
TronTheAllmighty |

Sorry for the late reply, but Ness manages to catch the spy with the coat. Unable to lift off, it flails around on the ground under the coat. Also yes it would be able to fit in that lockbox, though your knowledge of clockwork allows you to belive that you might be able to disable it with a successful Disable Device check.

the.heart.to.help |

Once Thackett returns, they continue to the buildings at A11.
Ulionestra
Perception: 1d20 ⇒ 17
Survival: 1d20 ⇒ 7
Indi
Perception: 1d20 ⇒ 19
Survival: 1d20 ⇒ 8
Thackett
Perception: 1d20 + 1 ⇒ (19) + 1 = 20
Survival: 1d20 + 1 ⇒ (3) + 1 = 4
Lanzelett
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Survival: 1d20 + 6 ⇒ (16) + 6 = 22

TronTheAllmighty |

These two long, rectangular buildings are constructed entirely from planks on a wooden frame, with a pitched thatched roof. Each building has two doorframes on the side of the buildings opposite the palisade, but lacks doors. Four window frames open into either side of the long walls, a few of which have no cover and others only a canvas draped across the inside. A partial view of the interior is possible from the doorways. Inside, the floors are hard-packed earth, and along the walls are wooden bunk beds. Many of the pallet beds are covered with blankets that now gather dust. Those beds have sacks or tied bundles of clothes sitting at their feet.

TronTheAllmighty |

Rifling through the bundles lends 321 silver pieces and 87 gold ones, as well as a small talisman and a multicoloured rod, but as you disturb the bundles, the dirt on the other side of the barracks begins to churn. From the churning dirt comes a dog-sized insect whose mandibles drip with a foaming liquid. It chitters once, then dives towards you. Roll iniative.

TronTheAllmighty |

Nature: 1d20 + 2 ⇒ (17) + 2 = 19
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
For future reference, it's square brackets for the HTML
As the arrow flies through the air, Lanzellet identifies the creature as an ankheg nymph, the younger stage of the much larger, much more dangerous ankheg, a horse-sized ant capable of rending flesh and bone with grisly mandibles and corrosive acid. The nymphs cannot reliably survive on their own, so a full-grown ankheg must be close by. The nymph, however, skitters aside at the last second. As the arrow bounces of the dirt, the ankheg scuttles under one of the bunks and bites at Thackett, but the powerful mandibles cannot pierce the chains.
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