About Lord Xavien Marendo KarthisPronunciation: ex-ZAY-vee-an | mah-REN-doh | doh-MIT-tee-an | yakh-TAR-us | KAR-thiss Notes: People to find include Sir Meir Dratavis, Rhundle Navin, possibly Baron Mauston Kustios. Also the Cult of the Twilight Child. Lord Xavien Marendo Domitian Iactarus Karthis
Magic Item Slots:
Head: Circlet of Persuasion Headband: Eyes: Eyes of the Eagle Neck: Shoulders: Cloak of Resistance +1 Chest: Body: Belt: Belt of Mighty Constitution +2 Wrist: Hands: Ring: Ring of Protection +1 Ring: Feet: Agents:
Heed the Song!:
You may accept Inspired Rage as a FREE ACTION at the BEGINNING of your turn. If so, gain the following: +2 Str +2 Con (+1 hp/lvl, +1 on Fort saves) +2 Will saves -1 AC May use the Reckless Abandon rage power (+2 attack, -2 AC) Cannot use Dex-, Int-, or Cha-based skills (except Acro, Fly, Intimidate, Ride) Cannot use abilities that require patience or concentration You are NOT fatigued when the song ends You CAN choose to cycle in and out of the raging song round by round Songs:
Heart of Oak (link) Don't Forget Your Old Shipmate (link) Battle Cry of Freedom (link) Battle Hymn of the When Victory at The Young Volunteer (link) O! 'Tis Love! (link) South Tis Time We Hunt the The Bonny Ship, the Diamond (link) Battle of Evermore (link) Blow the Man Down (link) Drunken Future material link link link link link Matty Groves (shanties link: link link) (love ballads: link link link link)
Background & Description:
Lord Xavien Marendo Domitian Iactarus Karthis takes pride in his current status as the black sheep of the Karthis family. While the falling out has never risen to disownment, the distance between Xavien and most of his direct relatives has been widening for years. His family tried time and again to stamp out his rebellious inclinations and adventurous spirit, but Xavien was never one to sit still at a dinner party, and never hesitated to offer stinging commentary or a pointed joke at the gathered dinner guests -- or his relatives. His quick tongue and gregarious nature was an ill fit for the polite, traditionalist qualities expected of him. Indeed, when at the family's ancestral estate in Zimar, Xavien spent as much time cavorting among the soldiers stationed there as he did his own family. Gifted with a rich baritone even in his youth, Xavien was sent to the famed Kitharodian Academy on Canal Row, where his family hoped he would learn to be a proper socialite. Military service was expected of him at some point, to be sure, but his family hoped to break him into their preferred mold first. Instead, he started going by Marendo, so-named after his mother's bloodline as a snipe at his father, and it was only a year before he was dismissed from the Academy for engaging in frequent brawls with other students. The family tried again, at the Rhapsodic College in Westport, but he left of his own accord after a couple of years, and the family has made little effort to involve him in politics since. Fortunately, Xavien has found his own path. No longer content to simply rebel against Taldor's ossification, he has become increasingly intent on revitalizing the nation through much-needed reforms. He has gathered a small band of friends and allies who together navigate the treacherous waters of Taldane courtly society in the hope of eventually altering the currents themselves. And now, with the support of Lady Martella Lotheed, those hopes just might become reality. Xavien stands a little above average height, with a stocky build, and a smile playing on his lips more often than not. When he introduces himself, it is almost always as Marendo rather than Xavien. He is quick to laugh, and usually finds an embellished story more interesting than the plain truth. Eschewing both the gaudy garbs forced on him by his parents and the purely functionalist fashions he teased them with in adolescence, Xavien's current attire is a bespoke blend of high-fashion and utility, paying homage to the fanciful sartorial choices of Taldor's elites, but at the same time slimming them down for cleaner, smoother lines from head to toe. He limits himself to two thick gold torcs worn on the wrists and another worn at the neck. His personal signet ring bears the Karthis family crest, but with the charges reversed. At his side is a straight-edged soldier's longsword, which he much prefers over the flimsier blades popular among duelists in Oppara today.
Progression:
1st: Toughness, Noble Scion (Karthis), Heightened Awareness, Vanish 2nd: Disguise Self 3rd: Skald's Vigor, Reckless Abandon, Silent Image 4th: Heroism, Mirror Image 5th: Power Attack, Gallant Inspiration, 6th: Guarded Life (or Impelling Disarm or Quick Reflexes), +1 2nd Level Spell 7th: Leadership (or Combat Casting), 8th: Good Hope, Swap 2nd-level spell 9th: Iron Will, Unexpected Strike, See Invisibility 10th: Freedom of Movement, Greater Invisibility, +1 2nd Level Spell 11th: Cleave (or Extend Spell or Lingering Performance), Dimension Door, +1 1st Level Spell, 12th: Come and Get Me, Neutralize Poison or Dance of a Thousand Cuts 13th: Extra Rage Power (Clear Mind or Mighty Swing or Improved DR), Greater Heroism, Mislead, 14th: Mass Cure Light Wounds, +1 2nd Level Spell, Swap 4th Level Spell 15th: Great Cleave (or Extra Rage Power or Extend Spell), Improved DR, Persistent Image Commerce:
Purchases: 10, smoked goggles 15, wax key blank 15, marker dye (bright green) 25, scroll of feather step 75-30, noble's outfit (discount via Thread Rare) 50, additional jewelry (gold belt) 10, explorer's outfit 12, furs 5, simple mask 25, fancy mask 10, hollow-heeled boot 1000, cloak of resistance 55, potion of keen senses 100, alchemist fire x5 400, haunt siphon 25, gift to Piscum to cover stolen silver/whiskey 25, scroll of identify 50, scroll of hold portal 1.8, bottle 45, book of letters 40.5, false-bottomed scabbard 45, heritage book 9, silk rope 2000, handy haversack To purchase: boots of striding and springing (5500), wand of lesser restoration (4500)
15th Level:
Lord Xavien Marendo Domitian Iactarus Karthis Human Fated Champion 15 NG Medium Humanoid (human) Init +9; Senses Perception +17 -------------------- Defense -------------------- AC 10 (+0 Dex) hp 138 (15d8+60) Fort +12, Ref +5, Will +10 DR 3/-- -------------------- Offense -------------------- Speed 30 ft. Ranged Melee longsword +15-3 (d8+6+9/19-20x2) Special Attacks raging song (inspired rage +4 [+4 Str/Con], song of marching, song of strength, song of the fallen) 33 rounds/day, spell kenning 2/day Spells Known (CL 15, concentration +21): Level 5 (3/day) +4 Level 4 (4/day) +4 Level 3 (5/day) +5 Level 2 (6/day) +6 Level 1 (6/day) +6 Cantrips (at will) detect magic, read magic, dancing lights, prestidigitation, ghost sound, mending -------------------- Statistics -------------------- Str 18, Dex 10, Con 15, Int 12, Wis 10, Cha 15 Base Atk +11/+6/+1; CMB +15; CMD 25 Feats Toughness, Noble Scion, Scribe Scroll, Skald's Vigor, Power Attack, Leadership, Iron Will, Extra Rage Power (Clear Mind), Extra Rage Power (Mighty Swing), Dazing Assault Traits Young Reformer, Savant (Song) Skills [90 total] acrobatics +0 [0 ranks], appraise +1 [0 ranks], bluff +22 [0 ranks], climb +3 [0 ranks], craft +1 [0 ranks], diplomacy +20 [15 ranks], disable device +5 [1 ranks], escape artist +0 [0 ranks], handle animal +15 [0 ranks], intimidate +15 [0 ranks], knowledge (local) +26 [15 ranks], knowledge (nobility) +27 [15 ranks], knowledge (other) +8 [0 ranks], linguistics +7 [3 ranks], perception +17 [15 ranks], perform (sing) +22 [15 ranks], perform (percussion) +15 [10 ranks], profession +0 [0 ranks], ride +0 [0 ranks], sense motive +22 [0 ranks], spellcraft +5 [1 ranks], *stealth +0 [0 ranks], swim +3 [0 ranks], use magic device +2 [0 ranks] Languages Taldane, Azlanti, Skald, Elven SQ Bardic Knowledge, Far Seer, Lore Master 2/day, Rage Powers (Reckless Abandon, Quick Reflexes, Clear Mind, Unexpected Strike, Come and Get Me, Mighty Swing, Improved DR), Shield of Foresight, Versatile Performance Gear -------------------- Abilities -------------------- Bardic Knowledge (Ex) Raging Song (Su) Inspired Rage (Su) Versatile Performance (Ex) Song Watcher of the Weave (Su) Song of Marching (Su) Reckless Abandon (Ex) Improved Uncanny Dodge (Ex) Spell Kenning (Su) Far Seer (Su) Quick Reflexes (Ex) Song of Strength (Su) Loremaster (Ex) Clear Mind (Ex) Unexpected Strike (Ex) Shield of Foresight (Su) Come and Get Me (Ex) Song of the Fallen (Su) Mighty Swing (Ex) Damian LaMontagne:
Damian LaMontagne Human Urban Ranger 3 NG Medium Humanoid (human) Init +1+2; Senses Perception +7+2 (+2 vs humans) -------------------- Defense -------------------- AC 16 (+4 armor, +1 Dex, +1 Deflection) Mounted 19 (+4 armor, +3 shield, +1 Dex, +1 Deflection) hp 35 Fort +5, Ref +4, Will +2 -------------------- Offense -------------------- Speed 30 ft. Ranged shortbow +4 (1d6/x3) Melee masterwork greatsword +8-1+1 (2d6+6+3/19-20x2), cold iron morningstar +7-1+1 (1d8+6+3/x2), lance +7-1+1 (2d8+12+6/x3) -------------------- Statistics -------------------- Str 18, Dex 12, Con 14, Int 12, Wis 13, Cha 8 Base Atk +3; CMB +7; CMD 18 Feats Toughness, Power Attack, Ride-By Attack, Furious Focus Traits World Traveler, Young Reformer Skills [24 total] bluff -1 (+1 vs humans) [0 ranks], climb +8 [1 rank], disable device +8+2+1 [3 ranks], heal +5 [1 rank], knowledge (local) +8+2 (+2 vs humans) [3 ranks], perception +7+2 (+1 vs traps, +2 vs humans) [3 ranks], ride +7 [3 ranks], sense motive +8 (+2 vs humans) [3 ranks], stealth +7+2 [3 ranks], survival +7+2 (+1 track, +2 vs humans) [3 rank], swim +8 [1 rank] Languages Common, Azlanti Gear alchemist's fire, acid flask, backpack, belt pouch, candle (x2), canteen, chalk, charcoal (1 stick), crowbar, cold iron morningstar, dagger, earplugs, explorer's outfit, flint and steel, heavy steel shield +1, lance, masterwork lamellar (leather) armor, masterwork greatsword, mess kit, mirror, mug, ring of protection +1, rope (hemp), parchment (2 sheets), potion of cure light wounds, potion of bull's strength, powder, shortbow (17 arrows), signal whistle, smoked goggles, whetstone Mount combat-trained light horse, military saddle, bit and bridle, saddlebags -------------------- Abilities -------------------- Favored Enemy (Ex) Humanoid (Human) +2 Damian has fought many men in his time, and gains a +2 bonus to Bluff, Knowledge, Perception, Sense Motive, Survival, attack, and damage rolls against them. Track (Ex) Damian is an exceptional tracker. He adds 1/2 his level (minimum 1) to Survival checks to track. Wild Empathy (Ex) Damian has always been good with animals. He may attempt a Wild Empathy check with wild animals as if a Diplomacy check, adding his level to his Charisma check. Trapfinding Damian is attentive to traps in the most unlikely of places. He adds 1/2 his level (minimum 1) to Perception checks versus traps and Disable Device checks. Favored Community: Oppara Damian is deeply familiar with the Taldan capital. He gains a +2 bonus to initiative checks, Knowledge (local), Perception, Stealth, and Survival checks within the city. While in the city, he leaves no trail and cannot be tracked, unless he wishes to leave a trail. TBD
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