| Shardra the Dwarf |
And here is Shardra!
Hanzi Logain
|
Here's Hanzi!
He's not a terribly optimized character, built around the Spit Venom line of feats but he is a Greatsword wielding cleaver who spits acid in peoples faces for fun profit and crowd control.
He also has a sneak attack dice so flanks would be fun.
| Kissan the Jag |
Kissan has pounce, so anything that we can do to keep her with open charging lanes will do a let to help her combat optimization. She is happy to play flank partners with Hanzi as well.
She is a pretty decent damage dealer, and with Edmund's Hunter Tricks is a really (really) good tank. She will be able to absorb a lot of damage on our behalf- if needed.
| Shardra the Dwarf |
How do day job rolls work for pregens?
| Crowe Elberion |
I think something weird has happened to the map. We're all standing in the fog-of-war.
I am happy for Crowe to lead the way into places but as I am currently GMing this, I am going to take a backseat in the decision-making.
| GM Nowruz |
Please all note the following when you attack the statues!
Shatter Weapons (Ex) Whenever a character strikes with a weapon (magical or nonmagical), the weapon takes 3d6 points of damage. Apply the weapon’s hardness normally. Weapons that take any amount of damage in excess of their hardness gain the broken quality.
Please everybody who strikes the statues roll 3d6 yourself and compare to hardness, and then deduct from your weapon's hp. If you even have 1 hp damage, your weapon is broken.
Broken
Items that have taken damage in excess of half their total hit points gain the broken condition, meaning they are less effective at their designated task. The broken condition has the following effects, depending upon the item.
If the item is a weapon, any attacks made with the item suffer a –2 penalty on attack and damage rolls. Such weapons only score a critical hit on a natural 20 and only deal ×2 damage on a confirmed critical hit.
If the item is a tool needed for a skill, any skill check made with the item takes a –2 penalty.
Ignatius Hellfire
|
It would have to be a level 14 caster with mending (1 lb. per level). And it wouldn't work if Crowe's weapon is magic. Probably better to use unarmed attacks....or maybe an improvised weapon? Otherwise, Iggy has a dagger you could use.
Ignatius Hellfire
|
Funny thing, I've seen this exact thing happen to a different Crowe in a different adventure. Breaking his only weapon on a caryatid column in the first round of combat.
| Shardra the Dwarf |
Shardra has a morningstar she probably wont be using. It's not magic, but it's better than nothing.
Edmund DeCarth
|
My understanding is that you cannot cast a spell with a somatic component while grappled, regardless of concentration check.
Casting Spells while Grappled/Grappling: The only spells which can be cast while grappling or pinned are those without somatic components and whose material components (if any) you have in hand. Even so, you must make a concentration check (DC 10 + the grappler’s CMB + the level of the spell you’re casting) or lose the spell.
Ignatius Hellfire
|
This is from page 567 of the Core Rulebook.
Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level, see Concentration), or lose the spell. Grappled creatures cannot make attacks of opportunity.
A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.
Edmund DeCarth
|
Apparently its contested and Paizo never formally addressed it:
Thread: Exhibit #1
This is from Jason Bulmahn:
Director of Game design
There is an incongruence btw the magic chapter and the grappled condition (and a few other spots). This will be cleared up, but the grappled condition wins out here.
Jason Bulmahn
Lead Designer
Paizo Publishing
Edmund DeCarth
|
That's how I interpret that final ruling.
10 years later and I am still learning rules that I have played wrong...
| Kissan the Jag |
Its a hard feat for AC's due to the prereqs of "improved unarmed strike" and the slow base attack bonus. Even with all the prereqs, an AC isn't elligible for it until level 10.
Generally, concentration checks against grappled are pretty hard and scale against the caster. But not this time...
Ignatius Hellfire
|
AC feats are few and far between, but if you wanted to make a grapple specialist, you can meet Improved Grapple's prerequisite with Dirty Fighting.
Ignatius Hellfire
|
Yeah, I did that with a summoner. With a +4 while flanking and anither +4 for grab, it almost feels like cheating.
Edmund DeCarth
|
I hear you Hanzi. Dire tigers are CR9. He would be a “fair” fight for our party on his own.
I’ll pump some arrows into him my next round. It’s a shame that Kissan isn’t around to go toe to toe with it (the tiger > Kissan)
Ignatius Hellfire
|
I mean, shaken is not the most serious condition in the world and so far we have been crushing things pretty easily. Maybe we could just push on?
| Shardra the Dwarf |
Would Remove Fear work?
Edmund DeCarth
|
Thanks!
I was going to just push on, despite the penalties- but that is much nicer. I think I am going to add remove fear to my "emergency scroll" list in the future.
GM Badblood
|
Remove Fear can be a life saver and its super cheap to get a scroll or oil of it. Definitely a great thing to have.