[SFS/Shifty] #3-16: Silence at Outpost 634 (C) (Inactive)

Game Master Nik B.

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Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

@GM you missed Buddy in the skitters affected by the grenade, was that on purpose?

Buddy slowly moves through the sticky floor, fighting the odd substance with every step. Moving by 3 squares . But then he keeps going to move aside of the scientist and raises his cannon Using hyper for 2nd move

Attack vs KAC: 1d20 + 3 ⇒ (2) + 3 = 5
Damage, p&c: 1d8 ⇒ 1

Acquisitives

Female Skittermander Ace Pilot Witchwarper 4 | SP 20/20 HP 22/22 RP 5/5 | KAC 18 EAC 18 | Saves F+1 R+8 W+2 | Initiative +4; Perception +1, Low-light vision, Speed 30ft | Spells/day: 1st - 4/4, 2nd - 3/3 | Status: N/A

Reflex: 1d20 + 6 ⇒ (2) + 6 = 8

Szama's robes begin to burn, but she pushes through the panic and fires her hail pistol at the jinsul leader.

Hail pistol: 1d20 + 5 ⇒ (6) + 5 = 11 Damage (C&P): 1d4 + 1 ⇒ (4) + 1 = 5


VC - Sydney, Australia

@Buddy sadly the blast wasn't big enough to catch everyone

Szama, Buddy, and Mujina pile on the attacks - but none of them manage to tag the jinsul or get through its armour - it weathers their storm!

R1
Buddy - acted

R2
Squizzer
Joe
Ayoka
Mujina - acted
Szama - acted
ENEMY

R 15 (Bleed 2)

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Did you miss Ayoka's second mind thrust?


VC - Sydney, Australia

Yep!

Will 1d20 ⇒ 16

Strong willed, it even manages some mental resistance!

R1
Buddy - acted

R2
Squizzer
Joe
Ayoka - acted
Mujina - acted
Szama - acted
ENEMY

R 19 (Bleed 2)

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Reflex save: 1d20 + 3 ⇒ (7) + 3 = 10

The napalm that gets on Joe's armor seems to be unnaturally thick, causing the burning sensation that Joe particularly doesn't enjoy.

1 fire damage, and 3 burn....and will have to roll next round to see if continuing to burn

She does her best however to help her friends....by shooting the Jinsul

Caustolance, Liquidator (EAC): 1d20 + 5 ⇒ (4) + 5 = 9
Damage (Acid): 1d6 ⇒ 3 + a inhibitor that will mak the Jinsul take a -2 to AC for 8 rounds

That is if I can ever roll above a 10.......sigh....

Once again, the shifting bodies that are the skitters, along with the weird 'prancing' movement that a spider like tick body that is the Jinsul does throws off Joe's aim again.


VC - Sydney, Australia

The caustolance does not find its mark - the dancing tick remains dancing!

Red up

Dataphiles

Skittermander sensate witchwarper 4 | SP 28/28 HP 21/21 | RP 6/6 | EAC 18; KAC 19 | F+3; R+7; W+1 | Init +7 | Perc+7

As Squizzer finishes her summoning, a little celestial skittermander whelp pops into existence. It tries to bite the jinsul.

attack: 1d20 + 2 ⇒ (1) + 2 = 3

Squizzer moves forward.


VC - Sydney, Australia

The dancing tick moves in on Mujina and slashes away

Attack 1d20 + 9 ⇒ (18) + 9 = 27 KAC
Damage 1d6 + 5 ⇒ (5) + 5 = 10

R2
Buddy

R3
Squizzer
Joe
Ayoka
Mujina
Szama
ENEMY

R 21 [bleed 2]

Acquisitives

Female Skittermander Ace Pilot Witchwarper 4 | SP 20/20 HP 22/22 RP 5/5 | KAC 18 EAC 18 | Saves F+1 R+8 W+2 | Initiative +4; Perception +1, Low-light vision, Speed 30ft | Spells/day: 1st - 4/4, 2nd - 3/3 | Status: N/A

Szama moves up through the sludge of the jinsul's sticky grenade and lifts the heavy vector graviton pistol the group had collected in Millie's room. As she aims, she speaks to the outpost's leader, "You should get out of here, nufriend! Here! I'll give you a bit more room to move without running into that nasty old jinsul!"

V Graviton: 1d20 + 5 ⇒ (6) + 5 = 11 If that hits, DC15 Reflex save or the enemy is moved 15ft away, or until it hits the computer terminals, whichever comes first.

Acquisitives

LN Skittermander Vanguard 2 | SP: 20/20 HP: 16/16 | RP: 4/4 | EAC: 18 KAC: 20 | F: 6 R: 4 W: 0 | Init: +1 | Perception: +4 (Low-Light Vision) | Speed 20ft | Active Conditions:
Resources:
| Hyper: 1/1 | Entropic Pool: 0 | Promotional Reroll: 1/1 |

"Haha yeah...I may have thought you were one of these jerkholes here. Almost whipped ya!" Mujina adds hoping the crew member will flee but he is quickly assaulted by the space-tick.

"Yugh! Why always me?" he says before flicking his taclash up as he infuses it with energy.

Move: Entropic Pool.
Standard: Attack.

Entropic Strike via Taclash versus EAC: 1d20 + 5 ⇒ (10) + 5 = 15
Damage (B & A): 1d3 + 3 + 1d3 ⇒ (3) + 3 + (2) = 8

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka draws her weapon and tries to shoot the oversized tick with a Tactical Laser Bolter

v EAC: 1d20 + 2 ⇒ (13) + 2 = 15 E&F: 1d10 ⇒ 9


VC - Sydney, Australia

Mujina and Ayoka start landing more hits!

Szama is not so lucky

R 38 [bleed 2]

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Buddy takes a step closer and shoots the Jinsul from a relatively close range...
Attack vs KAC: 1d20 + 3 ⇒ (6) + 3 = 9
Damage, p&c: 1d8 ⇒ 2

But the shot hits the ceiling

"Hold on Mujina!"

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Joe continues to burn Takes 3 damage (rolled previously).DC 13 Ref to stop
Reflex to stop burning: 1d20 + 3 ⇒ (19) + 3 = 22

The fiery napalm burns out....leaving Joe's suit a bit singed.

Looking at Mujina, Joe sees that his armor is starting to crack....

[b]"Mujina, keep him pinned....This might help!]/ooc]

Joe uses her needler pistol to tag Mujina in the back shoulder with a enhancement.

Mujina, get +1 to AC for 5 rounds...

Standard to shoot Mujina, move forward.


VC - Sydney, Australia

Joe gets some medicinals into play - helping Mujina flex.

Red up


VC - Sydney, Australia

Attack 1d20 + 2 ⇒ (13) + 2 = 15
Attack 1d20 + 4 ⇒ (14) + 4 = 18
Damage 1d6 ⇒ 3

Squizzer manages to crack out a final round that puts the creature out of commission!

***

Dr Ordez thanks you profusely for the rescue "That Jinsul, Kkevorak, told me more jinsul ships were on the way to extract his squad; I believe the best course of action is to temporarily abandon the outpost until the threat can be properly ascertained"

Using the outpost’s plentiful resources, your group and the research team get their starship in working order and able to depart.

Final actions?

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka is down in engineering fine tuning the engines for a quick getaway.

engineering: 1d20 + 13 ⇒ (12) + 13 = 25

Acquisitives

Female Skittermander Ace Pilot Witchwarper 4 | SP 20/20 HP 22/22 RP 5/5 | KAC 18 EAC 18 | Saves F+1 R+8 W+2 | Initiative +4; Perception +1, Low-light vision, Speed 30ft | Spells/day: 1st - 4/4, 2nd - 3/3 | Status: N/A

Szama helps with plotting a quick course out of the outpost.

Piloting: 1d20 + 10 ⇒ (10) + 10 = 20

Acquisitives

LN Skittermander Vanguard 2 | SP: 20/20 HP: 16/16 | RP: 4/4 | EAC: 18 KAC: 20 | F: 6 R: 4 W: 0 | Init: +1 | Perception: +4 (Low-Light Vision) | Speed 20ft | Active Conditions:
Resources:
| Hyper: 1/1 | Entropic Pool: 0 | Promotional Reroll: 1/1 |

Mujina works to make sure the jinsul bodies are "secure".

"This guy doesn't trust those things...ever hear story of Deceased Space? Dead things never dead!" he says shivering while he wraps cables around them before hauling them into storage.

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

That's called Eox isn't it?


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VC - Sydney, Australia

Grabbing Millie and all the important items the scientists load their ship - your excellent piloting expertise and engineering skills get things moving quickly.

The scientists ship had been pretty well sabotaged by Bhennie their engineer - who appears to have turned the ship into a large bomb - clearly set on having the jinsul blast into space in a way they weren't planning on.

After you return to Absalom Station and make your report, you receive their promised complimentary meal from Venture-Captain Arvin.

Jadnura thanks you for the information you share with him about the outpost team’s research concerning the starship fragments.

A few weeks later, you receive a follow-up message from Arvin.

“I hope this finds you well. Thank you again for your efforts to save your fellow Starfinders. I know it wasn’t the mission you originally signed on for, but your heroism never goes unnoticed"

“I’m writing to update you concerning the events at Outpost 634. The Society sent three starships to reclaim the outpost after your return, but their efforts were unnecessary in the end. All subsequent investigations indicated that the jinsuls never returned. Upon examining the communication equipment the jinsuls used to contact their fleet, we discovered they were attempting to call a vessel located in a system in the Vast where the Drift Beacons have suddenly deactivated. Concerning reports from nearby outposts indicate that this ‘dark space’ is expanding, and the Society is currently preparing for an expedition to investigate the extent of this phenomenon"

“Regards, Arvin”

Dataphiles

Skittermander sensate witchwarper 4 | SP 28/28 HP 21/21 | RP 6/6 | EAC 18; KAC 19 | F+3; R+7; W+1 | Init +7 | Perc+7

Squizzer again thanks her summoned small friend.

She is glad that the icky jinsuls did not return.

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