GM Otha's Tomb of the Iron Medusa (Inactive)

Game Master Otha

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Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn winks at Jack.

"I like your style."

"It is not going to happen but I still like your style."


Hawk Familiar (Figment/Sage)
Current skills:
Linguistics(Common)+6,K(Nature,Geography,Nobility,History,Engineering) +17,K-Local +25, K-Dungeoneering +19,K-Religion +18/20 Undead, K-Arcana +27, K-Planes +27
| HP 40/40 | AC 19 T 15 FF 16| CMB +12 CMD 20| SR 20 F +9 R +8 W +11| PER +14 Low Light Vision SM+2| Speed 10' Fly 60' +11 Stealth +15|
Active Conditions:
Skilled-Arcana, Planes, Local

Whisper pulls his head back into his familiar satchel and enjoys the relative safety and solitude of his personal space.

(Total Cover)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel looks aghast at Jack's request.

He falls back and starts Blinking.

Grand Lodge

The Paths We Choose

Daathiel: I'll forego elementals since they fled once you stated you'd not bar their way. For the efreeti, you recall the following:
Resistances: Immune to fire, vulnerability to cold
SLAs: (CL 15th; concentration +17)
Constant—detect magic
At will—plane shift (wills targets to elemental planes, Astral Plane, or Material Plane only), produce flame, pyrotechnics (DC 14), scorching ray
3/day—fireball (DC 15), heat metal, invisibility, quickened scorching ray, wall of fire (DC 16)
1/day—grant up to 3 wishes (to non-genies only), gaseous form, greater invisibility, permanent image (DC 18), pyroclastic storm (as ice storm, with fire instead of cold damage)
Weakest Save: Fortitude

Aye Jack, I'd say they could...they were trapped in an oven for years and, though it's a big oven, it wouldn't be enough to hold them in their full size...

Yuri:
Upon closer look, you know this is the efreeti from the vision you had from Vladek's spell...

Hearing Daathiel's response, without a word the elder elementals flee the room, flying breezing past the party quickly without a glance either way...

Bebulec however remains...with a crazy look in his countenance, he says, "Bebulec is free...I grant no wishes...now you friends of the Adellas who've imprisoned me shall face my wrath," and then he vanishes!

You've no doubt he plans to follow through on his threat...and you're senses clearly tell you, this dude is not playing with a full deck...

Initiative:

Vladek: 1d20 + 3 ⇒ (9) + 3 = 12
Yuri: 1d20 + 6 ⇒ (9) + 6 = 15
Jack: 1d20 + 13 ⇒ (6) + 13 = 19
Rokgurn: 1d20 + 16 ⇒ (9) + 16 = 25
Alie: 1d20 + 6 ⇒ (8) + 6 = 14
Daathiel: 1d20 + 8 + 4 ⇒ (16) + 8 + 4 = 28
Bebulec: 1d20 + 7 ⇒ (12) + 7 = 19
JackIs1/BebulecIs2: 1d2 ⇒ 2

COMBAT! Round 1 - The bold may post!

Daathiel
Rokgurn

Bebulec
Jack
Yuri
Alie
Vladek (and Qadathra)

Adellas Necropolis (Slide 3)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel has Echolocation up so he should be able to see the Efreeti even if it has gone invisible.

Daathiel begins his Naturalist performance as a swift action, granting all allies within 30' who can see and hear him a +3 insight bonus to AC, attack rolls, and savings throws against the (Ex), (Su), and (Sp) abilities of one type of monster - a noble Efreeti in this case.

"Noble Efreeti, has fire-related magic, immune to fire, vulnerable to cold, and it is right there!"
He indicates Bebulec's square.
I do try to not abuse "speaking is a free action," and so I generally limit myself to what could be said in 6 seconds.

As a standard action, he readies to interrupt any SLA attempts with Ear-Piercing Scream.
Sonic Damage, DC 17 Fort save for half and to negate Daze: 5d6 ⇒ (4, 2, 2, 2, 3) = 13
01-20 fails due to Blink: 1d100 ⇒ 67

And as a move action, he moves to a spot 20' from the Efreeti, if he can do so while keeping his allies within range of Naturalist. Just don't want the Efreeti to be able to full-attack him.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

"It is the efreeti from my vision!" Yuri squints suspiciously at Vladek, as if the witch may somehow be responsible for Bebulec's presence.

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn shields himself (and possibly others) from the hazards of fire.

I do not want to slow the combat down unnecessarily but my understanding of the rules is incomplete. So if it is possible for my character to cast Resist Energy, Communal and then use his move action to fly around and provide protection to the party by touching all the Player Characters with Resist Energy, Communal (Fire) @ Caster Level 14 then he will. If it is not possible then he will simply cast Resist Energy (Fire) on himself @ Caster Level 14.

Grand Lodge

The Paths We Choose

Hey Rokgurn, found the following in the Core Rulebook (p. 213):

Some touch spells allow you to touch multiple targets. You can touch up to 6 willing targets as part of the casting, but all targets of the spell must be touched in the same round that you finish casting the spell.

So the way that reads, you cast your communal resist energy as a standard action, and use your move action to fly around touching as many companions as your fly speed allows for this round...also to confirm, at your level, that would provide resistance fire 30, correct?

I'll wait to hear back from you before I resolve the efreeti's action and the movement of the fire elementals...

@Daathiel: Thanks for the reminder of your echolocation power; I've moved the efreeti back to the map at its current location. Only you can see it, but since you've told the others where it's at, it'll have total concealment (50% miss chance) to everyone else (unless they have a way to see invisibility)...

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

For what it's worth re the delivering of the communal resist energy, the way you are describing it is always how the rule has seemed to me, but I have had very experienced and knowledgable GMs insist that you can only deliver it to those you are actually touching (i.e. adjacent) when you cast the spell. So I think this falls under the heading of 'gonna be table variation' and personally I'm fine with however you choose to rule it.

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

@GM Otha - Right. Fire Resistance of 30. I do not want to provoke possible Attacks of Opportunity from the Fire Elementals as I pass by so Rokgurn,Alle,Daathiel,Vladek, Jack's Griffon (Tim) and Quadathra are protected. I will boost my Caster Level to 15 with Place Magic as I have to try to overcome Quadathra's SR for the spell to effect him. Rokgurn will take 100 minutes of protection while all the other characters and companions will have 10 minutes each.

SR check vs Quadathra if needed: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27

If my character thinks that I can protect both Jack and Yuri as well without provoking attacks from the Elementals as they are currenly not hostile then I will do so and leave only 80 minutes of protection for myself.

@Yuri - I can see table variation with this ruling and that is why I asked. :)

Grand Lodge

The Paths We Choose

Thanks guys; sorry I thought I had posted this in the Discussion thread, my bad. That more experienced GMs than I restrict it to adjacent makes me think I'm missing something...but the rule looks straightforward to me so I'll stick with it. I'll have an update here shortly...

Grand Lodge

The Paths We Choose

Rokgurn, as the fire elementals did not appear to be hostile and made no aggressive actions towards Yuri nor Jack as they moved, you'd more than likely assume they meant no harm to you...

Daathiel points out the efreeti and nears to about 20' of it...he readies a spell in case the fiery creature casts...

Rokgurn casts fire protection on himself and his companions...

The Elder Fire Elementals ignore you and continue towards the exit...

Meanwhile, Bebulec does just what Daathiel expects and casts a spell...the archivist delivers an ear-piercing scream at he efreeti...

Fort Save vs DC17: 1d20 + 8 ⇒ (15) + 8 = 23
Concentration vs DC20: 1d20 + 17 ⇒ (7) + 17 = 24

...but the efreeti resists the worst of the spell and is able keep concentration and casts his own...

Great magical hailstones of fire pound down upon a circular area centered on Yuri and encompassing Jack and Daathiel as well...

Bludgeoning + Fire Damage: 3d6 + 2d6 ⇒ (2, 1, 3) + (4, 3) = 13

..but Rokgurn's protection negates all fire damage...

After the initial hailstones fall, fiery sleet and rain continue to pour down over the area from ceiling to floor.

The entire circular area is considered rough terrain, whether you are flying or moving normally...any Perception checks are taken at -4.

COMBAT! Round 1 - The bold may post!

Daathiel (-6)
Rokgurn
Bebulec (-6)
Fire Elementals
Jack (-6)
Yuri (-6)
Alie
Vladek (and Qadathra)

Adellas Necropolis (Slide 3)

Sovereign Court

Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

Jack loathed fire elementals and was not a fan of them just running away. He took a step back to get out of the storm and get an eye on the one closest to the rest of the party. He gestured in the general area of the other room with his sword as he shifted into a defensive style. "Tim, hug!" The griffon raced in to try to find the target, letting out a cry as he had to deal with the effects of the spell.

Not being able to see Bebulec, Jack decided that without much he could do, he let his sword and wand fall to the ground before targeting the closest fire elemental with greater possession (dc25).

Bluff to hide casting: 1d20 + 28 ⇒ (18) + 28 = 46

Buffs:
Bestow Grace, Endure Elements, Freedom Of Movement, Mage Armor, Shield
Cloak Of Resistance +2
Lucky Number 8
Goodberries = 16

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie casts Haste, targeting as many of her allies as she could.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

I think Yuri was not included in the Communal Resist Energy (out of range), so the Fire dmg would apply to him. He does however have DR 2/- which I think would apply to the Bludgeoning damage, for total dmg of 11 I think.

Yuri snarls with annoyance (Free: enter rage), clicks his heels together (Free: Haste from Boots of Speed, 1/10) and moves through the downpour in the direction where Daathiel has pointed out the efreeti.

With haste, Yuri's speed is 60', which I believe allows him to move to the location I've marked on the map with a single move action, even accounting for the double cost of the difficult terrain in the hailstorm circle.

Then he swings his dorn-dergar a single time (20' reach while enlarged) in the direction of the efreeti, shouting as he does: "Appear, foul flame fiend! Show your face so I may smash it!"

Using the Spell Sunder rage power against his invisibility, using (as an immediate action) his Strength Surge rage power to boost the check.

Sunder vs CMD: 1d20 + 44 ⇒ (12) + 44 = 56
BAB +14, Str +8, Large size +1, Dorn-dergar enhancement bonus +3, Gauntlets of Skillful Maneuver +2 untyped, Improved Sunder Feat +2, Enlarged -1 to attack rolls, Haste +1, Ring of Emancipation +2 competence, Strength Surge rage power +12

If the efreeti now appears, Yuri smiles unkindly and gestures at the monster, "come and get me!"

Free action to activate Come and Get Me. Yuri has Combat Reflexes and a total of 3 AoO per round. He has reach 15-20 feet away with his dorn-dergar and simultaneously reach 5-10 feet away with his dwarven boulder helmet. Come and Get Me gives his foes +4 on attacks and damage against him, but each attack provokes an AoO that is resolved before the attack against him. He will use Dazing Assault with these attacks, so if any of his AoO hit, the foe must make a DC 24 Fort save or be dazed for 1 round.

Potential AoO with Dorn-Dergar (3-4 squares away):

AoO 1: +3 furious adamantine dwarven dorn-dergar, haste, Dazing Assault: 1d20 + 26 - 5 ⇒ (5) + 26 - 5 = 26 +3 if within 30' of Daathiel; +1 vs orc/goblinoid subtype; +1 vs known slavers
If hit, DC 24 Fort save or Dazed for 1 round
B dmg (counts as +3 weapon re DR): 2d8 + 15 ⇒ (6, 7) + 15 = 28 +4 dmg vs foes who possess Spells or SLAs; +1 dmg vs known slavers

AoO 2: +3 furious adamantine dwarven dorn-dergar, haste, Dazing Assault: 1d20 + 26 - 5 ⇒ (6) + 26 - 5 = 27 +3 if within 30' of Daathiel; +1 vs orc/goblinoid subtype; +1 vs known slavers
If this is triggered, Yuri will use his Lucky Number 6 to reroll:
AoO 2: +3 furious adamantine dwarven dorn-dergar, haste, Dazing Assault: 1d20 + 26 - 5 ⇒ (11) + 26 - 5 = 32 +3 if within 30' of Daathiel; +1 vs orc/goblinoid subtype; +1 vs known slavers
If hit, DC 24 Fort save or Dazed for 1 round
B dmg (counts as +3 weapon re DR): 2d8 + 15 ⇒ (7, 8) + 15 = 30 +4 dmg vs foes who possess Spells or SLAs; +1 dmg vs known slavers

AoO 3: +3 furious adamantine dwarven dorn-dergar, haste, Dazing Assault: 1d20 + 26 - 5 ⇒ (2) + 26 - 5 = 23 +3 if within 30' of Daathiel; +1 vs orc/goblinoid subtype; +1 vs known slavers
If hit, DC 24 Fort save or Dazed for 1 round
B dmg (counts as +3 weapon re DR): 2d8 + 15 ⇒ (7, 5) + 15 = 27 +4 dmg vs foes who possess Spells or SLAs; +1 dmg vs known slavers

Potential AoO with Dwarven Boulder Helmet (1-2 squares away):

AoO 1: +3 furious horacalcum dwarven boulder helmet, haste, Dazing Assault: 1d20 + 27 - 5 ⇒ (10) + 27 - 5 = 32 +3 if within 30' of Daathiel; +1 vs orc/goblinoid subtype; +1 vs known slavers
If hit, DC 24 Fort save or Dazed for 1 round
B dmg (counts as +3 weapon re DR): 1d6 + 11 ⇒ (1) + 11 = 12 +4 dmg vs foes who possess Spells or SLAs; +1 dmg vs known slavers

AoO 2: +3 furious horacalcum dwarven boulder helmet, haste, Dazing Assault: 1d20 + 27 - 5 ⇒ (8) + 27 - 5 = 30 +3 if within 30' of Daathiel; +1 vs orc/goblinoid subtype; +1 vs known slavers
If hit, DC 24 Fort save or Dazed for 1 round
B dmg (counts as +3 weapon re DR): 1d6 + 11 ⇒ (2) + 11 = 13 +4 dmg vs foes who possess Spells or SLAs; +1 dmg vs known slavers

AoO 3: +3 furious horacalcum dwarven boulder helmet, haste, Dazing Assault: 1d20 + 27 - 5 ⇒ (5) + 27 - 5 = 27 +3 if within 30' of Daathiel; +1 vs orc/goblinoid subtype; +1 vs known slavers
If hit, DC 24 Fort save or Dazed for 1 round
B dmg (counts as +3 weapon re DR): 1d6 + 11 ⇒ (1) + 11 = 12 +4 dmg vs foes who possess Spells or SLAs; +1 dmg vs known slavers

Yuri's AC is currently 26 but enemies get a +4 to hit him
Rounds of Rage used: 2/33
Boots of Speed used: 1/10

Grand Lodge

The Paths We Choose

Jack sends his griffon towards the efreeti and then casts a spell at the trailing elder elemental, trying to project his soul into the being and possess it...

Will Save (Fire Elemental): 1d20 + 7 ⇒ (19) + 7 = 26

...however, while disguising his casting very well, his target surprisingly has the will to resist the spell...it shakes its head and turns to look back towards the direction of the party...

Alie casts haste and is able to include all but Daathiel and the griffon with the spell...

Your movement location is good, Yuri...

Yuri moves forward and, in his rage, the Dwarf is able to sunder the efreeti's invisibility and it appears to all! Yuri then taunts Bebulec as the efreeti seethes in anger...

COMBAT! End Round 1 / Begin Round 2 - The bold may post!

Daathiel (-6)
Rokgurn (hasted)

Bebulec (-6)
Fire Elementals
Jack (-6, hasted)
Yuri (-11, hasted)
Alie (hasted)
Vladek (hasted)

Crematorium Battle (Slide 14)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel actually takes only 3 damage (half damage from area effects because he is Blinking).

He maintains his performance (round 2), and draws and uses his wand of True Strike (now at 27 charges).

Naturalist: Allies within 30' get +3 insight bonus to attacks, AC, and saves (vs Ex, Su, Sp) against Efreeti Nobles

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

@GM Otha - How high is the ceiling in this place? I am wondering if it is possible to fly over the Pyroclastic Storm?

Grand Lodge

The Paths We Choose

Rokgurn: 20' high ceilings...and since the range of the spell goes up to 40', there's no room to fly over...

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn glances at Jack before freezing up the floor in front of the Fire Elementals. He warns the party and possibly the elementals.

"Stay off the ice. It is not a pleasant place to be."

(Winter's Grasp is cast. It is a 20' spread spell so 40' across at the widest point. Terrain is treated as ice (so 2 squares of movement for each 5' moved) and creatures that start their turn take 1d6 of Cold Damage/turn. This spell is SR NO.)

Grand Lodge

The Paths We Choose

While Daathiel continues his performance and uses his wand, Rokgurn creates a patch of ice between the elder fire elementals and the party, hoping to discourage them to return...

COMBAT! End Round 1 / Begin Round 2 - The bold may post!

Daathiel (-6)
Rokgurn (hasted)
Bebulec (-6)
Fire Elementals
Jack (-6, hasted)
Yuri (-11, hasted)
Alie (hasted)
Vladek (hasted)

Crematorium Battle (Slide 14)

I usually don’t like to delay PCs but your characters are much harder for me to bot since they’re capabilities are both diverse and powerful...I’ll send Vladek a pm, but will move us on this afternoon, if he hasn’t posted...

Grand Lodge

The Paths We Choose

Vladek delays till he's sure the fire elementals are gone...

The fire elementals all turn and look towards the party, their eyes fiery daggers...but they hesitate momentarily as they look at Rokgurn's icy floor...

GM Roll:
Leave <= 25: 1d100 ⇒ 8

The one that Jack tried to possess turns to the others, saying, "tN hyN es`VË iMÀ sN wsE iMÀ... hyN es`VË. tN hyN iMÀ..."

If you speak Ignan:
"They failed brothers...and we've been prisoners for too long. Freedom lies beyond that door..."

...and then they turn and exit the Crematorium thru the door...

Bebulec spits fire in anger, moves 5' NE and works another spell...and a fireball bursts forth from his fingertips, exploding as it reaches Daathiel, its blast spreading out to include both Yuri and the griffon...

Fireball: 10d6 ⇒ (4, 1, 5, 4, 2, 6, 3, 3, 2, 2) = 32 (DC15 Reflex Save for 1/2 damage; Daathiel, I think the most damage you could take even failing the save would be 1)

COMBAT! End Round 2 / Begin Round 3 - The bold may post!

Daathiel (-3?; need DC15 Reflex Save)
Rokgurn (hasted)

Bebulec (-6)
Fire Elementals (gone)
Jack (-6, hasted)
Jack's Griffon (-?; need DC15 Reflex Save)
Yuri (-11, hasted?; need DC15 Reflex Save)
Alie (hasted)
Vladek (hasted)

Crematorium Battle (Slide 14)

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Reflex: 1d20 + 22 ⇒ (5) + 22 = 27 (+12 base, -1 enlarged, +1 haste, +4 hardy, +6 superstition)
Yuri takes 16 fire dmg (total dmg 27)

Re whether or not Yuri is hasted: If he was out of range of Alie's casting earlier (I think he was, since everyone has to be within 30' of each other) then he used a charge of his boots last time. This time he won't use another charge since I think that there's no way for him to 5' step and still be within 20' of the efreeti.

Yuri moves forward 15' and swings his dorn-dergar at Bebulec...

+3 furious adamantine dwarven dorn-dergar, PA, Dazing Assault, Daathiel: 1d20 + 19 ⇒ (12) + 19 = 31
If hit, DC 24 Fort save or Dazed for 1 round
B dmg (counts as +3 weapon re DR), PA, Witch Hunter: 2d8 + 31 ⇒ (5, 8) + 31 = 44

Then the hulking dwarf smiles again at the efreeti and beckons once more, urging him forward into combat...

Up to 3 AoO, triggered by Come and Get Me (or usual triggers within 20' reach):

+3 furious adamantine dwarven dorn-dergar, PA, Dazing Assault, Daathiel: 1d20 + 19 ⇒ (17) + 19 = 36
If hit, DC 24 Fort save or Dazed for 1 round
B dmg (counts as +3 weapon re DR), PA, Witch Hunter: 2d8 + 31 ⇒ (5, 7) + 31 = 43

+3 furious adamantine dwarven dorn-dergar, PA, Dazing Assault, Daathiel: 1d20 + 19 ⇒ (18) + 19 = 37
If hit, DC 24 Fort save or Dazed for 1 round
B dmg (counts as +3 weapon re DR), PA, Witch Hunter: 2d8 + 31 ⇒ (7, 8) + 31 = 46

+3 furious adamantine dwarven dorn-dergar, PA, Dazing Assault, Daathiel: 1d20 + 19 ⇒ (9) + 19 = 28
If hit, DC 24 Fort save or Dazed for 1 round
B dmg (counts as +3 weapon re DR), PA, Witch Hunter: 2d8 + 31 ⇒ (2, 7) + 31 = 40

Boots of Speed 1/10
Rage 3/33
Current AC: 27 (but foes get +4 to hit and dmg vs him)

Grand Lodge

The Paths We Choose

Yuri, you should be hasted because Alie cast it before you moved; Jack was within 30’ of Alie and you were within 30’ of Jack, at that moment...

Yuri moves forward and delivers a mighty blow to the efreeti, who hisses in pain, his eyes staring fiery daggers at the Dwarf...

Fort Save (Bebulec): 1d20 + 8 ⇒ (18) + 8 = 26

...but Bebulec resists the dazing effect...

COMBAT! End Round 2 / Begin Round 3 - The bold may post!

Daathiel (-3?; need DC15 Reflex Save)
Rokgurn (hasted)

Bebulec (-50)
Fire Elementals (gone)
Jack (-6, hasted)
Jack's Griffon (-?; need DC15 Reflex Save)

Yuri (-27, hasted)
Alie (hasted)
Vladek (hasted)

Crematorium Battle (Slide 14)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Remember that Daathiel's particular kind of performance gives an Insight bonuses to saves against the Efreeti's SLAs, so that's another +3 for Yuri. Not that he needed it. And Yuri also gets a +3 Insight bonus to AC against the Efreeti.

Reflex, Naturalist: 1d20 + 25 + 3 ⇒ (1) + 25 + 3 = 29
Oh no! 1 damage!

Daathiel was going to use True Strike for a whip-based Disarm attempt, but that would rather interfere with Yuri's plan.

So he just sheathes his wand and maintains his performance (round 3).

I keep forgetting Discordant Voice! +1d6 Sonic damage to all attacks from those within 30' of Daathiel.

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn flies directly into the heart of the storm slowing as he fights against the winds (difficult terrain). His eyes flex for a moment like a bird of prey providing detailed information about his opponent's exact position. He then hurls a giant snowball at the creature.

To hit Touch AC,Snowball Intensified,Haste,Hawkeye,In-Combat: 1d20 + 15 + 1 + 7 - 4 ⇒ (5) + 15 + 1 + 7 - 4 = 24
Damage,Cold: 10d6 ⇒ (4, 6, 5, 4, 1, 3, 5, 6, 1, 4) = 39

"You are too hot for your own good. Let us see what we can do about it."

Combat penalties for not having Precise Shot have been applied.

Grand Lodge

The Paths We Choose

Daathiel gets his hair slightly singed by the efreeti's fireball and nothing more...

The threat of the fire elementals gone, Rokgurn turns his attention to Bebulec and decides to put him on ice...the efreeti's face turns an arctic blue for a moment and you could swear you sense a shiver about him as it's easy to see that the spell has a devastating effect...

COMBAT! End Round 2 / Begin Round 3 - The bold may post!

Daathiel (-4; need DC15 Reflex Save)
Rokgurn (hasted)
Bebulec (-108)
Fire Elementals (gone)
Jack (-6, hasted)
Jack's Griffon (-?; need DC15 Reflex Save)

Yuri (-27, hasted)
Alie (hasted)
Vladek (hasted)

Crematorium Battle (Slide 14)

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie will try to save her spells, trusting the others to finish the fiery enemy.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly 15/15 AoP 1/1 Lv 1/1 Spx 1/1 SoR 3/3 Bt 1/1 Wg

Very sorry, everyone; IF you will allow me to claim my action from last round:

Vladek gives the mad efreet a powerful metaphysical glare...(Evil Eye, DC 25 Will save or take a -4 penalty to AC for 12 rounds - or just 1 on a successful save).

This round:

Vladek knows that efreet are malign entities even when they're not insane; that and Alie's enchantment in mind, he resorts to "Moment of Truth", his powerful enchanted bow!

The following assumes he IS Evil:
'Moment of Truth' (+1 Adaptive Holy Composite Longbow), haste: 1d20 + 12 ⇒ (9) + 12 = 21
damage plus holy: 1d8 + 1 + 2d6 ⇒ (3) + 1 + (5, 1) = 10
if that misses, arrow is salvageable on even: 1d100 ⇒ 14

'Moment of Truth' (+1 Adaptive Holy Composite Longbow), haste: 1d20 + 12 ⇒ (20) + 12 = 32
holy smokes, THREAT!: 1d20 + 12 ⇒ (1) + 12 = 13
screw it, that's not cool, FOLIO REROLL!: 1d20 + 12 ⇒ (11) + 12 = 23 Hmm, does THAT confirm?
if not...: 1d8 + 1 + 2d6 ⇒ (2) + 1 + (2, 4) = 9
If so...!: 3d8 + 3 + 6d6 ⇒ (5, 7, 4) + 3 + (6, 5, 4, 5, 5, 4) = 48

'Moment of Truth' (+1 Adaptive Holy Composite Longbow), haste: 1d20 + 7 ⇒ (20) + 7 = 27
Holy shoot, now THAT'S cool! Threat roll: 1d20 + 7 ⇒ (19) + 7 = 26
if that doesn't confirm: 1d8 + 1 + 2d6 ⇒ (5) + 1 + (3, 1) = 10
Ohhh, but if it does...!: 3d8 + 3 + 6d6 ⇒ (1, 7, 7) + 3 + (5, 5, 2, 1, 4, 3) = 38

I'll let YOU fill in the details of what this all looks like, DM....

Scarab Sages

male Faerie Dragon Familiar 15
Spoiler:
|AC 29, T 19, FF 25 SR 20|HP: 42/42|F +11, R +13, W +15|Init +3, Perc +23|CMB +8 CMD 18 (22 vs trip)|greater invisibility 3/3, 1st-level spells 6/6

IF still necessary after that, Qadathra supports Vladek's barrage with a shot of raw magical power from a simple and elegant wand of lapis.

wand of magic missile: 1d4 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

Tim Reflex: 1d20 + 11 ⇒ (12) + 11 = 23

Tim let out a screech at the fireball and swiftly dodged out of the way. Having been the target of that particular spell far too many times, the griffon flew forward and made the best attempt at trying to nom on the spellcaster.

Eldritch Bite: 1d20 + 12 ⇒ (8) + 12 = 201d6 + 6 ⇒ (1) + 6 = 7

Jack ignored the dropped sword and murmured something under his breath as he lowered his head. He charged into the fray, taking full advantage of the additional speed granted and did his best to dodge any attacks that may come his way to get in position for some possibly flanking opportunities and to help distract from the distance fighters.

+4 AC against attack of opportunity

Buffs:
Bestow Grace, Earth Child Style, Endure Elements, Freedom Of Movement, Haste, Mage Armor, Shield
Cloak Of Resistance +2
Lucky Number 8
Goodberries = 16

Grand Lodge

The Paths We Choose

Vladek gives Bebulec the ole evil eye...

Will Save (Bebulec): 1d20 + 8 ⇒ (13) + 8 = 21

...which shakes up the efreeti a bit making him easier to hit. He follows that up with with three arrows from his Holy Bow; while the first one misses and the second hits the efreeti in the shoulder (doesn't confirm). But the third arrow strikes a powerful blow, piercing the efreeti through the eye; Bebulec lets out a loud wail and sinks to the ground...

...and his body rots away with shocking speed before your eyes...but left behind is a ghostly duplicate of the efreeit. Yet though the living Bebulec was violently insane, this spectral Bebulec aapears to be calm and serene. The efreeti takes on an almost regretful appearance, speaking softly...

"I must thank you for releasing me; not only from the prison of iron that held my body, but from the prison of madness that held my mind. In thanks for your service, check the hidden panel in the north wall of this chamber; there are items within you might find useful...

"Even greater treasures than those in the hidden panel await you elsewhere in the Tomb of the Iron Medusa. While I has never seen these vaults, I learned much listening to the long-gone caretakers of the crematorium. The inmost vault, the crypt of Bartolomae Adella, the last head of the Daellum branch, can be reached by a teleporter, and four objects are needed to unlock that teleporter. The key you'll find in the panel here is one of those four objects. I only know vague descriptions of the other three objects—a dagger befouled, Thrasillus’s voice, and a sister’s keepsake, but I know not where they may be found...other than they all lie somewhere in the necropolis or the tombs below....

"I go now to my final rest...fare thee well..."

The spirit of Bebulec sighs in relief, then fades away, finally at peace...

COMBAT Over! Pathfinders Victorious!

Current Status:
Daathiel (-4)
Jack (-6)
Jack's Griffon (-16)
Yuri (-27)

Crematorium (Slide 14)

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn examines the area around the hidden panel at a bit of a distance for magic, traps or hidden creatures before giving the go ahead to the party's bard.

(Perception is 39 on a take 10, Detect Magic and Spirit Sense are used as well. I am making a rather safe assumption that we are going to be able to find the panel fairly easily with this group.)

Spirit Sense (60' Cone - Detects Undead,Incorporeal,Ethereal, Astral,Outsiders or Fey creatures).

@GM Otha- If Yuri was not able to benefit from the Resist Energy spell then the duration remaining on my character will be 90 minutes in total.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

”Thank you, Bebulec. I’m so happy we were able to help you out of this undead jail, I guess it is. We appreciate whatever advice you were able to give,” Alie calls out as the spirit fades away.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Yuri's temper settles down a bit out of the heat of battle and he notices that he has a few scratches. "Would someone be willing to use this stick on me scratches?"

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

The Paths We Choose

As Yuri gets healed and Alie says her farewell to Bebulec, Rokgurn easily finds the aforementioned hidden panel in the north wall; he opens if to find it contains a small locked chest that does not appeared to be trapped...

Current Status:
Daathiel (-4)
Jack (-6)
Jack's Griffon (-16)

Crematorium (Slide 14)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

"If more of us need healing after a battle, I can call upon my bardic abilities. But I can use your wand on you, Yuri."

Daathiel can spend 4 rounds of Performance for a Mass CSW (3d8+13) via Soothing Performance. He used 3 rounds in that fight, and has 34 for the day.

Daathiel will also check the chest for traps Take 10 for a 50, and then get out his lockpicks and open the chest.

Disable Device, Heroism: 1d20 + 27 + 2 ⇒ (14) + 27 + 2 = 43

Grand Lodge

The Paths We Choose

However y'all wish to handle the healing is fine by me...

Daathiel makes quick work of the lock and opens the chest to reveal:

a wand
a tome
a silver necklace
an iron key

Current Status:
Daathiel (-4)
Jack (-6)
Jack's Griffon (-16)

Crematorium (Slide 14)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel casts Detect Magic and identifies the items.
Archivist archetype allows him to Take 10 on Spellcraft checks to identify items.
Spellcraft to ID items, Take 10, Heroism: 10 + 28 + 2 = 40

Grand Lodge

The Paths We Choose

Daathiel discovers the following items:

a wand of fireball (CL 10, 18 charges)
a tome of clear thought +1

In addition, the iron key radiates faint transmutation magic and the silver necklace is non-magical (but does appear to be worth quite a bit)...

Current Status:
Daathiel (-4)
Jack (-6)
Jack's Griffon (-16)

Crematorium (Slide 14)

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn nods his head at the good haul.

"There is certainly fine loot to be had in here."

The wand is a good find for almost unlimited free blasting. Someone should claim it and start using it.

"I can help people with their healing wands as well. Fortunately the battle was over quickly and people only got scratched up a little."

My character has healing prepared as well but I am saving it for in-combat emergencies or serious status removals. For little boo-boos we can use wands or bard song. :)

"Where should we go next?"

Rokgurn uses the moment of downtime to recover a cast spell with a pearl of power and to replenish his Heightened Awareness with a flick of his wand.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Yuri eyes the book thoughtfully. "What do the rest of ye think about waiting for the next week while I read this? I've always wanted to be smarter - I reckon maybe I'd get a bit more respect... Should only take me a week, though I ain't the fastest reader so maybe a bit more..."

Not seriously suggesting this :-)

If Enlarge Person has expired (15 minutes from when we came out of the enclosed area with the coffins) then Yuri will give his pearl of power to Vladek and ask him to recast it.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie volunteers to take the wand to help put the others.

”Once we are patched up, there’s another room we need to remember to search. Which of us should carry the objects to open up the tomb? I bet that is where the sword is. And we need to remember to be on the lookout for the three other items!”

Sovereign Court

Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

Jack collected his dropped items and headed to the griffon to heal it a little. "Not at all a fan of what sounds like a cursed dagger." He sifted through his griffon's sidepouch before finding what he was looking for: a sealed letter. Without opening it, he set it on fire and discarded it. "I apologize for that. It has been awhile since being in the field with others and I acted rashly. I'll do my best to make up for it."

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

The Paths We Choose

Are we heading to the other room (aka D3)?

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Yes, but Alie isn’t leading the group, lol!

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Yuri is happy to take the lead, marching towards the other room once everyone is ready.

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel will be right behind Yuri, re-activating his wand of Find Traps (now at 47) to get the passive checks and thereby enable the party to travel at full speed.

Grand Lodge

The Paths We Choose

Gathering the items from the hidden panel, you then check the room on the other side of the alcove...

Once an elegant domed shrine, this place of reverence has been foully and thoroughly defiled: statues lie broken on the floor, and the mosaic symbol of Aroden under the great dome is smeared with all manner of filth. The walls, bearing once-beautiful frescoes of deeds of the god, are soiled with ordure. Pools of red-tinged water stand to the north and south, while a scorched curtain that once sheltered the altar to the west hangs in tatters.

Knowledge (Religion) DC15:
You identify this shrine as having once been dedicated to Aroden.

Current Status:
Daathiel (-4)
Jack (-1)
Jack's Griffon (-16)

Crematorium (Slide 14)

Sovereign Court

Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

Jack looked around the room and let out a low whistle. "No surprise here. Plenty of beings not a fan of Aroden. I wonder if this mess was caused by his worshippers after he died or by someone else after followers likely abandoned the site." Jack raised a hand and started to use detect magic to see if there was anything worth more detailed investigating.

Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20

Healing was on griffon, not Jack.

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