
Javell DeLeon |

And for what it's worth, I don't really get what Demian was asking either. :P
And instead of "water" for the word "later", I would've gone with "waiter". ;) But you could only get away with "waiter" because of "expwain" and "compwex".
Otherwise people are thinking to themselves, "Why in the heck is he talking about 'waiters'? That just makes absolutely no sense." :)

Sarela Falrin |

Sorry for my delayed posting, everyone. I came ill over the weekend. I'm getting caught up now.

Javell DeLeon |

Seltyiel shrugs. He really had no idea what the elf was talking about, and didn't really much care about it. He found it funny that now the group thought about his idea of releasing the beast, but kept his silence. Instead, he moved closer to the stairs opening and, since it had no rail, tried to hide by its side and swiftly prepare to claw anyone who'd appear moving up.
The stairs actually go down, Seltyiel. The only way to stop the guard is jumping down in front of him.

Seltyiel Renn |

I wasn’t trying to stop him from coming down, as I wouldn’t be able to reach him before he does so. I was actually positioning for when they come back up ;)

Barnabas Wright |

It'll be fine. Just keep track of your actions.
Of course, if there is a room full of guards at the base of the stairs, we might just be toast.

Demian. |

As I cannot really contribute due to the magic dampening, I'm a tag along. I have no problem with this. We can still have the chimeny climbing as a plan B.

Javell DeLeon |

Personally, not too interested in the chimney plan due to the simple fact Morthos REALLY wants to get his revenge against Blackerly. Plus he's confident they can win anyway. Overconfidence you say? In which it'll probably get him killed? Yeah probably. Hard to argue that.
But as far as he's concerned the odds favor him currently. Why? We have a Hulk. :)
But for those of you who wish to go along with the chimney plan then by all means climb away. No worries at all. We can meet up outside as far as that goes.

Javell DeLeon |

Yeah I say we wait for the next shift. But let's not ambush them in Room 17. Gotta lure them out of there so they can't escape back downstairs. And have someone in Room 20 to cut off any retreat. Maybe 2 somebody's just to be sure.
I got to call it quits for tonight though. It's just too dang late for me.

Barnabas Wright |

Additional thoughts on ambush
1. We need to clean up the dead.
2. Seltyiel could hide in the chimney since he doesn't need to breath.
3. Assuming Morthos and Eowithe are pretending to be the guards, we need some ruse to lure the replacements into the cellblock
Delaying is probably in our best interest, nightfall gives us more cover, but also means sleeping guards.

Javell DeLeon |

Sounds solid. Like the chimney idea with Seltyiel. And we could probably stick the dead guys in Grumblejack's cell. The smell would fit perfect.
Morthos has a decent bluff. He can attempt to come up with something to convince them to follow. I'd like to somehow con them toward the Ogre's cell but that means they pass right by our "empty" cell. I guess if we can get them that far that's probably where we'd jump them but we'd have to have somebody behind to block the door that leads back downstairs. Unfortunately that plan really doesn't work to well either considering there is no place to hide in any of those cells. Except for in places that are out of reach of any light source. Wherever there is a dark corner.
Whatever we do we need to make sure that door that leads downstairs(Room 17) is closed and barred. Or whatever it takes to keep them from escaping that way. If Seltyiel hides in the chimney maybe he could be in charge of that.
I do like the "sleeping guards" bit. That would help tremendously. I think nightfall would be perfect.

Javell DeLeon |

Man that really is insane. Four natural 20's. You gotta be kidding me.
There was this one game I was in forever ago. I was running a monk and got 8 attacks in one round. 8! How many times did I hit? Once. And for the record, it happened TWICE.
Check it out if you want: Darnak Deepstone under the combat spoiler.
And then another fantastic set of rolls by me under the spoiler.
That's 16 rolls and only 2 stinking hits. My gosh that is pathetic. :P
On the plus side, I do have this as my lone bright spot in all my years on these boards. This next link is freaking amazing. To this day I still don't believe it.
Check it out:
Casey Jayne
Never rolled like that before or since. Not even in my RL days of playing. STILL don't believe it. :P

Javell DeLeon |

Crying out loud. Sarela's down. With Morthos's garbage rolling I'd be surprised if he could scare away a fly.
Man we should've woken up Grumblejack. I thought about Morthos doing that but man these dudes are tough and he's really the only other frontliner outside of Eowithe and I didn't want to leave her solo.
Hey, there's a potion within the previous unclaimed loot. We should see if that is a healing potion(if we survive this that is).
I swear, a couple of stupid guards and Cardinal keeps rolling out of his mind. You really should stop doing that, Cardinal. :P

Cardinal A. Thorn |

Hmm I believe I forgot to calculate the 1 temporary hitpoint I gave all of you. She should be on 0hp and therefore disabled instead of dying. Oops I will fix that.
Everyone has been paying attention and reading my posts in discussion right? You all got 1 temp hitpoint and 1 reroll of any d20 (Morthos is the only one that used theirs).

Barnabas Wright |

Yup, I get it via the vivisectionist archetype.
No worries. Honestly, even without sneak attacks, it's looking like we'll need to squeeze out every advantage we can to just survive the prison escape.

Sarela Falrin |

Spill blood helps with that.
Sorry about the silence over the weekend, I'm still not able to get signed in on my phone.

Seltyiel Renn |

For me, you can all assume that at some point Seltyiel introduced himself. No need for anything more formal, at least not from my side. Let's keep things moving :)

Sarela Falrin |

Oh, I have claws to attack. They're just not too effective :)
For the record, without Spill Blood, I only deal 1d4-1 damage with the dagger. Any little bit will help right now, I think, even if we have to nickle and dime them to death.

Seltyiel Renn |

That's the intention. I just didn't have enough movement to reach them and attack. With the effectiveness of my claws, though, like I said I might be more useful as another target for them to split their attacks as the group works them down.

Demian. |

I would consider grappling to be effective.
I'm looking at possibilities for my character's future and want to run something by ya'll. How do you feel about save-or-sucks? My intention would not to end every fight before it begin, maybe every great now and then. I would want y'alls permission before doing such a thing. That said, I do plan on having other fun, evil tactics.

Sarela Falrin |

I mean, most offensive spells on the Mesmerist’s spell list are save or sucks, and hypnotic state’s penalty to Will saves makes them brutal - even more so when combined with the Cabalist’s bloodbound spell ability. I use the Witch spell list for that, which has...even more save or sucks.
You can actually piggy back off of my hypnotic stare for your spells, as well - the penalty applies to all Will saves, not just spells cast by me.

Demian. |

My character is evil, the player is not. Save-or-suck spells can ruin the fun of combat and I would not like to do that without permission from the people who's fun I would be ruining. To throw such spells out willy-nilly is a jerk move.

Barnabas Wright |

I think most of us will have some sort of save or suck effect.
By level 3 I'll be secreting a poison that causes targets to be sickened. By level 6 it causes daze and I'll be coating everyone's weapons in it.
I think if everyone still gets to feel useful from time to time, it will be fine.

Sarela Falrin |

My character is evil, the player is not. Save-or-suck spells can ruin the fun of combat and I would not like to do that without permission from the people who's fun I would be ruining. To throw such spells out willy-nilly is a jerk move.
Sure, if the save or sucks you're using are encounter enders. Suffocate? Yeah, that'll negate the rest of the party's actions. Using Bestow curse to give the enemy a 50% chance of not acting any given round? I'd say that sucks if you don't save, but it doesn't invalidate the rest of the party. It's about picking spells that significantly debuff the enemy without making your allies superfluous.

Seltyiel Renn |

I have no issues at all with save or suck. Even if they render a certain encounter trivial, there will be others where they simply don't work and I'm fine with it. My character has nothing of the sorts, but I have no issues if other characters in the party are more powerful or suited for certain encounters and can end them quickly. I don't see this kind of competition between the characters and I'm sure the GM can tailor certain encounters to give everybody their day in the sun.

Javell DeLeon |

Yeah because the good guys have them too. And there aren't too many spells - outside of those that are higher level - that can wipe out a multitude of dudes at once.
And if there are, then they have them too. :)
Not really concerned with it.

Seltyiel Renn |

There's only one spell that we truly don't use in my in-person games: This bad boy, reminiscent from 3.5 with another name people might know... Mordenkainen - we have an unspoken agreement that players or GMs simply avoid it. If you guys played 3.5, you probably know of the horror stories around it, and I saw too many of them happen with my own eyes - and sheets :'(

Sarela Falrin |

Fortunately, that's not on either of my spell lists, so no worries there.