| Full Name |
Shesik |
| Race |
| HP: 21/25 | AC: 18 (T: 13, F: 15) | CMB: +6, CMD: 18 | F: +3, R: +6, W: +3 | Init: +4 | Perc: +8, SM: +3 |
| Classes/Levels |
| Speed 30ft | Active conditions: none. |
| Gender |
Female N Changeling Ranger 3 |
| Size |
Medium (5'10", 97lbs.) |
| Age |
16 |
| Alignment |
Neutral |
| Deity |
Calistria |
| Location |
Numeria, Torch |
| Languages |
Common, Aklo, Dwarven, Hallit, Orc |
| Occupation |
Scavenger |
| Strength |
14 |
| Dexterity |
16 |
| Constitution |
10 |
| Intelligence |
14 |
| Wisdom |
15 |
| Charisma |
8 |
About Shesik
Female Changeling (Sorrow-may) Ranger (Galvanic Saboteur/Trapper) 3
Neutral Medium humanoid (changeling)
Init +4; Senses Darkvision; Perception +8 (+10 to not be surprised in a surprise round of combat)
Defense
AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 natural)
HP 25 (3d10+3)
Fort +3, Ref +6, Will +3; +2 racial bonus vs gaze attacks
Offense
Speed 30 ft.
Melee machete +6 (1d6+2/19-20) or
2 claws +7 (1d6+2)
Ranged shortbow +6 (1d6/×3)
Special Attacks favored enemy (constructs +2)
Statistics
Str 14 +2, Dex 16 +3, Con 10 +0, Int 14 +2, Wis 15 +2, Cha 8 -2
BAB +3; CMB +6; CMD 18
Combat Style Natural Weapons
Feats Endurance, Improved Natural Attack (claw), Weapon Focus (natural attacks)
Traits giant ambivalence, reckless, robot slayer
Drawbacks bitter
SQ reprogram, track +1, trapfinding +1
Skills
Acrobatics +9; (Ranks:3, +3 class, +3 Dex, -1 ACP, +1 trait)
Appraise +2; (Ranks:0, +2 Int)
Bluff -1; (Ranks:0, -1 Cha ) (+2 vs. constructs)
Climb +5; (Ranks:1, +3 class, +2 Str, -1ACP)
Craft (Traps) +8; (Ranks:3, +3 class, +2 Int)*
Diplomacy -1; (Ranks:0, -1 Cha)
Disable Device +11; (Ranks:3, +3 class, +3 Dex, -1 ACP, +1 trapfinding, +2 Mwk tools)
Disguise -1; (Ranks:0, -1 Cha)
Escape Artist +2; (Ranks:0, +3 Dex, -1 ACP)
Fly +2; (Ranks:0, +3 Dex, -1 ACP)
Heal +7; (Ranks:2, +3 class, +2 Wis)
Intimidate -1; (Ranks:0, +0 class, -1 Cha)
Knowledge (arcana) +6; (Ranks:1, +3 class, +2 Int) (+2 vs. constructs)
Knowledge (dungeoneering) +3; (Ranks:1, +2 Int) (+2 vs. constructs)
Knowledge (engineering) +5; (Ranks:3, +2 Int) (+2 vs. constructs)*
Knowledge (geography) +6; (Ranks:1, +3 class, +2 Int) (+2 vs. constructs)*
Knowledge (local) +3; (Ranks:1, +2 Int) (+2 vs. constructs)
Knowledge (nature) +6; (Ranks:1, +3 class, +2 Int) (+2 vs. constructs)
Linguistics +3; (Ranks:1, +2 Int)*
Perception +8; (Ranks:3, +3 class, +2 Wis) (+2 vs. constructs) (+2 vs. surprise) (+1 vs. traps)
Ride +2; (Ranks:0, +0 class, +3 Dex, -1 ACP)
Sense Motive +2; (Ranks:0, +2 Wis, +1 trait) (+2 vs. constructs)
Sleight of Hand —; (Ranks:0, +3 Dex, -1 ACP)
Spellcraft —; (Ranks:0, +0 class, +2 Int)
Stealth +7; (Ranks:2, +3 class, +3 Dex, -1 ACP)
Survival +8; (Ranks:3, +3 class, +2 Wis) (+2 vs. constructs) (+1 to tracking)
Swim +5; (Ranks:1, +3 class, +2 Str, -1 ACP)
*Background skills
Languages Common, Aklo, Dwarven, Hallit, Orc
Equipment and Encumberence
Weapons and Ammo machete, shortbow w/ 18 arrows
Armor and Defense leather lamellar armor
Combat Gear
Other Gear backpack (bedroll, canteen, grappling arrow, silk rope (50'), trail rations (5), trap making tools), belt pouch (flint and steel, potion of Magic Fang, twine (50’)), explorer's outfit, thieves' tools
Coins 19 gp, 3 sp, 9 cp
Carrying Capacity
L / M / H - 58 / 116 / 175 lbs.
Encumberence
Light Load - 57.5 lbs.
Tracked Resources
Arrows - 20/20
Trail rations - 5/5
Potion of Magic Fang - 1/1
Special Abilities
Bitter Heal 1 less point when receiving healing from an ally’s class feature, spell, or sla.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance
Favored Enemy (Constructs +2) (Ex) +2 to rolls vs. constructs foes.
Giant Ambivalence +1 bonus to Initiative and Sense Motive, +2 bonus to Perception checks to not be surprised in a surprise round
Improved Natural Weapons (Claws)
Reckless +1 to Acrobatics, Acrobatics is a class skill
Reprogram (Ex) Improve attitude of mindless constructs as wild empathy, intelligent constructs at -4 penalty.
Robot Slayer +1 trait bonus on attack rolls against robots and a +1 dodge bonus to AC against attacks made by robots.
Track +1 Add the listed bonus to Survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Weapon Focus (Natural Weapons) +1 bonus to attack rolls with natural weapons