Way of the Wicked Group 1

Game Master Diamondust

You have escaped from Branderscar! The first know to do so and live! However, your freedom and future is uncertain as you seen out the mysterious benefactor that aided your escape and discover what his intentions for you may be...


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

And for what it's worth, I don't really get what Demian was asking either. :P

And instead of "water" for the word "later", I would've gone with "waiter". ;) But you could only get away with "waiter" because of "expwain" and "compwex".

Otherwise people are thinking to themselves, "Why in the heck is he talking about 'waiters'? That just makes absolutely no sense." :)


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Sorry for my delayed posting, everyone. I came ill over the weekend. I'm getting caught up now.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Seltyiel Renn wrote:
Seltyiel shrugs. He really had no idea what the elf was talking about, and didn't really much care about it. He found it funny that now the group thought about his idea of releasing the beast, but kept his silence. Instead, he moved closer to the stairs opening and, since it had no rail, tried to hide by its side and swiftly prepare to claw anyone who'd appear moving up.

The stairs actually go down, Seltyiel. The only way to stop the guard is jumping down in front of him.


Male Trompe L'Oeil Tiefling Cleric (Fiendish Vessel) 2 / Shifter (Elementalist) 2 | HP 24/24 | AC 20 TO 18 FF 15 | F +5 R +8 W +6 (+1 vs. divine) | CMD 21 | Init +7 | Perc +7 DV LLV | Construct Traits | Cold 5 Elec 5 Fire 5 | Channel 5/5 | Copycat 6/6 | Aspect 5/5 | Touch of Evil 6/6

I wasn’t trying to stop him from coming down, as I wouldn’t be able to reach him before he does so. I was actually positioning for when they come back up ;)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Ooooh okay. Gotcha. Continue on then, my good man. :)


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

I am a little unsure of how we are going to round-by round this.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah this is definitely a bit on the chaotic side, isn't it? But you gotta admit, that's pretty fitting for a jailbreak. :)


Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3

It'll be fine. Just keep track of your actions.

Of course, if there is a room full of guards at the base of the stairs, we might just be toast.


Male Human High Priest of Asmodeus

I almost forgot. Congratulations on completing your first combat without having anyone in the party reduced below 0 hp. You each get a minor boon: 1 temporary hitpoint (lasts until you leave Branderscar).

Don't forget, some of you still have a reroll boon.


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

As I cannot really contribute due to the magic dampening, I'm a tag along. I have no problem with this. We can still have the chimeny climbing as a plan B.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Personally, not too interested in the chimney plan due to the simple fact Morthos REALLY wants to get his revenge against Blackerly. Plus he's confident they can win anyway. Overconfidence you say? In which it'll probably get him killed? Yeah probably. Hard to argue that.

But as far as he's concerned the odds favor him currently. Why? We have a Hulk. :)

But for those of you who wish to go along with the chimney plan then by all means climb away. No worries at all. We can meet up outside as far as that goes.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah I say we wait for the next shift. But let's not ambush them in Room 17. Gotta lure them out of there so they can't escape back downstairs. And have someone in Room 20 to cut off any retreat. Maybe 2 somebody's just to be sure.

I got to call it quits for tonight though. It's just too dang late for me.


Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3

Additional thoughts on ambush

1. We need to clean up the dead.
2. Seltyiel could hide in the chimney since he doesn't need to breath.
3. Assuming Morthos and Eowithe are pretending to be the guards, we need some ruse to lure the replacements into the cellblock

Delaying is probably in our best interest, nightfall gives us more cover, but also means sleeping guards.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Sounds solid. Like the chimney idea with Seltyiel. And we could probably stick the dead guys in Grumblejack's cell. The smell would fit perfect.

Morthos has a decent bluff. He can attempt to come up with something to convince them to follow. I'd like to somehow con them toward the Ogre's cell but that means they pass right by our "empty" cell. I guess if we can get them that far that's probably where we'd jump them but we'd have to have somebody behind to block the door that leads back downstairs. Unfortunately that plan really doesn't work to well either considering there is no place to hide in any of those cells. Except for in places that are out of reach of any light source. Wherever there is a dark corner.

Whatever we do we need to make sure that door that leads downstairs(Room 17) is closed and barred. Or whatever it takes to keep them from escaping that way. If Seltyiel hides in the chimney maybe he could be in charge of that.

I do like the "sleeping guards" bit. That would help tremendously. I think nightfall would be perfect.


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

I could be in charge of closing and locking the cell door.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Works for me.


Male Human High Priest of Asmodeus

I'll get the encounter going after a post from Eowithe.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Crap. Stupid natural 20. So dang close.


Male Human High Priest of Asmodeus

4 of them in one post! rigged


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Man that really is insane. Four natural 20's. You gotta be kidding me.

There was this one game I was in forever ago. I was running a monk and got 8 attacks in one round. 8! How many times did I hit? Once. And for the record, it happened TWICE.

Check it out if you want: Darnak Deepstone under the combat spoiler.

And then another fantastic set of rolls by me under the spoiler.

That's 16 rolls and only 2 stinking hits. My gosh that is pathetic. :P

On the plus side, I do have this as my lone bright spot in all my years on these boards. This next link is freaking amazing. To this day I still don't believe it.

Check it out:
Casey Jayne

Never rolled like that before or since. Not even in my RL days of playing. STILL don't believe it. :P


Male Human High Priest of Asmodeus

Oh my lord, 4 nat 20's in 7 rolls. You used up so much luck on that one post.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I know, right?!?! This is what I'm saying! And it has been a struggle ever since, let me tell you. The dicebot and me just flat out don't get along. :P


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

My image of Demian bowing as the others rush out and murder makes me smile.


Male Human High Priest of Asmodeus

Same here Demian.

I'm away from home so probably can't update for another 12 hours or so. Sorry guys.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

No worries, Cardinal.

If we are able, let's try to keep one of them alive. I mean - as the great Ivan Drago said: "If he dies, he dies." But if he doesn't then that might could prove useful.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Crying out loud. Sarela's down. With Morthos's garbage rolling I'd be surprised if he could scare away a fly.

Man we should've woken up Grumblejack. I thought about Morthos doing that but man these dudes are tough and he's really the only other frontliner outside of Eowithe and I didn't want to leave her solo.

Hey, there's a potion within the previous unclaimed loot. We should see if that is a healing potion(if we survive this that is).

I swear, a couple of stupid guards and Cardinal keeps rolling out of his mind. You really should stop doing that, Cardinal. :P


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

If we can get at least a little nonlethal damage on them it should be fine.


Male Human High Priest of Asmodeus

Hmm I believe I forgot to calculate the 1 temporary hitpoint I gave all of you. She should be on 0hp and therefore disabled instead of dying. Oops I will fix that.

Everyone has been paying attention and reading my posts in discussion right? You all got 1 temp hitpoint and 1 reroll of any d20 (Morthos is the only one that used theirs).


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yep, don't forget the rerolls, folks. And thanks for the reminder about the hit point. I did forget about that.

Morthos should be at 21 hit points then.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Barnabus: So you get sneak attack then? I was thinking you could've moved to flank with Morthos but Sarela is there.

So if you do get Sneak attack then thanks for letting me know. I wasn't aware of that.


Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3

Yup, I get it via the vivisectionist archetype.

No worries. Honestly, even without sneak attacks, it's looking like we'll need to squeeze out every advantage we can to just survive the prison escape.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Man you ain't kidding about that. EVERY advantage for sure.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Spill blood helps with that.

Sorry about the silence over the weekend, I'm still not able to get signed in on my phone.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I believe the only people that know each others names are Morthos and Eowithe. And that is because they both introduced themselves to the ogre.

So as far as I'm aware, nobody else knows anybody else's name.


Male Trompe L'Oeil Tiefling Cleric (Fiendish Vessel) 2 / Shifter (Elementalist) 2 | HP 24/24 | AC 20 TO 18 FF 15 | F +5 R +8 W +6 (+1 vs. divine) | CMD 21 | Init +7 | Perc +7 DV LLV | Construct Traits | Cold 5 Elec 5 Fire 5 | Channel 5/5 | Copycat 6/6 | Aspect 5/5 | Touch of Evil 6/6

For me, you can all assume that at some point Seltyiel introduced himself. No need for anything more formal, at least not from my side. Let's keep things moving :)


Male Human High Priest of Asmodeus

So far I believe only the daggers and thieves' tools have been taken from the veil. There is a potion Sarela might try. Demian is the last one with the veil.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:
Seltyiel wrote:
Oh, I have claws to attack. They're just not too effective :)

For the record, without Spill Blood, I only deal 1d4-1 damage with the dagger. Any little bit will help right now, I think, even if we have to nickle and dime them to death.


Male Trompe L'Oeil Tiefling Cleric (Fiendish Vessel) 2 / Shifter (Elementalist) 2 | HP 24/24 | AC 20 TO 18 FF 15 | F +5 R +8 W +6 (+1 vs. divine) | CMD 21 | Init +7 | Perc +7 DV LLV | Construct Traits | Cold 5 Elec 5 Fire 5 | Channel 5/5 | Copycat 6/6 | Aspect 5/5 | Touch of Evil 6/6

That's the intention. I just didn't have enough movement to reach them and attack. With the effectiveness of my claws, though, like I said I might be more useful as another target for them to split their attacks as the group works them down.


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

I would consider grappling to be effective.

I'm looking at possibilities for my character's future and want to run something by ya'll. How do you feel about save-or-sucks? My intention would not to end every fight before it begin, maybe every great now and then. I would want y'alls permission before doing such a thing. That said, I do plan on having other fun, evil tactics.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

I mean, most offensive spells on the Mesmerist’s spell list are save or sucks, and hypnotic state’s penalty to Will saves makes them brutal - even more so when combined with the Cabalist’s bloodbound spell ability. I use the Witch spell list for that, which has...even more save or sucks.

You can actually piggy back off of my hypnotic stare for your spells, as well - the penalty applies to all Will saves, not just spells cast by me.


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

My character is evil, the player is not. Save-or-suck spells can ruin the fun of combat and I would not like to do that without permission from the people who's fun I would be ruining. To throw such spells out willy-nilly is a jerk move.


Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3

I think most of us will have some sort of save or suck effect.

By level 3 I'll be secreting a poison that causes targets to be sickened. By level 6 it causes daze and I'll be coating everyone's weapons in it.

I think if everyone still gets to feel useful from time to time, it will be fine.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:
Demian. wrote:
My character is evil, the player is not. Save-or-suck spells can ruin the fun of combat and I would not like to do that without permission from the people who's fun I would be ruining. To throw such spells out willy-nilly is a jerk move.

Sure, if the save or sucks you're using are encounter enders. Suffocate? Yeah, that'll negate the rest of the party's actions. Using Bestow curse to give the enemy a 50% chance of not acting any given round? I'd say that sucks if you don't save, but it doesn't invalidate the rest of the party. It's about picking spells that significantly debuff the enemy without making your allies superfluous.


Male Trompe L'Oeil Tiefling Cleric (Fiendish Vessel) 2 / Shifter (Elementalist) 2 | HP 24/24 | AC 20 TO 18 FF 15 | F +5 R +8 W +6 (+1 vs. divine) | CMD 21 | Init +7 | Perc +7 DV LLV | Construct Traits | Cold 5 Elec 5 Fire 5 | Channel 5/5 | Copycat 6/6 | Aspect 5/5 | Touch of Evil 6/6

I have no issues at all with save or suck. Even if they render a certain encounter trivial, there will be others where they simply don't work and I'm fine with it. My character has nothing of the sorts, but I have no issues if other characters in the party are more powerful or suited for certain encounters and can end them quickly. I don't see this kind of competition between the characters and I'm sure the GM can tailor certain encounters to give everybody their day in the sun.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah because the good guys have them too. And there aren't too many spells - outside of those that are higher level - that can wipe out a multitude of dudes at once.

And if there are, then they have them too. :)

Not really concerned with it.


Male Trompe L'Oeil Tiefling Cleric (Fiendish Vessel) 2 / Shifter (Elementalist) 2 | HP 24/24 | AC 20 TO 18 FF 15 | F +5 R +8 W +6 (+1 vs. divine) | CMD 21 | Init +7 | Perc +7 DV LLV | Construct Traits | Cold 5 Elec 5 Fire 5 | Channel 5/5 | Copycat 6/6 | Aspect 5/5 | Touch of Evil 6/6

There's only one spell that we truly don't use in my in-person games: This bad boy, reminiscent from 3.5 with another name people might know... Mordenkainen - we have an unspoken agreement that players or GMs simply avoid it. If you guys played 3.5, you probably know of the horror stories around it, and I saw too many of them happen with my own eyes - and sheets :'(


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Fortunately, that's not on either of my spell lists, so no worries there.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

But there again, that's a high level spell. When it comes to spells of that level, pretty much ANY spell is save or die.


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

Good to know people's positions.

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