GM Otha's Tomb of the Iron Medusa (Inactive)

Game Master Otha

Maps/Slides


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Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn prepares himself the night before they reach the site with various long lasting enchantments and the preparation of long lasting magical berries which he distributes to each of the characters. As they near the Necropolis he assumes the form of an Air Elemental and casts further magics upon himself.

Each character now has 16 Good Berries.

Buffs (30 hours- cast at 11 PM Last Night:
Last Night - Air Bubble,Ant Haul,Deadeye Lore(Extended),Longstrider,Greater(Extended), Magic Fang,Greater(Extended).

Buffs (Implemented recently):
Wild Shape-Air Elemental(Medium),Barkskin(Extended,+1 CL,Power Component), Sipping Jacket (potion of Displacement),Heightened Awareness (Wand), False Life(Wand).

He attempts to activate a defensive wand and is fortunate to have it work on his first attempt.

UMD,Guidance,False Life: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
False Life: 1d10 + 3 ⇒ (3) + 3 = 6

@GM Otha - My character's initiative bonus includes Heightened Awareness which I plan on him using on every initiative roll.


Hawk Familiar (Figment/Sage)
Current skills:
Linguistics(Common)+6,K(Nature,Geography,Nobility,History,Engineering) +17,K-Local +25, K-Dungeoneering +19,K-Religion +18/20 Undead, K-Arcana +27, K-Planes +27
| HP 40/40 | AC 19 T 15 FF 16| CMB +12 CMD 20| SR 20 F +9 R +8 W +11| PER +14 Low Light Vision SM+2| Speed 10' Fly 60' +11 Stealth +15|
Active Conditions:
Skilled-Arcana, Planes, Local

Whisper peeks his head out of his protective Familiar Satchel. He appears the same and yet somehow different as well.

@GM Otha - This familiar's abilities can change on a daily basis due to the fact that he has a Figment archetype. His current abilities will be noted in the spoilers above.

"I am sure that once we get a lay of the land so to speak my master and possibly others will employ further spells. You can never be too careful in the city of the dead."

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Yuri will use the following chronicle boon. It lasts for the entire module.

Mantis-Bane wrote:
When a critical hit or sneak attack is scored against you, there is a 25% chance that it is negated.

Sovereign Court

Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

Jack and his entourage huddled up and simultaneously counted to three before everybody threw in a hand or claw with one of three gestures. The group looked at Jack's gesture then down at their own. Only the griffin had something similar. The bodyguard and squire grumbled at this, but Ophelia seemed happy.

Jack sighed and handed a scroll to the squire which dropped Ophelia's mood considerably. "Three days wait, then head to Heidmarch's and she'll know what to do." The leshy squire gestured to the comically large heavy pick that it had been carrying. Jack pursed his lips together in thought before finally nodding, swapping the squire's weapon for his pistol to remain armed. "Why not both?"

A little concerning to some who may have watched, Jack practiced swinging both his sword and the pick, Fossilblight, around at the same time, the pick's head emitting a dim light as he did so. Satisfied at not falling over in the attempt, he stowed the secondary weapon behind his back and led the griffin towards the tomb while the other three and the horse sought out some place to hunker down.

Jack turned to the bandolier of wands hanging off the griffin's side and started casting spells as needed before selecting the one for Shield to momentarily keep it in the same hand as his offered up casts of Endure Elements and Mage Armor to those who needed it. "I'll be able to cast Magic Vestment after having slain an evil doer." He stared at the entrance of the tomb and warily went ahead and cast Bestow Grace on Daathiel and himself.

Buffs:

Bestow Grace, Endure Elements, Freedom Of Movement, Mage Armor
Lucky Number 8
Goodberries = 16

Grand Lodge

The Paths We Choose

Flashback to the night before:

GM Rolls:
1d100 ⇒ 62

Vladek Odradek wrote:
Upon retiring to their room, Vladek and Qadathra conclude their evening in a 'weird' manner: By taking a painted wooden "cuckoo-clock" purchased from a tinker in Oppara, and feeding it to the fireplace of their room. After 10 minutes of silently watching it burn, Vladek looks deep into his familiar's eyes, and asks, "What has become of Cinda and Genelle Manvale, and how best may we secure their return to their father?"

His familiar's eyes glaze over and roll back...and, after a few seconds, it answers in an eery voice...

"Follow the cross-eyed medusa to see them,
Overcome their adoptive mother to free them..."

The familiar's eyes slowly regain their color and he returns to normal about 10 seconds after speaking...

Adellas Necropolis (Slide 3)

Grand Lodge

The Paths We Choose

Back to the present...

Qadathra finds that all sections of the wall display the medusa's head...

Daathiel takes an in-depth look at the closest one...

A masterfully wrought iron relief of a medusa’s head, ten feet in diameter, decorates the stone wall between the two nearest towers where the party stands. A circular hole about an inch and a half in diameter sits at the back of the sculpture’s open mouth.

Iron Medusa Head (Slide 15)

Daathiel:
An examination of the hole in the medusa’s mouth reveals that it seems to match the tip of the funerary baton given to you by Hanoris. You also detect no traps on or near this "decoration."

Adellas Necropolis (Slide 3)

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly 15/15 AoP 1/1 Lv 1/1 Spx 1/1 SoR 3/3 Bt 1/1 Wg

Aaaaand then back to last night...

"Before we go any further," He says with a cryptic smile. "There's no time like the present to offer you each a small gift for the road, of sorts: Allow me a minute of your Time, and from it I can unravel a vision of what may lie down the road...."

Step right up! Step right up! The Amazing Vladek sees all, by way of DIRECT CONTACT with the DM the Great Beyond!!!

Grand Lodge

The Paths We Choose

We’ll have a brief interlude and flashback to your last night at the inn, so those who wish it, can receive a vision from Vladek...

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

I will wait until we are all done with the flashback scenes before returning to the present and sharing what I have found.

Daathiel approaches Vladek curiously.
"So is this vision gained through careful calculation of current conditions and pertinent variables with extrapolation to likely developments and consequences?
Or is it instead..."
the Aasimar sighs, "Mystical? Arbitrary? At the whims of the gods?"

"In any event, very well. I shall receive this vision."

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly 15/15 AoP 1/1 Lv 1/1 Spx 1/1 SoR 3/3 Bt 1/1 Wg

Vladek gives Daathiel a look of cheeky condescension.
"My friend, have you never heard of 'mystical rationalism'? I admit, my god is *quite* whimsical, it's what I like about Him - but I am no priest. My power is mine."

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

”Ooo, this sounds fun. I’ve never experienced a vision before. I’ll go next,” Alie says.

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Cool Hex and a good time to use it too. This is not exactly a good fit for most Divine characters. :)

Rokgurn will abstain from this type of vision from a powerful and clearly alien influence. He does not discourage the others from participating in the ritual.

"Do go ahead. I will let the forces of nature alone guide my hand."

Sovereign Court

Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

Religion: 1d20 + 21 ⇒ (2) + 21 = 23

Jack raised an eyebrow at the idea of that particular deity doing something to gain a foothold on the inside of his head, but went along with the vision as well since he hadn't yet taken part in a positive version of something like it. "Sure. Sounds interesting."

Grand Lodge

The Paths We Choose

Looks like most everyone wants the vision; I'll post 'em in the morning and then we'll fast forward again to the Necropolis...

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Yuri squints suspiciously before slowly lowering himself into the chair before Vladek. "This seems like some sort o' witchery! Ye ain't gonna turn me into a newt, is ye? I'm partial t' bein' a dwarf but so long as we's in 'greement on that crucial point, I spose there ain't no harm in larning me future..." he trails off uncertainly.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly 15/15 AoP 1/1 Lv 1/1 Spx 1/1 SoR 3/3 Bt 1/1 Wg

Vladek smiles at Yuri behind steepled fingers, a twinkle in his massive alien eyes.

"Now, where ever did you get such an outlandish idea...?"

Grand Lodge

The Paths We Choose

Vladek approaches each of you, in turn, lays his hands aside your head and stares deeply into your eyes for about a minute or so...you feel yourself dozing into a trance-like state, and then see the following...

Vladek, feel free to embellish as you wish...

Rokgurn:
You see a wreck of an old hearse carriage that has crashed into a tree...a mummified corpse dressed in tattered blue and red, with a whip in hand, lies dead under the same tree...and then you see a ghostly image of the carriage before it crashed...

Vision (Slide 14)

Daathiel:
You see what appears to be a ghostly pirate or sailor, armed with a saber, leering at you menacingly, saying in a deep voice, ”Answer me, these questions three...”

Vision (Slide 11)

Yuri:
You see an angry efreeti, with the air of madness, clenching a fist in your direction as fire swirls around him...

Vision (Slide 13)

Alie:
You see a frightfully pale, dark-haired woman, wearing a soiled, old- fashioned gown and with what look like tears of dried blood caked on her cheeks. She asks in a tremulous voice, “Are my daughters unharmed? Have you come to rescue us?”

Vision (Slide 12)

Jack:
You see a pristine sword; its pommel is adorned with a Medusa head and snake engravings and a large ruby. The blade is long and grey with a blue serpentine streak running down its middle...

Vision (Slide 10)

The vision slowly fades from your mind...and a few seconds later, you come to and see Vladek's grinning face...

Sovereign Court

Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

Jack shook his head after the vision and immediately riffled through his belongings so he could etch out what the sword looked like. "Yeah... that is definitely distinctive and doesn't look like a particularly happy sword. It seems likely that my ego is big enough to clash with it if we don't have a way of storing it in a different plane."

Grand Lodge

The Paths We Choose

I'll give everyone time to respond to their vision, if they so choose; we'll look at fast-forwarding back to the future Necropolis tomorrow morning...

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie expected something different from her vision. Something happy....and that wasn’t the case. ”Ooo, I didn’t like that at all. I saw a pale dark haired woman with dried blood on her cheeks. She was asking about her daughters, hoping they were okay. She wanted us to rescue her,” Alie says with a shudder.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Yuri shouts with displeasure. "Aye, witch, I knew ye were up to some shenanigans but even I would not expect ye to conjure me an angry mad efreetie! I'll ye this much: if I meet this fella his l'il fire dress up games won't save 'im from me - I'll teach him the meaning o' wrath, see if I don't!"

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

"The ghost of some sort of corsair... possibly posing riddles or questions, although in my experience members of the Society at times choose more direct means for dealing with the undead.
I would prefer to answer this ghost's questions if we should encounter him, but if it comes to battle, I can be of assistance."

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Back in the present...
"I believe this funerary baton fits in the medusa's mouth to open the door. Are we ready?"

Once the group is ready, Daathiel will use the baton.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

"Aye - what could possibly go wrong?"

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn smiles at Yuri.

"We are getting in one way or another but this way will keep the redecorating budget down to a minimum."

My character did not actually participate in the ritual. We can always say that he had a waking vision anyways as avoiding the will of enigmatic extra-planar forces can be tricky.

Grand Lodge

The Paths We Choose

My bad, Rokgurn, I misread that. Old eyes, old brain...

Just got back from a long day at work...will update the Gameplay thread in a little while...

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel nods to Jack. "Thank you. A useful wand. I have one myself, though it does not last long."

Wand of Bestow Grace lasts for 4 minutes, I think.

Grand Lodge

The Paths We Choose

And now, back to the future...

As Daathiel inserts the baton in the medusa head's key hole, he finds it fits perfectly and, with a slight turn, each of you finds yourself teleported somewhere...

Daathiel:
You find yourself in a confined, closed, and very dark space. After trying to feel out the space for a bit, you think you might be able to force your way out of this compartment by pushing on what appears to be a lid...

Succeed at DC15 Strength check, and you push the lid open, freeing yourself...

Alie:
You find yourself in a confined, closed, and very dark space. After trying to feel out the space for a bit, you think you might be able to force your way out of this compartment by pushing on what appears to be a lid...

Succeed at DC15 Strength check, and you push the lid open, freeing yourself...

Yuri:
You find yourself in a confined, closed, and very dark space. After trying to feel out the space for a bit, you think you might be able to force your way out of this compartment by pushing on what appears to be a lid...

Succeed at DC15 Strength check, and you push the lid open, freeing yourself...

Jack:
You find yourself in a confined, closed, and very dark space. After trying to feel out the space for a bit, you think you might be able to force your way out of this compartment by pushing on what appears to be a lid...

Succeed at DC15 Strength check, and you push the lid open, freeing yourself...

Rokgurn:
You find yourself (and your animal companion) in a confined, closed, and very dark space. After trying to feel out the space for a bit, you think you might be able to force your way out of this compartment by pushing on what appears to be a lid...

Succeed at DC15 Strength check, and you push the lid open, freeing yourself...

Vlaadek:
You find yourself (and your familiar) in a confined, closed, and very dark space. After trying to feel out the space for a bit, you think you might be able to force your way out of this compartment by pushing on what appears to be a lid...

Succeed at DC15 Strength check, and you push the lid open, freeing yourself...

Adellas Necropolis (Slide 3)

Sovereign Court

Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

Is griffon trapped as well in the same space, in a different space, or not teleported?

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

GM:
Strength: 1d20 ⇒ 4
Strength: 1d20 ⇒ 8
Strength: 1d20 ⇒ 16
It takes a few tries, but Daathiel is able to extricate himself from what is almost certainly a sarcophagus.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

GM:

This situation is very upsetting to Yuri. "No one puts Yuri in a box!" Enter rage & use Strength Surge rage power
Str DC 15, Strength Surge: 1d20 + 7 + 12 ⇒ (8) + 7 + 12 = 27
Rage rounds used: 1/33
Clambering out of whatever had confined him, he glares about angrily, eager to punish someone for their rudeness.

Grand Lodge

The Paths We Choose

Sorry, Jack, I missed that, same space (it fits both of you easily)

Grand Lodge

The Paths We Choose

Yuri:
You push open the lid effortlessly on your first attempt and find yourself in an octagonal chamber made of fine, polished white marble. The domed ceiling peaks twenty-five feet overhead, decorated with frescoes of people in billowing robes, hands joined, looking down with pity on those below. Braziers along the base of the dome filled with flickering flames faintly illuminate the chamber. Twelve carved stone sarcophagi lie beneath the dome, surrounding a large carving on the floor of a leering medusa’s face. Looking back, you see your temporary prison was one of the sarcophagi...

You see Daathiel emerge from his sarcophagus about 10 seconds later...you also hear pounding coming from four of the other sarcophagi...

Since two of you are free now, we'll forego the spoilers in our next post...

Daathiel:
You push open the lid on the third attempt and find yourself in an octagonal chamber made of fine, polished white marble. The domed ceiling peaks twenty-five feet overhead, decorated with frescoes of people in billowing robes, hands joined, looking down with pity on those below. Braziers along the base of the dome filled with flickering flames faintly illuminate the chamber. Twelve carved stone sarcophagi lie beneath the dome, surrounding a large carving on the floor of a leering medusa’s face. Looking back, you see your temporary prison was one of the sarcophagi...

You also see that Yuri is already freed himself from his sarcophagus and swearing loudly in Dwarven...

Since two of you are free now, we'll forego the spoilers in our next post...you also hear pounding coming from four of the other sarcophagi...

Adellas Necropolis (Slide 3)

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

GM:
Can I assist the others to get out of their sarcophagi, either by aiding or by doing a Str check to lift the lid off from the outside? Failing either of those options, Yuri also has a pretty mean Sunder...

Grand Lodge

The Paths We Choose

Yuri: absolutely, you can pull it open with the same check and since two of you are free, we’ll forego spoilers for now...

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Yuri angrily gets to work freeing any of his comrades who are still buried alive. "No one puts Rokgurn in a box! Nor Jack! Nor Alie neither!" He pauses for a moment when considering the witch, perhaps still worried about being turned into a newt, but then gets to work freeing him as well.

GM, if you'll allow him to rage cycle (enter rage for a round, then leave it, then reenter it - he's immune to fatigue) then he can use his Strength Surge power (which is once/rage) for each check, which should make them all auto-successes with a +19 modifier. This will use 4 more rounds of rage (5/33 used).

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie squeals in terror at being in the confined place, alone in the dark. She punches out at the lid.

Strength 1d20 - 1 ⇒ (6) - 1 = 5

She keeps trying to get out.

Strenth 1d20 - 1 ⇒ (20) - 1 = 19

Sovereign Court

Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

Jack found himself cramped in with his companion of choice for this and grumbled quite a bit as he felt around the area. He gave a bit of a push on the walls and found one to actually have some give to it. The griffon was not a fan of being enclosed and was starting to heat up with some heavier breathing. And trying to unfurl its wings.

Griffon: 1d20 + 6 ⇒ (12) + 6 = 18

Jack slightly lifted to let some breeze in and the griffon took the hint, pushing up as well to force the lid off. Once freed, it flapped its wings in the open air in relief before glaring at Jack like it was somehow his fault that they were in there.

Grand Lodge

The Paths We Choose

Jack, along with his griffon, and than a few seconds later Alie, burst out of their sarcophagi as well...they see Yuri and Daathiel also free...

A ticked off Yuri quickly frees Rokgurn and Vlaadek from their sarcophagi in short order...

And now the rest of you can see your surroundings as well...

The chamber you are in is octagonal and made of fine, polished white marble. The domed ceiling peaks twenty-five feet overhead, decorated with frescoes of people in billowing robes, hands joined, looking down with pity on those below. Braziers along the base of the dome filled with flickering flames faintly illuminate the chamber. Twelve carved stone sarcophagi lie beneath the dome, surrounding a large carving on the floor of a leering medusa’s face...

The chamber appears to be completely walled in...

Adellas Necropolis (Slide 3)

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

"I said no one puts me in a box 'n I meant it! But now 't seems we've traded our little boxes for a bigger one...? Maybe I should just start smashing the walls? Which one should I start with, unless someone has a better idea..." Yuri hefts his dorn-dergar as he considers where he might be sundering the very room in which they stand...

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel begins searching the walls of the mausoleum for any secret doors.

Perception: 1d20 + 39 ⇒ (4) + 39 = 43

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Yuri offers to help Daathiel.

Perception: 1d20 + 17 ⇒ (19) + 17 = 36 +2 for unusual stonework

"I think you missed a spot."

Grand Lodge

The Paths We Choose

As Yuri looks for a place to smash through, Daathiel makes a thorough search...after his rage resides a bit Yuri joins him in his search. While they don't find a secret door, they make a couple of discoveries that might prove fruitful...

At the foot of each occupied sarcophagus is a 9-inch-long funerary baton, similar to that provided by Hanoris, but made of polished brown stone. The recessed floor in the center of the mausoleum is an earth-tone mosaic of complex geometric designs reminiscent of Qadiran artwork, with a scowling medusa’s head in relief at the hub, 15 feet wide and made of iron, a larger version of the vertical head at the entry wall. On the edges of the iron disc, at each of the four compass points, is a circular hole...

Both Daathiel and Yuri think the funerary batons they noticed earlier might be a perfect fit for the circular holes in the iron disc...

Adellas Necropolis (Slide 3)

Sovereign Court

Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

Jack cast detect magic and started to make his own observations about the room. With more unopened sarcophagi in there with them, he sighed and also set about starting to open some of them up to see if anyone else was trapped inside or if the sword was there to make their quest easy. "That was weird. Just want to say that aloud. Hopefully we're where we think we are and not teleported somewhere far away from there."

Spellcraft: 1d20 + 8 ⇒ (16) + 8 = 24

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

”Anyone feeling brave enough to try a baton on one of these faces,” Alie whispers to the others. ”Seems to be our only way onward, or backward,” she points out, as there was no clear way out of this place now.

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

"Very well. I shall try."

Daathiel puts a baton in the hole at the top of the medusa-face disc. Which might be North, or we could be turned around. The one that appears to be North.

Grand Lodge

The Paths We Choose

Daathiel feels the baton fit snugly as it snaps into place with a resounding CLICK...

Adellas Necropolis (Slide 3)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

"Hmm... perhaps we need more batons inserted."

Daathiel places batons in the other holes.

Grand Lodge

The Paths We Choose

You retrieve three other batons and snap them neatly into the other three holes...nothing happens in and of itself...

I’ll forego a spoiler here as several of your passive perception values would easily discover this...

...however, several of you notice that the iron disc might be rotated in place, using the batons that you just snapped in as leverage...

Adellas Necropolis (Slide 3)

Sovereign Court

Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

Not having found anything of note in the other sarcophagi, Jack headed back over to join the rest of the party with a potential way out. Feeling reasonably cautious in his boldness, he pinged himself with his wand before stowing it away so he could have a hand free. "Power word kill would be kept stored ready on a tomb, right?" Jack simply grabbed hold of the batons and started trying to rotate the disk so that someone else didn't have to deal with a potential trap.

Buffs:
Bestow Grace, Endure Elements, Freedom Of Movement, Mage Armor, Shield
Lucky Number 8
Goodberries = 16

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