[SFS/Shifty] #3-16: Silence at Outpost 634 (C) (Inactive)

Game Master Nik B.

Maps and images


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Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Buddy gets out from behind the crate and carefully comes closer to where jinsuls where.

"Ayoka, was that some new trick of yours? How did you throw those missiles? I saw you moved your hand like this." says Buddy mimicking the same movement but no missle flies from that.

@GM did the Jinsuls fallen from the wing? Or do we need to climb up to check the bodies?


VC - Sydney, Australia

Climbing up looks like the only way forward, they are also rather flat on the big broad wing. You can also see the cargo doors up top near the wing

Dataphiles

Skittermander sensate witchwarper 4 | SP 28/28 HP 21/21 | RP 6/6 | EAC 18; KAC 19 | F+3; R+7; W+1 | Init +7 | Perc+7

Squizzer thanks the little skittermander whelp for its help, and gives it a rub between the ears. The little feral thing makes a noise resembling a purr and then pops out of existence.

Having taken care of her summoned little friend, Squizzer moves on with her friends to help look around.

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Buddy looks at the grappler and at the wing

"I am not sure about climbing the rope here. Maybe we should just enter the ship and find our way up through it."

Acquisitives

LN Skittermander Vanguard 2 | SP: 20/20 HP: 16/16 | RP: 4/4 | EAC: 18 KAC: 20 | F: 6 R: 4 W: 0 | Init: +1 | Perception: +4 (Low-Light Vision) | Speed 20ft | Active Conditions:
Resources:
| Hyper: 1/1 | Entropic Pool: 0 | Promotional Reroll: 1/1 |

Athletics: 1d20 + 2 ⇒ (5) + 2 = 7
Athletics: 1d20 + 2 ⇒ (11) + 2 = 13

Mujina tries to scale the side of the ship a couple times before falling backwards, "Yeah...probably right. The ship is really slippery. Maybe make a skitter tower to get someone up."


VC - Sydney, Australia

Realising the only way to enter the ship is now up and over the wings through the cargo hold - because the ship is poised for flight, you eventually form enough skitter pyramids and other taxing efforts going all-six and get up there. Takes a while, but in the end, six colourful furry blobs make it up.

You enter through a cargo hold, it is loaded with crates of emergency foodstuffs and other supplies, along with the (mostly uninteresting) loot the jinsuls pillaged from the outpost.

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka is a bit hesitant to answer Buddy's question, but then she replies. I .... uh ... went on a retreat with some Star Shaman Mystics and learnt some really cool tricks. That was just one of them. I can also do EVA's without a space suit. Great for outside ship repairs.

Upon entering the ship. I hope our nu-friends are in here ... and okay. Keep eyes open for jinsuls though.

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Joe walks in, keeping her custom micro lab in one of her hands...just incase she needs to do first aid on any nufriends that might be hurt.

"Yeah, we need to move...they might be hurt. Though we should be careful, if there were Jinsuls on the wing they might be more in here. Should we head forward to where the bridge is likely, or back to the aft where likely there is storage and maybe engineering?"

"I vote to the bridge, but that is because we might be able to use the sensors on the bridge to maybe locate other life forms in this ship."

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Buddy takes a break to catch his breath after climbing towards the doors.

"Those all weapons can get heavy. So bridge, bridge. Anyone knows where the bridge would be?" Star destroyers have bridge towards the 'end' of the ship :P


VC - Sydney, Australia

You open the door revealing the midships area, several doors appear locked and barricaded from the outside.

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

"Well....most of the starships we have been on Buddy, the bridge is to the fore of a ship...that is to the left right this moment, and the engineering is usually in the mid of the ship, or the aft of the ship. Just remember that Port--the direction we are coming from, has 4 letters, so does Left. I know....weird nautical terminology..." And with that Joe realizes she is going off topic...again....""Anyway, go to the cross corridor and hang a left. I will take the rear and keep an eye out for things coming from the aft."

Joe will take the last position in the trail...so that she can keep an eye on what is behind them.


VC - Sydney, Australia

Moving to the left and checking the unbarricaded doors reveals to bathrooms.

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

@GM when you say that doors appear locked and barricaded from the outside you mean from the other side than we are in right? Looking on the map I see us as being outside :D

"Fore? Aft? Port? Nautical terminology? No way! I drank one wine I think it was called Port, a bit sweet and strong, my furry head hurt a bit." Buddy knocks on the locked and barricaded doors yelling

"Any nufriends in there?"

Then he passes the corridor heading towards stern

"We should come up with our names for the direction of the ship, party side, sleeping side, gun side, and engine side. I should try to share it with others."

Trying the doors to the small rooms


VC - Sydney, Australia

The doors are locked from your side, as though someone went to great effort to keep someone locked into the rooms

As Buddy knocks he gets a reply from the other side "Help! It's the scientific team, we've been taken captive!"

Acquisitives

Female Skittermander Ace Pilot Witchwarper 4 | SP 20/20 HP 22/22 RP 5/5 | KAC 18 EAC 18 | Saves F+1 R+8 W+2 | Initiative +4; Perception +1, Low-light vision, Speed 30ft | Spells/day: 1st - 4/4, 2nd - 3/3 | Status: N/A

"Ah! You're still alive," Szama yells excitedly. "Yes, we're gonna all-six this and get you outta there quick!" She lends a hand or five to help shift aside any barricades blocking the doors, but when it comes to getting past the locks, she has to leave it to the others.

In the meantime, she wonders what she can recall about this ship and its interior layout.

Piloting: 1d20 + 10 ⇒ (18) + 10 = 28

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka tries to bypass the locking mechanism on the door.

engineering: 1d20 + 13 ⇒ (6) + 13 = 19

Acquisitives

LN Skittermander Vanguard 2 | SP: 20/20 HP: 16/16 | RP: 4/4 | EAC: 18 KAC: 20 | F: 6 R: 4 W: 0 | Init: +1 | Perception: +4 (Low-Light Vision) | Speed 20ft | Active Conditions:
Resources:
| Hyper: 1/1 | Entropic Pool: 0 | Promotional Reroll: 1/1 |

"You ever open a door for someone that sounds nice and then they aren't? Mujina asks as they prepare to open the door.


VC - Sydney, Australia

You get the doors open and recover Dr. Renou and Dr. Thrai.
They look severely weakened and have clearly been poorly treated.

"Starfinders! We're rescued! You must have been the fighting we hear outside before - the Jinsul leader came in a couple of minutes after the shooting stopped and took Dr Ordez somewhere"

"Have you seen Millie?"

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

"Millie? I think we read a log about her.....was the weird creature that was trapped in the storeroom? If so, she seems to be safe...we gave her some fruits..."


VC - Sydney, Australia

"Millie is safe - excelent"

"We were attacked by jinsul that seemed to just come out of nowhere. Vos Avino our security specialist fought them bravely but was eventually overrun and killed. Bhennie got down to this ship and began to sabotage it to prevent it flying, but the jinsuls forced her to repair it"

"The computer lab is up the hall to the left, the escape pods to the right. More crew quarters are through the double doors and that also leads to the cockpit"

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Yeah. They're either called door to door salespeople or religious peddlers. Ayoka replies to Mujina

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Ha! I can't believe that we almost went by them :D

Buddy gives a hug to each of the scientists and listed to what they are saying throwing

"No way!" every now and then.

"Should we continue to the bridge?" asks Buddy

Dataphiles

Skittermander sensate witchwarper 4 | SP 28/28 HP 21/21 | RP 6/6 | EAC 18; KAC 19 | F+3; R+7; W+1 | Init +7 | Perc+7

"Do you think Dr Ordez is still on the ship somewhere?"

Acquisitives

Female Skittermander Ace Pilot Witchwarper 4 | SP 20/20 HP 22/22 RP 5/5 | KAC 18 EAC 18 | Saves F+1 R+8 W+2 | Initiative +4; Perception +1, Low-light vision, Speed 30ft | Spells/day: 1st - 4/4, 2nd - 3/3 | Status: N/A

Szama bounces excitedly, "I'll bet anything the leader went to the bridge! I've read tons of Starfinder Chronicles comics and the bad guys ALWAYS want to do the big final fight with the heroes on the bridge!"

She calms down after a moment, realizing that the scientists are probably pretty sad about their dead friend and says, "Oh, and sorry to hear your friend died. I'm sure they would've been great nufriends! Leave it to us, we'll take care of things from here."


VC - Sydney, Australia
Squizzer wrote:
"Do you think Dr Ordez is still on the ship somewhere?"

"Taken by the leader only minutes ago... so probably

Looking into the next section you can see more barricaded rooms, and the likely doors to the cockpit.

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka starts removing barricades - just in case any more nu-friends are trapped inside.

engineering: 1d20 + 13 ⇒ (3) + 13 = 16


VC - Sydney, Australia

The barricades are cleared - opening the door you find the very relieved Sonder and Havar "We're saved!"

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

"Does any of you know how many more of these not-nufriend Jinsuls we might have to deal with? They seem to be pretty powerful...and if we have to face a small army....the skitterforce might have to fall back. Speaking of...maybe you all should go hide somewhere out of sight of the ship...just in case these Jinsuls try to take you hostage again?"


VC - Sydney, Australia

"I think we had about six invade the base"

"We will go hide out upstairs"

Acquisitives

LN Skittermander Vanguard 2 | SP: 20/20 HP: 16/16 | RP: 4/4 | EAC: 18 KAC: 20 | F: 6 R: 4 W: 0 | Init: +1 | Perception: +4 (Low-Light Vision) | Speed 20ft | Active Conditions:
Resources:
| Hyper: 1/1 | Entropic Pool: 0 | Promotional Reroll: 1/1 |

"Oh...we were too late to save them all." Mujina wails before stopping abruptly, anger in his eyes.

"We gotta hurry to save the others and take them Jinsuls down!"

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

It must have been rather sudden and recent Ayoka commented.Since we were talking to someone on our approach. Or was that actually a jinsul

No matter. Nu-friends need help. And us skittermanders will help nu-friends.

She starts heading for the bridge. Oh. Where's Bhennie?


VC - Sydney, Australia

"Bhennie was forced to fix the engines in engineering - we didn't talk to anyone, we've been stuck in here for days"

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

"Maybe some of it was an automated recording? No matter....if there were 6 jinsuls....we took out 2 ourselves, and I think Millie might have gotten 2....that leaves 2 here on the ship. Close quarters. I remember reading in the Society after action reports that some of those things can be deadly with some kind of blades....so this might be Dangerous with a capital D."

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

"Dangerous with a capital D? That must be Drums of Death! Hearing that is dangerous and is written with a capital D." ramble obviously missing the point Buddy.

"Let's go! There are scientists to be saved!"

Acquisitives

LN Skittermander Vanguard 2 | SP: 20/20 HP: 16/16 | RP: 4/4 | EAC: 18 KAC: 20 | F: 6 R: 4 W: 0 | Init: +1 | Perception: +4 (Low-Light Vision) | Speed 20ft | Active Conditions:
Resources:
| Hyper: 1/1 | Entropic Pool: 0 | Promotional Reroll: 1/1 |

"I have never seen one of the Jinsuls in my arenas but they can't be worse than a cornered Pahtra and a Vesk who hasn't had their coffee. I can lead the way." Mujina says flexing his lash.


VC - Sydney, Australia

Just as you arrive the doors to the bridge unexpectedly open in front of you!

You can see inside the bridge. The viewscreen that takes up most of the wall in this room is currently dark as computers run automated diagnostics.

Near the northern wall, a heavily armored jinsul stands with a battered female half-orc propped in front of him as a living shield. He hurls an object through the door without wasting time to exchange verbal barbs.

Mk 1 web grenade
Attack 1d20 + 12 ⇒ (10) + 12 = 22

Marked area is now difficult terrain

Initiative:

Buddy 1d20 + 1 ⇒ (11) + 1 = 12
Joe Bones 1d20 + 3 ⇒ (18) + 3 = 21
Mujina 1d20 + 3 ⇒ (14) + 3 = 17
Squizzer 1d20 + 7 ⇒ (20) + 7 = 27
Szama 1d20 + 3 ⇒ (13) + 3 = 16
AYOKA 1d20 + 1 ⇒ (20) + 1 = 21
ENEMY 1d20 + 4 ⇒ (9) + 4 = 13

R1
Squizzer
Joe
Ayoka
Mujina
Szama
ENEMY

Acquisitives

Female Skittermander Ace Pilot Witchwarper 4 | SP 20/20 HP 22/22 RP 5/5 | KAC 18 EAC 18 | Saves F+1 R+8 W+2 | Initiative +4; Perception +1, Low-light vision, Speed 30ft | Spells/day: 1st - 4/4, 2nd - 3/3 | Status: N/A

"Let me know if this spell starts to get boring," Szama calls out as her flurry of furry and multi-hued arms fly out from within the folds of her cloak, summoning the Needle Dimension into this reality, but surrounding only the armored jinsul!

Full action cast Puncture Veil. Enemy takes damage below plus bleed 2 for 3 rounds.

Piercing damage: 2d4 ⇒ (1, 2) = 3

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka pulls out a spellgem and Mind Thrusts the jinsul

mt: 2d10 ⇒ (9, 4) = 13 DC 12 will for half.

Boring? Never!

Dataphiles

Skittermander sensate witchwarper 4 | SP 28/28 HP 21/21 | RP 6/6 | EAC 18; KAC 19 | F+3; R+7; W+1 | Init +7 | Perc+7

Squizzer again starts to summon a little friend to help.

Acquisitives

LN Skittermander Vanguard 2 | SP: 20/20 HP: 16/16 | RP: 4/4 | EAC: 18 KAC: 20 | F: 6 R: 4 W: 0 | Init: +1 | Perception: +4 (Low-Light Vision) | Speed 20ft | Active Conditions:
Resources:
| Hyper: 1/1 | Entropic Pool: 0 | Promotional Reroll: 1/1 |

Entropy Pool 1.

Entropic Strike via Taclash versus EAC: 1d20 + 5 ⇒ (13) + 5 = 18
Damage (B & A): 1d3 + 3 ⇒ (1) + 3 = 4

"Time to work these guys over for what they have done!" he roars while lashing out at the closest one.


VC - Sydney, Australia

Szama casts a piercong spell!

Ayoka has a meeting of the minds...
Will 1d20 + 6 ⇒ (7) + 6 = 13

Squizzer starts summoning.

Mujina moves in - and the jinsul shoves the doctor into Mujinas path!
Mujina needs to make a DC12 Reflex save or be off kilter and lose the shot!

R1
Squizzer
Joe
Ayoka
Mujina
Szama
ENEMY

R 9 (Bleed 2)

Acquisitives

LN Skittermander Vanguard 2 | SP: 20/20 HP: 16/16 | RP: 4/4 | EAC: 18 KAC: 20 | F: 6 R: 4 W: 0 | Init: +1 | Perception: +4 (Low-Light Vision) | Speed 20ft | Active Conditions:
Resources:
| Hyper: 1/1 | Entropic Pool: 0 | Promotional Reroll: 1/1 |

My lash has a 10 foot reach so I was attacking from where I was.


VC - Sydney, Australia

YFrom where you were you can only reach the half-orc (scientist) with a 10' reach

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Joe does her best to find a shot to shoot the Jinsul with an inhibitor.

Caustolance (EAC): 1d20 + 5 ⇒ (6) + 5 = 11
Damage (Acid): 1d6 ⇒ 4
That had a -2 to AC (for 8 rounds) if it hit

She also looks down at her microlab...to see exactly what this Jinsul has.

That is a take 20 on Life science with the microlab (within 60 ft)...so with a 31, what does Joe realize about this Jinsul?


VC - Sydney, Australia

Joe misses with the caustolance!

Joe works out that this jinsul leader is unflankable, a stronger willed soldier, who is easier to hit with energy weapons vs kinetic - on account of the thicker armour.

Just resolving Mujina then Enemy

R 9 (Bleed 2)

Acquisitives

LN Skittermander Vanguard 2 | SP: 20/20 HP: 16/16 | RP: 4/4 | EAC: 18 KAC: 20 | F: 6 R: 4 W: 0 | Init: +1 | Perception: +4 (Low-Light Vision) | Speed 20ft | Active Conditions:
Resources:
| Hyper: 1/1 | Entropic Pool: 0 | Promotional Reroll: 1/1 |

Reflex: 1d20 + 5 ⇒ (12) + 5 = 17

Oh yeah. Sorry thought that was another of the alien baddies. Good thing I didn't smack the scientist.

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Buddy looks around with eyes wide opened.... Still waiting for my round to happen...


VC - Sydney, Australia

The taclash lands!

***

Difficult terrain 1d4 ⇒ 4

The jinsul lobs another grenade into the crowd - creating a rolling flame through the hall!
Hits Joe Ayoka Mujina Szama
Attack 1d20 + 12 ⇒ (7) + 12 = 19
Damage 1d6 ⇒ 1
+Burn 1d4 ⇒ 3
DC12 Reflex for half damage and avoid ongoing burn

R1
Buddy

R2
Squizzer
Joe
Ayoka
Mujina
Szama
ENEMY

R 15 (Bleed 2)

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

ref: 1d20 + 3 ⇒ (16) + 3 = 19

She avoids nearly all of it and returns fire with another Mind Thrust.

mt: 2d10 ⇒ (6, 2) = 8 DC 12 will for half.

Acquisitives

LN Skittermander Vanguard 2 | SP: 20/20 HP: 16/16 | RP: 4/4 | EAC: 18 KAC: 20 | F: 6 R: 4 W: 0 | Init: +1 | Perception: +4 (Low-Light Vision) | Speed 20ft | Active Conditions:
Resources:
| Hyper: 1/1 | Entropic Pool: 0 | Promotional Reroll: 1/1 |

Reflex: 1d20 + 5 ⇒ (14) + 5 = 19

"Yeeouch! Should go ahead and shave all my fur off at this point...jerks!" Mujina growls as he spins the flames out, putting his momentum into another strike as he moves out of the way.

Move: Guarded Step.
Standard: Attack.

Entropic Strike via Taclash versus EAC: 1d20 + 5 ⇒ (9) + 5 = 14
Damage (B & A): 1d3 + 3 ⇒ (2) + 3 = 5

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