Way of the Wicked Group 1
Game Master
Diamondust
You have escaped from Branderscar! The first know to do so and live! However, your freedom and future is uncertain as you seen out the mysterious benefactor that aided your escape and discover what his intentions for you may be...
Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. | | | Active effects:
Okay. Just wanted to make sure of things.
Male Human High Priest of Asmodeus
I did a bit of extra work for you guys, to help you see how your party covers all the different skills. To help me check all of your character sheets I created a simple stat sheet template and filled it in with your stats. Simple enough to pull all your skills together into another sheet.
Wicked PCs Skill bonuses
This sheet doesn't account for extra things such as tracking, locating traps, forgeries and other things that are a sub-action of that skill. I have also added the link to the campaign tab.
As the highest bonus out of everyone is Morthos' Intimidate, coming in at a massive +16; The whole deathless group gains a boon.
Reroll: You can reroll 1 d20. This boon must be used while at Branderscar Prison.
NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3
Congrats Morthos!
*shifty eyes*
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Man that is a cool sheet.
Demian. wrote: Congrats Morthos!
*shifty eyes*
Lol!
Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. | | | Active effects:
Real quick, GM, I think you forgot my Social Grace social talent to Bluff, making it +13. That applies to the entire skill, not just sub-actions.
Male Human High Priest of Asmodeus
I had a separate note that you get a +4 to bluff while in your social identity. Since it's not active if you are in your vigilante identity.
Male Trompe L'Oeil Tiefling Cleric (Fiendish Vessel) 2 / Shifter (Elementalist) 2 | HP 24/24 | AC 20 TO 18 FF 15 | F +5 R +8 W +6 (+1 vs. divine) | CMD 21 | Init +7 | Perc +7 DV LLV | Construct Traits | Cold 5 Elec 5 Fire 5 | Channel 5/5 | Copycat 6/6 | Aspect 5/5 | Touch of Evil 6/6
Good stuff Thorn! On a side note, unrelated to the sheet, I think I still need to update/fix my situational bonus from the template. It looks like Hero Lab is still using the old ones (looking at my sheet).
Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3
@DM: I don't know if you needed rolls for the disable device. If you do, let me know, or feel free to make the rolls for me.
@All: I'm in the camp of hit hard and fast to escape, but I'm down for whatever shenanigans people are up for. I just don't want to get too bogged down with planning right at the get go.
Male Human High Priest of Asmodeus
Ok Seltyiel, let me know what you change.
Male Human High Priest of Asmodeus
Check your PM's f(r?)iends. I've sent each of you a message regarding your backstory. I'm wanting to work with you and create plot hooks and things that will make this AP even more personal for your characters to see through.
Male Trompe L'Oeil Tiefling Cleric (Fiendish Vessel) 2 / Shifter (Elementalist) 2 | HP 24/24 | AC 20 TO 18 FF 15 | F +5 R +8 W +6 (+1 vs. divine) | CMD 21 | Init +7 | Perc +7 DV LLV | Construct Traits | Cold 5 Elec 5 Fire 5 | Channel 5/5 | Copycat 6/6 | Aspect 5/5 | Touch of Evil 6/6
Cardinal A. Thorn wrote: Ok Seltyiel, let me know what you change. It's Disguise and Stealth - they should be only an extra +2 situational, if I understood the template evolution well. I made the modifications on the sheet directly.
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Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3
@Gm: How much to the PC know about the layout of the prison? Do we know if we are upstairs, downstairs, etc?
NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3
I'm having a blast already! I'm excited to continue with this with all of you!
p.s. I swear I'm not a jerk in RL!
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Demian. wrote: I'm having a blast already! I'm excited to continue with this with all of you!
p.s. I swear I'm not a jerk in RL!
Lol!
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Demian. wrote: Demian maintains his prostrate position. "Yeah..so..I'm gonna be useless to you with fighting. So...I'm gonna stay here while ya'll go murder some peeps who have it coming. I'll be useful at some point later though..swearsies. Go team, go!..and by team, I mean everyone but me.." HA! I gotta kick out of "swearsies". Have you folks ever seen Galavant?
Oh my gosh it is so dang funny. 'Swearsies' is something King Richard would say. And to be honest, King Richard is probably the best character out of all of them. And he might actually have said it but I can't remember.
Definitely recommend if you haven't seen it. It's only like 20 something episodes total though unfortunately.
Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. | | | Active effects:
I’ve seen the first season. It’s pretty funny, not gonna lie.
Don’t worry, Demian, we’ll take guys out. Hopefully we can get whatever they gave us out of our system so you can use your abilities to help.
NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3
I have not seen it and I now desperately want to.
When I was typing up the post 'swearsies' just kinda fell right in. I hadn't really fully decided on a personality for the character. I am excited where that one post is going to take Demien. 'Swearsies' plus 'Pirevam' plus his background really synergize together. I'm pretty stoked.
EDIT: I do not plan on trying to turn this game silly.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Honestly, I believe every game needs an absolute bit of silly. Not saying a constant barrage of it(unless the game itself calls for it) but, you know, a bit here or there. But that's just me. I always like a bit of lightheartedness in every game. No matter how dark the theme of a game is or how serious, I believe it's always good to throw that in from time to time. It's just fun! :)
NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3
I am binging Galavant and it is amazing!
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
I'm telling you! Man that is some funny stuff. :)
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
The only real issue I'm having is the layout of the prison. In essence, I'm kind of flying blind. But having said that, that just makes it that much more interesting. :)
Male Human High Priest of Asmodeus
If it helps I have added a link at the top of the page showing the Cell Block you guys are in.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Yeah that's a huge help! Thanks for that. I did not see that.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Okay, now that I've seen the map, I NOW understand what everyone has been talking about. My gosh I was totally lost. Man o man thanks again for that map, Thorn.
Okay, I got a suggestion. Will get it in the gameplay.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
I say we check out 18b-c-d-e first. Figure if we can do that THEN we can go after the guards. Unless of course there are guards in those rooms. Then we could be in a heap of trouble. :P
Do we want to check out the western door first or do we want to deal with the guards to the south first?
I would say the south guys first. Mainly due to the room and it's potential of us being able to avoid getting flanking. To the west, if we are heard there then there's a greater chance of being surrounded with that big ol' open hallway.
The southern room just feels more defensible in case things go south. No pun intended. :P
Male Human High Priest of Asmodeus
You can see into cells b,c,d and e. They are empty.
Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. | | | Active effects:
Barnabas wrote:
Does anyone not have darkvision?
We are all going the undead route, so if we don't now, we all should eventually. Otherwise, I think we'll need the lantern on the veil.
EDIT: Whoops. Attributed the quote to the wrong person. Sorry Seltyiel.
Male Trompe L'Oeil Tiefling Cleric (Fiendish Vessel) 2 / Shifter (Elementalist) 2 | HP 24/24 | AC 20 TO 18 FF 15 | F +5 R +8 W +6 (+1 vs. divine) | CMD 21 | Init +7 | Perc +7 DV LLV | Construct Traits | Cold 5 Elec 5 Fire 5 | Channel 5/5 | Copycat 6/6 | Aspect 5/5 | Touch of Evil 6/6
I wasn't the one that asked it (and I'm definitely not going the undead route!) but I do believe some of us might not have darkvision right now and might need help with it ;)
Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3
I was just being lazy. Checking everyone, it looks like Eowithe is the only on without Darkvision, but they basically have blindsense against things that are afraid.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Cardinal A. Thorn wrote: You can see into cells b,c,d and e. They are empty. Cool. That was easy. :)
Male Human High Priest of Asmodeus
Almost there. Hoping Morthos and Demian will roll stealth too. Then I'll roll the guard's perception and get it started.
Is there any order at the door? Or just crowding in and let initiative sort you out?
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
My bad. Getting to that now.
Male Human High Priest of Asmodeus
Might have to clear your cookies if you're having trouble logging on. I know I had to.
Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. | | | Active effects:
Sorry folks, the entire login server went down due to a high weather event yesterday. As the Cardinal said, if you have trouble logging on, delete your cookies. You may have to manually delete your Paizo cookies - I had to, as clearing all of them didn't solve the issue.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Yeah I just went to my history and deleted ALL my cookies from the "beginning of time." That did the trick. Before, though, I couldn't sign in at all on Chrome. Had to go to Edge to sign in. I could sign in there no prob. But that's probably because I NEVER use Edge and therefore had no cookies.
But it's all good now.
Male Human High Priest of Asmodeus
Awesome. Hope we can get this combat rolling.
Eowithe, Seltyiel, Sarela, Morthos need to post actions.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Will do. But don't forget about Guard 1. Looks like he goes before the latter three of us.
Male Human High Priest of Asmodeus
Yep, so remember he won't be flat footed.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Ugh. We can't buy a freaking hit on this stinking guard. Ugh again.
Male Human High Priest of Asmodeus
Remember, everyone has 1 reroll of a d20.
Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3
Cardinal A. Thorn wrote: Remember, everyone has 1 reroll of a d20. Might be worth it here. Going to be a lot harder to get out if the whole place is on alert from the get go.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
You know, I was contemplating it hard and that's kind of what I was thinking as well. But I was torn.
You know, what they hey. Will give it a go.
Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3
Ok. Are just going to let the guard go and hope for the best?
I'm leaning towards moving and dropping down to block. If someone else comes too, we can block the stairwell and they likely can't get past us.
That being said, I don't want to do a suicide drop without support.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Man I knew I should have waited to post something. I thought about that but figured it was such a long shot.
But if somebody else will roll with you on that, I think that's a solid idea. Of course it all depends on how the dice fall(another reason I decided against with my garbage rolling), obviously, but it's got interesting potential.
NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3
Reassurance: I am not a jerk like Demian.
Male Human High Priest of Asmodeus
Seems like tit for tat actually. Eowithe was sarcastic first.
Male Human High Priest of Asmodeus
If you aren't wanting to drop 15ft., the row of squares the guard is on is only 10ft. lower and the row behind him 5ft. lower.
NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3
When I play jerk characters in pbp, I like to make sure that others at the table know that I am not my character.
Human Inquisitor of Asmodeus 3/slayer 3 HP:26/33 AC:19/10/11 Perception: +9 Initiative: +11 F:+5 R:+5 W:+7 ; +1 vs divine spells
Of course, we're role playing! All's fair !
Human Inquisitor of Asmodeus 3/slayer 3 HP:26/33 AC:19/10/11 Perception: +9 Initiative: +11 F:+5 R:+5 W:+7 ; +1 vs divine spells
I'd assume that whomever took something from the veil last would be the one holding it... Sarela or Morthos took a dagger last I think. I just know Eowtithe doesn't have it :)
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