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![]() Ness, keep trying that box until you get it. It will be good practice. Something doesn’t make sense here: there are tracks outside, the place seems ransacked, what I’m guessing are barrels were taken out of that room, yet the lock box - the only thing of real value - was left in plain view. Even if it turns out to be empty, the box itself has value. It’s almost like the people all just walked off leaving everything behind, but we aren’t the first ones to come through here since. Indi, my love, could those goblin monkeys have taken the barrels? Think on it while I examine those tracks. Ness takes 20 to open the box, while Indi rolls dungeoneering? to guess at the behaviour and motives of the goblin monkeys. Thackett stands guard outside near Lanzelett. Dungeoneering: 1d20 + 7 ⇒ (3) + 7 = 10
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