GM Otha's Tomb of the Iron Medusa (Inactive)

Game Master Otha

Maps/Slides


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Sovereign Court

Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

Jack shook his head, his smile finally returning. "Not at all sure. But we're capable of backtracking and if we can't find them through our normal means of detection, then we can invest time on desecrating the graves." Suspecting the other mausoleums would produce the same results, he hopped on the back of his griffon and rode purposefully towards one of the larger buildings.

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

"Yes. Taking more time would exhaust many of our spells. Better to do a quick check on multiple buildings and investigate any obvious clues; if we find nothing, we can come back here."

Daathiel flies ahead towards the larger building (G1).

Grand Lodge

The Paths We Choose

Moving along to the larger building to the north (aka G1 on the map), a structure crafted of green marble; there is no door but the entrance is carved to mimic the maw of a ravenous lion. Daathiel detects no traps on the entrance...as you approach it, you see within...

...a mostly empty chamber; at the center of it is a 10-foot-diameter howling medusa’s face...

Adellas Necropolis (Slide 3)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

"The Howling Medusa. The insignia of the Sardisi branch of the family. The scandal in this branch was two sisters' murder of their husbands."

Daathiel will again cast Detect Magic and scan for any effects within the chamber.
Take 10 on Spellcraft for a 40.

Grand Lodge

The Paths We Choose

Daathiel sees an aura surrounding the circular howling Medusa’s face; he detects conjuration magic from the rune domain...

Adellas Necropolis (Slide 3)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

"I think this might be a Teleportation Circle. Or else it will release a bound fiend to slaughter us all - or try, at least, as I am pretty sure we could handle a fiend.
Should we activate it?"

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

”Sure. We need to see what sort of trouble that magic will cause us...”


Hawk Familiar (Figment/Sage)
Current skills:
Linguistics(Common)+6,K(Nature,Geography,Nobility,History,Engineering) +17,K-Local +25, K-Dungeoneering +19,K-Religion +18/20 Undead, K-Arcana +27, K-Planes +27
| HP 40/40 | AC 19 T 15 FF 16| CMB +12 CMD 20| SR 20 F +9 R +8 W +11| PER +14 Low Light Vision SM+2| Speed 10' Fly 60' +11 Stealth +15|
Active Conditions:
Skilled-Arcana, Planes, Local

The little bird pops out of his nest.

"Wait a moment everyone. Let us not be too hasty. It is likely a trap."

"I will try to see if I recognise that rune. Perhaps we can be a bit more precise in our analysis."

(Take 10 on K-Arcana of 36 to Identify a spell already in place. Typical DC is 20+Spell Level.)

It is strange but Spellcraft is used for identifying spells as they are being cast and K-Arcana is used for spells or spell effects already active and in place.

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

"There you are." Rokgurn admonishes Whisper.

"I thought you were taking a nap!"

Grand Lodge

The Paths We Choose

Whisper confirms what Daathiel had suspected...the spell connected to the howling Medusa is indeed teleportation...

Adellas Necropolis (Slide 3)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

"If it was a trap, I would have noticed it as such," says Daathiel a bit crossly to the bird.


Hawk Familiar (Figment/Sage)
Current skills:
Linguistics(Common)+6,K(Nature,Geography,Nobility,History,Engineering) +17,K-Local +25, K-Dungeoneering +19,K-Religion +18/20 Undead, K-Arcana +27, K-Planes +27
| HP 40/40 | AC 19 T 15 FF 16| CMB +12 CMD 20| SR 20 F +9 R +8 W +11| PER +14 Low Light Vision SM+2| Speed 10' Fly 60' +11 Stealth +15|
Active Conditions:
Skilled-Arcana, Planes, Local

"Well then you should have been more definitive in your answer before."

The bird darts back inside his familiar satchel before the Bard has a chance to reply.

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn shakes his head.

"Sorry about that, he can get a bit snippy at times. I think he might be a little intimidated by the competition."

"Still having multiple people that know too much is a good problem to have."

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

”Do we all want to move in to the transportation device all at once? I’d hate to be sent somewhere all by my lonesome.”

Sovereign Court

Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

After hearing that it wasn't a trap at least, Jack shrugged and encouraged the griffon forward to the teleportation circle. "Well it needs to be checked out. Worst case scenario, I need to breathe for Tim or waste a gem to plane shift. If need be, we can start flying and catching people if it leads to a pit. But as they say north of here, Allons-y."

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn nods to Alle and Jack.

"All at once then is a good idea."

With Whisper safely tucked away for transport Rokgurn coordinates with the others to enter the circle together.

Do we know how to activate the circle?

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Yuri squints suspiciously. "Ye mean none o' ye eddicated types kin figger out what that thing does?"

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Spellcraft 1d20 + 19 ⇒ (17) + 19 = 36 to try and figure out how to activate the device.

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

"We know it is a teleporter, Yuri. I believe we need only step into the circle, probably the howling medusa face. No way to tell where it goes. Jack's worst case is, I would say, the worst probable case. But no matter."
Tomb of Horrors comes to mind.
Daathiel activates his Ring of Blinking and awaits Rokgurn's signal to step in.

Grand Lodge

The Paths We Choose

You all step into the circle of the howling medusa...and in a few seconds...

POOF!

...you are teleported to another chamber...

This great, domed chamber is home to hundreds of funerary urns of every description, housed in niches along the walls. The domed ceiling thirty feet above is decorated with images of Taldan aristocrats engaged in passionate debate, locked in duels, or poring over great tomes together. A carving of a medusa’s face decorates the floor in the room’s center, flanked to the sides by two trios of stone sarcophagi. An archway to the north opens into a large pillared hall.

Tomb of the Iron Medusa (Slide 14)

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie casts Detect Magic, looking for any possible treasures or any possible threats.

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn hovers high up in the air and then scans the area himself.

(Take 10 on Perception is 39)

Spirit Sense (60' Cone - Detects Undead,Incorporeal,Ethereal, Astral,Outsiders or Fey creatures).

"Worst case averted I think."

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel will look for any inscriptions on the sarcophagi.

Grand Lodge

The Paths We Choose

Alie only detects magic in the Medusa circular carving in the floor that you teleported to; she reasonably assumes it’s teleportation magic she detects...

Daathiel sees no inscriptions on these sarcophagi; a bit of closer inspection reveals them to be ceremonial only as he finds them solid and not hollow. He detects no traps in this chamber...

Rokgurn takes flight, casting his senses forth and looking over the area in general. He senses no undead or outsider presence at this range. However, he notices some interesting things about the circular Medusa carving in the floor...

An examination of the medusa carving reveals the following unusual aspects of the medusa seal: a keyhole in its right eye; a starburst indentation in the left eye; a thin slot in the mouth; and an oval indentation in the chin...

Tomb of the Iron Medusa (Slide 14)

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn nods.

"Clearly we will need more items to open this one up. We should come back here latter to finish the job."

Sovereign Court

Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

Jack looked at where they had teleported in, but didn't immediately notice something similar that could send them back again. "But at least we found the supposed main direction all the same. Hall seems like the only real option here."

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn nods.

"Sure Jack. Lead on."

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

[b]”Yep, I think we know where all the keys go now,”[//] Alie says cheerily.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Yuri follows along with the others, ready to be of service when needed.

Grand Lodge

The Paths We Choose

Led by Jack, you enter the the

This massive hall hosts a vaulted ceiling fifty feet above, supported by huge pillars of marble running down its center. The walls are lined with vaults, stacked in columns of eight, twenty feet high. Lavish murals occupy the thirty-foot stretch of wall above the vaults, depicting naval confrontations between Taldan and Qadiran ships to the east, and Taldan ships and what appear to be ghost ships to the west.

The dominant ship in the painting appears in both battle scenes, its mainsail proudly flaunting the mocking medusa; a handsome figure clad in archaic captain’s uniform grips the rigging in one hand while he rallies his sailors by waving a falcata over his head. The man has thick white hair and a long beard divided into three braids.

Knowledge (History) OR Knowledge (Nobility) DC30:
The ship so prominently depicted in the murals is the Harlot, the ship captained by Pasco Voxus Adella. The decorations in this chamber are focused primarily upon the Adellas’ naval roles in defending Taldor during conflicts against Qadira (to the east) and the Whispering Tyrant (to the west).

Daathiel detects no traps in this chamber...

Tomb of the Iron Medusa (Slide 14)

Sovereign Court

Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

auto-nobility

Jack seemed awestruck by the paintings and darted between all of the different depictions happily. After finding one that he liked in particular, he turned back to the others only to visibly adjust his demeanor as he seemed to realize where they were and what they were supposed to be doing. "Sorry. The ship here is a famous Taldan ship that was used in campaigns against Tar-Baphon's forces. Adella's ship, no less!"

He took a quick look around and sighed sadly. "How I want this art. Need to commission an artist to do something similar for my ship."


Hawk Familiar (Figment/Sage)
Current skills:
Linguistics(Common)+6,K(Nature,Geography,Nobility,History,Engineering) +17,K-Local +25, K-Dungeoneering +19,K-Religion +18/20 Undead, K-Arcana +27, K-Planes +27
| HP 40/40 | AC 19 T 15 FF 16| CMB +12 CMD 20| SR 20 F +9 R +8 W +11| PER +14 Low Light Vision SM+2| Speed 10' Fly 60' +11 Stealth +15|
Active Conditions:
Skilled-Arcana, Planes, Local

The bird looks at Jack with his jaw ajar and completely gobsmacked by the words coming out of the man's mouth.

"He is more than a pretty face. Who would have known?"

(Chirp)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel actually needs both Heroism and Heightened Awareness to auto-pass on those particular Knowledge skills with his Take 10, but he does have those spells running.

"The Harlot. Yes.
Though... ships from Ustalav would be on Lake Encarthan. Ships from Qadira would be in the Inner Sea. How would you transport the Harlot from one to the other? It could be done, I guess, but I don't think Lake Encarthan has an outlet to the sea."

Daathiel shrugs. "In any event, shall we take this first passage on the left?"

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

”Lead on...we’ve got plenty of exploring left to do, you know,” Alie adds, prodding the group forward.

Grand Lodge

The Paths We Choose

As you head to the left, a shimmering, ghostly figure drifts down from the western representation of Pasco Adella. He drifts down to float just a few inches above the ground before the stairs (H3 on the map) and addresses you in a commanding voice.

“It is apparent that none of your assembly is of the blood, so I must conclude you are thieves. To avert my righteous vengeance and leave in peace, answer me these three questions. First, what was the name of my flagship? Second, how did my first darling wife die? And third, why is my eldest son’s body not here with us? All the information you need is within this chamber. I give you ten minutes.”

Daathiel:
This is the vision you saw from Vladek's spell earlier...

Pasco Adella (Slide 15)

Tomb of the Iron Medusa (Slide 14)

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Yuri scratches his head mournfully. "Always with the riddles... Next it'll be asking us what it's got in its pockets... Gimme somethin' to smash 'n I'm on firm ground, but somehow these riddles ain't never meant fer smashin'" he mutters to himself.

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn grins at the dwarf's grumblings as he clearly finds him amusing. He then scans the area for anything of interest.

(Take 10 on Perception is 39)


Hawk Familiar (Figment/Sage)
Current skills:
Linguistics(Common)+6,K(Nature,Geography,Nobility,History,Engineering) +17,K-Local +25, K-Dungeoneering +19,K-Religion +18/20 Undead, K-Arcana +27, K-Planes +27
| HP 40/40 | AC 19 T 15 FF 16| CMB +12 CMD 20| SR 20 F +9 R +8 W +11| PER +14 Low Light Vision SM+2| Speed 10' Fly 60' +11 Stealth +15|
Active Conditions:
Skilled-Arcana, Planes, Local

Whisper thinks for a moment if he can be of any help to the party. He examines the ghost to start.

(K-Religion of 37 on a take 10)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel starts looking for any inscriptions on the vaults, trying to find mention of the first wife of Pasco Adella.

Grand Lodge

The Paths We Choose

You know the name of the ship already from the spoiler you read upon first entering the room and seeing the murals of the naval battles...

After about 5 minutes searching, Daathiel finds what he’s looking for on the easternmost pillar in the chamber...he sees the following inscriptions:

Pasco Voxus Adella, 4112–4171
Annavale, Beloved Wife, 4120–4138
Eudocia, Beloved Wife, 4130–4192

In that same time period, Rokgurn eyes something that might be relevant on the westernmost pillar...he sees the following inscription:

Pasco Voxus Adella II, 4138–4156, The Sea Reclaims Its Own

Pasco Adella (Slide 15)

Tomb of the Iron Medusa (Slide 14)

Sovereign Court

1 person marked this as a favorite.
Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

”Oh hey,I think I can help with this. I bet the wife died during childbirth as the boy’s birth year is the same as the wife’s year of death. And if the sea reclaimed the boy’s body, that’d make sense why his body isn’t here right now,” Alie was almost squealing with excitement at actually thinking she was contributing!

Sovereign Court

Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

Jack did the mental calculations of the ages of the family members and glanced around to the rest of the party, an arched eyebrow being all that revealed his thoughts. "Drowning is not a welcome way to go. Doubly so for the survivors not being able to see the body."

Scarab Sages

1 person marked this as a favorite.
M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

"Well done, Alie! That is most logical. And we know the name of the flagship to be Harlot."

Daathiel smirks.
"An apt name. A captain's other love, besides his wife. Perhaps one of his wives had in jest referred to his ship as a harlot for taking Pasco away from his family for months at a time... 'He's off with that Harlot...'"

Grand Lodge

The Paths We Choose

As you tell these answers to the spirit of Pasco Adellas, he gives a ghostly grin, saying, “Good! One should know of those who came before, and tread reverently. Disturb not these three tombs before you and I shall not vex you further,” before fading away into nothingness.

Tomb of the Iron Medusa (Slide 14)

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

”Well, what does he mean by ‘disturbing,’ I wonder? What if one of your keys are in there?”

Sovereign Court

Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

Jack offered a shrug and headed towards the room on the left. "I assume we will probably figure that out too late for it to matter. We'll need to figure out how to depart anyways. If we ask where it is, may make all of this easier."

Grand Lodge

The Paths We Choose

Jack leads the rest of you to the leftmost passage which empties into another smaller chamber...

A marble fountain, the basin of which resembles a huge shell, sits near the entrance to this room, its waters cascading from between the fingers of reclining mermaids. The chamber beyond is empty, save for a single sarcophagus at the far end of the room.

Daathiel detects no traps within the chamber...

Tomb of the Iron Medusa (Slide 14)

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

”Empty chamber with a sole sarcophagus? Bet there’s something interesting in there. Or something undead in there,” she mutters as the group approaches.

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

"Yes... and we will probably need to open it if we are to find these other keys..."

Daathiel will activate his Ring of Blinking and look for any inscription on the sarcophagus. He will also look for any obvious lock (and unlock it if needed, Take 10 for a 39).

Then he will step back and say, "Yuri, would you get this?"

Grand Lodge

The Paths We Choose

You find the fountain bears the inscription Brotherhood...

The sarcophagus in this area has an inscription that reads, Commerce Is King and Courage His Queen...and the sarcophagus doesn't appear to have a lock...

Tomb of the Iron Medusa (Slide 14)

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