Sufficiently Advanced Magic (Inactive)

Game Master Losonti

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Android Wizard (Spell Sage) 3 | HP 23/23 | AC 13 (Touch 13, FF 10, CMD 16) | F +3 R +4 W +3 | Per +5 | Init +3 | Active: None

Let's just have two PCs carry her.
Hekau isn't a feeble 7-Str wizard.


LG fm dwarf Gunslinger1/Brawler2; 20/32hp, Grit 4/4 l AC18, T11, FF 17 l F +8, R +6, W +4, Ini +1 l Perc +7 l Active Conditions: (none)

But to answer you question, Tyn, heavier armors will almost always include a padded "arming coat" that helps minimize bruising and pinching/abrading. And she's got a shirt and trousers on under the coat, never fear.


Wrath of the Righteous | Iron Gods

Still alive! I'll post later tonight after I finish the last zoom of the day.


Female N Changeling Ranger 3 | HP: 21/25 | AC: 18 (T: 13, F: 15) | CMB: +6, CMD: 18 | F: +3, R: +6, W: +3 | Init: +4 | Perc: +8, SM: +3 | Speed 30ft | Active conditions: none.

I believe that we are moving towards the exit unless something intervenes. Will anything interrupt our journey back to the surface?


Woo-hoo!


LG fm dwarf Gunslinger1/Brawler2; 20/32hp, Grit 4/4 l AC18, T11, FF 17 l F +8, R +6, W +4, Ini +1 l Perc +7 l Active Conditions: (none)

Delightful! I'll be taking another level of Brawler (Titan + Steel-Breaker), which predominantly gives me Point Blank Master as a bonus feat at this level. Also the usual BAB/save/hp increases.


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Android Wizard (Spell Sage) 3 | HP 23/23 | AC 13 (Touch 13, FF 10, CMD 16) | F +3 R +4 W +3 | Per +5 | Init +3 | Active: None

It seems like we only just leveled to 2... but I will take it. With the extra level, taking down uber-Zombie may be somewhat less of a TPK risk and also somewhat less of a kiting grind.

Level: Wizard 3
HP: +1d6+3 (+6, new total 22)
Saves: +1 Fort/Ref
Skills (6): Arcana, Spellcraft, Perception, Disguise, Disable Device x2
Background Skills (2): Engineering, Nobility
Feat: Technologist
2 free spells known: Resist Energy, Bestow Insight
Spells/day: +2 2nd

With 2 2nd-level slots, Hekau can use his Spell Study ability to spontaneously cast any Bard, Cleric, or Druid spell of 2nd level or lower. Takes at least 2 rounds, so not great for in-combat casting, but it could be a condition-removal spell like Lesser Restoration, a long-lasting buff, or a utility spell like Tongues. I am envisioning that this "Swiss Army Knife" option will be more valuable than the spells he actually prepares, but Resist Energy is always good and Bestow Insight can help Shesik with high-DC Disable Device checks.


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M NG Magus 1 / Wizard 3 | HP 33/33 | AC13+4 T13 FF10+4 | CMB0 CMD13 | F+6 R+5* W+7* | Init+4 Per+9 (darkvision 60', low-light vision) SM+2 | AP 7/7 bullets 6/6 Called 1/1 | spells M1st 3/2 W1st-2/4 | conditions/effects: extended water breathing 8h, mage armor 2h

Zelvin gets the following:

• 6 hp (20 max)
• +1 Diplomacy, Knowledge (engineering), Knowledge (nature), Knowledge (planes), Perception, Sleight of Hand, Use Magic Device
• Spellstrike and Ranged Spellstrike
• +1 CL, +1 cantrip, +1 1st level spell
shield and shocking grasp added to spellbook
Spell Cartridges feat (by spending a swift action to activate Arcane Strike, his gun deals 1d4+1 force damage and does not use ammunition)


Wrath of the Righteous | Iron Gods

Someone recently pointed out to me that spell cartridges technically do no damage before 5th level, but that's dumb as hell and clearly not intended.

And yeah, you didn't spend a long time in level 2, but you suffered through level 1 for quite some time and I figured you'd earned it by not getting absolutely crushed by the juju zombie alien.


Female N Changeling Ranger 3 | HP: 21/25 | AC: 18 (T: 13, F: 15) | CMB: +6, CMD: 18 | F: +3, R: +6, W: +3 | Init: +4 | Perc: +8, SM: +3 | Speed 30ft | Active conditions: none.

Working on leveling up, really torn on the Feat options. Mother’s Gift gives me some nice combat options while Technologist is gonna be really useful.


LG fm dwarf Gunslinger1/Brawler2; 20/32hp, Grit 4/4 l AC18, T11, FF 17 l F +8, R +6, W +4, Ini +1 l Perc +7 l Active Conditions: (none)

Huh, questions about the Spell Cartridge force bullets: it says they deal Force damage, but also count as magical for the purposes of overcoming DR. Don't energy types like Force ignore DR anyway? Is that just an editing oversight?


Android Wizard (Spell Sage) 3 | HP 23/23 | AC 13 (Touch 13, FF 10, CMD 16) | F +3 R +4 W +3 | Per +5 | Init +3 | Active: None

@Shesik, I think you might need Technologist to even attempt Disable Device checks against technological devices. Unless a trait or class option bypasses that.


M NG Magus 1 / Wizard 3 | HP 33/33 | AC13+4 T13 FF10+4 | CMB0 CMD13 | F+6 R+5* W+7* | Init+4 Per+9 (darkvision 60', low-light vision) SM+2 | AP 7/7 bullets 6/6 Called 1/1 | spells M1st 3/2 W1st-2/4 | conditions/effects: extended water breathing 8h, mage armor 2h

@Xaerai, maybe they're just re-emphasizing that in case the reader forgets?


Female N Changeling Ranger 3 | HP: 21/25 | AC: 18 (T: 13, F: 15) | CMB: +6, CMD: 18 | F: +3, R: +6, W: +3 | Init: +4 | Perc: +8, SM: +3 | Speed 30ft | Active conditions: none.
Hekau wrote:
@Shesik, I think you might need Technologist to even attempt Disable Device checks against technological devices. Unless a trait or class option bypasses that.

That is an excellent point. I’m still boggled that an Archetype designed to fight robots gets Knowledge (arcana) as a class skill, but not Knowledge (engineering).

Level: Ranger 3
HP: +1d10+0+1 (+7, Max 25hp)
Saves: +1 Will
Skills (8): Acrobatics, Climb, Disable Device, Heal, Perception, Stealth, Survival, Swim
BG Skills (2): Craft (traps), Knowledge (engineering)
Feat: Technologist
Bonus Class Feat: Endurance
New Class Ability: Lucky Dodge (+1 Luck Bonus to AC vs Constructs)


Android Wizard (Spell Sage) 3 | HP 23/23 | AC 13 (Touch 13, FF 10, CMD 16) | F +3 R +4 W +3 | Per +5 | Init +3 | Active: None

1d6+3 is 7 hp for Hekau, not 6. New total is 23.


NG Male Tiefling Alchemist (Chirurgeon/Crypt Breaker/Wasteland Blighter) 3 |HP:19/21|(2 NL) AC: 14 T: 12 FF: 12 | CMB:+3 CMD: 15 | F: +3 R: +5 W: +2 | Init: +2 | Perc: +7, (+8 to locate traps) SM: +1 | Darkvision 60' | Speed 30 ' |(SLA) Darkness/CLW 0/1 | Bomb 5/8,(DC 16 Splash) | Formula: 1st 1/5 | Active Conditions: None

I did not add my FC bonus to HP last level nor give myself the free extract-"At each new alchemist level, he gains one new formula of any level that he can create" these will be adjusted in unless it is ruled I forfeit them for being neglectful...

Alchemist 3
Feat:Point-Blank Shot (+1 to hit/DMG ranged weapons to 30 feet)
HP: Max 1st (8) + 1/2 Base HD +1 (5)x2 =(10) +FC (3) =21 HP
Base Bomb DMG increases to 2d8 vs Constructs/Undead (2d4 vs other)-8 p/d
Class Feature: Swift Alchemy
+1 to Will
+1 to BAB
Max Extracts p/d- 5 {3 base +2 for INT adjustment)

Also added my BAB to my CMD like I am supposed to...*DERP


NG Male Tiefling Alchemist (Chirurgeon/Crypt Breaker/Wasteland Blighter) 3 |HP:19/21|(2 NL) AC: 14 T: 12 FF: 12 | CMB:+3 CMD: 15 | F: +3 R: +5 W: +2 | Init: +2 | Perc: +7, (+8 to locate traps) SM: +1 | Darkvision 60' | Speed 30 ' |(SLA) Darkness/CLW 0/1 | Bomb 5/8,(DC 16 Splash) | Formula: 1st 1/5 | Active Conditions: None

Shesik, are you aware that 1 level in Sorcerer (Shapechanger Bloodline) will ramp up your claw attack to one size larger for 3+ CHA Mod number of rounds?


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Female N Changeling Ranger 3 | HP: 21/25 | AC: 18 (T: 13, F: 15) | CMB: +6, CMD: 18 | F: +3, R: +6, W: +3 | Init: +4 | Perc: +8, SM: +3 | Speed 30ft | Active conditions: none.
Tyn Foyle wrote:
Shesik, are you aware that 1 level in Sorcerer (Shapechanger Bloodline) will ramp up your claw attack to one size larger for 3+ CHA Mod number of rounds?

Not sure the dip is worth it for only 2 rounds per day and no actual spellcasting abilities. The 8 Cha really hurts for a Sorcerer dip. ;)


Wrath of the Righteous | Iron Gods

Hey everyone, I will be traveling for a conference on Wednesday, the 11th, and will not be home until the afternoon of Sunday the 15th. Feel free to roleplay amongst yourselves and take care of any buying and selling in town you'd like to do. Once I return on Monday I'll fast forward us back to the caverns (unless there's somewhere else you'd like to go instead).


Have a good trip, Losonti!


Wrath of the Righteous | Iron Gods

Hey guys, still trying to catch up with work and my games so things are taking a bit to get back up to speed. I have not forgotten about you.


Wrath of the Righteous | Iron Gods

Hey everyone. This last week I had multiple exposures to covid and, while my rapid test came back negative, I am definitely sick with something and have very little energy. I am waiting on a PCR test to let me know for sure what I do or don't have.


NG Male Tiefling Alchemist (Chirurgeon/Crypt Breaker/Wasteland Blighter) 3 |HP:19/21|(2 NL) AC: 14 T: 12 FF: 12 | CMB:+3 CMD: 15 | F: +3 R: +5 W: +2 | Init: +2 | Perc: +7, (+8 to locate traps) SM: +1 | Darkvision 60' | Speed 30 ' |(SLA) Darkness/CLW 0/1 | Bomb 5/8,(DC 16 Splash) | Formula: 1st 1/5 | Active Conditions: None

get better soon! I hope whatever it is, that it's not serious


Wrath of the Righteous | Iron Gods

Sorry for dropping off the face of the earth. I do indeed have covid, but am slowly getting back to feeling like a human being again. I'll try and get back up to speed again soon.


Female N Changeling Ranger 3 | HP: 21/25 | AC: 18 (T: 13, F: 15) | CMB: +6, CMD: 18 | F: +3, R: +6, W: +3 | Init: +4 | Perc: +8, SM: +3 | Speed 30ft | Active conditions: none.

Take your time, stay healthy as best you can.


NG Male Tiefling Alchemist (Chirurgeon/Crypt Breaker/Wasteland Blighter) 3 |HP:19/21|(2 NL) AC: 14 T: 12 FF: 12 | CMB:+3 CMD: 15 | F: +3 R: +5 W: +2 | Init: +2 | Perc: +7, (+8 to locate traps) SM: +1 | Darkvision 60' | Speed 30 ' |(SLA) Darkness/CLW 0/1 | Bomb 5/8,(DC 16 Splash) | Formula: 1st 1/5 | Active Conditions: None

*Throws a Healing bomb at GM Losanti

HEALZ!: 1d8 + 3 ⇒ (5) + 3 = 8


Wrath of the Righteous | Iron Gods

Woof. Turns out I was not as recovered as I thought. Doing much better now.


Female N Changeling Ranger 3 | HP: 21/25 | AC: 18 (T: 13, F: 15) | CMB: +6, CMD: 18 | F: +3, R: +6, W: +3 | Init: +4 | Perc: +8, SM: +3 | Speed 30ft | Active conditions: none.

Got my position updated on the map.


LG fm dwarf Gunslinger1/Brawler2; 20/32hp, Grit 4/4 l AC18, T11, FF 17 l F +8, R +6, W +4, Ini +1 l Perc +7 l Active Conditions: (none)

So just to clarify since we had a small pause since it was last discussed: the plan is still to goop up the zombie (check!) and then kite it while it's slowed down and blast it with ranged attacks, right? Even with the attack penalty from the tanglefoot bag I don't think any of us will last too long against its full attacks.


Android Wizard (Spell Sage) 3 | HP 23/23 | AC 13 (Touch 13, FF 10, CMD 16) | F +3 R +4 W +3 | Per +5 | Init +3 | Active: None

Well, we kind of went back and forth on that. Shesik noted that she is much better up close - but so is the zombie.

She noted that it didn't hit her last time - but that may have been luck.

Shesik hopefully has enough HP to survive a round or two. Unfortunately, where she is now, Hekau cannot get to her to cast Vanish.

But if Tyn hits with his bomb doing some significant damage, it will likely focus on him. I am pretty sure Shesik missed with her claw attack so might be seen as not a threat. Unfortunately, if it is stuck to the ground, it can't go after Tyn and will just attack Shesik.


LG fm dwarf Gunslinger1/Brawler2; 20/32hp, Grit 4/4 l AC18, T11, FF 17 l F +8, R +6, W +4, Ini +1 l Perc +7 l Active Conditions: (none)

Well I think the tanglefoot bag and being Lvl3 now makes this a very different encounter so we'll see what the dice say. :)


LG fm dwarf Gunslinger1/Brawler2; 20/32hp, Grit 4/4 l AC18, T11, FF 17 l F +8, R +6, W +4, Ini +1 l Perc +7 l Active Conditions: (none)

@Shesik, it might be worth it to stand up and move away even though you'll fall unconscious, so we can heal you up away from Tyn's splash AoE. Then we'll heal you "for real"

If Hekau's right and this creature has Combat Reflexes...I'm not sure what we can do about that.


NG Male Tiefling Alchemist (Chirurgeon/Crypt Breaker/Wasteland Blighter) 3 |HP:19/21|(2 NL) AC: 14 T: 12 FF: 12 | CMB:+3 CMD: 15 | F: +3 R: +5 W: +2 | Init: +2 | Perc: +7, (+8 to locate traps) SM: +1 | Darkvision 60' | Speed 30 ' |(SLA) Darkness/CLW 0/1 | Bomb 5/8,(DC 16 Splash) | Formula: 1st 1/5 | Active Conditions: None

GM Losonti, I was wanting to clarify

"while here and there patches of rust-red mold and fungus cling to the southern wall"

as far as is it spread out enough where, should Tyn make some sort of check to discern how many of his bombs would be needed to destroy it completely, is it obvious to him, or is the mold concentrated enough in one section to use a single bomb..?

"I abuse ellipses..."


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Wrath of the Righteous | Iron Gods

I would say that the infestation in this room is thin enough that one bomb would do the trick.


Wrath of the Righteous | Iron Gods

Hey everybody, wound up working most of the weekend at my second job so I was a bit worn out. I'll get a post up later tonight, though.


M NG Magus 1 / Wizard 3 | HP 33/33 | AC13+4 T13 FF10+4 | CMB0 CMD13 | F+6 R+5* W+7* | Init+4 Per+9 (darkvision 60', low-light vision) SM+2 | AP 7/7 bullets 6/6 Called 1/1 | spells M1st 3/2 W1st-2/4 | conditions/effects: extended water breathing 8h, mage armor 2h

I'm not sure what to make of the information that the multiarmed monsters come from a desert planet. Maybe that has something to do with why they keep coming back to (un)life? Zelvin's probably too anxious to find Khonnir Baine to put much thought into it at this moment, but I thought I should jot down my thoughts before I forget them. :)


LG fm dwarf Gunslinger1/Brawler2; 20/32hp, Grit 4/4 l AC18, T11, FF 17 l F +8, R +6, W +4, Ini +1 l Perc +7 l Active Conditions: (none)

I'm not convinced it's necessarily relevant to putting them to rest; it is a very cool bit of background detail though!


Wrath of the Righteous | Iron Gods

Tyn, just as a heads up: you generally can't ready an action outside of combat, since that's what initiative and surprise rounds are for.


Android Wizard (Spell Sage) 3 | HP 23/23 | AC 13 (Touch 13, FF 10, CMD 16) | F +3 R +4 W +3 | Per +5 | Init +3 | Active: None

Of course, "readying outside of combat" would seem to make a ton of intuitive sense, and is in every SWAT team scene ever. But the transition from "out of combat" to "in combat" is and always has been one of the clunkiest parts of RPGs. Not just 3.X - it goes way back.


LG fm dwarf Gunslinger1/Brawler2; 20/32hp, Grit 4/4 l AC18, T11, FF 17 l F +8, R +6, W +4, Ini +1 l Perc +7 l Active Conditions: (none)

I don't think it's matter of not being able to ready; I think it's more that unless someone is caught by surprise everyone is readying themselves. Who's the fastest draw in the west is determined by Initiative.


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NG Male Tiefling Alchemist (Chirurgeon/Crypt Breaker/Wasteland Blighter) 3 |HP:19/21|(2 NL) AC: 14 T: 12 FF: 12 | CMB:+3 CMD: 15 | F: +3 R: +5 W: +2 | Init: +2 | Perc: +7, (+8 to locate traps) SM: +1 | Darkvision 60' | Speed 30 ' |(SLA) Darkness/CLW 0/1 | Bomb 5/8,(DC 16 Splash) | Formula: 1st 1/5 | Active Conditions: None

Yeah...sorry, I do things like this from time to time in my misinterpretation of certain rules-carry on with the legal procedures as needed.

I figure if I do something like that, it could just be more for the RP and...

"Despite Tyn's best efforts to prepare himself, he is yet still caught off guard....etc" in the case of me trying to do something I can't legally do by the given parameters.

I will try and keep within the laws-and when slapped with something I can't do, just chalk it up to learning the rule set better.

I am not the most versed in the greater technical applications of Pathfinder so I will do the odd thing like that and ask some really stupid questions-a lot just to make sure that what my brain is comprehending from the text I read...


LG fm dwarf Gunslinger1/Brawler2; 20/32hp, Grit 4/4 l AC18, T11, FF 17 l F +8, R +6, W +4, Ini +1 l Perc +7 l Active Conditions: (none)

No harm done, Tyn, it's a big and complicated game and we'll all make mistakes. This one hardly even counts.


Wrath of the Righteous | Iron Gods

No need to apologize! There weren't any bad guys on the other side, so it didn't matter, but I think that's a way better circumstance to talk about this than if there actually were!


Wrath of the Righteous | Iron Gods

Hey guys, things got away from me this week (yeah, huge surprise) but I'll have a post for you tonight. Thanks for your patience.


NG Male Tiefling Alchemist (Chirurgeon/Crypt Breaker/Wasteland Blighter) 3 |HP:19/21|(2 NL) AC: 14 T: 12 FF: 12 | CMB:+3 CMD: 15 | F: +3 R: +5 W: +2 | Init: +2 | Perc: +7, (+8 to locate traps) SM: +1 | Darkvision 60' | Speed 30 ' |(SLA) Darkness/CLW 0/1 | Bomb 5/8,(DC 16 Splash) | Formula: 1st 1/5 | Active Conditions: None

Did I interpret the text correctly-Is Xaerai down 9 Hp from an AoO?


Female N Changeling Ranger 3 | HP: 21/25 | AC: 18 (T: 13, F: 15) | CMB: +6, CMD: 18 | F: +3, R: +6, W: +3 | Init: +4 | Perc: +8, SM: +3 | Speed 30ft | Active conditions: none.

Is the situation with the beds non-perilous enough to take 10 on the disable device?


Wrath of the Righteous | Iron Gods

Yeah, they're only really a threat to someone lying on the bed.


Wrath of the Righteous | Iron Gods

Hey everyone, I was planning on doing a post tonight but I'm just totally exhausted. Sorry. :(


M NG Magus 1 / Wizard 3 | HP 33/33 | AC13+4 T13 FF10+4 | CMB0 CMD13 | F+6 R+5* W+7* | Init+4 Per+9 (darkvision 60', low-light vision) SM+2 | AP 7/7 bullets 6/6 Called 1/1 | spells M1st 3/2 W1st-2/4 | conditions/effects: extended water breathing 8h, mage armor 2h

No worries! Take it easy, we'll see you when we see you! :)


Wrath of the Righteous | Iron Gods

Hey folks, still alive and all. I will move us forward tonight or tomorrow. Thanks for your patience.

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