
TronTheAllmighty |

Let's test HTML!
I don't think the sky is blue.
I hate those goblins and want to hug em
Contact adventurenox@gmail.com
- Uno
- Dos
- Tres
This is MASSIVEand that was tiny
This isn't going to end well
Attack: 1d20 + 5 ⇒ (9) + 5 = 141d6 + 2 ⇒ (2) + 2 = 4 ARRRGH

TronTheAllmighty |
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After six long weeks, this morning the crew of the Peregrine sighted land to the west. A few hours later, the Peregrine sails into a natural bay with a sandy beach within rowing distance for the ship’s boats. As the crew begins to untie one of the smaller boats to lower it into the water, the sailors pass a spyglass among themselves and finally hand it back to the captain. Captain Jacob Markosi peers at the island for a moment before grunting and handing the spyglass to expedition leader Ramona Avandth. "You should see this," he says quietly. Ramona accepts the spyglass and peers toward the shore. When she lowers the scope, she is clearly distressed but trying to hide her worry. She approaches and motions toward the far side of the deck, away from where most of the other colonists have congregated. "Can I have a word with you?" she asks.

Ulionestra Moonshadow |

Already bored with the discussion, young Ulionestra or Ness to her family - unless she's in trouble, that is - wanders towards the sailors trying to eavesdrop.
Noob question: does she make a check of some kind to eavesdrop? How do I ask to do that? Also, I'd like her to use ghost sound to make a loud distracting seagull noise as she sidles up

Ramona Avandth |

"Very much so," she says glumly “Something is wrong. Nobody’s in sight. There’s no smoke from cook fires or the smithy. Some of the buildings look burned out.” As you peer through the spyglass, you can confirm that for yourselves. “Sailors can’t keep their mouths shut. Soon all the other colonists are going to hear about this—if they can’t see for themselves already—and things could become… tense.” She runs her hand through her hair before continuing. "We need someone to row out to shore to check that out, and you four seem to be my best bet for that. There's a secondary landing site that we'll wait for you at. Once you've checked out the town, meet with us there, just along the shore of the island. We'll plan our next step from there, okay?
Oh you don't need to use the quote function for speech, bolding text is generally your best bet, the quote is more for referencing something someone else said.

the.heart.to.help |

After six long weeks, this morning the crew of the Peregrine sighted land to the west. A few hours later, the Peregrine sails into a natural bay with a sandy beach within rowing distance for the ship’s boats. As the crew begins to untie one of the smaller boats to lower it into the water, the sailors pass a spyglass among themselves and finally hand it back to the captain. Captain Jacob Markosi peers at the island for a moment before grunting and handing the spyglass to expedition leader Ramona Avandth. "You should see this," he says quietly. Ramona accepts the spyglass and peers toward the shore. When she lowers the scope, she is clearly distressed but trying to hide her worry. She approaches and motions toward the far side of the deck, away from where most of the other colonists have congregated. "Can I have a word with you?" she asks.
Hey son, I need a little guidance here. I realized after I posted that. Maybe I should have been replying to this post rather than posting new each time. Also, like I said, I'm not sure about the etiquette around my characters doing things. Do I ask you and you roll, or do I just roll?

TronTheAllmighty |

To your eavesdrop question, you could make a perception check to try and overhear them, and the ghost sound could be in character, just saying casting ghost sound to imitate a seagull, if something isn't possible, I'll let you know.

Ramona Avandth |

This is a new colony, we're just the second wave to get it self-sufficient after the basic infrastructure was set up six months ago. If anyone is still there, Rayland Arkley was the expedition leader, but it seems all but abandoned, so I'd keep a wary eye. The goal for this settlement is for Andoren to eventually have a real presence on the Shattered Continent. This is our first real foothold here, so little to no infrastructure. We just need to keep the colonists safe.

TronTheAllmighty |

The bay’s waters are calm, with only a gentle rocking of the
ship’s boat. The shore is approximately three hundred feet to
the east, where a lonely dock is built off a sandy beach. The eerie silence keeps you on edge and for half a second you think you see something move once you're around two hundred feet from the boat.
Make a perception check if you could.

TronTheAllmighty |

Lanzelett manages to spot the shadowy figures just moments before they attack. Two monstrous figures rise from the waters, teeth bared and spears waving. Half shark, half goblin, with the lower half of an octopus, the bizarre creatures rise from the waters screaming bloody murder. Roll initiative.
This combat has a few special rules. PCs who remain seated in the boat take a –2 penalty on attack rolls. A character can negate this penalty by standing up and attacking, but anyone standing in the boat must attempt a DC 10 Acrobatics check each round in which they attack. Success means they remain standing until they attack again (or another effect threatens their balance). A PC who fails must attempt a DC 10 Reflex save. If successful, the PC immediately sits back down as a free action (standing back up is a move action, as normal), but a PC who fails this save falls overboard into an adjacent square. PCs fighting in the water follow the normal rules for aquatic combat.

the.heart.to.help |

Equally fascinated by the creatures as she is frightened, Ness uses a move action to make a perception check trying to learn about the creature. Then, suddenly remembering herself, she fires a jolt spell at the remaining enemy.
Perception: 1d20 + 2 ⇒ (9) + 2 = 11
Jolt: 1d20 ⇒ 111d3 ⇒ 3
I couldn't find rules on examining creatures.

Ulionestra Moonshadow |

Equally fascinated by the creatures as she is frightened, Ness uses a move action to make a perception check trying to learn about the creature. Then, suddenly remembering herself, she fires a jolt spell at the remaining enemy.
Perception: 1d20 + 2 ⇒ (9) + 2 = 11
Jolt: 1d20 ⇒ 111d3 ⇒ 3
I couldn't find rules on examining creatures.

TronTheAllmighty |

So, you need to roll a Knowledge check to identify things, in this case dungeoneering. With your roll, you would get enough to identify this creature. Ulionestra remembers her readings and identifies the creature as a Grindylow, an octopus-goblin hybrid. They, however, do not actually share any blood with goblins, though they are just as, if not more, ravenous and sadistic. They eat whatever they can kill, and try to eat whatever they can't. Distracted by the fascinating creatures, the spell flies over the trashing creature's head. Enraged, it lashes out with its tentacles, tripping Indi, before biting at him and prodding him with its spear.Indi needs to make a reflex save and takes 3 damage.