Elessia

Shesik's page

186 posts. Alias of Kayri_Khaos.


Full Name

Shesik

Race

| HP: 21/25 | AC: 18 (T: 13, F: 15) | CMB: +6, CMD: 18 | F: +3, R: +6, W: +3 | Init: +4 | Perc: +8, SM: +3

Classes/Levels

| Speed 30ft | Active conditions: none.

Gender

Female N Changeling Ranger 3

Size

Medium (5'10", 97lbs.)

Age

16

Alignment

Neutral

Deity

Calistria

Location

Numeria, Torch

Languages

Common, Aklo, Dwarven, Hallit, Orc

Occupation

Scavenger

Strength 14
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 15
Charisma 8

About Shesik

Female Changeling (Sorrow-may) Ranger (Galvanic Saboteur/Trapper) 3
Neutral Medium humanoid (changeling)
Init +4; Senses Darkvision; Perception +8 (+10 to not be surprised in a surprise round of combat)

Defense
AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 natural)
HP 25 (3d10+3)
Fort +3, Ref +6, Will +3; +2 racial bonus vs gaze attacks

Offense
Speed 30 ft.
Melee machete +6 (1d6+2/19-20) or
2 claws +7 (1d6+2)
Ranged shortbow +6 (1d6/×3)
Special Attacks favored enemy (constructs +2)

Statistics
Str 14 +2, Dex 16 +3, Con 10 +0, Int 14 +2, Wis 15 +2, Cha 8 -2
BAB +3; CMB +6; CMD 18
Combat Style Natural Weapons
Feats Endurance, Improved Natural Attack (claw), Weapon Focus (natural attacks)
Traits giant ambivalence, reckless, robot slayer
Drawbacks bitter
SQ reprogram, track +1, trapfinding +1

Skills
Acrobatics +9; (Ranks:3, +3 class, +3 Dex, -1 ACP, +1 trait)
Appraise +2; (Ranks:0, +2 Int)
Bluff -1; (Ranks:0, -1 Cha ) (+2 vs. constructs)
Climb +5; (Ranks:1, +3 class, +2 Str, -1ACP)
Craft (Traps) +8; (Ranks:3, +3 class, +2 Int)*
Diplomacy -1; (Ranks:0, -1 Cha)
Disable Device +11; (Ranks:3, +3 class, +3 Dex, -1 ACP, +1 trapfinding, +2 Mwk tools)
Disguise -1; (Ranks:0, -1 Cha)
Escape Artist +2; (Ranks:0, +3 Dex, -1 ACP)
Fly +2; (Ranks:0, +3 Dex, -1 ACP)
Heal +7; (Ranks:2, +3 class, +2 Wis)
Intimidate -1; (Ranks:0, +0 class, -1 Cha)
Knowledge (arcana) +6; (Ranks:1, +3 class, +2 Int) (+2 vs. constructs)
Knowledge (dungeoneering) +3; (Ranks:1, +2 Int) (+2 vs. constructs)
Knowledge (engineering) +5; (Ranks:3, +2 Int) (+2 vs. constructs)*
Knowledge (geography) +6; (Ranks:1, +3 class, +2 Int) (+2 vs. constructs)*
Knowledge (local) +3; (Ranks:1, +2 Int) (+2 vs. constructs)
Knowledge (nature) +6; (Ranks:1, +3 class, +2 Int) (+2 vs. constructs)
Linguistics +3; (Ranks:1, +2 Int)*
Perception +8; (Ranks:3, +3 class, +2 Wis) (+2 vs. constructs) (+2 vs. surprise) (+1 vs. traps)
Ride +2; (Ranks:0, +0 class, +3 Dex, -1 ACP)
Sense Motive +2; (Ranks:0, +2 Wis, +1 trait) (+2 vs. constructs)
Sleight of Hand —; (Ranks:0, +3 Dex, -1 ACP)
Spellcraft —; (Ranks:0, +0 class, +2 Int)
Stealth +7; (Ranks:2, +3 class, +3 Dex, -1 ACP)
Survival +8; (Ranks:3, +3 class, +2 Wis) (+2 vs. constructs) (+1 to tracking)
Swim +5; (Ranks:1, +3 class, +2 Str, -1 ACP)
*Background skills
Languages Common, Aklo, Dwarven, Hallit, Orc

Equipment and Encumberence
Weapons and Ammo machete, shortbow w/ 18 arrows
Armor and Defense leather lamellar armor
Combat Gear
Other Gear backpack (bedroll, canteen, grappling arrow, silk rope (50'), trail rations (5), trap making tools), belt pouch (flint and steel, potion of Magic Fang, twine (50’)), explorer's outfit, thieves' tools
Coins 19 gp, 3 sp, 9 cp
Carrying Capacity
L / M / H - 58 / 116 / 175 lbs.
Encumberence
Light Load - 57.5 lbs.

Tracked Resources
Arrows - 20/20
Trail rations - 5/5
Potion of Magic Fang - 1/1

Special Abilities
Bitter Heal 1 less point when receiving healing from an ally’s class feature, spell, or sla.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance
Favored Enemy (Constructs +2) (Ex) +2 to rolls vs. constructs foes.
Giant Ambivalence +1 bonus to Initiative and Sense Motive, +2 bonus to Perception checks to not be surprised in a surprise round
Improved Natural Weapons (Claws)
Reckless +1 to Acrobatics, Acrobatics is a class skill
Reprogram (Ex) Improve attitude of mindless constructs as wild empathy, intelligent constructs at -4 penalty.
Robot Slayer +1 trait bonus on attack rolls against robots and a +1 dodge bonus to AC against attacks made by robots.
Track +1 Add the listed bonus to Survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Weapon Focus (Natural Weapons) +1 bonus to attack rolls with natural weapons

Background and Description:

Description
Walking through the market square something about this strange young woman catches your eye. Tall and gangly, she moves with a quiet grace. A traveling pack hanging from her shoulder and layered leather armor speak of long travel. Dust and dried mud spot her soft leather boots and the ragged bottoms of her trousers. Her dark wild hair hides her pale face as you watch while she fingers a set of cogs. Her long delicate fingers end in sharp claw-like nails. For a moment she turns her head and looks in your direction. The bitter sneer that mars her face is a momentary distraction from her disturbing gaze. Any other thoughts are lost as her mismatched eyes momentarily meet yours. One as pale as ivory the other a shining black from lid to lid.

Background
Shesik’s parents fled the Worldwound soon after their realization that her mother was with child. Unfortunately their travels south lead them into Numeria. Lost in the strange wastelands her father was slain before her birth. Between the demonic energies of what was once Sarkoris and the strange energies of the remains of the Rain of Stars there was little chance of a normal birth for Shesik. Barely surviving the birth of her strangely deformed daughter, Shesik’s mother never truly recovered and wasted away within a handful of years. Raised in the wilds of Numeria by a Kellid barbarian tribe, Shesik never felt a belonging to the clan and left to wander alone at the age of 13. For the last three years she has managed to thrive in the wilderness surrounding Torch, scavenging and selling trinkets from various caches as well as parts gleaned from slain constructs.