[Non-PFS] [3PP Class Only] Shadowed Keep on the Borderlands (Inactive)

Game Master djpika

Info
Character Order
Artfell Forest
Shadowed Keep
Shadowed Keep Overhead View

NPC's
Swallowfeld
Maban & Bleja
Melor Keast
Beryan Teague
Jory Mayne

Maps
*RotBM
Shadowed Keep Ground Floor
Tower
Swallowfeld
Camp
Silver Bulette
Olfden

Handouts
Handout 1


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9ACAC6 Doctor
Scholar Zupon wrote:
You just recieved 11hp. You do not have your HP in your character stat line. Honestly only you can tell us when you're up. I don't know how far down you were HP wise, nor how much you need~ I expect 11hp is a lot though at level 2.

The question was about the actions, not math ;) but thank you. After all the posts on the validity of dragging the unconscious, I thought I would wait for the actions to be validated, but yeah, that was more than enough to shore up his 7hp. That part I was good on. He can act when he's allowed to then.


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The snake did 5 damage. The fort save check is for poison from the bite...


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Randall Harkness wrote:
DM rel20 wrote:
I don't believe Nathan is unconscious though; he still has positive HP AFAIK, although we're waiting on a fort save to learn more...

I kinda just assumed he was unconscious and I'd missed something like him being at 0 when he fired his cold ray because I wasn't sure on why he'd need dragging if he was still up lol.

"I'm going to poke around in here and see if there's anything else lurking while you deal with the snake bite."

He closes the door behind him and starts poking around for more snakes.

GM:
stealth: 1d20 + 15 ⇒ (1) + 15 = 16

@Randall - please make a perception check.


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9ACAC6 Doctor

FOORT: 1d20 + 1 ⇒ (20) + 1 = 21 Snake Bite.


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HP: 19/19| AC: 16 FF: 16 Touch: 10 CMD: 15| Init: +0|Fort +4, Ref +2, Will +1|Perception +4

Perception: 1d20 + 4 ⇒ (20) + 4 = 24


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Nathan is able to ward off the effects of any venom.

Randall notices that the collapsed chest appears to be the snake's lair. Two smaller snakes can be seen coiling about in circles through the deteriorating wood.


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9ACAC6 Doctor

Nathan is clearly angry ... and fired at the smaller snakes

CRYSTAL SHARD: 1d20 + 1 ⇒ (10) + 1 = 111d3 ⇒ 2 ATK/DMG.


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HP: 19/19| AC: 16 FF: 16 Touch: 10 CMD: 15| Init: +0|Fort +4, Ref +2, Will +1|Perception +4

I'd closed the door behind myself to stop any more snakes from getting out, but I guess there's nothing stopping you from opening it up again.

Randall lances out his ranseur, then takes a step back. It's always best to be cautious of snakes. Even (or especially) the small ones.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 2d4 + 6 ⇒ (1, 1) + 6 = 8


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Well then... technically Randall is the only one that saw the snakes in this case, so please try to be more careful about taking actions. Since this is a small encounter, we'll just go with it.

GM:
[spoiler=Initiative]
Xeph: 1d20 + 2 ⇒ (18) + 2 = 20
Andru: 1d20 + 2 ⇒ (16) + 2 = 18
Randall: 1d20 + 0 ⇒ (8) + 0 = 8
Zupon: 1d20 + 2 ⇒ (5) + 2 = 7
Nathan: 1d20 + 1 ⇒ (2) + 1 = 3
Chigao: 1d20 + 3 ⇒ (18) + 3 = 21
GM: 1d20 + 7 ⇒ (12) + 7 = 19

Nathan trys to eradicate the remaining snakes, but misses trying to move his way through everyone. Randall trys to add to his meat on a stick collection, but sends the weapon high, destroying the remnants of the chest in the process.

BOLD is up!

Round 1

Chigao 21
Xeph 20
Snakes 19
Andru 18
Randall 8
Zupon 7
Nathan 3


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Male
Skills:
Acro +7|Bluff +7|Diplo +7|Intim +6|Kn. (Pl./Relig) +7|Percept. 7|SM +6
F: +2, R: +5, W: +5|Init: +2| HP: 10/19|AC: 18 (13 Tch, 16 Fl)|Resist Electricity 5|CMB: +4, CMD: 16|SR 12 Astral Deva/2nd|Speed 30ft (30ft)

"I'm beginning to think that attacking anything that moves might not be the best course of action." The astral deva comments.
Zephkiel exits the narrow hallway to give others room.


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HP: 19/19| AC: 16 FF: 16 Touch: 10 CMD: 15| Init: +0|Fort +4, Ref +2, Will +1|Perception +4

"You're welcome to bed down in the room full of snakes next time, if you prefer."


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On a side note as we wait for Chigao, I plan on having everyone level up after this floor/1st rest, so everyone can use the time to do some planning. Party drops/additions are kind of messy, so I'm treating this as a milestone advancement which will make xp tracking easier moving forward.


True-Neutral, Female Human Kunoichi Ninja | HP: 18/18 | AC: 15 /15 (13/13 TAC;12 FFAC ) | Init: +3/3 | Perc: +6; Low-Lt | Fort: +1; Refl: +6/6; Will: +1 | CmD: 15/15 | +8/8 Stealth; +5 Sense Motive | Ki: 0/3 | 0 HealSalve, Vapor | SLA's: 3 Mirror Image; 1 CLW spent, -0 acp |

Chigao will likely delay her actions- or would that be a readied action instead- so that when the door is opened up by Nathan, she'll head inside to see what Nathan shot at with the energy ray. Also placed Randall inside the snek room. ;)

Waiting to see what will happen, Chigao acts once Nathan up opens the door and fires off another ray at something inside of the room.

Making her way past Nathan [and the unobstructed doorway] only to see Sergeant Harkness going up against another pair of snakes by the ruined chest.

"More snakes about?" Maybe I should've gone to fetch a rat corpse earlier...

Chigao will attempt to stab at the snake to the right [un-purpled].

attack by dagger: 1d20 + 3 ⇒ (6) + 3 = 9.
dagger damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6.


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@Chigao - if you specify the action to go off with a triggered event, then it's a readied action. The down side to this is that if the trigger doesn't happen, then you lose your turn. Delaying just means you hold until later. You can take action at any point later in the round, but your initiative moves to that new slot, and you go after someone else, potentially (if you want to take action at an occupied slot.)

The snakes hiss in anger, and lash out at the nearest two:

@Chigao
bite: 1d20 + 5 ⇒ (19) + 5 = 24

@Randall
bite: 1d20 + 5 ⇒ (5) + 5 = 10

Chigao is bit for 1 point of damage. A fort save DC 11 is required.

BOLD is up!

Round 1

Chigao 21
Xeph 20
Snakes 19
Andru 18
Randall 8
Zupon 7
Nathan 3 + Chigao(?)


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Zupon gives a shout out to the hallway, gradually moving closer. "If you clear the room, I can toss a Crackervial in. Are there a lot? Or do you guys have it?"[/b]

There are too many down there, and with that angle Zupon can't do much other than move slightly closer in case. I'll use a Ready Action to fire if a hostile appears in his POV.


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HP: 19/19| AC: 16 FF: 16 Touch: 10 CMD: 15| Init: +0|Fort +4, Ref +2, Will +1|Perception +4

Randall tries to shank the first one to move in.

Attack of Opportunity: 1d20 + 5 ⇒ (2) + 5 = 7

Chigao should also get an AoO, you said these snakes are Tiny, right?


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They're small... the first one was medium sized.


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9ACAC6 Doctor

Crystal Shard: 1d20 + 1 ⇒ (1) + 1 = 21d3 ⇒ 3 ATK/DMG.


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Randall and Nathan miss in the chase to strike the wiry creatures amongst the debris, as does Chigao who follows up after the ruckus.

BOLD is up!

Round 2

Chigao 21
Xeph 20
Snakes 19
Randall 8
Zupon 7
Nathan 3

Cleared Andru for now and that brings us to Round 2.


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Male
Skills:
Acro +7|Bluff +7|Diplo +7|Intim +6|Kn. (Pl./Relig) +7|Percept. 7|SM +6
F: +2, R: +5, W: +5|Init: +2| HP: 10/19|AC: 18 (13 Tch, 16 Fl)|Resist Electricity 5|CMB: +4, CMD: 16|SR 12 Astral Deva/2nd|Speed 30ft (30ft)

"Everyone! Try to draw them out into the open, where we all can attack and not be in each others way." Xephkiel pleaded.


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HP: 19/19| AC: 16 FF: 16 Touch: 10 CMD: 15| Init: +0|Fort +4, Ref +2, Will +1|Perception +4

Randall shakes his head.

"That's the last thing we want, which is why I closed the door." he says, with an annoyed look at Nathan.

"There's no point in letting them slither free when we could just corral them in one place and exterminate them here."


True-Neutral, Female Human Kunoichi Ninja | HP: 18/18 | AC: 15 /15 (13/13 TAC;12 FFAC ) | Init: +3/3 | Perc: +6; Low-Lt | Fort: +1; Refl: +6/6; Will: +1 | CmD: 15/15 | +8/8 Stealth; +5 Sense Motive | Ki: 0/3 | 0 HealSalve, Vapor | SLA's: 3 Mirror Image; 1 CLW spent, -0 acp |
DM rel20 wrote:
@Chigao - if you specify the action to go off with a triggered event, then it's a readied action. The down side to this is that if the trigger doesn't happen, then you lose your turn. Delaying just means you hold until later. You can take action at any point later in the round, but your initiative moves to that new slot, and you go after someone else, potentially (if you want to take action at an occupied slot.)

Based on Chigao's previous actions, I'll probably go with the delay aspect since she pretty much 'acted' after Nathan.

DM rel20 wrote:
Chigao is bit for 1 point of damage. A fort save DC 11 is required.

Fort save vs little snek: 1d20 + 1 ⇒ (17) + 1 = 18.

Round 2

Wincing after being bitten by one of the smaller snakes, Chigao steps back about 5' until she is parallel next to Randall whereupon the Young Kunoichi strikes with her sharpened dagger at the small purple serpent that is hounding the Sergeant.

Attack vs Purple Snek: 1d20 + 3 ⇒ (9) + 3 = 12.
Damage if applicable: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3.

"Both the Sergeant and I have moved down towards the middle of the room- there should be enough space left to fire at the snakes! There's two of them- much smaller than the one before!", Chigao belts out helpfully to the others in the hallway.


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Male
Skills:
Acro +7|Bluff +7|Diplo +7|Intim +6|Kn. (Pl./Relig) +7|Percept. 7|SM +6
F: +2, R: +5, W: +5|Init: +2| HP: 10/19|AC: 18 (13 Tch, 16 Fl)|Resist Electricity 5|CMB: +4, CMD: 16|SR 12 Astral Deva/2nd|Speed 30ft (30ft)
Randall Harkness wrote:

"That's the last thing we want, which is why I closed the door." he says, with an annoyed look at Nathan.

"There's no point in letting them slither free when we could just corral them in one place and exterminate them here."

"Fair enough", Xephkiel calls forward. "I shall leave this matter for more capable hands."


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The smaller snakes continue to evade the group while fighting back.

1 Chigao 2 Nate: 1d2 ⇒ 2

@Nate
bite: 1d20 + 5 ⇒ (20) + 5 = 25
crit?: 1d20 + 5 ⇒ (4) + 5 = 9

@Randall
bite: 1d20 + 5 ⇒ (14) + 5 = 19

Nate and Randall are bit for 1 point of damage. A fort save DC 11 is required.

PARTY is up!

Round 2/3

Chigao 21
Xeph 20
Snakes 19
Randall 8
Zupon 7
Nathan 3


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Finding himself agreeing more with Xeph, at moving the combat, but unable to do so. Zupon starts to move closer to see but decides otherwise and moves north with Xeph "Well, they'll handle the snake snacks, lets open this one" he suggests.

Xeph goes before me. But I'll post now~. Zupon will open the door for Xeph. or if we're going in the terms of post order. Zupon will ready a small explosive incase there are enemies. I am fine with either fashion. Xeph can post with whichever assumption he wants (he opens, or I open, the other will be prepped for fight)


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I wouldn't worry about order amongst the team when it's a simple PC vs. Them scenario...


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
DM rel20 wrote:
I wouldn't worry about order amongst the team when it's a simple PC vs. Them scenario...

Generally don't~ but I like the idea of coop manuevers with Xeph. Sounds fun


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HP: 19/19| AC: 16 FF: 16 Touch: 10 CMD: 15| Init: +0|Fort +4, Ref +2, Will +1|Perception +4

Randall, starting to get a mite frustrated with the little bastards, tries to skewer a snake again.

Snek Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 2d4 + 6 ⇒ (3, 4) + 6 = 13


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Randall finally manages to end one of the remaining snakes as it spasms and flops around violently in its death throes.

Don't forget about the fort save.


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9ACAC6 Doctor

FORT: 1d20 + 1 ⇒ (8) + 1 = 9 Snake Bite

oops


True-Neutral, Female Human Kunoichi Ninja | HP: 18/18 | AC: 15 /15 (13/13 TAC;12 FFAC ) | Init: +3/3 | Perc: +6; Low-Lt | Fort: +1; Refl: +6/6; Will: +1 | CmD: 15/15 | +8/8 Stealth; +5 Sense Motive | Ki: 0/3 | 0 HealSalve, Vapor | SLA's: 3 Mirror Image; 1 CLW spent, -0 acp |

Seeing Sergeant Harkness finally putting down one of the smaller snakes, Chigao opts to draw out her more combat appropriate masterwork sickle as a move action followed by another attack on the yellow snake with said sickle before it could do more damage.

attempted attack: 1d20 + 4 ⇒ (1) + 4 = 5.
attempted damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3.

That didn't go as well as I had hoped for; should I have dropped my dagger before going for my sickle?


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Nathan "Cable" Grey wrote:
Snake Bite

Nathan takes con: 1d2 ⇒ 1 ability damage and has to make another save next round.


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9ACAC6 Doctor

Before he acts, correct?


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HP: 19/19| AC: 16 FF: 16 Touch: 10 CMD: 15| Init: +0|Fort +4, Ref +2, Will +1|Perception +4

Forgot my Fort.

Snek: 1d20 + 4 ⇒ (11) + 4 = 15

Randall purges the poison from his system I should hope and proceeds to try and make his snake skewering a trifecta.

Steb: 1d20 + 5 ⇒ (20) + 5 = 25
BEEG STEB: 1d20 + 5 ⇒ (20) + 5 = 25

REALLY BEEG STEB: 6d4 + 18 ⇒ (4, 1, 4, 3, 4, 1) + 18 = 35

"Looks like we've got plenty of food for dinner tonight, don't need to dip into our rations." he says casually, holding up his three-pronged spear.


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9ACAC6 Doctor
Randall Harkness wrote:

Forgot my Fort.

[dice=Snek]1d20+4

Randall purges the poison from his system I should hope and proceeds to try and make his snake skewering a trifecta.

[dice=Steb]1d20+5
[dice=BEEG STEB]1d20+5

[dice=REALLY BEEG STEB]6d4+18

"Looks like we've got plenty of food for dinner tonight, don't need to dip into our rations." he says casually, holding up his three-pronged spear.

Meat on a stick? Awesome!


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Nathan "Cable" Grey wrote:
Before he acts, correct?

Yep, it would be when the snakes landed their bites, and then at the start of each turn if the first one is missed.


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Randall Harkness wrote:

Forgot my Fort.

[dice=Snek]1d20+4

Randall purges the poison from his system I should hope and proceeds to try and make his snake skewering a trifecta.

[dice=Steb]1d20+5
[dice=BEEG STEB]1d20+5

[dice=REALLY BEEG STEB]6d4+18

"Looks like we've got plenty of food for dinner tonight, don't need to dip into our rations." he says casually, holding up his three-pronged spear.

I'd hate to waste the really big roll, but we're still waiting on Xeph and Nathan before coming to the next round...

That said, it's just snakes, and posting has been irregular, so we'll just go with it to end combat and move on.


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After Randall adds snake tartare to the menu, combat is over. What does the party do now?

@Nathan - go ahead and make a series of fort saves please. We'll see how many rounds it takes to fight it off.


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Male
Skills:
Acro +7|Bluff +7|Diplo +7|Intim +6|Kn. (Pl./Relig) +7|Percept. 7|SM +6
F: +2, R: +5, W: +5|Init: +2| HP: 10/19|AC: 18 (13 Tch, 16 Fl)|Resist Electricity 5|CMB: +4, CMD: 16|SR 12 Astral Deva/2nd|Speed 30ft (30ft)

Now that the battle with the snakes is over, Xephkiel tries to looks at the wounded. "I have no skill in treating poisons. The snakes were not our priority here."


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9ACAC6 Doctor

Fortitude: 1d20 + 1 ⇒ (1) + 1 = 2 FORT1
Fortitude: 1d20 + 1 ⇒ (9) + 1 = 10 FORT2
Fortitude: 1d20 + 1 ⇒ (15) + 1 = 16 FORT3
Fortitude: 1d20 + 1 ⇒ (4) + 1 = 5 FORT4
Fortitude: 1d20 + 1 ⇒ (12) + 1 = 13 FORT5


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

With a sigh, Zupon moves forward to Nathan to examin the wound. Shifting towards the pike. "Pack it up, I can cook it later. implyin snack for dinner.

Retrieving his medical kit, Zupon helps remove the poison
heal check: 1d20 + 8 ⇒ (19) + 8 = 27
heal check: 1d20 + 8 ⇒ (17) + 8 = 25
heal check: 1d20 + 8 ⇒ (18) + 8 = 26
heal check: 1d20 + 8 ⇒ (17) + 8 = 25
heal check: 1d20 + 8 ⇒ (13) + 8 = 21

treat poioson rules:

Treat Poison
To treat poison means to tend to a single character who has been poisoned and who is going to take more damage from the poison (or suffer some other effect). Every time the poisoned character makes a saving throw against the poison, you make a Heal check. If your Heal check exceeds the DC of the poison, the character receives a +4 competence bonus on his saving throw against the poison.

Action/Time: 1 standard action.

Retry? Varies. Generally speaking, you can’t try a Heal check again without witnessing proof of the original check’s failure.


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

dammit it ate my friggin post

Zupon moves forward with his medical supplies and accupucnture needles to help Nathan bleed out the poison, and recover. Gesturing to the tri-pike. "Bleed it out and store the snakes. I'll make them snacks tongiht.

heal check: 1d20 + 8 ⇒ (19) + 8 = 27
heal check: 1d20 + 8 ⇒ (10) + 8 = 18
heal check: 1d20 + 8 ⇒ (15) + 8 = 23
heal check: 1d20 + 8 ⇒ (15) + 8 = 23
heal check: 1d20 + 8 ⇒ (5) + 8 = 13

Treat Poison Rules:

Treat Poison
To treat poison means to tend to a single character who has been poisoned and who is going to take more damage from the poison (or suffer some other effect). Every time the poisoned character makes a saving throw against the poison, you make a Heal check. If your Heal check exceeds the DC of the poison, the character receives a +4 competence bonus on his saving throw against the poison.

Action/Time: 1 standard action.

Retry? Varies. Generally speaking, you can’t try a Heal check again without witnessing proof of the original check’s failure.


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The DC was only 11, but it looks like it takes 4 rounds before Nathan is able to stabilize. Being treated by Zupon reduces it to 3. That nets Con: 3d2 ⇒ (2, 2, 1) = 5 of ability damage.


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I've gone ahead and cleared the rest of the "d3" rooms.

Everyone can make perception checks for each.

d3i Perception DC25:
Wrapped in a mouldering cloth is a cold iron dagger; dark green opaque stones decorate its hilt.

d3ii Perception DC25:
Hidden in the folds of an old cloak, the PC finds a forgotten vial of antitoxin.

d3iii Perception DC25:
Under a slashed mattress riddled with mildew is a quiver holding four masterwork arrows fletched with pure black feathers.

Two doors to the north remain. What does the group do?


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Male
Skills:
Acro +7|Bluff +7|Diplo +7|Intim +6|Kn. (Pl./Relig) +7|Percept. 7|SM +6
F: +2, R: +5, W: +5|Init: +2| HP: 10/19|AC: 18 (13 Tch, 16 Fl)|Resist Electricity 5|CMB: +4, CMD: 16|SR 12 Astral Deva/2nd|Speed 30ft (30ft)

Perception (d3i): 1d20 + 5 ⇒ (9) + 5 = 14
Perception (d3ii): 1d20 + 5 ⇒ (8) + 5 = 13
Perception (d3iii): 1d20 + 5 ⇒ (9) + 5 = 14
Xephkiel doesn't notice anything out of the ordinary. The astral deva bruins one of his cure light wounds on himself and walks to the doors to the north.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4


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I moved your token on the map. Anyone planning on opening a door?


True-Neutral, Female Human Kunoichi Ninja | HP: 18/18 | AC: 15 /15 (13/13 TAC;12 FFAC ) | Init: +3/3 | Perc: +6; Low-Lt | Fort: +1; Refl: +6/6; Will: +1 | CmD: 15/15 | +8/8 Stealth; +5 Sense Motive | Ki: 0/3 | 0 HealSalve, Vapor | SLA's: 3 Mirror Image; 1 CLW spent, -0 acp |

After Randall skewers the final smaller snake, Chigao puts away her sickle and starts to see if there was anything of note within or nearby the snake's nest.

Perception to find anything of note in the snake nest: 1d20 + 5 ⇒ (15) + 5 = 20.

"Nicely done on taking care of those snakes, Sergeant Harkness", Chigao says to Randall before adding in towards Zupon's request, "I think I can assist with bleeding out a snake or two." If there is anything to be found by the snakes, Chigao will mention it off-hand.

Giving a nod towards Xephkiel while she is attempting to bleed out one of the smaller snake corpses, Chigao offers a comment with, "Fortunately for Nathan, it seems that Zupon has gotten the poison dealt with...". The Young Kunoichi then looks to Nathan and asks, "How are you feeling about now, Nathan? If you'd like, we'll try to rest up once the other rooms on this floor are cleared up. We might have to leave those stairs down for later on?"

Then finally helping the other party members towards checking with the three smaller rooms opposite to the snake room, Chigao attempts to discern anything of note in them.

Perception of d3i: 1d20 + 5 ⇒ (9) + 5 = 14.

Perception of d3ii: 1d20 + 5 ⇒ (19) + 5 = 24.

Perception of d3iii: 1d20 + 5 ⇒ (6) + 5 = 11.

Looks like she sees nothing notable as well, based on the rolls made.

Finally moving towards the unopened rooms to the north by following after Xef, Chigao attempts to examine the door to the smaller room on the west/left side.

Perception on West room-door: 1d20 + 5 ⇒ (18) + 5 = 23.

If Lockpicking/disabling is required: 1d20 + 10 ⇒ (16) + 10 = 26.

Moved the snake token away; there was a bit of a lag in the very first gameplay post but subsequent edits seems to work okay.


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Zupon follows up with Xeph and Chigao, leaving the skilled lass handle the doors and Xeph's weapon to lead the way. But prepared to offer support as needed.


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Chigao doesn't find anything beyond the smashed snake home.

The door to the west is quiet and unlocked.

Entering West Door:
This area was obviously once a kitchen. A large soot-­‐stained fireplace dominates one wall. Toppled tables surrounded by shattered crockery and rusting utensils lie about the room. Two doors are along the western wall. See top and bottom if you decide to enter.

Top:
Pantry - Sagging shelves starting at waist height and reaching almost to the ceiling line this chamber’s walls. Dust, cobwebs and rotting food cover the shelves. Patches of green and brown mold as well as small stands of mushrooms cover the floor.

Bottom:
Buttery - Smashed and broken barrels lie about the floor. Amid the shattered wood lie the skeletal remains of at least one humanoid.


True-Neutral, Female Human Kunoichi Ninja | HP: 18/18 | AC: 15 /15 (13/13 TAC;12 FFAC ) | Init: +3/3 | Perc: +6; Low-Lt | Fort: +1; Refl: +6/6; Will: +1 | CmD: 15/15 | +8/8 Stealth; +5 Sense Motive | Ki: 0/3 | 0 HealSalve, Vapor | SLA's: 3 Mirror Image; 1 CLW spent, -0 acp |

Moved the blue cover to Room D7; hope I got it right.

Upon carefully opening the door leading to the abandoned kitchen, Chigao sees the room for what it once was and calls out to the others, "I think this room must've been the old keep's kitchen area. I don't see any creatures inside but there are two other doors side by side further in the room. Let me see if there's anything important within them..."

The Young Kunoichi tries to determine if it'll safe to enter before cautiously stepping inside as quietly as possible with dagger in hand.

Perception for D7 to see if safe or trapped: 1d20 + 5 ⇒ (17) + 5 = 22.

Stealth in D7: 1d20 + 7 ⇒ (16) + 7 = 23.

Perception for D7 interior for anything notable inside: 1d20 + 5 ⇒ (15) + 5 = 20.

If nothing notable occurs, Chigao will step to the top door and see if it is trapped before opening it to peer within. She will relay her findings to the others as needed but will not enter inside unless it's necessary.

Perception for D8 door: 1d20 + 5 ⇒ (2) + 5 = 7.

Lockpicking D8 door, if needed: 1d20 + 10 ⇒ (7) + 10 = 17.

Perception for D8 interior: 1d20 + 5 ⇒ (1) + 5 = 6.

If there's nothing of interest in D8, she'll attempt the same for the bottom door. She'll likewise relay her findings to the others as well. Also will not enter unless circumstances deems it otherwise.

Perception for D9 door: 1d20 + 5 ⇒ (14) + 5 = 19.

Lockpicking D9 door, if needed: 1d20 + 10 ⇒ (2) + 10 = 12.

Perception for D9 interior: 1d20 + 5 ⇒ (11) + 5 = 16.

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