Game Master S's "On the Trail of History" [Tier 3-6] (Inactive)

Game Master Chris Marsh

TACTICAL MAP | Handouts |
Starfinder Ships | Ship Roles

Initiative:

[dice=Hostiles]d20+[/dice]
[dice=Kat5e]d20+5[/dice]
[dice=Mustachio]d20+2[/dice]
[dice=Ohmarc]d20+0[/dice]
[dice=Rahdokama]d20+2[/dice]
[dice=Z Data Z]d20+2[/dice]


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| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Welcome to my Play-by-Post!
Here's the ctrl+P for all my games:
1.  I've been running games since the late 1980s, I've seen a lot of editions.  I started playing PFS with Slot 1 Season 0 at Gen Con.  I'm solid with the Starfinder rules, but everyone makes mistakes.  I'll try to be as fair as possible.
2.  I'm a Venture-Lieutenant in Southern NH.  If you're ever in the area, or you need help finding games/conventions there.  PM me.
3.  I post with a high rate of frequency.  That being said, if you guys can post 2-3 times per day, awesome.  If it's only 1/day I understand.  No worries.  Real Life Comes First (tm).  I'm much more lenient on weekends.
4.  Feel free to preemptively roll Perception, Disable Device, etc.  It makes the game run more efficiently.  I ask only that you make sure minis are placed in their actual position in case your choices have consequences (good or bad.)
5.  Let's get started:Player Name:
PC Name:
PFS#:
Faction:
Day Job: Feel free to roll now.
Perception and vision/senses: Initiative:
Notes: Anything I should know; passive abilities, boons that are way out there, etc.  If you have abilities that are immediate actions that interrupt an enemy, I'll be as fair as possible, but you can help me out by telling me under what conditions you typically use it.
Slotted Boons:  You may want to wait and do this in a separate post, as you can slot boons after getting the mission briefing.  

----------------------------------------------
Some expectations in my games:

  • Try to post at least once daily.  Remember though, real life comes first.  If you're going to be gone for 24+ hours, try to give a heads up before you go. I expect the holidays to be slow, but I'll still do my best to post daily.
  • Saving Throws first.  If you have a saving throw to make, have it be the first dice of the post.
  • Animal companions, eidolons, phantoms, etc.  For PbP I have them go on the same initiative as their PC.  In your post take care of the PC, then the companion.
  • Know your obscure rules.  Most people know how the basics work, but if you have a character who uses something less than common, know how it works (Handle Animal, Sunder, Grapple, etc.)

    That's about it!  Looking forward to the game!

  • Second Seekers (Jadnura)

    Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

    Player Name: DoubleGold
    PC Name: Z Data Z
    PFS#: 135676-701
    Faction: SS-JA
    Day Job: Feel free to roll now. day job architect: 1d20 + 18 ⇒ (10) + 18 = 28
    5 perception exceptional vision, and +2 init.
    Notes: Played this before, but lost the starship combat, so using the Seeker of knowledge boon to take a second chance at it.
    Slotted Boons: You may want to wait and do this in a separate post, as you can slot boons after getting the mission briefing.

    Acquisitives

    Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
    Skills:
    Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

    Player Name: Jones228
    PC Name: Kat5e
    PFS#: 2362267-701
    Faction: Aquisitives
    Day Job: Profession, Mercenary: 1d20 + 4 ⇒ (4) + 4 = 8 pppft, not worth getting out of bed for 16 credits.
    Perception and vision/senses: Android Darkvision, +9 Perception.
    Initiative: +5
    Notes:
    Starship roles; Kat has +10 Computers, +9 Engineering, and +7 in Gunnery (+4 ranks in Piloting, +3 Dex mod) and Piloting +10. I've never piloted before, hopefully someone else is up to it!

    I work a 24 hour shift, but I will still try to get at least one post in on those days. I have hidden them in the tags below, so if you're waiting on a post from me on one of these days, expect it later in the afternoon.

    December:
    Friday 11, Sunday 13, Wednesday 16, Saturday 19, Tuesday 22, Monday 28, and Thursday 31

    January:
    Friday 8, Sunday 10, Wednesday 13, Saturday 16, Tuesday 19, Monday 25, Thursday 28

    Exo-Guardians

    M Vesk 5 | Solarion
    Tag:
    LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

    Player Name: Tealk
    PC Name: Rahdokama
    PFS#: 159547-702
    Faction: ExoGuardians
    Day Job: Take 10 for 19.
    5 perception, and +2 Init.

    Look forward to the game!

    Wayfinders

    Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
    Spoiler:
    [dice=hutchket rifle]d20+5; d10+4
    Buffs-Debuffs:

    Player Name: Mustache
    PC Name: Mustachio Marino
    PFS#: 258259-702
    Faction: wayfinders
    Day Job: acting!using a budding media celebrity boon for +5 : 1d20 + 12 + 5 ⇒ (8) + 12 + 5 = 25
    5 perception, and +2 Init.


    Game Master S wrote:
    This is an older scenario, but it checks out. The metaplot has passed this point and then some, but we'll play it intact.

    I am just going to head-canon this as a mop up mission after the fact to continue learning about the scoured stars. Denial is a powerful tool!

    Second Seekers (Jadnura)

    Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

    Question about the Basic Purchasing Plan for anyone that knows. Can I purchase it again and again for a scenario until I run out of fame?

    Example: Chief mate I miss the Athletics by 4. So I buy The basic purchasing plan to increase my athletics skill check by 4.
    Round 2, same thing happens, so I purchase it again for another 1 fame.
    Round 3 of starship combat, I miss it by 4 or less again, so I purchase again for another 1 fame.
    Also, I'm thinking this has to be done before I see the result, not after.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Player characters can’t spend Fame during combat though, so while you can buy the Basic Purchasing Plan repeatedly, you can't use it then.

    Acquisitives

    Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
    Skills:
    Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0
    Quote:
    You know to make appropriate preparations for snowy weather, allowing them to ignore any concealment provided by the snow.

    Does anyone have a better idea what this is referring too?


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    I think siply fluff. I apologize for not formatting it better.

    Acquisitives

    Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
    Skills:
    Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

    No worries, I just wasn't sure if there was some equipment it was hinting too that might be beneficial, like dust goggles or something similar.

    Wayfinders

    Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
    Spoiler:
    [dice=hutchket rifle]d20+5; d10+4
    Buffs-Debuffs:

    my active boons are listed on mustachio's profile. the only relevant one is probably solar powered weapon which affects "laser" guns.

    i vote for the drake because of the harder hitting weapons

    Second Seekers (Jadnura)

    Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

    Z Data Z votes for the Pegasus, cause we need to get behind them at all costs.
    Z Data Z has three possible Starship boons he can slot. Into the Unknown Starship boon which recharges our ship when we hit zero hit points.
    The Aquisitives one which gives our Starship extra ammo.
    The SS-JA Analytical Tracking one.

    I'll see what other Starship boons people have, we need to use as many as possible. If nobody else has the Into the Unknown boon, I definitely have to use that, cause that is the best one.

    Z Data Z is :
    +6 as a gunner (probably not the best gunner, edit okay I'm tied with +6). The min-maxers can reach +9 in the low tier +4bab and +5Dex with buying that upgrade. Or someone was a level 6 soldier and we were still lower tier, they could have +6bab and +5 Dex. So best Gunner is 6 out of max 9, or 6 out of max 11, we screwed. No, I don't know exactly how hard it is, I just remember getting our butt kicked cause we had to roll really high just to hit the thing, but that was high tier.
    +13 as a chief mate (and hopefully we don't have to make an emergency landing cause he will have his armor unequipped to get the +13),
    +11 as a magic officer, and
    +15 computers as a science officer.

    Acquisitives

    Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
    Skills:
    Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

    I would vote for the Drake. I also have the Automated Defenses boon... I have to look the details up when I get home.

    Other than that Kat would only be using the Aqu Champ boon. I never use my boons.

    Wayfinders

    Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

    Player Name:Bill Tobin
    PC Name:Ohmarc Lightwalker
    PFS#:76576-702
    Faction: Wayfinders

    Day Job(Self Help Coach): 1d20 + 7 ⇒ (9) + 7 = 16
    Perception and vision/senses: +12
    Initiative: 0

    I have no preferences to Pegasus or Drake. I trust you guys.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Any other votes on the ship?

    Exo-Guardians

    M Vesk 5 | Solarion
    Tag:
    LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

    I have had better luck on the Drake, so i vote Drake!

    Ally: Saviour of the Scoured Stars [#2-00]
    Faction: -None-
    Personal: Scoured Stars Survivor [#1-00]
    Promotional: -None-
    Social: Distinguished Ambassador [#1-32]
    Starship: Solar Powered Weapons [#1-07]
    Slotless: Marked Field Agen [#1-01]

    I will go gunner, seeing as we most likely have a better choice for captain!

    Acquisitives

    Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
    Skills:
    Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

    Kat will take pilot then. +10. If Z doesn't roll the computers checks I can but he has a much better bonus.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Still need a Science Officer

    Second Seekers (Jadnura)

    Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

    Data will be science officer then and slot this boon
    Hero of the Stars (Starship Boon; Limited Use): You defeated the dreaded Besmaran pirate ship, Lawblight, showcasing
    your determination during an intense starship combat. This boon activates anytime your starship is reduced to 0 or fewer
    Hull Points. Your starship immediately regains a number of Hull Points equal to its tier × 5. A starship can never regain
    more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this
    boon activates, cross it of your Chronicle sheet.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Kat5e = Level 6
    Mustachio = Level 4
    Ohmarc = Level 3
    Rahdokama = Level 4
    Z Data Z = Level 6

    Total levels 23 / 5 PCs = 4.6.

    4.6 rounds to 5

    Subtier 5-6 with 5 player adjustments

    Acquisitives

    Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
    Skills:
    Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

    Kat is level 4, should put us at 4.2

    Edit to add: Mustachio, I missed your blue text yesterday, just wanted to make sure you were ok if I took pilot or if you wanted it.

    Wayfinders

    Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
    Spoiler:
    [dice=hutchket rifle]d20+5; d10+4
    Buffs-Debuffs:

    you should do it; you are better.

    Second Seekers (Jadnura)

    Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

    Yeah, good call Kat5e, in high tier we'd definitely get our butts kicked in starship combat and there goes another character with the JA faction. Low tier good thing.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Good catch! That's why I like posting the math.

    Kat5e = Level 4
    Mustachio = Level 4
    Ohmarc = Level 3
    Rahdokama = Level 4
    Z Data Z = Level 6

    Total levels 21 / 5 PCs = 4.2.

    4.2 rounds to 4

    Subtier 3-4 with 5 player adjustments

    Wayfinders

    Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
    Spoiler:
    [dice=hutchket rifle]d20+5; d10+4
    Buffs-Debuffs:

    I'll be a secondary gunner. I'll wait for Rahdokama to decide what weapon he wants to fire with and I'll use something else.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Sorry for the slow down. Work stuff. Will be back in force tomorrow.

    Exo-Guardians

    M Vesk 5 | Solarion
    Tag:
    LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

    My sincerest apologies, GM, but i have realised i have made a grave mistake when i did calculations for my character's XP. Turns out i am level 5 for this adventure, and have not leveled up my character properly yet. This year has gone ahead of me it seems.

    That would mean we are level (22 / 5 = 4,4) which still rounds down to 4. If you are okay with this, i will level up my character after starship combat is over, keeping all of my current rolls as they are. I will make no additional purchases or anything else. Or, i am totally happy to keep playing as the level 4 stats and update the character after the game is finished. Entirely up to you, i really apologise for this mistake. But i hope this is no harm done.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Thank you for that, and I agree, let's do that. Level after this combat.

    Wayfinders

    Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
    Spoiler:
    [dice=hutchket rifle]d20+5; d10+4
    Buffs-Debuffs:

    Something about our crew makeup is turning this battle into a loss. I think we had too many people specc'ed as captain, the most worthless role. This is crazy, I have done about 10 starship combats now and I have never seen one anywhere close to a loss.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    I don't think your wrong Mustachio. I don't want to give anything away though as I don't know how much you know of the Starfinder plot for Season 1. After the fight I'll spoiler some information.

    Wayfinders

    Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

    I am happy to switch roles. However, as a mystic, my strengths do not lie with computers or piloting.

    Wayfinders

    Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
    Spoiler:
    [dice=hutchket rifle]d20+5; d10+4
    Buffs-Debuffs:

    Mystics and Envoys are both pretty worthless when it comes to starship combat.

    Wayfinders

    Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
    Spoiler:
    [dice=hutchket rifle]d20+5; d10+4
    Buffs-Debuffs:

    Do you think I can inspiring boost myself? I wasn't sure from the description of the ability. (am I an "ally"?)


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Page 242 says you are your own ally!

    Wayfinders

    Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
    Spoiler:
    [dice=hutchket rifle]d20+5; d10+4
    Buffs-Debuffs:

    Thank you!!! I will make a note of that in my character sheet.

    Acquisitives

    Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
    Skills:
    Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

    What a frustrating mess. I haven't been able to log into Paizo for a few days. I finally changed my browser and stopped getting the error, so I apologize for my absence! I will have a post up this evening to try and catch up.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    No apologies. I have never encountered an online presence with as many issues as paizo. Clearing cache/cookies should do it. I'll be posting once I get caught up on work today.

    Exo-Guardians

    M Vesk 5 | Solarion
    Tag:
    LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

    Apologies everyone! I was having trouble logging in, and only now have been able to get back after i figured out how to clear my coockies!

    Wayfinders

    Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
    Spoiler:
    [dice=hutchket rifle]d20+5; d10+4
    Buffs-Debuffs:

    Me too. I cleared my cookies and then right in! I wish I checked this discussion and not just gameplay. I didn't see the hint.

    Acquisitives

    Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
    Skills:
    Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

    I'm glad I wasn't alone!


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Sorry, real life is kicking my butt right now. (Short version is that I'm a school teacher and my grades are due on Tuesday, but I'm also helping out after a teacher cracked under the pressure of COVID teaching. I'll be taking breaks over the next couple of days to post games, but I might be slower.)

    Wayfinders

    Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
    Spoiler:
    [dice=hutchket rifle]d20+5; d10+4
    Buffs-Debuffs:

    I don't see any reason why androids can't benefit from inspiring boost. The ability doesn't mention race/species at all, you just have to be an ally.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    My thought process is this:

    1. Inspiring Boost is Mind-Affecting.

    2. Androids

    Quote:
    For effects targeting creatures by type, androids count as both constructs and humanoids (whichever type allows an ability to affect them for abilities that affect only one type, and whichever is worse for abilities that affect both types).

    3. Which I take to mean immunity to Mind-Affecting applies.

    I had never thought of it until my own Envoy tried to use it on an android and the android player told me it wouldn't work.

    Acquisitives

    Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
    Skills:
    Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

    Another consideration; Under construct type in the android build, androids gain a +2 racial bonus to mind affecting effects. Which to me reads like they are resistant to mind affecting conditions, but not necessarily immune.
    Not knowing spells and improvisations that well, does inspiring boost target a specific creature type? I always read the quoted rules above as as more of a negative of the android class, like "If the spell targets either of these types, it hits you, and has the worst result"
    It's an interesting topic though, one that I haven't come across yet in ten or so games with this android character. Good to know for me going forward incase it comes up again.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Excellent point. I started poking around and that seems to be the consensus, the +2 means they're not immune.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    We are entering the denouement. Make sure your information is in there, including any Day Jobs!

    Wayfinders

    Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

    Thank you, Game Master S for a scenario well run! I really had a good time and genuinely felt suspense at every encounter. Thanks for running it!

    Thank you players for bringing such fine characters to the table. I had fun!

    Wayfinders

    1 person marked this as a favorite.
    Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
    Spoiler:
    [dice=hutchket rifle]d20+5; d10+4
    Buffs-Debuffs:

    Yes, this is was the best scenario I've been in for quite some time. Thanks for everyone for all the efforts.

    Acquisitives

    Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
    Skills:
    Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

    It was only a close call 2 or 3 times! I had a great time with this scenario and want to thank our GM again as well as all the players for making it a memorable adventure.

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