
Kenton Bowe |

Kenton hustles through the door, motioning for Leo to go right while he goes left, placing himself tactically so as to thwart escape.
Double move, free action to draw (Quick Draw). Movement will provoke from Blue and Red both if they can avt while flat-footed.

Dungeon Master S |

Corran takes a breath as his teammates rush past. He exhales with a smile.
While Xavien says ribs, the longsword slashes a clean line across the man's throat, dropping him before he can react!
Kenton rushes past the smiling Corran and takes up position.
Your end around leads you to a spot where you can see two more guards. They haven't noticed you yet!
Round 1:
Aurelia: Go
Zavien: Kill
Kenton: Double Move
Leo: Go
Corran: Go
Ianthe: Go
Guards: TBD

Lady Ianthe Clement |

Ianthe moves closer to the room, getting a better look at the action. Wanting to help swing fortune further in their favor, Ianthe weaves a spell around Xavien.
Enlarge Person on Xavien

Lord Xavien Marendo Karthis |

"Ha ha! Who's the halfling now?!" Xavien/Imistos taunts the remaining initiate as he slowly swells to the size of a hill giant.

Dungeon Master S |

Ianthe begins a complicated spell as the others keep up the pressure:
Round 1:
Aurelia: Go
Zavien: Kill
Kenton: Double Move
Leo: Go
Corran: Go
Ianthe: Enlarge Person
Guards: TBD

Dungeon Master S |

The party rushes to maintain the pressure of the assault!
Round 1:
Aurelia: Go
Zavien: Kill
Kenton: Double Move
Leo: Move
Corran: Move
Ianthe: Enlarge Person
Guards: TBD

Lady Aurelia Basri |

Aurelia moves forward and weaves an enchantment to daze the nearby foe!
Daze vs Red. DC 13 Will save

Dungeon Master S |

Will: 1d20 - 1 ⇒ (7) - 1 = 6 Aurelia's spell lands on the weak-willed initiate! He stands there dazed as the fight arrives.
Two more guards see the kerfuffle and leap up from a game of cards. The sounds of Pathfinder agents adds to the noise as even more guards beyond start to fight.
The lone guard in his pair takes a bold step and tries to gut Kenton:
Red ATK: 1d20 + 3 ⇒ (17) + 3 = 20 for DMG: 1d4 + 2 ⇒ (2) + 2 = 4
He's quickly joined by another:
Red ATK: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13 MISS
The last closes in on Aurelia.
Round 2:
Aurelia: Go
Zavien: Go
Kenton: Go
Leo: Go
Corran: Go
Ianthe: Go
Guards: TBD

Dungeon Master S |

Correction, Red is dazed, no hit on Kenton.

Lady Aurelia Basri |

Aurelia moves a bit closer so that she can see all of the foes. With one threatening Corran, she weaves similar magic as before to stun the ruffian facing him!
Daze on Pink. DC 13 Will save.

Lord Xavien Marendo Karthis |

Xavien/Imistos holds his blade high, but waits until he stops growing to swing.
Delay until after Ianthe.

Kenton Bowe |

Kenton takes a five-foot step to use the advantage that Leo's presence provides.
MW rapier vs. Red's flat-footed AC: 1d20 + 6 ⇒ (13) + 6 = 19
piercing: 1d6 + 2 ⇒ (5) + 2 = 7

Dungeon Master S |

Will: 1d20 - 1 ⇒ (15) - 1 = 14 Aurelia keeps up her mental attacks, getting another initiate as the first clears his head - but not before Kenton sticks him good! Unfortunately this man shrugs it off.
Ianthe finishes her spell and Xavien suddenly dominates the battlefield!
Round 2:
Aurelia: Dazed
Kenton: Hit
Leo: Go
Corran: Go
Ianthe: Finish
Xavien: Go
Guards: TBD
Pink misses Round 2

Lord Xavien Marendo Karthis |

"Fear me, puny rats!" Xavien/Imistos rumbles. His blade flashes down on a new arrival, leaving the first foe for Leo to finish.
Longsword @ Yellow: 1d20 + 7 - 1 ⇒ (19) + 7 - 1 = 25 THREAT
Confirm @ Yellow: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20 CONFIRMED (I think?)
Damage @ Yellow: 4d6 + 12 ⇒ (3, 4, 3, 5) + 12 = 27 if not confirmed, 13 dmg

Dungeon Master S |

Mega-Xavien immediately cuts the head of one of the initiates clean off. It's more than enough to break the will of the other two who look to try to escape!
Round 2:
Aurelia: Dazed
Kenton: Hit
Leo: Go
Corran: Go
Ianthe: Finish
Xavien: Crit kill
Guards: TBD

Cleomachus "Leo" Trius Vulso |

I cannot see the map from school so I will assume one of two things needs to happen: 1. The bad guy is running. If that's so, Leo will chase after and try and cut him down:
attack!: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d6 + 3 ⇒ (3) + 3 = 6
2. The guy didn't run and in that case, Leo will stand still and attack with flanking. please adjust the roll above as needed.

Dungeon Master S |

Leo cuts the man deeply, but not enough to drop him.
Round 2:
Aurelia: Dazed
Kenton: Hit
Leo: Hit
Corran: Go
Ianthe: Finish
Xavien: Crit kill
Guards: TBD

Corran Clement |

Corran fumbles with his bow, but tosses it aside and readies his buckler and falcata, attacking the foe before him.
Falcata: 1d20 + 4 ⇒ (6) + 4 = 10 Swing and a Miss.
Corran steps 5' back to form a defensive line with the enormous Xavien.

Dungeon Master S |

Corran can't finish the man off, and he takes the opportunity to flee!
They don't go easily, both men trying to flip away.
Red Acrobatics: 1d20 + 7 ⇒ (6) + 7 = 13, but stumbles! Leo, Kenton, and Xavien get AoOs.
Pink Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15 PASS he flees!
Though another pair of ruffians approaches, undeterred at the moment.
Round 3:
Aurelia: Go
Kenton: Go + AoO
Leo: Go + AoO
Corran: Go
Ianthe: Go
Xavien: Go + AoO
Guards: TBD

Lord Xavien Marendo Karthis |

Xavien/Imistos turns his giant head back to the melee at his foot just as the initiate tries to effect an escape. A giant longsword cuts him off (literally).
AoO @ Red: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24
Damage: 2d6 + 6 ⇒ (2, 2) + 6 = 10
Will post my actual turn shortly.

Lord Xavien Marendo Karthis |

Xavien's booming baritone, now lowered to a bass, reverberates among the scattered boxes, barrels, and corpses. He quickly repurposes an old song with Martella's little-used nickname, lending her strength and hope if she can hear.
When 'Telley comes marching home again,
Hurrah! Hurrah!
We'll give her a hearty welcome then,
Hurrah! Hurrah!
The men will cheer and the boys will shout,
The ladies they will all turn out,
And we'll all feel gay
When 'Telley comes marching home.
The verses are punctuated by the crash of various cargo as Xavien squeezes in behind Corran.
If you accept the Inspired Rage as a FREE ACTION at the BEGINNING of your turn:
+2 Str
+2 Con (+1 hp/lvl, +1 on Fort saves)
+1 Will saves
-1 AC
May use the Reckless Abandon rage power (+1 attack, -1 AC)
Cannot use Dex-, Int-, or Cha-based skills (except Acro, Fly, Intimidate, Ride)
Cannot use abilities that require patience or concentration
You are NOT fatigued when the song ends
You CAN choose to cycle in and out of the raging song round by round

Dungeon Master S |

Xavien kills one of the fleeing men! He then brings forth a rousing and rageful song!
Unfortunately Corran's dart fails to penetrate the man's armor.
Round 3:
Aurelia: Go
Kenton: Go
Leo: Go
Corran: Go
Ianthe: Go
Xavien: Rage!
Guards: TBD

Lady Aurelia Basri |

Aurelia moves up towards Kenton and Leo, stopping when she sees the fleeing guard. She draws upon the stored magical energy within her, channeling that to heighten her next spell.
Tracing arcane sigils in the air she manifests three darts of force that, with a gesture, fly out to strike the guard!
Magic Missile vs Pink: 3d4 + 3 ⇒ (1, 3, 1) + 3 = 8

Dungeon Master S |

Aurelia's missiles streak forth and nearly kill the fleeing man. Upon seeing the magical power the party brings, the reinforcements also decide to flee, so they all break to the eastern half of the building, splitting up as best they can!
Round 3:
Aurelia: MM
Kenton: Go
Leo: Go
Corran: Go
Ianthe: Go
Xavien: Rage!
Guards: TBD

Lady Ianthe Clement |

You're not getting away that easily.
Ianthe weaves threads of magic together, calling forth an extradimensional space beneath the fleeing guards.
Ianthe casts Create Pit, DC 16 Reflex denoted by the blue square. Will let the DM adjudicate falling and if any of the crates fall in too.

Dungeon Master S |

Ianthe thinks quickly, trying to keep the situation under control:
Orange: 1d20 + 5 ⇒ (2) + 5 = 7 FAIL Fall: 2d6 ⇒ (1, 1) = 2
Purple: 1d20 + 5 ⇒ (13) + 5 = 18 PASS
The floor beneath two of the ruffians recedes into extra dimensional space, leaving a pit! One of the men manages to leap to safety, though unfortunately to a dead end. The other man falls in, but the sound of his grunt signals that he's barely hurt, BUT
The crates adjacent to the pit begin to teeter! When they "start" their turn, I'll have them roll REF saves at -5.
Round 3:
Aurelia: MM
Kenton: Go
Leo: Go
Corran: Go
Ianthe: Pit of Despair!
Xavien: Rage!
Teetering Crates: TBD
Guards: TBD

Kenton Bowe |

Kenton grins at Ianthe's creativity as he dashes over to cut off Pink's retreat. I think not, my soon-to-be-dead friend. You shall pay for your treachery against Mother Taldor with your life. Double move.

Corran Clement |

Corran advances to the edge of the pit. He allows himself a moment of disbelief at what his sister is capable of. His move to his backup dart is casual and he flicks it at the Silent Initiate in the pit. [orange].
Masterwork Dart: 1d20 + 4 ⇒ (13) + 4 = 17, Piercing Damage on Hit: 1d4 + 2 ⇒ (1) + 2 = 3
He then watches to see if the boxes fall.

Dungeon Master S |

Kenton tries to keep up, preventing the men from... whatever they're trying now.
Meanwhile Corran hurls one of his special darts and stabs the man in the top of the head!
Round 3:
Aurelia: MM
Kenton: Move
Leo: Go
Corran: Go
Ianthe: Pit of Despair!
Xavien: Rage!
Teetering Crates: TBD
Guards: TBD

Dungeon Master S |

Leo moves in as quickly as he can:
E Teetering crates: 1d20 - 5 ⇒ (20) - 5 = 15
S Teetering crates: 1d20 - 5 ⇒ (1) - 5 = -4
DMG: 2d6 ⇒ (6, 3) = 9
Some crates fall in and crush the man to death!
His comrades aren't out of the woods either:
Purple: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24 but he manages to stay afoot and begins climbing the crates to get away, though it sounds like he doesn't make it very far.
The initiate standing against Kenton sticks with his plan:
Acrobatics: 1d20 + 7 ⇒ (1) + 7 = 8, but Desna shakes her finger.
Round 4:
Aurelia: Go
Kenton: Go + AoO v. Pink
Leo: Go
Corran: Go
Ianthe: Go
Xavien: Go
Teetering Crates, East: TBD
Guards: TBD

Dungeon Master S |

Kenton cuts the man down the instant he turns!
Round 4:
Aurelia: Go
Kenton: Go
Leo: Go
Corran: Go
Ianthe: Go
Xavien: Go
Teetering Crates, East: TBD
Guards: TBD

Dungeon Master S |

Corran posted on Slack Corran climbs to the top of a stack of crates. There he can see the man scrambling to the east. From this vantage point Corran can see that there are some interior doors at the end of the warehouse.
Round 4:
Aurelia: Go
Kenton: Go
Leo: Go
Corran: Move
Ianthe: Go
Xavien: Go
Teetering Crates, East: TBD
Guards: TBD

Lord Xavien Marendo Karthis |

Xavien strides slowly towards the pit, knocking barrels and crates to the ground in his wake as he squeezes through the narrow passageway. All the while he belts out the next verse.
The old church bell will peal with joy,
Hurrah! Hurrah!
To welcome home our darling coy,
Hurrah! Hurrah!
The village lads and lassies, hey,
With roses they will strew the way,
And we'll all feel gay
When Telley comes marching home.
With each 'hurrah!' his huge arms sweep a stack of cargo along the southern wall into the pit!
Standard action to sweep ('reposition') stuff southeast of me into the pit.
Meanwhile, the last few cuts from yesterdays brouhaha disappear from his skin. Gain 2 HP per Skald's Vigor.
If you accept the Inspired Rage as a FREE ACTION at the BEGINNING of your turn:
+2 Str
+2 Con (+1 hp/lvl, +1 on Fort saves)
+1 Will saves
-1 AC
May use the Reckless Abandon rage power (+1 attack, -1 AC)
Cannot use Dex-, Int-, or Cha-based skills (except Acro, Fly, Intimidate, Ride)
Cannot use abilities that require patience or concentration
You are NOT fatigued when the song ends
You CAN choose to cycle in and out of the raging song round by round

Dungeon Master S |

Xavien knocks a bunch of crates into the hole, continuing to crush the dead body. The path is now clear!
Round 4:
Aurelia: Go
Kenton: Go
Leo: Go
Corran: Move
Ianthe: Go
Xavien: CLEAR
Teetering Crates, East: TBD
Guards: TBD

Lady Aurelia Basri |

Aurelia catches up to Leo, stopping beside him when she spots the pit. "Well now, that should be an interesting challenge to jump across.
Double Move

Lady Ianthe Clement |

Uninterested in falling into her own pit, Ianthe skirts around the far side of the crates to come up behind Aurelia.
Double move

Dungeon Master S |

Aurelia also closes in as quickly as possible.
Round 4:
Aurelia: Move
Kenton: Go
Leo: Go
Corran: Move
Ianthe: Go
Xavien: CLEAR
Teetering Crates, East: TBD
Guards: TBD

Dungeon Master S |

Corran starts a complex spell, hoping to catch the runner!
Round 4:
Aurelia: Move
Kenton: Go
Leo: Go
Corran: Move and some of sleep spell
Ianthe: Go
Xavien: CLEAR
Teetering Crates, East: TBD
Guards: TBD

Dungeon Master S |

Will: 1d20 - 1 ⇒ (12) - 1 = 11 Corran immediately plants the seeds of completely uncontrollable and hideous laughter! The man stops escaping and it's easy to hear him. so long as back up isn't within earshot of the combat, you're currently safe...
Ianthe also closes in
Round 4:
Aurelia: Move
Kenton: Go
Leo: Go
Corran: Tasha
Ianthe: Move
Xavien: CLEAR
Teetering Crates, East: TBD
Guards: TBD

Kenton Bowe |

Kenton follows up the good Lord Clement's spell by approaching single move including difficult terrain and grabbing the scoundrel. Your life is FORFEIT, he says firmly.
CMB check (provokes) to Grapple: 1d20 + 5 ⇒ (10) + 5 = 15