GM Otha's Tomb of the Iron Medusa (Inactive)

Game Master Otha

Maps/Slides


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Grand Lodge

Moonscar

You heal up and gather up the treasure...

Where to next?

Status:
Tim (-25)
Daathiel (-9)

Tomb of the Iron Medusa - Level 4 (Slide 8)

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn suggests exploring the room to the north east.

"This place is packed with loot to sure."

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Works for me.
Daathiel will resume Blinking and lead the way.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 2 | HP 165/165 (raging 221/221) | AC 25 (raging 27) T 15 (13) FF 22 (24) | CMB +20 (23), CMD 33 (34) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +9 (12) | Init +6 | Perc +17 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: Lucky # 6; | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Yuri follows along, still flying if it has been less than 5 minutes. Just in case, he tucks another potion of flying into his wrist sheath.

Grand Lodge

Moonscar

Rokgurn...what room to the Northeast do you mean? I assume you're talking about the one with the door to the east (the one Daathiel is in front of now on the map) but let me know if otherwise...

Daathiel leads you down a south passage; there's a door in the eastern side of the hallway. You suspect it might've once been a secret door as frescoes had been painted over, but age has chipped away much of the painting and you can clearly see it for what it is...

Status:
Tim (-25)
Daathiel (-9)

Tomb of the Iron Medusa - Level 4 (Slide 8)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel will look through the door with his Gloves of Reconnaissance.

Grand Lodge

Moonscar

Daathiel’s gloves allow him to see…

…a vault that is relatively empty save for numerous open treasure chests, barren weapons racks, and unadorned armor stands. Three squat urns of fired clay painted with funeral scenes sit on the floor against the southern wall.

Status:
Tim (-25)
Daathiel (-9)

Tomb of the Iron Medusa - Level 4 (Slide 8)

Grand Lodge

Moonscar

In addition to what his gloves allow him to see, Daathiel detects no traps nearby nor dies he see or detect any signs of foes, either within the room or without…

Status:
Tim (-25)
Daathiel (-9)

Tomb of the Iron Medusa - Level 4 (Slide 8)

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn looks over at Daathiel and wonders why they are not proceeding in to the room.

"Perhaps we should just check the room out quickly and then we can check out the rest of the level?"

The game has seemed to stall a bit so I just giving it a push. :)

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie nods. She was ready to get home, so she wanted to solve the mystery and get out of this tomb.

Grand Lodge

Moonscar

Daathiel opens the door and you find the room just as he described, no traps and no enemies…

What do you do?

Status:
Tim (-25)
Daathiel (-9)

Tomb of the Iron Medusa - Level 4 (Slide 8)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel casts Detect Magic and scans the room.

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn will do a quick check as well for any hidden doors and such.

Perception check of 41 on a Take 10.

Grand Lodge

Moonscar

Daathiel detects magic emanating from two of the three urns…not so much the urns themselves…but perhaps something inside them?

Rokgurn finds no hidden doors and he finds all the treasure chests to be empty…

Status:
Tim (-25)
Daathiel (-9)

Tomb of the Iron Medusa - Level 4 (Slide 8)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel will lift the lids off the two suspect urns and look inside.

Grand Lodge

Moonscar

My apologies, my profile did not show a new Gameplay post…

Both jars contain 3,500 gp. In addition, the jar on the left contains what you later identify to be incandescent blue, iridescent and orange ioun stones and the jar on the right contains an amulet of mighty fists +2

Do you open the middle urn as well?

Status:
Tim (-25)
Daathiel (-9)

Tomb of the Iron Medusa - Level 4 (Slide 8)

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

”Might as well check the last one. It could have some sort of key in it we need to get out of here.”

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 2 | HP 165/165 (raging 221/221) | AC 25 (raging 27) T 15 (13) FF 22 (24) | CMB +20 (23), CMD 33 (34) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +9 (12) | Init +6 | Perc +17 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: Lucky # 6; | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Yuri nods in agreement. "Let's see what's in that one as well... What's the worst that could happen...?"

Grand Lodge

Moonscar

Upon opening the last urn, you find another 3,500 gp and 5 fire opals…

There’s nothing else of interest in this room…where to now?

Status:
Tim (-25)
Daathiel (-9)

Tomb of the Iron Medusa - Level 4 (Slide 8)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness
Yuri Twobeards wrote:
Yuri nods in agreement. "Let's see what's in that one as well... What's the worst that could happen...?"

"Most likely, a curse on the grave goods damning your soul to the clutches of Asmodeus," Daathiel replies offhandedly. "Let's be glad that didn't happen."

"We had been sticking to the left. Let's go back to that pattern."

Daathiel goes back to the intersection and takes the east fork.

Grand Lodge

Moonscar

Daathiel takes the east fork and discovers a bunch of interconnected passages leading all ways, but no discernible rooms…

Status:
Tim (-25)
Daathiel (-9)

Tomb of the Iron Medusa - Level 4 (Slide 8)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Presuming that the party follows him, Daathiel will continue around, taking the left-hand fork at each intersection.

He uses another charge from his wand of Find Traps (wand at 41) so that we can keep moving at full speed.

Grand Lodge

Moonscar

While you find no traps, you find the northern passages to be a dead end...however, your senses do detect a secret door near the fork where you turned north...

Secret door annotated by red arrow...

Status:
Tim (-25)
Daathiel (-9)

Tomb of the Iron Medusa - Level 4 (Slide 8)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel uses Open/Close on the secret door.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie followed with the group, really happy that Daathiel was such an experienced dungeon delver.

Grand Lodge

Moonscar

Lying on the floor of this otherwise empty chamber is a mummified corpse...

Rokgurn's senses detect no undead within this small chamber...

Knowledge (Nobility) DC30:
From the markings on his tattered burial clothes, you think this is none other than Marcus Junius Adella, whose empty tomb you visited shortly after entering these crypts...

Status:
Tim (-25)
Daathiel (-9)

Tomb of the Iron Medusa - Level 4 (Slide 8)

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 2 | HP 165/165 (raging 221/221) | AC 25 (raging 27) T 15 (13) FF 22 (24) | CMB +20 (23), CMD 33 (34) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +9 (12) | Init +6 | Perc +17 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: Lucky # 6; | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Yuri glares at the corpse. "What now? A mummy that ain't no mummy! Hmph."

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn laughs.

"Indeed."


Hawk Familiar (Figment/Sage)
Current skills:
Linguistics(Common)+6,K(Nature,Geography,Nobility,History,Engineering) +17,K-Local +25, K-Dungeoneering +19,K-Religion +18/20 Undead, K-Arcana +27, K-Planes +27
| HP 40/40 | AC 19 T 15 FF 16| CMB +12 CMD 20| SR 20 F +9 R +8 W +11| PER +14 Low Light Vision SM+2| Speed 10' Fly 60' +11 Stealth +15|
Active Conditions:
Skilled-Arcana, Planes, Local

Whisper has a look at the mummy. This field of study is not his speciality but he does have what he would consider a rudimentary grounding in this subject.

K-Nobility: 1d20 + 16 ⇒ (15) + 16 = 31

"Ah, yes. I believe this is Marcus Junius Adella. I cannot explain why he has been relocated here and not in the empty tomb at the entrance."

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 2 | HP 165/165 (raging 221/221) | AC 25 (raging 27) T 15 (13) FF 22 (24) | CMB +20 (23), CMD 33 (34) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +9 (12) | Init +6 | Perc +17 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: Lucky # 6; | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

"Huh. That's odd. Should we put 'im back where he's s'posed to be?"

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

”I would hope someone would be so kind as to do that for me one day,” Alie says, agreeing with Yuri.

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

"I agree. We should return him to his sarcophagus."

Daathiel thinks of adding that doing so would be respectful, but the Pathfinders are looting all the grave goods. With permission of the heir, true, but it is still uncomfortable.

Grand Lodge

Moonscar

As respectfully as possible, you carry the mummified corpse and re-inter him in the sarcophagus…

…just a moment later, you see a spirit arise from the sarcophagus, a noble man, that bows before you.

”You have my sincere gratitude for returning my body so that I might truly rest now. While I died long before ignominy fell upon my family name, I have heard much from the spirits within and know the story…and imagine you know as well since you’ve made it this far. So thank you again for returning me, even knowing the curse my family brought upon itself. If you have nothing further of me, I go to my rest…”

Status:
Tim (-25)
Daathiel (-9)

Tomb of the Iron Medusa - Level 4 (Slide 8)

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

”Could you tell us how to get out of here before you leave?”

Grand Lodge

Moonscar

The spirit frowns. ”If you mean this tomb, then it’s the same way you came in…if you mean the Necropolis, you can always climb the wall…”

Status:
Tim (-25)
Daathiel (-9)

Tomb of the Iron Medusa - Level 4 (Slide 8)

Sovereign Court

Male Ifrit Melee Multiclass 15 | HP 143/144 DR2/- SR18 | AC/FF 34+3 Tch 28+1 | F27 R28 W14 | Perc 12 | Sense11| Init 13 | Spd 50' | Evasion
Griffon:
AC:38 T:14 FF:33 HP:130/133 F+12 R+11 W+8 CMD29

Jack shifted uncomfortably at hearing that response, somehow never once thinking about such an obvious answer, but then had to deal with the reality that others didn't either. "That's what we get for being in adventure mode instead of being creative."

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness
Jack Blakros wrote:
Jack shifted uncomfortably at hearing that response, somehow never once thinking about such an obvious answer, but then had to deal with the reality that others didn't either. "That's what we get for being in adventure mode instead of being creative."

Daathiel already did consider that option.

Daathiel wrote:

Daathiel looks around.

"So, how do we get out of here? We were teleported into this place after placing the four keys -"

Back here

" - so should we go back to that teleportation circle?"

We could possibly use Teleport spells, or Find the Path if anybody has that, if we get stuck.

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness
Daathiel wrote:
Jack Blakros wrote:
Jack shifted uncomfortably at hearing that response, somehow never once thinking about such an obvious answer, but then had to deal with the reality that others didn't either. "That's what we get for being in adventure mode instead of being creative."

Daathiel already did consider that option.

Daathiel wrote:

Daathiel looks around.

"So, how do we get out of here? We were teleported into this place after placing the four keys -"

Back here

" - so should we go back to that teleportation circle?"

We could possibly use Teleport spells, or Find the Path if anybody has that, if we get stuck.

Never mind, my mistake - that post was referencing an earlier part of the complex, which we did indeed escape by teleporting. This part of the complex was just down a set of stairs, and I don't think there was any uncertainty about how to get out.

Daathiel leads the way further around the level, heading to the southeast corner.

Grand Lodge

Moonscar

The spirit fades and goes to his rest…

Daathiel finds the SE corner a dead end…when he backtracks and takes the passage west, he comes across another secret door…he detects no traps upon it…

Status:
Tim (-25)
Daathiel (-9)

Tomb of the Iron Medusa - Level 4 (Slide 8)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel looks at his companions packed tightly together single-file.

"Perhaps we can arrange ourselves differently in the hallway? Like on either side of the door, and not conveniently lined up for whatever may be waiting on the other side?"

He moves off to one side of the door.

Anybody else have Gloves of Reconnaissance? Daathiel is not really a "kick in the door" style of PC...

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Nope on the gloves. But you are doing a great job, Daatheil!

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

"I will go have a look."

Rokgurn turns ethereal with Whisper and takes a quick look around the room before returning back to the hallway to report.

41 on Perception with a take 10.

Ethereal Jaunt for 1 round.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng
Alie Saechel wrote:
”Could you tell us how to get out of here before you leave?”

"Why, I could get us out of here any time I wanted," Interjects Vladek as though finally passing beneath an air shaft out from deep within the labyrinthine pyramid of his own mind.

Since you mention it, I *do* have teleport prepared.

Grand Lodge

Moonscar

GM Rolls:
?: 1d20 + 28 ⇒ (15) + 28 = 43
1d3 ⇒ 3

Rokgurn turns ethereal and enters the room…

Rokgurn:
This room appears to be a beautifully decorated bathhouse, complete with a large pool of crystal-clear water that dominates the center of the room. A pair of stone statues depicting reclining medusas decorate niches to the east and the west, while a large caption along the southern wall reads, in the common tongue, “Have you ever beheld a smiling face and not named it beautiful?”

Within the pool, you see a medium greenish creature, with snakes for hair…while you are confident she does not see you, her gaze is upon the door you floated through and is upon you…you feel your body start to harden…

Make a DC21 Fort save or be turned to stone; from what I’ve read, since you can still see while on the ethereal plane, you are subject to its gaze. Your saves are high though so I think you’ll pass easily…

Status:
Tim (-25)
Daathiel (-9)

Tomb of the Iron Medusa - Level 4 (Slide 8)

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

GM Otha:

Fort Save, 4-Leaf Clover: 1d20 + 17 + 2 ⇒ (13) + 17 + 2 = 32

Rokgurn flies back to the hallway to speak to the others. He motions them back a bit and whispers to the party.

"It is a good thing that you did not look through this door. There appears to be a Medusa there or so Whisper tells me. I might have been petrified if not for my training."


Hawk Familiar (Figment/Sage)
Current skills:
Linguistics(Common)+6,K(Nature,Geography,Nobility,History,Engineering) +17,K-Local +25, K-Dungeoneering +19,K-Religion +18/20 Undead, K-Arcana +27, K-Planes +27
| HP 40/40 | AC 19 T 15 FF 16| CMB +12 CMD 20| SR 20 F +9 R +8 W +11| PER +14 Low Light Vision SM+2| Speed 10' Fly 60' +11 Stealth +15|
Active Conditions:
Skilled-Arcana, Planes, Local

Whisper pops out of his cage. He is relieved that he travels as luggage with his master on these strange trips to the Ethereal Plane.

"Indeed, from your description that must be what it is. At the very least do not look at it directly!"

26 on K-Nature with a take 10 should be enough to ID.

He relays to the party what he knows and then retreats back to the safety of his satchel.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

”How do we finish off a Medusa without looking directly at it? I can cast Echolocation on myself and shut my eyes, but it doesn’t work on other people.”

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

"Rokgurn and I can also (and have) cast that spell. I believe Vladek has otherwise prepared to face a medusa. And for Jack and Yuri, if bad luck should befall them, I can undo it."

Pretty sure Jack and Yuri have high enough Fort that they would only fail on a 1, in which case Daathiel would use Saving Finale. So buffs, open door, and attack? If that is the plan, Daathiel will cast Good Hope on the party, then Inspire Greatness and Jack and Yuri, Open/Close on the door, and move into the room with eyes closed. He can't start Naturalist until he "sees" and identifies the medusa, but having an active performance on Jack and Yuri will allow Saving Finale.

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn offers anyone who wants it his pair of Smoked Goggles.

"These were from my earlier days with the society. It helped with a fight with a Basilisk if I remember correctly."

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