Priestess of Pharasma

Lady Aurelia Basri's page

436 posts. Alias of J. A. Chapman.


Full Name

Lady Aurelia (oh-RAY-LEE-ah) Basri

Race

Taldan Noble Arcanist 6 (HP: 32/40) | Init: +0 | AC: 12 (14 w/Mage Armor) T: 10, FF: 10 (14 w/Mage Armor) | Perception +0 | F: +3, R: +3, W: +8 | CMB: +2| CMD: 12

Classes/Levels

Spells: 1st 2/5 2nd 3/5 3rd 1/3 | Arcane Reservoir 3/9 | Consume Spells 2/4 | Active conditions: Mage Armor

Gender

Female

Age

24

Strength 8
Dexterity 10
Constitution 10
Intelligence 17
Wisdom 11
Charisma 16

About Lady Aurelia Basri

Aurelia Basri
Female human (Taldan) arcanist (occultist) 6
NG Medium humanoid (human)
Init 0; Senses Perception +0
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Defense
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AC 12, touch 10, flat-footed 12 (+2 armor)
hp 38 (6d6+12)
Fort 3, Ref 3, Will 8
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Offense
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Speed 30 ft.
Melee longsword +2 (1d8-1 S/19+)
Arcanist (Occultist) Spells Prepared (CL 6th; concentration +10)
. . 3rd (3/day)—haste
. . 2nd (5/day)—false life, glitterdust (DC 16)
. . 1st (5/day)—grease, mage armor, magic missile, vanish[APG] (DC 15)
. . 0 (at will)—daze (at will) (DC 14), detect magic (at will), detect poison (at will), light (at will), open/close (at will) (DC 14), prestidigitation (at will), read magic (at will)
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Statistics
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Str 8, Dex 10, Con 10, Int 18, Wis 11, Cha 16
Base Atk +3; CMB 2; CMD 12
Feats Iron Will, Noble Scion of Basri[ISWG], Persuasive, Skill Focus (Diplomacy), Toughness
Traits child of oppara, world traveler
Skills Appraise +11, Bluff +5, Diplomacy +20, Intimidate +5, Knowledge (arcana) +11, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nobility) +14, Knowledge (planes) +11, Linguistics +10 (+15 to Linguistics checks to identify forgeries), Sense Motive +2, Spellcraft +13
Languages Celestial, Common, Dwarven, Elven, Kelish, Osiriani, Skald, Terran, Vudrani
Combat Gear potion of cure light wounds, potion of neutralize poison, potion of remove disease, scroll of fly, scroll of invisibility, scroll of minor image, scroll of mount, universal solvent, wand of shocking grasp (50 charges), antitoxin, smoke pellet[APG] (3); Other Gear longsword, bracers of armor +2, cloak of resistance +1, figurine (silver raven), handy haversack, hat of disguise, spectacles of understanding[UE], subtle mask, unguent of timelessness, arcanist starting spellbook, backpack, bedroll, belt pouch, courtesan's outfit, ink, inkpen, jewelry[UE], mask[UE], noble's outfit, perfume kit[UI], signal whistle, signet ring, signet ring, soap, spell component pouch, trail rations (5), traveler's outfit, waterskin, 11 pp, 9 gp, 1 sp, 5 cp
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Special Abilities
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Arcane Reservoir +2 DC or CL (9/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Conjurer's Focus (Summon Monster III, 6 minutes) (Sp) Cast summon monster spells with points from arcane reservoir.
Consume Spells (3/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Noble Scion of Basri You are a member of a proud noble family.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Silver Tongued You can shift a creature's attitude by three steps with Diplomacy.

Aurelia's Spellbook:

3rd-conjure carriage, haste
2nd-darkvision, false life, glitterdust, invisibility, knock, mirror image, scorching ray
1st-burning hands, comprehend languages, disguise self, grease, mage armor, magic missile, protection from evil, touch of the sea, true strike, vanish, vocal alteration
0th (at will)—acid splash, arcane mark, bleed, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue

Book of Harms:
3rd-fireball, lightning bolt
2nd-acid arrow, darkness, ghoul touch, gust of wind
1st-burning hands, color spray, corrosive touch, hydraulic push, hypnotism, magic missile, ray of enfeeblement, shocking grasp

Preparation Ritual
Harmful Surge (Su) You can maximize a spell, but doing so damages you. Spend this boon effect as a free action when you cast a wizard evocation spell. When you do, you can treat that spell as if it were cast with the Maximize Spell metamagic feat, but you take 1d4 points of damage × the level of the spell that you are maximizing. The damage you take cannot be reduced in any way.