GM Otha's Tomb of the Iron Medusa (Inactive)

Game Master Otha

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Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie proceeds down the stairs with the others as well, trying to ignore the undead flittering around them.

Grand Lodge

The Paths We Choose

@Rokgurn: It's been about 45 minutes since the Efreeti fight...

Whisper detects nothing special or sinister about these spirits...other than they're annoying chatter...

”Such a handsome man!”

”He always was!”

”He was treated most unfairly...”

”Yes, of course, everyone knows that...”

From where he's standing, Rokgurn detects nothing of interest other than the elaborate frescoes on the wall and the aforementioned sarcophagus...

Daathiel detects nothing sinister from his current location and moves closer to the sarcophagus...

Sitting on a 3-foot-tall stone base in the northernmost corner of the alcove is a sarcophagus of mahogany, carved with intricate designs of intertwining vines and probing eyes. The lid is hinged on the left, with three average built into the wood on the right. He detects no traps on the locks...but he does detect a nearby secret door in the alcove's eastern wall...

Sardisi Crypt (Slide 15)


Hawk Familiar (Figment/Sage)
Current skills:
Linguistics(Common)+6,K(Nature,Geography,Nobility,History,Engineering) +17,K-Local +25, K-Dungeoneering +19,K-Religion +18/20 Undead, K-Arcana +27, K-Planes +27
| HP 40/40 | AC 19 T 15 FF 16| CMB +12 CMD 20| SR 20 F +9 R +8 W +11| PER +14 Low Light Vision SM+2| Speed 10' Fly 60' +11 Stealth +15|
Active Conditions:
Skilled-Arcana, Planes, Local

Whisper ducks back into his satchel after a brief comment about the competent but bourgeois frescoes painted throughout the room.

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn scans the secret door for magic and to see if it is trapped.

(Detect Magic, Take 10 on Perception is 39)

"A secret door might lead somewhere interesting."

Grand Lodge

The Paths We Choose

Rokgurn detects no magic nor detects any traps on the secret door...

Sorry, mistakenly left this out in my last post...

Both Daathiel and Rokgurn notice that at the southern edge of the raised dais/alcove, a rough stone pillar rises 10 feet, halfway to the ceiling. The pillar is painted white, obscuring the carvings on its surface. Carved at the base of its north face is Ursula, 4191–4222.

Sardisi Crypt (Slide 15)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

So that could be Dear Sister. Under the pillar? And what are the inscriptions on the mahogany sarcophagus?

"Yes, let's try the secret door first."
Daathiel renews Acute Senses if needed (he last cast it after finding the befouled dagger) and uses Open/Close on the secret door from 25' away.

Grand Lodge

The Paths We Choose

Daathiel sees no inscriptions on the outside of the sarcophagus, just the intricate designs...

The door opens under the archivist's spell...but from his location, he can only see that the room appears octagonal...

Sardisi Crypt (Slide 15)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

If nothing jumps out, Daathiel will move into the room and look around.

Grand Lodge

The Paths We Choose

Beyond the secret door is an octagonal chamber. Five white marble pedestals, each four feet high, line the walls. A single mundane item sits atop each pedestal, identified by bronze plaques that read (north to south), “His Shaving Razor,” “His Comb,” “His Favorite Goblet,” “His Pipe,” and “His Gaming Dice.”

Daathiel detects a magical trap emanating from a 3-foot-square metallic plate that occupies the center of the chamber floor. Four locking devices of particularly cunning design secure the plate along its four edges. Only after all four locks are open can the panel be removed...and only the panel appears to be rigged to trigger...

Sardisi Crypt (Slide 15)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel gets to work opening the locks and then disabling the trap.
With Heroism, his Disable Device is a +29. Since he is not being threatened or distracted, he would like to Take 10 for a 39.

If Take 10 not possible:
Disable Device Lock #1: 1d20 + 29 ⇒ (12) + 29 = 41
Disable Device Lock #2: 1d20 + 29 ⇒ (10) + 29 = 39
Disable Device Lock #3: 1d20 + 29 ⇒ (14) + 29 = 43
Disable Device Lock #4: 1d20 + 29 ⇒ (14) + 29 = 43
Disable Device Trap: 1d20 + 29 ⇒ (8) + 29 = 37

Sovereign Court

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Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

Jack's curiosity was triggered as he watched this from a distance. "I seriously considered dumping excess gold into enchanting a set of dice with a permanent magic aura on them from all the schools of magic. Claim that they were a set of Dice Of Many Things. If any magical types decided to see if they were in fact magical, could quickly alarm them. After all, who would spend that much gold on an enchantment just for a prank?"

His grin after he finished breaking the silence seemed like answer enough. "I wonder if his dice are weighted."

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

”Hooefully behind this trap is one of those two keys we are still missing,” Alie mutters, trying to stay focused on the task at hand. The dice is many things is a pretty great idea, she thought and smiled, despite herself.

Grand Lodge

The Paths We Choose

I usually prefer a check for Disable Device for traps but only when there's a chance for failure...and in this case, there was not...

Daathiel picks all four locks with ease...and only then can he tackle the magical trap. He disarms it deftly and quickly...removing the panel, he discovers...

...within 12 ingots of platinum covered by a folded tapestry depicting a woodland scene of satyrs and nymphs (8 feet by 12 feet when unfurled). Beneath
the ingots is a thin, unlocked wooden box containing a what the casters in the group soon identify as a portable hole, folded into quarters and wrapped in a blue silk kerchief...

Sardisi Crypt (Slide 15)

Grand Lodge

The Paths We Choose

What do you do next?

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

"Hey guys, I found a Portable Hole. Possibly one of the items we need is inside."

Daathiel lays out the Portable Hole. Can he see what is inside, or does he need to enter it to search?

Liberty's Edge

1 person marked this as a favorite.
Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn smiles at the sight of the Portable Hole. While not exactly necessary for this party it is still a handy item to have.

"Another great haul. You are right maybe there is something inside as well."

When you start receiving Portable Holes as incidental loot you know that your characters have really made it. :)

Grand Lodge

The Paths We Choose

You have to go inside to see...BWAAAHAAAHAAAHAAA...

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Don't get too excited there GM. We can always summon something to go check it out or just send in Jack. He is crazy enough to not even mind. :)

Sovereign Court

Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

Pretty much.

Jack used his own version of trapfinding and stuck a pinky into the hole and then withdrew his hand to see whether it was a hole of dissolving instead. If his hand remained intact, he'd just drop in.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

”Ooooo, I’ve heard all about portable holes but never seen one in person. Be careful if you jump in....no telling what else is in there.”

Grand Lodge

The Paths We Choose

His pinky intact, Jack drops into the portable hole...

Jack:
The chamber inside the portable hole is furnished as a cozy study, complete with a large overstuffed chair, a lantern containing what you assume to be a continual flame since it’s still lit, and shelves of trashy, relatively worthless books of poetry. A bottle sits on the arm of the chair; knowing what you do of portable holes and their limited air supply, you logically assume this to be a bottle of air...

Sardisi Crypt (Slide 15)

Sovereign Court

Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

Jack happily took his time exploring the contents and happily pocketed two particularly trashy books before grabbing the bottle of air and climbed back up. "Despite the obvious flaws, there are other things to like. Need to get that comfy chair out of here later."

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn nods.

"Interesting. A hide-away that you can fit in your pocket. Did you find anything useful in there? Anything potentially magical?"

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Yuri eyes the hole suspiciously and steps a few feet away.

Sovereign Court

2 people marked this as a favorite.
Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

Jack shrugged and held up the bottle of air before putting it in his jacket in case of being hit by a plane shift. "This'll be useful if there are more genies and they decide to try to send us to the plane of water or something. There's an assumed everburning lantern in there, so that'll be useful if someone falls in and needs to see how to get out. Nothing else in there besides the chair and a bunch of books that aren't particularly useful for now. With that said..."

He pulled one of his two books out and flipped it open to read an excerpt.

"Your hunger is insatiable
Are you a tarrasque
Your odor is deadly
You have the tar-ass."

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel will search Ursula's pillar more thoroughly, looking for any evidence of a compartment or door. He will look at the ground at the base of the pillar for any loose stones.

This pillar is non-structural, right? It only goes halfway up to the ceiling?

"The sister's keepsake, if it is in this crypt, would likely be interred with the sister. It is my suspicion that the mahogany sarcophagus holds the red-haired man in the frescoes."

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

"Bottle of air you say. Are you sure?"

I have Life Bubble prepared for the group today so we will not all have to be sharing Jack's bottle. ;)

Rokgurn quickly flips through a book and looks to the forces of nature for assistance before verifying Jack's claim.

Spellcraft,MW-Tool,Guidance: 1d20 + 17 + 2 + 1 ⇒ (3) + 17 + 2 + 1 = 23

@Daathiel - Could you try to identify the bottle as well? 23 is unlikely to do it. :)

"Jack would you like to hold on to the Portable Hole for now? Someone should take it."

Sovereign Court

Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

Jack bent down to fold up the portable hole without any complaints. "This would be a safe way to bring followers along on these adventures. Not sure how much they would enjoy that, but it's nice to have options. And I'm not sure as I only have an eye for if something is magical, not necessarily what it is. With that said, it would make sense for it to be in there so an occupant is able to actually breathe."

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn grins at Jack's comments. He can only imagine the type of "Followers" that Jack would bring along on his next adventure.

"Yes, I am not surprised that you would use it for that purpose. Perhaps switch the chair out for a bed then?"

Actually it is only Spellcraft of 22 to identify a standard Bottle of Air (CL 7) so my roll should be enough for that item.

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel watches with some amusement as Rokgurn digs out some contraption that he calls his "Masterwork Tool for Spellcraft," and then prays to his gods for divine guidance.

"I'm pretty sure Jack is right. It makes sense."

He will examine the bottle if asked (again, he can Take 10 for a 40).

Grand Lodge

The Paths We Choose

Rokgurn and Daathiel confirm it is indeed a bottle of air...

Sardisi Crypt (Slide 15)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel was also examining the pillar. Anything of note?

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Having a book as a resource for magical items and spells seems reasonable to me.

"Are we planning on opening the sarcophagus after you examine the pillar?"

Scarab Sages

male Faerie Dragon Familiar 15
Spoiler:
|AC 29, T 19, FF 25 SR 20|HP: 42/42|F +11, R +13, W +15|Init +3, Perc +23|CMB +8 CMD 18 (22 vs trip)|greater invisibility 3/3, 1st-level spells 6/6

Suddenly, Vladek and Qadathra re-appear from a secret passageway, which shuts seamlessly behind them as soon as they emerge.

Ah, THERE YOU ARE! Terribly sorry, we...got...lost?

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly 15/15 AoP 1/1 Lv 1/1 Spx 1/1 SoR 3/3 Bt 1/1 Wg

"In any case, what did we miss?"

Especially sorry to have missed the cursed amulet; if anyone could've caught that, *I* could've.

hypothetical Spellcraft to identify cursed item, just for kicks: 1d20 + 40 ⇒ (19) + 40 = 59

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Seeing the witch reappear so soon after the discovery of the portable hole, Yuri guffaws with delight and gives Vladek a hearty slap on the back. "So that's where ya bin hidn'! A neat trick, I must say!"

Grand Lodge

The Paths We Choose

Flashing back...

Vladek detects no curse on the amulet...but he thinks the nausea was somehow tied to the nature of the person whose remains made up the amulet...

…and back to the present...

Daathiel detects nothing peculiar about the column...it obviously holds the body of the woman on the inscription but he can see no way to open it...

Sardisi Crypt (Slide 15)

Grand Lodge

The Paths We Choose

What do you do now?

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness
Rokgurn wrote:
"Are we planning on opening the sarcophagus after you examine the pillar?"

"I do not speak for what 'we' are planning. I'm no leader.

But if you are asking me to open the sarcophagus, then I can say that I have determined it to be free of traps.
Now, an undead creature inside the sarcophagus would not be a trap. So I would prefer to use Open/Close on it from a safe distance. But, a solid mahogany sarcophagus lid may be beyond the weight of such a spell. Let's see."

Daathiel backs away, 60' from the sarcophagus, Blinking, and casts Open/Close.
01-20 Ethereal and spell fails: 1d100 ⇒ 66

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie moves back from the sarcophagus as well, not sure what to expect from the tomb.

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn takes Alie's lead and moves back as well. He is pretty sure the spell will fail anyways due to the weight of the cover but he will error on the side of prudence.

@GM Otha - Is there a hollow cavity in the column that houses the body of the woman or is it simply deduction that she is interred in the column?

Grand Lodge

The Paths We Choose

The column is hollow...but very sturdy...and houses the body. I’ll be updating here a bit later this evening...

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

"Want me t' shmash it open?" Yuri asks eagerly, while taking another sip for Cayden.

Grand Lodge

The Paths We Choose

Daathiel, if I calculated correctly, the range of Open/Close for your level should be about 55'...so I moved your icon just a few squares forward. If I'm in error, just let me know and I'll fix it...

Daathiel gets a healthy distance away and casts a spell to open the sarcophagus...the lid creaks...and then slowly opens...

The four nagging spirits pick up their nagging chatter in hectic fashion as the sarcophagus begins to creak...

"No, you mustn't disturb father!"

"Too late! Dear sister will not be pleased!"

"We should've stayed upstairs!"

"Oh no! Dear sister approaches!"

Before you can even glimpse within the sarcophagus, a spirit emerges from column of 'dear sister' and voice commands, "SISTERS! ATTEND!" and the nagging spirits move and become part of said mist...

As the spirit takes shape, you see...

...this floating, ghostly figure’s visage constantly shifting between
that of a comely, smiling human and a desiccated corpse. Around it swirl the less substantial humanoid forms of the nagging spirits...

Knowledge (Religion) DC30:
This rare undead and incorporeal creature is a Nemhain; for every 5 over the DC, you may ask a question.

The being screeches, "HOW DARE YOU DESECRATE MY FATHER'S TOMB! YOU SHALL DIE FOR YOUR IMPUDENCE!"

Initiative:

Dear Sister: 1d20 + 12 ⇒ (9) + 12 = 21
Vladek: 1d20 + 3 ⇒ (15) + 3 = 18
Yuri: 1d20 + 6 ⇒ (16) + 6 = 22
Jack: 1d20 + 13 ⇒ (8) + 13 = 21
Rokgurn: 1d20 + 16 ⇒ (18) + 16 = 34
Alie: 1d20 + 6 ⇒ (6) + 6 = 12
Daathiel: 1d20 + 12 ⇒ (19) + 12 = 31
Tie-Breaker: 1d2 ⇒ 2

COMBAT! Round 1 - The bold may post!

Rokgurn
Daathiel
Yuri
Jack/Griffon

Dear Sister?
Vladek/Qadathra
Alie

Dear Sister

Sardisi Crypt (Slide 15)


Hawk Familiar (Figment/Sage)
Current skills:
Linguistics(Common)+6,K(Nature,Geography,Nobility,History,Engineering) +17,K-Local +25, K-Dungeoneering +19,K-Religion +18/20 Undead, K-Arcana +27, K-Planes +27
| HP 40/40 | AC 19 T 15 FF 16| CMB +12 CMD 20| SR 20 F +9 R +8 W +11| PER +14 Low Light Vision SM+2| Speed 10' Fly 60' +11 Stealth +15|
Active Conditions:
Skilled-Arcana, Planes, Local

Whisper pops his head out of his cage as the excitement ramps up through the empathic link he shares with Rokgurn. He looks around and provides his report before ducking back to the full safety of his familiar satchel.

K-Religion,Undead: 1d20 + 25 + 2 ⇒ (15) + 25 + 2 = 42

I will go with Defensive Abilities and Weaknesses if any.

@GM Otha - Once you update us on what we know Rokgurn will act but this is clearly something I would like to do before the Nemhain gets its turn. :)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Knowledge (Religion), Heroism: 1d20 + 20 + 2 ⇒ (16) + 20 + 2 = 38
"A Nemhain!"
Special attacks, please.
Ohhh, I hate these things.

Daathiel doubles moves back while drawing his Wand of Shield.
He begins reciting what he knows about this foe.
"Nemhains are dangerous incorporeal undead! Beware their touch!"

Naturalist: Daathiel and any allies within 30 feet gain a +3 insight bonus to AC and on attack rolls and saving throws against extraordinary, supernatural, and spell-like abilities used by the Nemhain.

Sovereign Court

Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

Knowledge (Religion): 1d20 + 22 ⇒ (2) + 22 = 24

After hearing confirmation of the incorporeal, Jack focused energy into his holy sword to give it ghost touch for the time being. "Oh hey, something evil. Was wondering when we would be benefiting from Ragathiel's blessing today."

His griffon glanced back at Jack who used his head to gesture back. The griffon squawked in acknowledgement and backed up a little so the nemhain had less of a clear line towards Daathiel.

Not familiar with this particular variant of undead himself, Jack spent the beginning of the fight studying it briefly to figure out where best to treat it to unexpected precision damage. Had the added benefit of figuring out whether the nemhain would go after the closer target or Daathiel for being the one to actually desecrate the tomb, but he adjusted his stance and prepared to dodge or attack if needed.

AoO - Jack:

1st Attack: 1d20 + 20 + 1 + 3 ⇒ (9) + 20 + 1 + 3 = 331d8 + 10 + 1 + 2d6 + 3 ⇒ (4) + 10 + 1 + (2, 6) + 3 = 26
Sneak Attack: 2d6 ⇒ (2, 3) = 5

AoO - Tim:

Eldritch Bite: 1d20 + 12 + 3 ⇒ (4) + 12 + 3 = 191d6 + 6 + 3 ⇒ (3) + 6 + 3 = 12

Actions/Buffs:

Standard - Occultist +ghost touch
Swift - Style +6 AC
Move - studied target
Immediate - dodging panache +7 AC

Earth Child Style, Endure Elements, Freedom Of Movement, Mage Armor, Studied Target, ghost touch
Cloak Of Resistance +2
Lucky Number 8
Goodberries = 16
Naturalist +3 AC and on attack rolls and saving throws against extraordinary, supernatural, and spell-like abilities used by the Nemhain

+7 vs charm/compulsion
+2 vs death effects, mind-affecting effects, effects that grant negative levels, and on saves to overcome negative levels
+2 bonus vs aging, curses, diseases, and poisons
+4 sacred bonus on saving throws against spells and effects cast by evil creatures
+1 against crit confirmation

Grand Lodge

The Paths We Choose

Daathiel retreats while trying to recall knowledge on this creature while Jack preps for its attack; Rokgurn attempts to recall knowledge prior to acting...

Between Rokgurn and Daathiel, you recall the following about Nemhain:

Defensive Abilities:
Channel resistance +4, incorporeal, immune cold, undead traits, resist acid 10, fire 10.

Special Attacks:
Bound Spirits (Su): A nemhain is surrounded by a whirling cloud of spirits that are bound to her—often the spirits of close relatives or friends she had in life. As a swift action, she can direct these bound spirits to strike at any creature within 30 feet as a ranged touch attack. These spirits may be used to cause damage as if the nemhain had touched the target with her incorporeal touch, or they can be used to deliver a harm or slay living effect. Using these spirits to deliver one of these spell-like abilities is a swift action; the nemhain does not need to take a standard action to cast the spell-like ability, but it still counts against the number of times per day she can use that spell-like ability.

In addition, the Nemhain’s incorporeal melee attack drains the victim’s constitution in addition to damage...

No weaknesses; in place of such, I’ll give you special abilities

Special Abilities:
Profane Regeneration (Su):
This ability functions like regeneration except the nemhain possesses it despite the fact that she lacks a Constitution score. A nemhain reduced to 0 hit points is staggered instead of destroyed while her profane regeneration is active. As long as her profane regeneration is active, a nemhain ignores all damage that would reduce her hit points below 0.

Rejuvenation (Su):All nemhains are tied to a ritual object used in their creation. This object is typically a large statue, pillar, or monolith. Until this object is destroyed, a destroyed nemhain automatically rejuvenates back to full hit points 1d4 days after she is destroyed, always appearing adjacent to her ritual object.

COMBAT! Round 1 - The bold may post!

Rokgurn
Daathiel
Yuri
Jack/Griffon
Nemhain
Vladek/Qadathra
Alie

Dear Sister

Sardisi Crypt (Slide 15)

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Yuri swiftly pops a potion of Enlarge Person out of his spring-loaded wrist sheath, guzzles it down, and cautiously moves forward, dorn-dergar in hand, while angrily growling at his comrades, "Don't block me charge lane!"

swift action: retrieve potion; standard action: drink potion; move action: move 30' while drawing dorn-dergar; free action: enter rage.

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn knows enough from Whisper's warnings to keep his distance. He flies back to a position above the other casters. He speedily activates his Sipping Jacket (swift action) and his form seems to distort (Displacement). He calls upon the powers of nature to bolster his life force (Death Ward cast).

Death Ward and Displacement are now active. I will add it to his list of buffs listed in his tag line.

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