Alie Saechel
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Alie proceeds down the stairs with the others as well, trying to ignore the undead flittering around them.
GM Otha
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@Rokgurn: It's been about 45 minutes since the Efreeti fight...
Whisper detects nothing special or sinister about these spirits...other than they're annoying chatter...
”Such a handsome man!”
”He always was!”
”He was treated most unfairly...”
”Yes, of course, everyone knows that...”
From where he's standing, Rokgurn detects nothing of interest other than the elaborate frescoes on the wall and the aforementioned sarcophagus...
Daathiel detects nothing sinister from his current location and moves closer to the sarcophagus...
Sitting on a 3-foot-tall stone base in the northernmost corner of the alcove is a sarcophagus of mahogany, carved with intricate designs of intertwining vines and probing eyes. The lid is hinged on the left, with three average built into the wood on the right. He detects no traps on the locks...but he does detect a nearby secret door in the alcove's eastern wall...
| Whisper softly |
Whisper ducks back into his satchel after a brief comment about the competent but bourgeois frescoes painted throughout the room.
Rokgurn
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Rokgurn scans the secret door for magic and to see if it is trapped.
(Detect Magic, Take 10 on Perception is 39)
"A secret door might lead somewhere interesting."
GM Otha
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Rokgurn detects no magic nor detects any traps on the secret door...
Sorry, mistakenly left this out in my last post...
Both Daathiel and Rokgurn notice that at the southern edge of the raised dais/alcove, a rough stone pillar rises 10 feet, halfway to the ceiling. The pillar is painted white, obscuring the carvings on its surface. Carved at the base of its north face is Ursula, 4191–4222.
Daathiel
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So that could be Dear Sister. Under the pillar? And what are the inscriptions on the mahogany sarcophagus?
"Yes, let's try the secret door first."
Daathiel renews Acute Senses if needed (he last cast it after finding the befouled dagger) and uses Open/Close on the secret door from 25' away.
GM Otha
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Daathiel sees no inscriptions on the outside of the sarcophagus, just the intricate designs...
The door opens under the archivist's spell...but from his location, he can only see that the room appears octagonal...
Daathiel
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If nothing jumps out, Daathiel will move into the room and look around.
GM Otha
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Beyond the secret door is an octagonal chamber. Five white marble pedestals, each four feet high, line the walls. A single mundane item sits atop each pedestal, identified by bronze plaques that read (north to south), “His Shaving Razor,” “His Comb,” “His Favorite Goblet,” “His Pipe,” and “His Gaming Dice.”
Daathiel detects a magical trap emanating from a 3-foot-square metallic plate that occupies the center of the chamber floor. Four locking devices of particularly cunning design secure the plate along its four edges. Only after all four locks are open can the panel be removed...and only the panel appears to be rigged to trigger...
Daathiel
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Daathiel gets to work opening the locks and then disabling the trap.
With Heroism, his Disable Device is a +29. Since he is not being threatened or distracted, he would like to Take 10 for a 39.
Disable Device Lock #2: 1d20 + 29 ⇒ (10) + 29 = 39
Disable Device Lock #3: 1d20 + 29 ⇒ (14) + 29 = 43
Disable Device Lock #4: 1d20 + 29 ⇒ (14) + 29 = 43
Disable Device Trap: 1d20 + 29 ⇒ (8) + 29 = 37
Jack Blakros
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Jack's curiosity was triggered as he watched this from a distance. "I seriously considered dumping excess gold into enchanting a set of dice with a permanent magic aura on them from all the schools of magic. Claim that they were a set of Dice Of Many Things. If any magical types decided to see if they were in fact magical, could quickly alarm them. After all, who would spend that much gold on an enchantment just for a prank?"
His grin after he finished breaking the silence seemed like answer enough. "I wonder if his dice are weighted."
Alie Saechel
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”Hooefully behind this trap is one of those two keys we are still missing,” Alie mutters, trying to stay focused on the task at hand. The dice is many things is a pretty great idea, she thought and smiled, despite herself.
GM Otha
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I usually prefer a check for Disable Device for traps but only when there's a chance for failure...and in this case, there was not...
Daathiel picks all four locks with ease...and only then can he tackle the magical trap. He disarms it deftly and quickly...removing the panel, he discovers...
...within 12 ingots of platinum covered by a folded tapestry depicting a woodland scene of satyrs and nymphs (8 feet by 12 feet when unfurled). Beneath
the ingots is a thin, unlocked wooden box containing a what the casters in the group soon identify as a portable hole, folded into quarters and wrapped in a blue silk kerchief...
Daathiel
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"Hey guys, I found a Portable Hole. Possibly one of the items we need is inside."
Daathiel lays out the Portable Hole. Can he see what is inside, or does he need to enter it to search?
Rokgurn
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Rokgurn smiles at the sight of the Portable Hole. While not exactly necessary for this party it is still a handy item to have.
"Another great haul. You are right maybe there is something inside as well."
When you start receiving Portable Holes as incidental loot you know that your characters have really made it. :)
Rokgurn
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Don't get too excited there GM. We can always summon something to go check it out or just send in Jack. He is crazy enough to not even mind. :)
Alie Saechel
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”Ooooo, I’ve heard all about portable holes but never seen one in person. Be careful if you jump in....no telling what else is in there.”
GM Otha
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His pinky intact, Jack drops into the portable hole...
Jack Blakros
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Jack happily took his time exploring the contents and happily pocketed two particularly trashy books before grabbing the bottle of air and climbed back up. "Despite the obvious flaws, there are other things to like. Need to get that comfy chair out of here later."
Rokgurn
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Rokgurn nods.
"Interesting. A hide-away that you can fit in your pocket. Did you find anything useful in there? Anything potentially magical?"
Yuri Twobeards
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Yuri eyes the hole suspiciously and steps a few feet away.
Jack Blakros
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Jack shrugged and held up the bottle of air before putting it in his jacket in case of being hit by a plane shift. "This'll be useful if there are more genies and they decide to try to send us to the plane of water or something. There's an assumed everburning lantern in there, so that'll be useful if someone falls in and needs to see how to get out. Nothing else in there besides the chair and a bunch of books that aren't particularly useful for now. With that said..."
He pulled one of his two books out and flipped it open to read an excerpt.
"Your hunger is insatiable
Are you a tarrasque
Your odor is deadly
You have the tar-ass."
Daathiel
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Daathiel will search Ursula's pillar more thoroughly, looking for any evidence of a compartment or door. He will look at the ground at the base of the pillar for any loose stones.
This pillar is non-structural, right? It only goes halfway up to the ceiling?
"The sister's keepsake, if it is in this crypt, would likely be interred with the sister. It is my suspicion that the mahogany sarcophagus holds the red-haired man in the frescoes."
Rokgurn
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"Bottle of air you say. Are you sure?"
I have Life Bubble prepared for the group today so we will not all have to be sharing Jack's bottle. ;)
Rokgurn quickly flips through a book and looks to the forces of nature for assistance before verifying Jack's claim.
Spellcraft,MW-Tool,Guidance: 1d20 + 17 + 2 + 1 ⇒ (3) + 17 + 2 + 1 = 23
@Daathiel - Could you try to identify the bottle as well? 23 is unlikely to do it. :)
"Jack would you like to hold on to the Portable Hole for now? Someone should take it."
Jack Blakros
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Jack bent down to fold up the portable hole without any complaints. "This would be a safe way to bring followers along on these adventures. Not sure how much they would enjoy that, but it's nice to have options. And I'm not sure as I only have an eye for if something is magical, not necessarily what it is. With that said, it would make sense for it to be in there so an occupant is able to actually breathe."
Rokgurn
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Rokgurn grins at Jack's comments. He can only imagine the type of "Followers" that Jack would bring along on his next adventure.
"Yes, I am not surprised that you would use it for that purpose. Perhaps switch the chair out for a bed then?"
Actually it is only Spellcraft of 22 to identify a standard Bottle of Air (CL 7) so my roll should be enough for that item.
Daathiel
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Daathiel watches with some amusement as Rokgurn digs out some contraption that he calls his "Masterwork Tool for Spellcraft," and then prays to his gods for divine guidance.
"I'm pretty sure Jack is right. It makes sense."
He will examine the bottle if asked (again, he can Take 10 for a 40).
Daathiel
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Daathiel was also examining the pillar. Anything of note?
Rokgurn
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Having a book as a resource for magical items and spells seems reasonable to me.
"Are we planning on opening the sarcophagus after you examine the pillar?"
Qadathra
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Suddenly, Vladek and Qadathra re-appear from a secret passageway, which shuts seamlessly behind them as soon as they emerge.
Ah, THERE YOU ARE! Terribly sorry, we...got...lost?
Vladek Odradek
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"In any case, what did we miss?"
Especially sorry to have missed the cursed amulet; if anyone could've caught that, *I* could've.
hypothetical Spellcraft to identify cursed item, just for kicks: 1d20 + 40 ⇒ (19) + 40 = 59
Yuri Twobeards
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Seeing the witch reappear so soon after the discovery of the portable hole, Yuri guffaws with delight and gives Vladek a hearty slap on the back. "So that's where ya bin hidn'! A neat trick, I must say!"
GM Otha
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Flashing back...
Vladek detects no curse on the amulet...but he thinks the nausea was somehow tied to the nature of the person whose remains made up the amulet...
…and back to the present...
Daathiel detects nothing peculiar about the column...it obviously holds the body of the woman on the inscription but he can see no way to open it...
Daathiel
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"Are we planning on opening the sarcophagus after you examine the pillar?"
"I do not speak for what 'we' are planning. I'm no leader.
But if you are asking me to open the sarcophagus, then I can say that I have determined it to be free of traps.Now, an undead creature inside the sarcophagus would not be a trap. So I would prefer to use Open/Close on it from a safe distance. But, a solid mahogany sarcophagus lid may be beyond the weight of such a spell. Let's see."
Daathiel backs away, 60' from the sarcophagus, Blinking, and casts Open/Close.
01-20 Ethereal and spell fails: 1d100 ⇒ 66
Rokgurn
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Rokgurn takes Alie's lead and moves back as well. He is pretty sure the spell will fail anyways due to the weight of the cover but he will error on the side of prudence.
@GM Otha - Is there a hollow cavity in the column that houses the body of the woman or is it simply deduction that she is interred in the column?
GM Otha
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The column is hollow...but very sturdy...and houses the body. I’ll be updating here a bit later this evening...
Yuri Twobeards
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"Want me t' shmash it open?" Yuri asks eagerly, while taking another sip for Cayden.
GM Otha
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Daathiel, if I calculated correctly, the range of Open/Close for your level should be about 55'...so I moved your icon just a few squares forward. If I'm in error, just let me know and I'll fix it...
Daathiel gets a healthy distance away and casts a spell to open the sarcophagus...the lid creaks...and then slowly opens...
The four nagging spirits pick up their nagging chatter in hectic fashion as the sarcophagus begins to creak...
"No, you mustn't disturb father!"
"Too late! Dear sister will not be pleased!"
"We should've stayed upstairs!"
"Oh no! Dear sister approaches!"
Before you can even glimpse within the sarcophagus, a spirit emerges from column of 'dear sister' and voice commands, "SISTERS! ATTEND!" and the nagging spirits move and become part of said mist...
As the spirit takes shape, you see...
...this floating, ghostly figure’s visage constantly shifting between
that of a comely, smiling human and a desiccated corpse. Around it swirl the less substantial humanoid forms of the nagging spirits...
The being screeches, "HOW DARE YOU DESECRATE MY FATHER'S TOMB! YOU SHALL DIE FOR YOUR IMPUDENCE!"
Dear Sister: 1d20 + 12 ⇒ (9) + 12 = 21
Vladek: 1d20 + 3 ⇒ (15) + 3 = 18
Yuri: 1d20 + 6 ⇒ (16) + 6 = 22
Jack: 1d20 + 13 ⇒ (8) + 13 = 21
Rokgurn: 1d20 + 16 ⇒ (18) + 16 = 34
Alie: 1d20 + 6 ⇒ (6) + 6 = 12
Daathiel: 1d20 + 12 ⇒ (19) + 12 = 31
Tie-Breaker: 1d2 ⇒ 2
COMBAT! Round 1 - The bold may post!
Rokgurn
Daathiel
Yuri
Jack/Griffon
Dear Sister?
Vladek/Qadathra
Alie
| Whisper softly |
Whisper pops his head out of his cage as the excitement ramps up through the empathic link he shares with Rokgurn. He looks around and provides his report before ducking back to the full safety of his familiar satchel.
K-Religion,Undead: 1d20 + 25 + 2 ⇒ (15) + 25 + 2 = 42
I will go with Defensive Abilities and Weaknesses if any.
@GM Otha - Once you update us on what we know Rokgurn will act but this is clearly something I would like to do before the Nemhain gets its turn. :)
Daathiel
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Knowledge (Religion), Heroism: 1d20 + 20 + 2 ⇒ (16) + 20 + 2 = 38
"A Nemhain!"
Special attacks, please.
Ohhh, I hate these things.
Daathiel doubles moves back while drawing his Wand of Shield.
He begins reciting what he knows about this foe.
"Nemhains are dangerous incorporeal undead! Beware their touch!"
Naturalist: Daathiel and any allies within 30 feet gain a +3 insight bonus to AC and on attack rolls and saving throws against extraordinary, supernatural, and spell-like abilities used by the Nemhain.
Jack Blakros
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Knowledge (Religion): 1d20 + 22 ⇒ (2) + 22 = 24
After hearing confirmation of the incorporeal, Jack focused energy into his holy sword to give it ghost touch for the time being. "Oh hey, something evil. Was wondering when we would be benefiting from Ragathiel's blessing today."
His griffon glanced back at Jack who used his head to gesture back. The griffon squawked in acknowledgement and backed up a little so the nemhain had less of a clear line towards Daathiel.
Not familiar with this particular variant of undead himself, Jack spent the beginning of the fight studying it briefly to figure out where best to treat it to unexpected precision damage. Had the added benefit of figuring out whether the nemhain would go after the closer target or Daathiel for being the one to actually desecrate the tomb, but he adjusted his stance and prepared to dodge or attack if needed.
1st Attack: 1d20 + 20 + 1 + 3 ⇒ (9) + 20 + 1 + 3 = 331d8 + 10 + 1 + 2d6 + 3 ⇒ (4) + 10 + 1 + (2, 6) + 3 = 26
Sneak Attack: 2d6 ⇒ (2, 3) = 5
Eldritch Bite: 1d20 + 12 + 3 ⇒ (4) + 12 + 3 = 191d6 + 6 + 3 ⇒ (3) + 6 + 3 = 12
Standard - Occultist +ghost touch
Swift - Style +6 AC
Move - studied target
Immediate - dodging panache +7 AC
Earth Child Style, Endure Elements, Freedom Of Movement, Mage Armor, Studied Target, ghost touch
Cloak Of Resistance +2
Lucky Number 8
Goodberries = 16
Naturalist +3 AC and on attack rolls and saving throws against extraordinary, supernatural, and spell-like abilities used by the Nemhain
+7 vs charm/compulsion
+2 vs death effects, mind-affecting effects, effects that grant negative levels, and on saves to overcome negative levels
+2 bonus vs aging, curses, diseases, and poisons
+4 sacred bonus on saving throws against spells and effects cast by evil creatures
+1 against crit confirmation
GM Otha
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Daathiel retreats while trying to recall knowledge on this creature while Jack preps for its attack; Rokgurn attempts to recall knowledge prior to acting...
Between Rokgurn and Daathiel, you recall the following about Nemhain:
In addition, the Nemhain’s incorporeal melee attack drains the victim’s constitution in addition to damage...
No weaknesses; in place of such, I’ll give you special abilities
This ability functions like regeneration except the nemhain possesses it despite the fact that she lacks a Constitution score. A nemhain reduced to 0 hit points is staggered instead of destroyed while her profane regeneration is active. As long as her profane regeneration is active, a nemhain ignores all damage that would reduce her hit points below 0.
Rejuvenation (Su):All nemhains are tied to a ritual object used in their creation. This object is typically a large statue, pillar, or monolith. Until this object is destroyed, a destroyed nemhain automatically rejuvenates back to full hit points 1d4 days after she is destroyed, always appearing adjacent to her ritual object.
COMBAT! Round 1 - The bold may post!
Rokgurn
Daathiel
Yuri
Jack/Griffon
Nemhain
Vladek/Qadathra
Alie
Yuri Twobeards
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Yuri swiftly pops a potion of Enlarge Person out of his spring-loaded wrist sheath, guzzles it down, and cautiously moves forward, dorn-dergar in hand, while angrily growling at his comrades, "Don't block me charge lane!"
swift action: retrieve potion; standard action: drink potion; move action: move 30' while drawing dorn-dergar; free action: enter rage.
Rokgurn
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Rokgurn knows enough from Whisper's warnings to keep his distance. He flies back to a position above the other casters. He speedily activates his Sipping Jacket (swift action) and his form seems to distort (Displacement). He calls upon the powers of nature to bolster his life force (Death Ward cast).
Death Ward and Displacement are now active. I will add it to his list of buffs listed in his tag line.