Fantasy meets SciFi - GM Nowruz
(Inactive)
Game Master
noral
Maps & slides (please fill out slide 1 to 3)
Hey all!
Will need to play a pregen for this. Thinking Crowe or Shandra. Any suggestions?
Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10
”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.
CG Male Nagaji Fighter (Venomblade) 8 92/92 HP 25 AC 23 FF 15 T 20 CMD 24 | F: +11 R +7 W +5 (+2 vs Mind-Affecting, Poison) | Spit Venom 6/6| Per +11 Init + 5
Here's Hanzi!
He's not a terribly optimized character, built around the Spit Venom line of feats but he is a Greatsword wielding cleaver who spits acid in peoples faces for fun profit and crowd control.
He also has a sneak attack dice so flanks would be fun.
Hanzi is one of the first characters that I played with! Glad to see him again!
Delirium's Tangle! He was cataloguing everything ... :-)
Maps & slides are included in the campaign tab now.
Can you please fill out slide 1 to 3 with your character information.
Thanks
Oh holy cow back when Hanzi was still a samurai! I really wanted that build to work that way but alas.
Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10
day job check: 1d20 + 12 ⇒ (14) + 12 = 26
HP 45/45| AC 25 T 13 FF 21 | CMB +10, CMD 26 | F: +8, R: +8, W: +4 | Init: +3 | Perc: +7 (+15), SM: +2 | Speed 40ft | Scent | Hunters Tricks: 7/7, Active conditions: +2 Str (Aspect)
Kissan has pounce, so anything that we can do to keep her with open charging lanes will do a let to help her combat optimization. She is happy to play flank partners with Hanzi as well.
She is a pretty decent damage dealer, and with Edmund's Hunter Tricks is a really (really) good tank. She will be able to absorb a lot of damage on our behalf- if needed.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Day Job:Gunsmithing aka Craft Alchemy: 1d20 + 8 ⇒ (17) + 8 = 25
”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.
How do day job rolls work for pregens?
Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10
I think something weird has happened to the map. We're all standing in the fog-of-war.
I am happy for Crowe to lead the way into places but as I am currently GMing this, I am going to take a backseat in the decision-making.
Did you guys see that I uncovered the map in the south western side of the map where you teleported to?
Super sorry but work was crazy today. I will update tomorrow morning!

Please all note the following when you attack the statues!
Shatter Weapons (Ex) Whenever a character strikes with a weapon (magical or nonmagical), the weapon takes 3d6 points of damage. Apply the weapon’s hardness normally. Weapons that take any amount of damage in excess of their hardness gain the broken quality.
Please everybody who strikes the statues roll 3d6 yourself and compare to hardness, and then deduct from your weapon's hp. If you even have 1 hp damage, your weapon is broken.
Broken
Items that have taken damage in excess of half their total hit points gain the broken condition, meaning they are less effective at their designated task. The broken condition has the following effects, depending upon the item.
If the item is a weapon, any attacks made with the item suffer a –2 penalty on attack and damage rolls. Such weapons only score a critical hit on a natural 20 and only deal ×2 damage on a confirmed critical hit.
If the item is a tool needed for a skill, any skill check made with the item takes a –2 penalty.
Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10
Can anyone cast mending?
As a pre-gen, Crowe has no back-up weapons.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
It would have to be a level 14 caster with mending (1 lb. per level). And it wouldn't work if Crowe's weapon is magic. Probably better to use unarmed attacks....or maybe an improvised weapon? Otherwise, Iggy has a dagger you could use.
Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10
Make Whole?
Caster level would be 5th, just need that 2nd level spell.
This is why my wizard always leaves spell slots open... nerfed for the entire adventure.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Funny thing, I've seen this exact thing happen to a different Crowe in a different adventure. Breaking his only weapon on a caryatid column in the first round of combat.
”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.
Shardra has a morningstar she probably wont be using. It's not magic, but it's better than nothing.
Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10
Hanzi has an adamantine greatsword.
That is immune to the shatter effect (hardness 20 and the max effect is 18) and goes through their DR.
Hanzi, want to lend?
@Crowe: I really think your blade is still ok in some cases as it is magical and becomes a +3 weapon when you rage which also goes through certain DR.
Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10
[ooc]Oh, yeah, it's my best option when raging (+3 vs. -2) and Crowe still has it to hand. I just decided to RP that he values his weapon and is irate about it being damaged.
Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
My understanding is that you cannot cast a spell with a somatic component while grappled, regardless of concentration check.
PFSRD, Emphasis mine wrote: Casting Spells while Grappled/Grappling: The only spells which can be cast while grappling or pinned are those without somatic components and whose material components (if any) you have in hand. Even so, you must make a concentration check (DC 10 + the grappler’s CMB + the level of the spell you’re casting) or lose the spell.

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
This is from page 567 of the Core Rulebook.
Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level, see Concentration), or lose the spell. Grappled creatures cannot make attacks of opportunity.
A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.
Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Apparently its contested and Paizo never formally addressed it:
Thread: Exhibit #1
This is from Jason Bulmahn:
Director of Game design
There is an incongruence btw the magic chapter and the grappled condition (and a few other spots). This will be cleared up, but the grappled condition wins out here.
Jason Bulmahn
Lead Designer
Paizo Publishing
1 person marked this as a favorite.
|
Thanks a lot for checking this Edmund! So your last finding means that the grappled condition is correct so the wizard's action was legal, right?
Have a great Sunday everyone!
Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
That's how I interpret that final ruling.
10 years later and I am still learning rules that I have played wrong...
;-D
Happens to me almost every game. Thanks
Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10
Kissan needs greater grapple (so that she can go straight to pin in one round) as it is pinned which shuts down somatic or material components.
HP 45/45| AC 25 T 13 FF 21 | CMB +10, CMD 26 | F: +8, R: +8, W: +4 | Init: +3 | Perc: +7 (+15), SM: +2 | Speed 40ft | Scent | Hunters Tricks: 7/7, Active conditions: +2 Str (Aspect)
Its a hard feat for AC's due to the prereqs of "improved unarmed strike" and the slow base attack bonus. Even with all the prereqs, an AC isn't elligible for it until level 10.
Generally, concentration checks against grappled are pretty hard and scale against the caster. But not this time...
Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10
Yeah, good points. I was just thinking about my grapple-tiger shifter and how useful greater grapple can be. Easier to get those feats with a martial PC.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
AC feats are few and far between, but if you wanted to make a grapple specialist, you can meet Improved Grapple's prerequisite with Dirty Fighting.
Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10
Good call: that reduces the tree to BAB+6, dirty fighting, improved grapple, greater grapple.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Yeah, I did that with a summoner. With a +4 while flanking and anither +4 for grab, it almost feels like cheating.
Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
I hear you Hanzi. Dire tigers are CR9. He would be a “fair” fight for our party on his own.
I’ll pump some arrows into him my next round. It’s a shame that Kissan isn’t around to go toe to toe with it (the tiger > Kissan)
Edmund please check the eyebite spell.
Kissan is still shaken for 110 minutes.
Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10
110 minutes?
Shall we picnic?
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
I mean, shaken is not the most serious condition in the world and so far we have been crushing things pretty easily. Maybe we could just push on?
”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
It should. The panic is a fear effect.
Of course remove fear works! :-)
Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Thanks!
I was going to just push on, despite the penalties- but that is much nicer. I think I am going to add remove fear to my "emergency scroll" list in the future.
The Dragon's Demand
Remove Fear can be a life saver and its super cheap to get a scroll or oil of it. Definitely a great thing to have.
Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10
Apologies, I’m overwhelmed with work at the moment.
Should be temporary, please bot me.
Anybody wants to do something before you enter the room? I’ll start the next encounter on Monday.
Hey everyone. I am on vacation- and while I still have internet and free time, I will be a little less routine that I usually am. Thanks for understanding!
Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10
I'm going to be a bit patchy at the moment: cat killed my laptop.
Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21
How did that happen? *avoids the cat-astrophie pun*
|