| Whispering Tyrant |
Round 1: Natasha
The woman on the other side bares her fangs at the party when they interrupt the interrogation. "How dare you infidels interrupt the ceremony?" She casts magic and a fireball engulfs the party!. She then uses a move action to open the door.
8d6 ⇒ (2, 3, 5, 3, 1, 2, 6, 6) = 28
DC 22 Reflex save for half damage.
After your Reflex saves, Gaelan, Sister, and Aja are up.
| Eudamonia Solanis |
Ref (lp): 1d20 + 16 + 4 ⇒ (5) + 16 + 4 = 25
lol, I’m an idiot. I totally forgot that invisibility purge made them completely visible and we obviously see them.
| Gaelan Zindarien |
Reflex save+Lastwall: 1d20 + 15 + 4 ⇒ (17) + 15 + 4 = 36
Round 1:
Gaelan grits his teeth as the magical flames scald him. He takes a 5' step and full-attacks the cultist in black.
Attack: 1d20 + 20 + 3 ⇒ (6) + 20 + 3 = 29
Damage: 1d10 + 8 + 5 ⇒ (7) + 8 + 5 = 20
Attack: 1d15 + 15 + 3 ⇒ (7) + 15 + 3 = 25
Damage: 1d10 + 8 + 5 ⇒ (7) + 8 + 5 = 20
Attack: 1d10 + 10 + 3 ⇒ (10) + 10 + 3 = 23
Damage: 1d10 + 8 + 5 ⇒ (2) + 8 + 5 = 15
| Aja. |
Ref: 1d20 + 9 + 2 + 4 ⇒ (17) + 9 + 2 + 4 = 32
As Gaelan bravely steps in, Aja steps forward and eyes the woman that just produced a fireball. "Fire with fire!"
She precisely target a spot inside the room to not hit her friends and shoots a much stronger fireball.
Empowered Fireball: 10d6 + 20 ⇒ (5, 1, 2, 4, 2, 6, 4, 6, 3, 1) + 20 = 54 x 1.5 = 81, DC 21 for half
impact at the top right corner of the square above yellow
| Zed Ulmin |
[dice=Empowered Fireball]10d6+20 x 1.5 = 81, DC 21 for half
HOLY moly how are you adding 20 to the damage of the fireball?!
| Sister Zephra |
Oh shoot, I was waiting to see what Zed would do so as to not get in his way, but I see now that he hasn't been activated yet. Mea culpa! Sorry!
Zephra follows quickly behind Gaelan, and seeing that they have surprised the cultists, she moves to an exposed position where she can flank them and also draw their attacks, while preventing them from safely casting spells.
She enhances her armor as a swift action, then moves to the center square-- she believes this shouldn't provoke opportunity attacks as they haven't acted yet. Then she attacks the enemy she is flanking, taking care not to expose herself recklessly.
+2 dagger, DJ, WW, flanking, fighting defensively: 1d20 + 22 + 6 + 4 + 4 - 4 ⇒ (10) + 22 + 6 + 4 + 4 - 4 = 42 +1 if undead
slashing/magic damage, DJ, WW: 1d10 + 13 + 6 + 4 ⇒ (10) + 13 + 6 + 4 = 33
If this hits, she will activate her conductive dagger to use her Knowledge blessing, which costs two uses and informs her about the cultist as if she had made a monster lore roll of 31. ETA: I deducted her blessings from her sheet, and decremented all of her spell durations by 1m.
Her AC is 41 (26 touch) for this round (27+2 dodge[fighting defensively]+6 natural[ironskin]+2 sacred[sacred armor]+4 deflection[shield of faith])
ETA: Forgot Reflex save!
Reflex save, LP: 1d20 + 12 + 4 ⇒ (6) + 12 + 4 = 22
| Aja. |
oh damn, I missed the prisoner. Will need to cast another spell then instead
Just before she was about to form a giant ball fire in her hands, Aja notices a prisoner in the middle of the room. damn, I better wait!
Ready action to cast Scorching Ray at the woman in the back. Trigger: She casts a spell.
| Zed Ulmin |
Reflex (phalanx): 1d20 + 9 + 3 ⇒ (10) + 9 + 3 = 22 whew good thing for phalanx
With Sola's aid Zed manages to use his allies to dodge the worst of the flames. He steps into the room, beginning to swing at the lower cultists to get them out of the way.
Focusing on gray first, if Gaelan hasn't already downed them. If not I'll focus on purple.
Tetsubo Attack (Sola Aura): 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34
Tetsubo Damage (PA, Sola Aura): 1d10 + 12 + 9 + 2 ⇒ (9) + 12 + 9 + 2 = 32
Tetsubo Attack (PA, Sola Aura): 1d20 + 13 - 3 + 2 ⇒ (14) + 13 - 3 + 2 = 26
Tetsubo Damage (PA, Sola Aura): 1d10 + 12 + 9 + 2 ⇒ (2) + 12 + 9 + 2 = 25
If Zed manages to down either opponent, he will activate his advancing armor to move 10 feet north as a free action without provoking (putting him directly below Cyan.
| Eudamonia Solanis |
stupid negative levels... sorry, I forgot about that (and I'm even more sorry that you'll most likely have to remind again before we're done). fixing my hp in the banner now.
| Whispering Tyrant |
Zed downs the black/gray cultidt and wounds the purple one, while moving into the room.
Round 1: Cultists
The purple and cyan cultists suddenly flex their muscles and strike monk poses as they attack Zed with kicks and punches in flanking positions!
Purple Monk
1d20 ⇒ 18 --- hit
Damage: 1d10 + 3 ⇒ (3) + 3 = 6
Fort save DC 18 or fall prone
1d20 ⇒ 18 --- hit
Damage: 1d10 + 3 ⇒ (10) + 3 = 13
1d20 ⇒ 15 --- hit
Damage: 1d10 + 3 ⇒ (7) + 3 = 10
1d20 ⇒ 12 --- miss unless Zed falls prone
Cyan Monk
1d20 ⇒ 3 --- miss
1d20 ⇒ 17 --- hit
Damage: 1d10 + 3 ⇒ (3) + 3 = 6
1d20 ⇒ 7 --- miss
1d20 ⇒ 12 --- miss unless Zed falls prone
The pink and yellow monks attack Sister with the flank!
Pink Monk
1d20 ⇒ 3 --- miss
1d20 ⇒ 18 --- miss
1d20 ⇒ 18 --- miss
1d20 ⇒ 6 --- miss
Yellow Monk
1d20 ⇒ 20 --- hit
Damage: 1d10 + 3 ⇒ (8) + 3 = 11
Fort save DC 18 or fall prone
1d20 ⇒ 5 --- miss
1d20 ⇒ 20 --- hit
Damage: 1d10 + 3 ⇒ (3) + 3 = 6
1d20 ⇒ 14 --- miss
Confirmation rolls:
1d20 ⇒ 20 --- yes
1d10 + 3 ⇒ (10) + 3 = 13
1d20 ⇒ 10 --- no
When the crit confirms, the purple monk gets a free AoO on Sister.
AoO: 1d20 ⇒ 11 --- miss
Summary of Round:
Aja took 14 damage from fireball
Gaelan took 14 damage from fireball
Sister took 44 damage from fireball and monks and must roll Fort save or be knocked prone
Solanis took 28 damage from fireball
Zed took 49 damage from fireball and monks and must roll Fort save or be knocked prone.
Purple monk has taken 58 damage.
Everyone else is fresh.
After the Fort saves, Solanis is up in Round 2.
| Zed Ulmin |
Zed will declare his judgement as an immediate action, increasing his AC and getting DR 3/evil. With my current AC at 32 (28 base, +3 from judgement, +1 from lastwall phalanxy), will that make any of those attacks miss? I'm seeing 4 hits:
18 rolled for 6-3 = 3 damage
18 rolled 13-3 = 10 damage
15 rolled for 10-3 = 7 damage
17 rolled for 6-3 = 3 damage
Fort DC 18 (lastwall): 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24 success, not prone
Please let me know what attacks land so I can adjust my health accordingly.
| Sister Zephra |
Sister Zephra uses her Divine Interference feat on the first hit, the Yellow Monk’s 20. She sacrifices one of her 1st level spells as an immediate action to make the monk reroll the attack with a -1 penalty.
| Zed Ulmin |
Zed took 3 melee hits this round that totaled 25 damage, but had activated DR 3/evil so it takes that damage down (3 hits x DR 3) by 9, to 16
By my math Zed took 30 damage, let me know if you disagree.
Zed activates the haste effect of his armor and starts slamming away at the cyan cultist.
Tetsubo Attack (IC, Sola Aura, Haste): 1d20 + 18 + 3 + 2 + 1 ⇒ (19) + 18 + 3 + 2 + 1 = 43
Tetsubo Damage (IC, Sola Aura, PA): 1d10 + 12 + 3 + 2 + 9 ⇒ (5) + 12 + 3 + 2 + 9 = 31
Haste Tetsubo Attack (IC, Sola Aura, Haste, PA): 1d20 + 18 + 3 + 2 + 1 - 3 ⇒ (1) + 18 + 3 + 2 + 1 - 3 = 22
Tetsubo Damage (IC, Sola Aura, PA): 1d10 + 12 + 3 + 2 + 9 ⇒ (1) + 12 + 3 + 2 + 9 = 27
2nd Tetsubo Attack (IC, Sola Aura, Haste, PA): 1d20 + 13 + 3 + 2 + 1 - 3 ⇒ (20) + 13 + 3 + 2 + 1 - 3 = 36
Tetsubo Damage (IC, Sola Aura, PA): 1d10 + 12 + 3 + 2 + 9 ⇒ (7) + 12 + 3 + 2 + 9 = 33
2nd Tetsubo Confirm (IC, Sola Aura, Haste, PA): 1d20 + 13 + 3 + 2 + 1 - 3 ⇒ (4) + 13 + 3 + 2 + 1 - 3 = 20
Tetsubo Additional Crit Damage (IC, Sola Aura, PA): 3d10 + 36 + 9 + 6 + 27 ⇒ (2, 2, 2) + 36 + 9 + 6 + 27 = 84
Ohh that crit confirm almost definitely missed, but Zed's crits are nothing to joke about.
All three attacks directed at Cyan. If the attacks down her then Zed will use the advancing part of his armor to move into the top left corner of the room as a free action without provoking. If those attacks do not drop Cyan then Zed will 5 foot step up and to the left. AC is 32 this round from judgement and haste, not counting any potential lastwall phalanx bonuses.
| Eudamonia Solanis |
Zed- don't forget I have IC going!
Sola continues her rousing tale as she lands on the floor and begins thrusting her spear at the cultist she currently flanks with Zed (blue, I think).
longspear1 (ic/neg lev/outflank): 1d20 + 21 - 4 + 4 ⇒ (18) + 21 - 4 + 4 = 39
for: 1d8 + 10 ⇒ (2) + 10 = 12
longspear2 (ic/neg lev/outflank): 1d20 + 16 - 4 + 4 ⇒ (18) + 16 - 4 + 4 = 34
for: 1d8 + 10 ⇒ (7) + 10 = 17
longspear3 (ic/neg lev/outflank): 1d20 + 11 - 4 + 4 ⇒ (10) + 11 - 4 + 4 = 21
for: 1d8 + 10 ⇒ (6) + 10 = 16
Currently providing: passive bonuses, inspire courage, Lastwall Phalanx, outflank
| Aja. |
currently no Haste
| Sister Zephra |
Sister Zephra has DR 10/- from deadly juggernaut. How much of that damage was from a single attack?
| Whispering Tyrant |
Sister Zephra has DR 10/- from deadly juggernaut. How much of that damage was from a single attack?
Sister, unless I missed something, you activated that buff before the mummy fight and it lasts 12 minutes. You have spent more than 12 minutes since the mummies, the giant, the cathedral main fight, the search of the cathedral, the hallway spectre fight, and the room with the grate. According your bar, you have 10 mins left so you believe you did all of that in 2 mins. I do not understand.
| Whispering Tyrant |
** spoiler omitted **
Zed activates the haste effect of his armor and starts slamming away at the cyan cultist.
[dice=Tetsubo Attack (IC, Sola Aura, Haste)]1d20+18+3+2+1
[dice=Tetsubo Damage (IC, Sola Aura, PA)]1d10+12+3+2+9[dice=Haste Tetsubo Attack (IC, Sola Aura, Haste, PA)]1d20+18+3+2+1-3
[dice=Tetsubo Damage (IC, Sola Aura, PA)]1d10+12+3+2+9[dice=2nd Tetsubo Attack (IC, Sola Aura, Haste, PA)]1d20+13+3+2+1-3
[dice=Tetsubo Damage (IC, Sola Aura, PA)]1d10+12+3+2+9[dice=2nd Tetsubo Confirm (IC, Sola Aura, Haste, PA)]1d20+13+3+2+1-3
[dice=Tetsubo Additional Crit Damage (IC, Sola Aura, PA)]3d10+36+9+6+27Ohh that crit confirm almost definitely missed, but Zed's crits are nothing to joke about.
All three attacks directed at Cyan. If the attacks down her then Zed will use the advancing part of his armor to move into the top left corner of the room as a free action without provoking. If those attacks do not drop Cyan then Zed will 5 foot step up and to the left. AC is 32 this round from judgement and haste, not counting any potential lastwall phalanx bonuses.
I agree with your math, Zed. However, it is not your turn yet. It is Solanis' turn at the start of the round.
| Whispering Tyrant |
Zed- don't forget I have IC going!
Sola continues her rousing tale as she lands on the floor and begins thrusting her spear at the cultist she currently flanks with Zed (blue, I think).
longspear1 (ic/neg lev/outflank): 1d20 + 21 - 4 + 4d1d8 + 10 ⇒ (5) + 21 - 4 + (8, 4, 7, 8) + 10 = 59
longspear2 (ic/neg lev/outflank): 1d20 + 16 - 4 + 4d1d8 + 10 ⇒ (12) + 16 - 4 + (3, 7, 4, 1) + 10 = 49
longspear3 (ic/neg lev/outflank): 1d20 + 11 - 4 + 4d1d8 + 10 ⇒ (17) + 11 - 4 + (4, 7, 3, 8) + 10 = 56
Currently providing: passive bonuses, inspire courage, Lastwall Phalanx, outflank
Solanis drops the flanked monk.
| Sister Zephra |
Sister, unless I missed something, you activated that buff before the mummy fight and it lasts 12 minutes. You have spent more than 12 minutes since the mummies, the giant, the cathedral main fight, the search of the cathedral, the hallway spectre fight, and the room with the grate. According your bar, you have 10 mins left so you believe you did all of that in 2 mins. I do not understand.
How long has it been? I cast invisibility purge before that, and you said that it was still active-- that was before we went through the portal. I have been reducing the durations of all my buffs by 1m each time we moved to a new scene, and it looks like I thought that was 8m ago.
| Zed Ulmin |
Will: 1d20 + 15 ⇒ (17) + 15 = 32 +2 vs disease or mind-affecting,-1 vs ability score damage or drain
Would I be able to do a spellcraft to identify what is incoming? If it's something truly nasty Zed may switch his judgement to boost his saves. Regardless of the roll above, as I would need to make that decision before rolling but didn't want to not immedietly give you the roll. Feel free to roll spellcraft for me if applicable.
| Aja. |
Round 2: Natasha
Zed, roll a Will save.
if she casts a spell, Aja will use her readied action
At the sight of the woman forming a spell, Aja released the arcane energy she had prepared.
Scorching Ray
ranged touch 1, inspire: 1d20 + 10 + 3 ⇒ (13) + 10 + 3 = 26
fire damage: 4d6 + 8 + 3 ⇒ (5, 1, 2, 5) + 8 + 3 = 24
ranged touch 1, inspire: 1d20 + 10 + 3 ⇒ (18) + 10 + 3 = 31
fire damage: 4d6 + 8 + 3 ⇒ (3, 6, 1, 5) + 8 + 3 = 26
ranged touch 1, inspire: 1d20 + 10 + 3 ⇒ (8) + 10 + 3 = 21
fire damage: 4d6 + 8 + 3 ⇒ (3, 2, 4, 4) + 8 + 3 = 24
Natasha must make a concentration check against DC equal to 10 + the damage taken + the level of the spell
| Whispering Tyrant |
Natasha looks at Zed and he feels her trying to exert mind control over him, but he resists. She looks disgusted as she realizes he resisted. She looks at the monks, "Hold them off, your deaths will make the Way proud!" She slips through the open door to the north and closes the door.
Everyone except Solanis is up. No readied action went off, Aja, as it was not a spell.
| Zed Ulmin |
My action will be the post above if that's alright.
| Whispering Tyrant |
** spoiler omitted **
Zed activates the haste effect of his armor and starts slamming away at the cyan cultist.
[dice=Tetsubo Attack (IC, Sola Aura, Haste)]1d20+18+3+2+1
[dice=Tetsubo Damage (IC, Sola Aura, PA)]1d10+12+3+2+9[dice=Haste Tetsubo Attack (IC, Sola Aura, Haste, PA)]1d20+18+3+2+1-3
[dice=Tetsubo Damage (IC, Sola Aura, PA)]1d10+12+3+2+9[dice=2nd Tetsubo Attack (IC, Sola Aura, Haste, PA)]1d20+13+3+2+1-3
[dice=Tetsubo Damage (IC, Sola Aura, PA)]1d10+12+3+2+9[dice=2nd Tetsubo Confirm (IC, Sola Aura, Haste, PA)]1d20+13+3+2+1-3
[dice=Tetsubo Additional Crit Damage (IC, Sola Aura, PA)]3d10+36+9+6+27Ohh that crit confirm almost definitely missed, but Zed's crits are nothing to joke about.
All three attacks directed at Cyan. If the attacks down her then Zed will use the advancing part of his armor to move into the top left corner of the room as a free action without provoking. If those attacks do not drop Cyan then Zed will 5 foot step up and to the left. AC is 32 this round from judgement and haste, not counting any potential lastwall phalanx bonuses.
Two of Zed's attacks hit, severely wounding the cyan cultist, but she still stands. Zed moves to the top left corner.
| Gaelan Zindarien |
Knowledge religion check on Natasha: 1d20 + 17 ⇒ (19) + 17 = 36.
Gaelan moves up and slices at the wounded cyan cultist. We have to eliminate enemies off the board.
Power attack: 1d20 + 20 + 3 + 2 - 4 ⇒ (7) + 20 + 3 + 2 - 4 = 28
Damage: 1d8 + 20 + 3 + 2 ⇒ (8) + 20 + 3 + 2 = 33
| Sister Zephra |
Sister Zephra attacks the wide variety of enemies she has adjacent to her.
(She will attack cyan if it is still standing after Gaelan's attack, with +4 to hit from Outflank, then move on to yellow and then magenta.)
Attack with dagger (primary), banner, IC, DJ, WW: 1d20 + 20 + 2 + 3 + 6 + 4 ⇒ (11) + 20 + 2 + 3 + 6 + 4 = 46 (+1 if they are undead)
Slashing/magic damage (primary), banner, IC, DJ, WW: 1d10 + 13 + 2 + 3 + 6 + 4 ⇒ (6) + 13 + 2 + 3 + 6 + 4 = 34
Attack with dagger (secondary), banner, IC, DJ, WW: 1d20 + 19 + 2 + 3 + 6 + 4 ⇒ (7) + 19 + 2 + 3 + 6 + 4 = 41 (+1 if they are undead)
Slashing/magic damage (secondary), banner, IC, DJ, WW: 1d10 + 12 + 2 + 3 + 6 + 4 ⇒ (8) + 12 + 2 + 3 + 6 + 4 = 35
Attack with dagger (primary), banner, IC, DJ, WW: 1d20 + 15 + 2 + 3 + 6 + 4 ⇒ (20) + 15 + 2 + 3 + 6 + 4 = 50 (+1 if they are undead)
Slashing/magic damage (primary), banner, IC, DJ, WW: 1d10 + 13 + 2 + 3 + 6 + 4 ⇒ (4) + 13 + 2 + 3 + 6 + 4 = 32
Attack with dagger (secondary), banner, IC, DJ, WW: 1d20 + 14 + 2 + 3 + 6 + 4 ⇒ (15) + 14 + 2 + 3 + 6 + 4 = 44 (+1 if they are undead)
Slashing/magic damage (secondary), banner, IC, DJ, WW: 1d10 + 12 + 2 + 3 + 6 + 4 ⇒ (6) + 12 + 2 + 3 + 6 + 4 = 33
Critical confirm: 1d20 + 19 + 2 + 3 + 6 + 4 ⇒ (10) + 19 + 2 + 3 + 6 + 4 = 44 (+1 if they are undead)
Slashing/magic damage (secondary), banner, IC, DJ, WW: 1d10 + 12 + 2 + 3 + 6 + 4 ⇒ (5) + 12 + 2 + 3 + 6 + 4 = 32
| Aja. |
Aja curses, at the lost opportunity, but immideately thanks Sarenrae that her allies have not been hurt further. "You got this!"
She soars to the door and opens it. What action is handling a door? Free? Then I still have a standard left. Move? Then Natasha must be right behind the door.
| Aja. |
yes, I took two move actions
As Aja opens the door, she faces off a surprised Vampire. "She's here!" Aja shouts into the room to her allies.
As she meets Natasha's eyes, Aja grins. The shining light of her radiating shield illuminate the corridor and the light is reflected from Sarenrae's Holy Symbol, a golden angelic ankh, hanging around her neck.
| Zed Ulmin |
Bumping so I can mark as inactive.