GM Otha
|
You heal up and gather up the treasure...
Where to next?
Status:
Tim (-25)
Daathiel (-9)
Rokgurn
|
Rokgurn suggests exploring the room to the north east.
"This place is packed with loot to sure."
Daathiel
|
Works for me.
Daathiel will resume Blinking and lead the way.
Yuri Twobeards
|
Yuri follows along, still flying if it has been less than 5 minutes. Just in case, he tucks another potion of flying into his wrist sheath.
GM Otha
|
Rokgurn...what room to the Northeast do you mean? I assume you're talking about the one with the door to the east (the one Daathiel is in front of now on the map) but let me know if otherwise...
Daathiel leads you down a south passage; there's a door in the eastern side of the hallway. You suspect it might've once been a secret door as frescoes had been painted over, but age has chipped away much of the painting and you can clearly see it for what it is...
Status:
Tim (-25)
Daathiel (-9)
Daathiel
|
Daathiel will look through the door with his Gloves of Reconnaissance.
GM Otha
|
Daathiel’s gloves allow him to see…
…a vault that is relatively empty save for numerous open treasure chests, barren weapons racks, and unadorned armor stands. Three squat urns of fired clay painted with funeral scenes sit on the floor against the southern wall.
Status:
Tim (-25)
Daathiel (-9)
GM Otha
|
In addition to what his gloves allow him to see, Daathiel detects no traps nearby nor dies he see or detect any signs of foes, either within the room or without…
Status:
Tim (-25)
Daathiel (-9)
Rokgurn
|
Rokgurn looks over at Daathiel and wonders why they are not proceeding in to the room.
"Perhaps we should just check the room out quickly and then we can check out the rest of the level?"
The game has seemed to stall a bit so I just giving it a push. :)
Alie Saechel
|
Alie nods. She was ready to get home, so she wanted to solve the mystery and get out of this tomb.
GM Otha
|
Daathiel opens the door and you find the room just as he described, no traps and no enemies…
What do you do?
Status:
Tim (-25)
Daathiel (-9)
Daathiel
|
Daathiel casts Detect Magic and scans the room.
Rokgurn
|
Rokgurn will do a quick check as well for any hidden doors and such.
Perception check of 41 on a Take 10.
GM Otha
|
Daathiel detects magic emanating from two of the three urns…not so much the urns themselves…but perhaps something inside them?
Rokgurn finds no hidden doors and he finds all the treasure chests to be empty…
Status:
Tim (-25)
Daathiel (-9)
Daathiel
|
Daathiel will lift the lids off the two suspect urns and look inside.
GM Otha
|
My apologies, my profile did not show a new Gameplay post…
Both jars contain 3,500 gp. In addition, the jar on the left contains what you later identify to be incandescent blue, iridescent and orange ioun stones and the jar on the right contains an amulet of mighty fists +2…
Do you open the middle urn as well?
Status:
Tim (-25)
Daathiel (-9)
Alie Saechel
|
”Might as well check the last one. It could have some sort of key in it we need to get out of here.”
Yuri Twobeards
|
Yuri nods in agreement. "Let's see what's in that one as well... What's the worst that could happen...?"
GM Otha
|
Upon opening the last urn, you find another 3,500 gp and 5 fire opals…
There’s nothing else of interest in this room…where to now?
Status:
Tim (-25)
Daathiel (-9)
Daathiel
|
Yuri nods in agreement. "Let's see what's in that one as well... What's the worst that could happen...?"
"Most likely, a curse on the grave goods damning your soul to the clutches of Asmodeus," Daathiel replies offhandedly. "Let's be glad that didn't happen."
"We had been sticking to the left. Let's go back to that pattern."
Daathiel goes back to the intersection and takes the east fork.
GM Otha
|
Daathiel takes the east fork and discovers a bunch of interconnected passages leading all ways, but no discernible rooms…
Status:
Tim (-25)
Daathiel (-9)
Daathiel
|
Presuming that the party follows him, Daathiel will continue around, taking the left-hand fork at each intersection.
He uses another charge from his wand of Find Traps (wand at 41) so that we can keep moving at full speed.
GM Otha
|
While you find no traps, you find the northern passages to be a dead end...however, your senses do detect a secret door near the fork where you turned north...
Secret door annotated by red arrow...
Status:
Tim (-25)
Daathiel (-9)
Daathiel
|
Daathiel uses Open/Close on the secret door.
Alie Saechel
|
Alie followed with the group, really happy that Daathiel was such an experienced dungeon delver.
GM Otha
|
Lying on the floor of this otherwise empty chamber is a mummified corpse...
Rokgurn's senses detect no undead within this small chamber...
Status:
Tim (-25)
Daathiel (-9)
Yuri Twobeards
|
Yuri glares at the corpse. "What now? A mummy that ain't no mummy! Hmph."
Rokgurn
|
Rokgurn laughs.
"Indeed."
| Whisper softly |
Whisper has a look at the mummy. This field of study is not his speciality but he does have what he would consider a rudimentary grounding in this subject.
K-Nobility: 1d20 + 16 ⇒ (15) + 16 = 31
"Ah, yes. I believe this is Marcus Junius Adella. I cannot explain why he has been relocated here and not in the empty tomb at the entrance."
Yuri Twobeards
|
"Huh. That's odd. Should we put 'im back where he's s'posed to be?"
Alie Saechel
|
”I would hope someone would be so kind as to do that for me one day,” Alie says, agreeing with Yuri.
Daathiel
|
"I agree. We should return him to his sarcophagus."
Daathiel thinks of adding that doing so would be respectful, but the Pathfinders are looting all the grave goods. With permission of the heir, true, but it is still uncomfortable.
GM Otha
|
As respectfully as possible, you carry the mummified corpse and re-inter him in the sarcophagus…
…just a moment later, you see a spirit arise from the sarcophagus, a noble man, that bows before you.
”You have my sincere gratitude for returning my body so that I might truly rest now. While I died long before ignominy fell upon my family name, I have heard much from the spirits within and know the story…and imagine you know as well since you’ve made it this far. So thank you again for returning me, even knowing the curse my family brought upon itself. If you have nothing further of me, I go to my rest…”
Status:
Tim (-25)
Daathiel (-9)
GM Otha
|
The spirit frowns. ”If you mean this tomb, then it’s the same way you came in…if you mean the Necropolis, you can always climb the wall…”
Status:
Tim (-25)
Daathiel (-9)
Jack Blakros
|
Jack shifted uncomfortably at hearing that response, somehow never once thinking about such an obvious answer, but then had to deal with the reality that others didn't either. "That's what we get for being in adventure mode instead of being creative."
Daathiel
|
Jack shifted uncomfortably at hearing that response, somehow never once thinking about such an obvious answer, but then had to deal with the reality that others didn't either. "That's what we get for being in adventure mode instead of being creative."
Daathiel already did consider that option.
Daathiel looks around.
"So, how do we get out of here? We were teleported into this place after placing the four keys -"Back here
" - so should we go back to that teleportation circle?"
We could possibly use Teleport spells, or Find the Path if anybody has that, if we get stuck.
Daathiel
|
Jack Blakros wrote:Jack shifted uncomfortably at hearing that response, somehow never once thinking about such an obvious answer, but then had to deal with the reality that others didn't either. "That's what we get for being in adventure mode instead of being creative."Daathiel already did consider that option.
Daathiel wrote:Daathiel looks around.
"So, how do we get out of here? We were teleported into this place after placing the four keys -"Back here
" - so should we go back to that teleportation circle?"
We could possibly use Teleport spells, or Find the Path if anybody has that, if we get stuck.
Never mind, my mistake - that post was referencing an earlier part of the complex, which we did indeed escape by teleporting. This part of the complex was just down a set of stairs, and I don't think there was any uncertainty about how to get out.
Daathiel leads the way further around the level, heading to the southeast corner.
GM Otha
|
The spirit fades and goes to his rest…
Daathiel finds the SE corner a dead end…when he backtracks and takes the passage west, he comes across another secret door…he detects no traps upon it…
Status:
Tim (-25)
Daathiel (-9)
Daathiel
|
Daathiel looks at his companions packed tightly together single-file.
"Perhaps we can arrange ourselves differently in the hallway? Like on either side of the door, and not conveniently lined up for whatever may be waiting on the other side?"
He moves off to one side of the door.
Anybody else have Gloves of Reconnaissance? Daathiel is not really a "kick in the door" style of PC...
Rokgurn
|
"I will go have a look."
Rokgurn turns ethereal with Whisper and takes a quick look around the room before returning back to the hallway to report.
41 on Perception with a take 10.
Ethereal Jaunt for 1 round.
Vladek Odradek
|
”Could you tell us how to get out of here before you leave?”
"Why, I could get us out of here any time I wanted," Interjects Vladek as though finally passing beneath an air shaft out from deep within the labyrinthine pyramid of his own mind.
Since you mention it, I *do* have teleport prepared.
GM Otha
|
1d3 ⇒ 3
Rokgurn turns ethereal and enters the room…
Within the pool, you see a medium greenish creature, with snakes for hair…while you are confident she does not see you, her gaze is upon the door you floated through and is upon you…you feel your body start to harden…
Make a DC21 Fort save or be turned to stone; from what I’ve read, since you can still see while on the ethereal plane, you are subject to its gaze. Your saves are high though so I think you’ll pass easily…
Status:
Tim (-25)
Daathiel (-9)
Rokgurn
|
Fort Save, 4-Leaf Clover: 1d20 + 17 + 2 ⇒ (13) + 17 + 2 = 32
Rokgurn flies back to the hallway to speak to the others. He motions them back a bit and whispers to the party.
"It is a good thing that you did not look through this door. There appears to be a Medusa there or so Whisper tells me. I might have been petrified if not for my training."
| Whisper softly |
Whisper pops out of his cage. He is relieved that he travels as luggage with his master on these strange trips to the Ethereal Plane.
"Indeed, from your description that must be what it is. At the very least do not look at it directly!"
26 on K-Nature with a take 10 should be enough to ID.
He relays to the party what he knows and then retreats back to the safety of his satchel.
Alie Saechel
|
”How do we finish off a Medusa without looking directly at it? I can cast Echolocation on myself and shut my eyes, but it doesn’t work on other people.”
Daathiel
|
"Rokgurn and I can also (and have) cast that spell. I believe Vladek has otherwise prepared to face a medusa. And for Jack and Yuri, if bad luck should befall them, I can undo it."
Pretty sure Jack and Yuri have high enough Fort that they would only fail on a 1, in which case Daathiel would use Saving Finale. So buffs, open door, and attack? If that is the plan, Daathiel will cast Good Hope on the party, then Inspire Greatness and Jack and Yuri, Open/Close on the door, and move into the room with eyes closed. He can't start Naturalist until he "sees" and identifies the medusa, but having an active performance on Jack and Yuri will allow Saving Finale.
Rokgurn
|
Rokgurn offers anyone who wants it his pair of Smoked Goggles.
"These were from my earlier days with the society. It helped with a fight with a Basilisk if I remember correctly."