
Fort DC 21: 1d20 + 13 + 2 + 3 ⇒ (8) + 13 + 2 + 3 = 26
Daathiel continues his performance (1 round left after this one) and readies to hit Black with Ear-Piering Scream if she tries to use another SLA.
SR Check, Grand Destiny 2 of 3: 1d20 + 13 + 4 ⇒ (10) + 13 + 4 = 27
Sonic Damage: 5d6 ⇒ (5, 4, 6, 2, 2) = 19
Fort save DC 17 for half damage and to avoid being dazed. Just hoping that half damage is enough to make it fail a Concentration check. Unfortunately you cannot use Dispel Magic to counter SLAs.
GM Otha
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Daathiel, you are correct, it is a targeted spell, so with your roll, no damage from horrid wilting...
| Magical Mercenaries |
@GM Otha - None of the attacks by Pink hit the Treant due to his buffs (Mage Armor, Haste and Bard Song) and his current AC of 29! :)
The poor animated tree attempts to weather these unholy attacks.
Fort save for half damage, Bard Song: 1d20 + 13 + 3 ⇒ (1) + 13 + 3 = 17
Will save for reduced effect, Bard Song: 1d20 + 9 + 3 ⇒ (4) + 9 + 3 = 16
There has been no ruling on if Good Hope can be used by the Treant.
The Treant is still up at -60 hit points on the board but it is probably Dazed for 1 round. Immunity to Stun does not provide immunity to the Daze effect but it should. He should also be at -10 Strength for 2 rounds.
@Daathiel - Save your Finale spell for a PC. This Tree was meant to be a damage sponge! :) Also if you are blinking you will have to roll the 20% chance of the spell failing due to your character being on the Ethereal plane at the time of casting. This is the only downside to the amazing defence provided by the Blink spell.
Rokgurn
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Rokgurn continues to try to draw Orange away from the party. He flies back slightly (5' step) and begins to throws rocks at the devil.
(Cast Stone Discus, Defensively - automatic. He is out of reach anyways but this is simply a good habit to get into. There is SR NO for this spell but the DR will apply to each discus.)
Discus 1, To Hit, Good Hope, Haste, Hawk Eye: 1d20 + 15 + 2 + 1 + 7 ⇒ (6) + 15 + 2 + 1 + 7 = 31
Damage,Good Hope: 4d6 + 2 ⇒ (5, 4, 5, 6) + 2 = 22
Discus 2, To Hit, Good Hope, Haste: 1d20 + 15 + 2 + 1 ⇒ (11) + 15 + 2 + 1 = 29
Damage,Good Hope: 4d6 + 2 ⇒ (6, 4, 6, 5) + 2 = 23
Discus 3, To Hit, Good Hope, Haste: 1d20 + 15 + 2 + 1 ⇒ (6) + 15 + 2 + 1 = 24
Damage,Good Hope: 4d6 + 2 ⇒ (6, 6, 3, 3) + 2 = 20
GM Otha
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@Rokgurn: I ruled above that immunity applies to Good Hope as well; all the GMs I've played under have ruled that way when it came up so I'll run with that. I'll update the Treant's damage in my next post...
Rokgurn
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@GM Otha - Very good. Then Pink should only be at -13 on the board. The Treant is nothing great offensively but for a summon that sticks around I am pretty happy with him. He makes a great target. :)
Alie Saechel
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Will 1d20 + 17 ⇒ (4) + 17 = 21 so Alie loses 5 points of strength for two rounds.
Fort save 1d20 + 20 ⇒ (18) + 20 = 38
Alie took a hard shot but was able to shake off most of the damage.
Which map are we currently using? #7?
Rokgurn
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| 1 person marked this as a favorite. |
@Alie - Yes. Map #7. People need to spread out a bit. I was a bit worried about four area of effect damage spells dropping on round 1!
Alie Saechel
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Alie casts Hold Monster (DC 29 Will to resist) on the pink injured enemy, hoping that the group could finish it off quickly.
Spell resistance check one 1d20 + 15 + 4 + 4 ⇒ (17) + 15 + 4 + 4 = 40
Alie then flies 60’ straight up (or as high as the ceiling is in this room) using her Overland Flight plus haste bonus.
Jack Blakros
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First time dealing with SR for myself, so I keep forgetting about it too. Were those SR rolls for everyone with SR or per person with SR? Jack has SR18 as well.
Tim Will vs Fear19: 1d20 + 8 + 5 ⇒ (15) + 8 + 5 = 28
Tim Will vs Suck20: 1d20 + 8 + 5 ⇒ (16) + 8 + 5 = 29
Tim Fort vs DMG21: 1d20 + 12 + 5 - 2 ⇒ (2) + 12 + 5 - 2 = 17
Jack Fort vs DMG21: 1d20 + 27 + 5 ⇒ (5) + 27 + 5 = 37
Tim was visibly not happy to be seemingly ganged up on, but as there was nowhere to flee to, the griffon begrudingly took a step forward to attack at a devil.
Eldritch Bite: 1d20 + 9 + 6 ⇒ (6) + 9 + 6 = 211d6 + 3 + 2 + 1d6 ⇒ (3) + 3 + 2 + (2) = 10
Jack was predictably upset about taking damage as well and charged in to flank with the treant.
Holy Aldori: 1d20 + 28 ⇒ (16) + 28 = 441d8 + 13 + 2d6 + 1d6 ⇒ (5) + 13 + (3, 2) + (1) = 24
Jack:-30HP
rage +4STR/DEF, +2 will/AC
Tim:-64HP
shaken(1 round)
-5 STR dmg(2 rounds)
Naturalist - +3 to hit, AC, and saves vs the devils, and +1d6 sonic damage, if you are within 30' of Daathiel
Haste - +1 to hit, AC, Reflex
Good Hope - +2 save, atk, ability/skill checks, weapon dmg
GM Otha
|
1d100 ⇒ 22
Rokgurn casts a trio of stone discs at orange; but only the first one strikes and it doesn't do full damage...
Alie casts Hold Monster on the pink devil...
Will Save: 1d20 + 11 ⇒ (13) + 11 = 24
...and the infernal creature is deathly still...
Tim strikes out in retribution at red but his beak fails to connect. Jack follows up his griffin with a mighty swing of his Aldori blade...
Scythe (AoO): 1d20 + 21 ⇒ (17) + 21 = 38
Damage: 2d6 + 11 ⇒ (1, 5) + 11 = 17
Jack, if I'm reading everything right, your current AC is 38 so this hits...if I'm wrong, let me know and I'll adjust...
...but he's struck with the creature's scythe as he gets close...however, Jack is made of stern stuff, withstands the blow, and cuts into the creature with his sword...
COMBAT! End Round 1 / Begin Round 2 - The bold may post!
Rokgurn
Treant (-60; -10 STR for 2 rounds, dazed)
Alie (-30; -5 STR for 2 rounds)
Daathiel (-5 STR for 2 rounds)
Ashmede Devils (pink -13/paralyzed, orange -12, red -24)
Vladek (-30; -5 STR for 2 rounds)
Qadathra (-30; -5 STR for 2 rounds)
Jack (-45; -5 STR for 2 rounds)
Tim (-64; -5 STR for 2 rounds, shaken)
Yuri (-?)
Yuri Twobeards
|
When Yuri is first targeted (the 40' radius Will save from Black, I believe) he uses his headband of havoc once/day power to allow him to enter rage as an immediate action (costing 2 rounds of rage - 19/33 used)
Will DC 20: 1d20 + 12 ⇒ (13) + 12 = 25 Plus various modifiers but they are moot
So, if I understand correctly, Yuri is not dazed but he takes 5 STR dmg for 2 rounds. Yes?
Fort DC 21: 1d20 + 26 ⇒ (11) + 26 = 37 Yuri takes 30 dmg of his raging hp, so he's now at 191/221
Just noticing this - is Good Hope up on everyone? I didn't include it in my rolls but will from now on (unless I'm confused and it isn't on all of us).
Somehow Yuri is in the back row, with all of his lovely pounce-y charge lanes blocked by his squishy friends. I'm hoping that perhaps one of them (Vladek, Alie, or (maybe?) Daathiel) is flying, in which case he can charge right under them. I'll wait to find out before posting my actions since it's the difference between a single attack and a full attack action.
Qadathra
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Would've tried taking actions on my prior post, but got...distracted....
Poor Qadathra looks surprisingly the worse for wear, almost a half-mummified mockery of himself. With a small and gentle wheeze, he concentrates...and vanishes.
Now seems like a good time for my greater invisibility SLA before zipping to the other end of the battlefield.
Vladek Odradek
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"Now you've done it," Says Vladek following his own ghastly croak as his skin cracks like a hard-boiled eggshell - actually, he seems to have weathered the dark magic surprisingly well, and seems more angered by what it's done to Qadathra. He gives the devils a grim, nasty smile.
"My turn."
scouring winds, black powder for +1 damage: 3d6 + 1 ⇒ (5, 4, 4) + 1 = 14
Rokgurn
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@Yuri - Good Hope is up on everyone as well. Now go hit something. :)
Yuri Twobeards
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Yuri rushes right under Alie's feet and charges forward swinging his dorn-dergar at Red.
Maintain rage - rounds used: 20/33
Charge (with pounce) to 10' away from Red. I'm assuming that Red has 10' reach but if he has 15' reach this will provoke an AoO from him.
All attacks include: Power Attack, Witch Hunter (rage power bonus dmg), Dazing Assault, archivist bonus to hit and sonic dmg, haste, Good Hope, and 5 Str dmg on Yuri
+3 furious adamantine dorn-dergar: 1d20 + 20 ⇒ (5) + 20 = 25
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical adamantine B dmg: 1d10 + 28 ⇒ (5) + 28 = 33 + sonic (archivist): 1d6 ⇒ 3
+3 furious adamantine dorn-dergar: 1d20 + 20 ⇒ (5) + 20 = 25
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical adamantine B dmg: 1d10 + 28 ⇒ (8) + 28 = 36 + sonic (archivist): 1d6 ⇒ 2
+3 furious adamantine dorn-dergar: 1d20 + 15 ⇒ (10) + 15 = 25
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical adamantine B dmg: 1d10 + 28 ⇒ (1) + 28 = 29 + sonic (archivist): 1d6 ⇒ 4
+3 furious adamantine dorn-dergar: 1d20 + 10 ⇒ (19) + 10 = 29
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical adamantine B dmg: 1d10 + 28 ⇒ (6) + 28 = 34 + sonic (archivist): 1d6 ⇒ 3
Well, those are some horrible rolls!
Yuri glances down at his dorn-dergar, wondering if it needs to be oiled, before recovering his usual confidence and winking at Red and the rest of the devils.
Free action to activate Come and Get Me. Yuri has Combat Reflexes and a total of 4 AoO per round. He has reach 10 feet away with his dorn-dergar and simultaneously reach 5 feet away with his dwarven boulder helmet. Come and Get Me gives his foes +4 on attacks and damage against him, but each attack provokes an AoO that is resolved before the attack against him (and if they are dazed from Dazing Assault by this then that would prevent any remaining attacks from being executed).
All attacks include: Power Attack, Witch Hunter (rage power bonus dmg), Dazing Assault, archivist bonus to hit and sonic dmg, haste, Good Hope, and 5 Str dmg on Yuri
+3 furious adamantine dorn-dergar: 1d20 + 20 ⇒ (5) + 20 = 25
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical adamantine B dmg: 1d10 + 28 ⇒ (3) + 28 = 31 + sonic (archivist): 1d6 ⇒ 3
+3 furious adamantine dorn-dergar: 1d20 + 20 ⇒ (5) + 20 = 25
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical adamantine B dmg: 1d10 + 28 ⇒ (6) + 28 = 34 + sonic (archivist): 1d6 ⇒ 5
+3 furious adamantine dorn-dergar: 1d20 + 20 ⇒ (3) + 20 = 23
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical adamantine B dmg: 1d10 + 28 ⇒ (6) + 28 = 34 + sonic (archivist): 1d6 ⇒ 5
+3 furious adamantine dorn-dergar: 1d20 + 20 ⇒ (1) + 20 = 21
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical adamantine B dmg: 1d10 + 28 ⇒ (4) + 28 = 32 + sonic (archivist): 1d6 ⇒ 3
Wow, the dice roller has abandoned me!
All attacks include: Power Attack, Witch Hunter (rage power bonus dmg), Dazing Assault, archivist bonus to hit and sonic dmg, haste, Good Hope, and 5 Str dmg on Yuri
+3 furious horacalcum boulder helmet: 1d20 + 21 ⇒ (20) + 21 = 41
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical B dmg: 1d4 + 22 ⇒ (3) + 22 = 25 + sonic (archivist): 1d6 ⇒ 1
+3 furious horacalcum boulder helmet: 1d20 + 21 ⇒ (14) + 21 = 35
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical B dmg: 1d4 + 22 ⇒ (1) + 22 = 23 + sonic (archivist): 1d6 ⇒ 3
+3 furious horacalcum boulder helmet: 1d20 + 21 ⇒ (19) + 21 = 40
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical B dmg: 1d4 + 22 ⇒ (1) + 22 = 23 + sonic (archivist): 1d6 ⇒ 5
+3 furious horacalcum boulder helmet: 1d20 + 21 ⇒ (10) + 21 = 31
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical B dmg: 1d4 + 22 ⇒ (2) + 22 = 24 + sonic (archivist): 1d6 ⇒ 6
CRIT CONFIRM? +3 furious horacalcum boulder helmet: 1d20 + 21 ⇒ (13) + 21 = 34
EXTRA CRIT DMG IF CONFIRMED magical B dmg: 1d4 + 22 ⇒ (4) + 22 = 26
Yuri's current AC is 39, but all foes get +4 to hit against him.
GM Otha
|
Qadathra wisely vanishes and gets the hell out of Dodge...or at least out of the devils way...
Vladek sends a black powder sandstorm at two of the infernal females, the grit stinging their skin and eyes...
Vladek, I didn't see a CLC roll for the creatures SR of 23; so please roll one unless I missed it...
Uncharacteristically, all of Yuri's attacks fail to connect to the devil he targets and he looks at his dorn-dergar in disbelief...
Before posting the devils action, I need to ask Daathiel (and anyone else who might now) about echolocation as my research came up nil; does echolocation work within Vladek's sandstorm (spell says it acts as a windstorm)?
COMBAT! End Round 1 / Begin Round 2 - The bold may post!
Rokgurn
Treant (-60; -10 STR for 2 rounds, dazed)
Alie (-30; -5 STR for 2 rounds)
Daathiel (-5 STR for 2 rounds)
Ashmede Devils (pink -27?/paralyzed, orange -12, red -24, black -14?)
Vladek (-30; -5 STR for 2 rounds)
Qadathra (-30; -5 STR for 2 rounds)
Jack (-30; -5 STR for 2 rounds)
Tim (-64; -5 STR for 2 rounds, shaken)
Yuri (-30; -5 STR for 2 rounds)
Rokgurn
|
@GM Otha - Echolocation is based on ultra sonic sound waves that are emitted and then bounced off of objects and listened to form a 3-D model of the environment. It is very reasonable to assume that in areas of high winds this would be disrupted. In terms of the Scouring Winds spell I noticed that the area of effect of the spell will block the devil's senses regardless of SR (This is stated in the spell). This is a good thing. :)
GM Otha
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Thanks, Rokgurn. We’re fixing to hit the road so I’ll try to get a post up after we arrive this evening…
Vladek Odradek
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CL vs SR, Elven Magic, VS:
Black Sabbath: 1d20 + 16 ⇒ (10) + 16 = 26
Pink Slime: 1d20 + 16 ⇒ (7) + 16 = 23
QAPLA'!
Rokgurn
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@Vladek - You should roll a caster level check once per spell. An academic point right now as both rolls beat the SR but is important to keep in mind as SR comes up a lot especially at mid to high level play. Good job with the spell btw. :)
GM Otha
|
The ashmede devils attempt to take their retribution…
Will Save: 1d20 + 11 ⇒ (4) + 11 = 15
Pink tries but continues to be paralyzed…
Orange casts horrid wilting on Rokgurn…
Damage: 16d6 ⇒ (3, 4, 4, 6, 6, 3, 4, 5, 5, 4, 6, 2, 4, 4, 5, 1) = 66
Miss<50: 1d100 ⇒ 86 (wasn’t sure if you had that activated)
Rokgurn DC21 Fort Save for half damage
Black moves to attack the Treant with its scythe… (Treant gets an AOO)
Scythe: 1d20 + 21 ⇒ (20) + 21 = 41
Confirm: 1d20 + 21 + 4 ⇒ (8) + 21 + 4 = 33
Damage+Crit: 8d6 + 44 ⇒ (5, 4, 1, 3, 2, 6, 4, 4) + 44 = 73
…and with a mighty blow, the infernal female’s scythe cuts the Treant in twain!
(Think that kills the Treant, Rokgurn, but let me know if not)
Red steps back and casts horrid wilting…
Damage: 16d6 ⇒ (1, 6, 6, 5, 1, 2, 1, 1, 5, 2, 5, 2, 6, 5, 4, 5) = 57
Miss<50: 1d100 ⇒ 94
Alie, Yuri, Jack, Daathiel, Tim, Vladek, (and Treant if still alive) DC21 Fort Save for half damage
COMBAT! End Round 2 / Begin Round 3 - The bold may post!
Rokgurn
Treant (-133, DEAD?; -10 STR for 2 rounds, dazed)
Alie (-30; -5 STR for 2 rounds)
Daathiel (-5 STR for 2 rounds)
Ashmede Devils (pink -27/paralyzed, orange -12, red -24, black -14)
Vladek (-30; -5 STR for 2 rounds)
Qadathra (-30; -5 STR for 2 rounds)
Jack (-30; -5 STR for 2 rounds)
Tim (-64; -5 STR for 2 rounds)
Yuri (-30; -5 STR for 2 rounds)
Yuri Twobeards
|
DC 21 Fort vs Horrid Wilting: 1d20 + 28 ⇒ (8) + 28 = 36 Half damage for 28 dmg. Yuri's current hp: 163/221
Maintain rage: 21/33 used
Yuri charges toward Black and then pummels it with his dorn-dergar, hoping to redeem himself after his poor showing last time!
If the Treant is not in fact destroyed Yuri can still make this same move by simply charging to one square to the right of his current position (which still puts him within 10' of Black). However, if that would have given Black Cover from his attacks (due to the Treant being there) then he would have instead simply stepped forward 5' and continued attacking Red. Same attacks as below, just redirected and without the charge bonus. (Just realized that I neglected the charge bonus, and AC penalty, in my post last round. Oops. Don't think it would have changed much but fyi).
All attacks include: Power Attack, Witch Hunter (rage power bonus dmg), Dazing Assault, archivist bonus to hit and sonic dmg, haste, Good Hope, Charge bonus, and 5 Str dmg on Yuri
+3 furious adamantine dorn-dergar: 1d20 + 22 ⇒ (4) + 22 = 26
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical adamantine B dmg: 1d10 + 28 ⇒ (2) + 28 = 30 + sonic (archivist): 1d6 ⇒ 2
+3 furious adamantine dorn-dergar: 1d20 + 22 ⇒ (15) + 22 = 37
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical adamantine B dmg: 1d10 + 28 ⇒ (5) + 28 = 33 + sonic (archivist): 1d6 ⇒ 5
+3 furious adamantine dorn-dergar: 1d20 + 17 ⇒ (11) + 17 = 28
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical adamantine B dmg: 1d10 + 28 ⇒ (9) + 28 = 37 + sonic (archivist): 1d6 ⇒ 1
+3 furious adamantine dorn-dergar: 1d20 + 12 ⇒ (10) + 12 = 22
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical adamantine B dmg: 1d10 + 28 ⇒ (2) + 28 = 30 + sonic (archivist): 1d6 ⇒ 3
Free action to activate Come and Get Me. Yuri has Combat Reflexes and a total of 4 AoO per round. He has reach 10 feet away with his dorn-dergar and simultaneously reach 5 feet away with his dwarven boulder helmet. Come and Get Me gives his foes +4 on attacks and damage against him, but each attack provokes an AoO that is resolved before the attack against him (and if they are dazed from Dazing Assault by this then that would prevent any remaining attacks from being executed).
Note that, once the Str dmg on Yuri goes away (I think on the devils' turn?), all of the below potential AoO attacks will be +2 higher to hit and +3 dmg (for the dorn-dergar)/ +2 dmg (for the helmet) above what I have posted here.
All attacks include: Power Attack, Witch Hunter (rage power bonus dmg), Dazing Assault, archivist bonus to hit and sonic dmg, haste, Good Hope, and 5 Str dmg on Yuri
+3 furious adamantine dorn-dergar: 1d20 + 22 ⇒ (15) + 22 = 37
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical adamantine B dmg: 1d10 + 28 ⇒ (5) + 28 = 33 + sonic (archivist): 1d6 ⇒ 1
+3 furious adamantine dorn-dergar: 1d20 + 22 ⇒ (1) + 22 = 23
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical adamantine B dmg: 1d10 + 28 ⇒ (2) + 28 = 30 + sonic (archivist): 1d6 ⇒ 5
+3 furious adamantine dorn-dergar: 1d20 + 22 ⇒ (16) + 22 = 38
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical adamantine B dmg: 1d10 + 28 ⇒ (6) + 28 = 34 + sonic (archivist): 1d6 ⇒ 1
+3 furious adamantine dorn-dergar: 1d20 + 22 ⇒ (16) + 22 = 38
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical adamantine B dmg: 1d10 + 28 ⇒ (9) + 28 = 37 + sonic (archivist): 1d6 ⇒ 4
All attacks include: Power Attack, Witch Hunter (rage power bonus dmg), Dazing Assault, archivist bonus to hit and sonic dmg, haste, Good Hope, and 5 Str dmg on Yuri
+3 furious horacalcum boulder helmet: 1d20 + 23 ⇒ (2) + 23 = 25
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical B dmg: 1d4 + 22 ⇒ (1) + 22 = 23 + sonic (archivist): 1d6 ⇒ 2
+3 furious horacalcum boulder helmet: 1d20 + 23 ⇒ (2) + 23 = 25
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical B dmg: 1d4 + 22 ⇒ (1) + 22 = 23 + sonic (archivist): 1d6 ⇒ 2
+3 furious horacalcum boulder helmet: 1d20 + 23 ⇒ (2) + 23 = 25
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical B dmg: 1d4 + 22 ⇒ (3) + 22 = 25 + sonic (archivist): 1d6 ⇒ 1
+3 furious horacalcum boulder helmet: 1d20 + 23 ⇒ (1) + 23 = 24
Dazing Assault: if attack hits, DC 24 Fort or dazed for 1 round
magical B dmg: 1d4 + 22 ⇒ (3) + 22 = 25 + sonic (archivist): 1d6 ⇒ 5
Yuri's current AC (with charge penalty) is 37 (but as usual Come and Get Me gives them +4 on their attacks vs him).
GM Otha
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Forgot about Daathiel’s readied action; since black was covered with the black sandstorm, I’ll adjust his sonic attack to Red…
As red cast horrid wilting, Daathiel let’s forth an ear piercing scream to disrupt the spell…
CLC vs DC37: 1d20 + 16 + 3 ⇒ (18) + 16 + 3 = 37
…and while it suffers damage from the scream, it’s just able to finish the casting…
Yuri’s attacks come thru like a whirkwind against red, but only one strikes true…
Fort Save: 1d20 + 16 + 3 ⇒ (13) + 16 + 3 = 32
COMBAT! End Round 2 / Begin Round 3 - The bold may post!
Rokgurn
Treant (-133, DEAD?; -10 STR for 2 rounds, dazed)
Alie (-30; -5 STR for 2 rounds)
Daathiel (-5 STR for 2 rounds)
Ashmede Devils (pink -27/paralyzed, orange -12, red -71, black -14)
Vladek (-30; -5 STR for 2 rounds)
Qadathra (-30; -5 STR for 2 rounds)
Jack (-30; -5 STR for 2 rounds)
Tim (-64; -5 STR for 2 rounds)
Yuri (-30; -5 STR for 2 rounds)
Tomb of the Iron Medusa - Level 3 (Slide 7)
Daathiel
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Red does get a DC 17 save for half damage against the Ear-Piercing Scream, but if it fails (unlikely but possible) it is also dazed for a round and therefore would not be able to cast Horrid Wilting.
Fort, Naturalist: 1d20 + 15 + 3 ⇒ (14) + 15 + 3 = 32
Daathiel maintains his performance - this is the last round he has for the day.
He activates his Wand of True Strike and draws his whip.
| Magical Mercenaries |
@Daathiel - Normally you would need to roll the Blinking 20% chance of being ethereal when you interrupt the spell with Ear Piercing Scream. However this does beg a question. Can a character actually interrupt a spell if you character is not even there (as you Blinked away due to your roll above)? That is an interesting question that I will leave with the GM and might actually save you a spell slot which I believe is now more valuable to your character than a few points of sonic damage done to a devil.
The Treant explodes in a mighty shower of desiccated saw dust and twigs as it showers the party nearby with its debris.
No doubt of it being destroyed. It is history!
Daathiel
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@Rokgurn - the GM rolled the miss chance and Daathiel was in fact subject to the second Horrid Wilting. So he was on the Material Plane when it was cast.
The 1/20 chance of a Daze is worth it to me, given the damage that SLA did to most of the party.
Rokgurn
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@Daathiel - I read the wrong block of text. I am sorry. Good play hopefully it will work out. :)
Rokgurn attempts to resist the powerful wilting magic. He is shaken but resists the worst of it.
Fort vs Horrid Wilting, Good Hope, 4-Leaf Clover: 1d20 + 17 + 2 + 2 ⇒ (2) + 17 + 2 + 2 = 23
A lousy roll but good enough considering the low DC. Rokgurn takes 33 hit points of damage. 5 points is absorbed by his False Life so he is now -28 hit points on the board.
Rokgurn flies back five feet and while in the air throws another snowball at the devil (orange).
I rolled a Caster Level check with Place Magic and the result was 27 but the system ate my roll!
To Hit, Touch AC, Good Hope, Hawk-Eye: 1d20 + 15 + 2 + 7 ⇒ (12) + 15 + 2 + 7 = 36
Cold Damage, Good Hope: 5d6 + 2 ⇒ (6, 4, 3, 4, 1) + 2 = 20
GM Otha
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Roger that Daathiel, save below…
Ear-Piercing Save vs DC17: 1d20 + 11 ⇒ (13) + 11 = 24
Alie Saechel
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Alie is going to delay to see if any of the baddies are knocked out this round before she takes her action.
Vladek Odradek
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Fortitude save, good hope, Naturalist: 1d20 + 12 ⇒ (19) + 12 = 31
Such is the paradox of Elven physiology - frail, yet immaculate in the face of centuries - that they do not 'wilt' easily, and Vladek weathers the deadly magic with relative aplomb.
He wills his unnatural grit-storm forward to re-engulf the one who had escaped...
scouring winds: 3d6 + 1 ⇒ (5, 2, 1) + 1 = 9
...but before he loses sight of her, works his signature Ourobouros Curse to bind her in a death-knot of her own causality!
Black Sabbath, make a DC 26 Will save or suffer 9 rounds of Retribution!
Qadathra
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Meanwhile, Qadathra quietly begins working his some retribution of his own...
Use Magic Device to operate wand: 1d20 + 23 ⇒ (3) + 23 = 26
Jack Blakros
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Tim Fort 21: 1d20 + 27 + 4 + 5 ⇒ (15) + 27 + 4 + 5 = 51
Jack Fort 21: 1d20 + 12 + 5 ⇒ (16) + 12 + 5 = 33
Tim was noticably not doing well, but still stayed with the demon, attempting to get in an attack when possible.
Eldritch Bite: 1d20 + 12 ⇒ (9) + 12 = 211d6 + 5 ⇒ (4) + 5 = 9
Jack taking more damage did nothing to settle any rage he felt, so he continued to unleash it against the demon, even swinging wide at the end of his assault.
Holy Aldori: 1d20 + 30 ⇒ (6) + 30 = 361d8 + 16 + 16 ⇒ (4) + 16 + 16 = 36
Haste: 1d20 + 30 ⇒ (12) + 30 = 421d8 + 16 + 16 ⇒ (5) + 16 + 16 = 37
2nd Attack: 1d20 + 23 ⇒ (9) + 23 = 321d8 + 16 + 16 ⇒ (6) + 16 + 16 = 38
3rd Attack: 1d20 + 20 ⇒ (1) + 20 = 211d8 + 16 + 16 ⇒ (3) + 16 + 16 = 35
Jack:-58HP
rage +4STR/DEF, +2 will/AC
Fiendish Studies(red) +2 atk/dmg
Tim:-92HP
-5 STR dmg(1 round)
Naturalist - +3 to hit, AC, and saves vs the devils, and +1d6 sonic damage, if you are within 30' of Daathiel
Haste - +1 to hit, AC, Reflex
Good Hope - +2 save, atk, ability/skill checks, weapon dmg
GM Otha
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Daathiel maintains his performance and preps his wand and whip while Alie awaits her companions’ attacks…
Rokgurn hits orange and dies a little damage with his snowballs…
Vladek casts a spell on black…
Will Save: 1d20 + 11 ⇒ (1) + 11 = 12
…successfully cursing the devil!
…and Qadathra casts a spell from his wand, striking back at red…
Reflex Save: 1d20 + 11 ⇒ (6) + 11 = 17
Lightning Damage: 3d6 ⇒ (1, 4, 4) = 9
…and Jack then steps up and obliterates red with three successive swings from his Aldori blade!
COMBAT! Round 3 - The bold may post!
Rokgurn (-28)
Alie (-58; -5 STR for 2 rounds)
Daathiel (-5 STR for 2 rounds)
Ashmede Devils (pink -36/paralyzed, orange -22, red dead, black -20/cursed)
Vladek (-58 -5 STR for 2 rounds)
Qadathra (-30; -5 STR for 2 rounds)
Jack (-58; -5 STR for 2 rounds)
Tim (-92; -5 STR for 2 rounds)
Yuri (-58; -5 STR for 2 rounds)
Alie Saechel
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Alie casts Wall of Force in front of the orange demon, hoping to give the others a round of respite as it tries to advance forward.
Looks like I could make a wall 20’ high and 70’ across if necessary. Or any combination of 15 10’ squares. Hopefully he has to deal with that this round before getting at us.
Rokgurn
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@Alie - You should draw the wall on the map for clarity sake. With the Wall of Force spell it is a simple straight line as this wall cannot be shaped like some of the others but is just one big panel of force.
@GM Otha - Call Lightning is a one round casting so the first bolt will not come until next turn. As the spell is coming from a wand the caster level check is d20+5 to overcome the devil's SR.
Alie Saechel
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Im a phone poster, so I can’t draw or edit the map effectively unfortunately. If you want to draw a line, Rokgurn, knock yourself out.