Blaydsong's Reign of Winter (PF1)

Game Master Blaydsong

Current Date: Wealday, 9th of Erastus, 2713 AR; approx. 4:30 pm.
Town of Heldren
NPCs and other stuff.
Roll20 Maps


351 to 400 of 506 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

M Human | HP 17/17| AC: 16, T: 12, FF:14 | Spd: 30ft | Bard (Duettist) 2 | Init +2 ; Percept: +5, Sense Motive: +7 | Saves: F: +5, R: +5, W: +3 | CMB +3 / CMD 13

Life is pain, get used to it...


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

Before adding all the loot to where I'm tracking it, it seems a lot of the stuff are quite big/heavy. Are there horses around the place so we can bring everything back to town?


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

I can cast ant haul to help you guys carry, or we can try our luck with call animal and try to tame some horses.


You haven't fully explored the grounds, but you would have noticed a building to the south of the lodge that looks like it may be a stable of sorts.


I'll answer the questions here, just to keep the game thread uncluttered.

@Casimir - I've already taken everything into account for magic. The only things that show up as magical are the fur cloak, and the potions.

As for identifying, I forgot that it can be done daily. In that case, I'll give you the potions, as you have plenty of time to identify them properly. They are:

- Elixir of Hiding
- Potion of Lesser Restoration

I'll also give you the cloak, as, again, you can spend time on it.

The cloak is a Cloak of the Yeti

Identifying the oils will be trickier, as no one is (that I can see) trained in Craft (alchemy), so it could potentially be harmful to do so. The best method would be to cast Detect Poison first, to make sure nothing is harmful, or just have a professional do it.

Re: the sprite, Casimir wouldn't have known about the creature, as he was hidden away, but after gathering up all the loot, there's no way that he wouldn't have found out about it. You know that similar looking creatures were working with the bandits, so you have no idea why one would be in a cage, and never really had any direct interaction with one.

I'm hoping Oriol will get a post in soon to help fill in the blanks and make the report to the town.

@Nutar - I'll give you this for that roll about the sprite. Some of it you already learned, but you recall more.

Winter-Touched Fey:

Chief among the allies of Baba Yaga and the White Witches of Irrisen are the winter-touched, a special breed of fey immune to the harsh weather and low temperatures of the frozen north. Willingly pledging themselves to a wholly evil life, these creatures undergo a complex ritual called the Winter Rite, in which they accept a sliver of ice into their hearts that infuses their bodies with the same supernatural winter perpetuated by the White Witches of Irrisen. The resulting transformation gives the fey’s skin a sickly bluish cast marked with spidery white veins like hoarfrost on glass. These evil fey can channel the power of winter into their attacks, slowing their victims with numbing cold. The winter-touched universally delight in spreading the influence of the White Witches, carrying out the wills of the witches who performed their Winter Rites. The winter-touched display a chilling loyalty that borders on fanaticism—a devotion all but guaranteed given the White Witches’ ability to fatally pierce the hearts of those who fail them with the same slivers of ice the fey so willingly accepted.


M Human | HP 17/17| AC: 16, T: 12, FF:14 | Spd: 30ft | Bard (Duettist) 2 | Init +2 ; Percept: +5, Sense Motive: +7 | Saves: F: +5, R: +5, W: +3 | CMB +3 / CMD 13
Blaydsong wrote:

...

@Casimir - I've already taken everything into account for magic. The only things that show up as magical are the fur cloak, and the potions.
...

I think we've miscommunicated. I was inquiring of the party if there was any pre-lodge loot that they wanted me to check with detect magic.


Casimir Froeland wrote:
Blaydsong wrote:

...

@Casimir - I've already taken everything into account for magic. The only things that show up as magical are the fur cloak, and the potions.
...

I think we've miscommunicated. I was inquiring of the party if there was any pre-lodge loot that they wanted me to check with detect magic.

Ah! Apologies.

Unless I'm mistaken, this is the first magical loot that they've found, so far.


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

Here is the loot we have so far:

For those itens we have not identified yet, or that are valuable but we do not know how much they are worth, I've noted the post it was first mentioned.

@GM Blaydesong: From your last loot post (#475), there is an unidentified potion (referred in the post simple as 'Potion') and 3 vials of magical oil. Since we have the time, what are those?

GROUP TREASURE:
25 pp, 309 gp, 265sp
10 alchemist's fire
234 arrows
1 blue quartz 'ice diamond' (#475)
12 bolts
1 book (from Rohkar)
1 breastplate (Junan)
1 cloak of the yeti
1 chain shirt, mw
12 buckler
1 climber's kit
3 courtier's outfit (90gp in total)
3 crossbow, light (Oriolx1)
25 crossbow bolts (Oriolx10)
1 crowbar
2 dagger
1 dagger, mw
1 dagger, silver
1 elixir of hiding
1 gold ingot engraved with Taldan royal seal (#475)
1 grappling hook
1 hand crossbow, mw
1 healer's kit (5 uses)
6 leather armor
1 leather riding boots of elven make (#475)
7 longsword
1 longsword, cold iron (Oriol)
1 longsword, mw (Junan)
3 oil vials, magical (#475)
5 oil vials, unidentified
12 padded armor
1 potion of lesser restoration
1 potion of pass without trace
1 potion of spider climb
1 potion unknown
1 scroll of endure elements
3 scroll of lesser animate dead (2HD)
2 scroll of magic weapon
1 scroll of unseen servant
3 shards of tiger's eye gemstones (#475)
13 short sword
1 short sword, mw
12 shortbow
1 silk rope (50 ft.)
1 silver lady's ring (#475)
2 spear
1 spyglass
3 studded leather armor (Oriolx1)
1 tanglefoot bag
2 thieves' tools, mw
2 wooden shield, light
1 wooden symbol (from Rohkar, probably unholy symbol of Norgorber)


Oriol Argerich wrote:
@GM Blaydesong: From your last loot post (#475), there is an unidentified potion (referred in the post simple as 'Potion') and 3 vials of magical oil. Since we have the time, what are those?

Already did.

The potion is the Lesser Restoration, and the oils are non-magical that need to be identified through other means.

To give you a bit more context though, these oils were in one of the chests that you found.

The oils that were listed previously (that Junan found) were found on the bandit leader's body.

Edit:Scratch that! The last list of loot was also including things that were stored in the store room with the sprite. There were 3 magical oils that I completely forgot about.

Those 3 oils are all oils of magic weapon.

I swear, I'll get it together one day. :p

So there should be a total of 5 vials of oil that are non-magical.


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]
Blaydsong wrote:
The potion is the Lesser Restoration, and the oils are non-magical that need to be identified through other means.

Then I believe I've lost track of another potion... On post #471 you list "4 potions" and just two posts below you reveal that 2 of them are Pass Without Trace and Spider Climb, but Nutar wasn't able to identify the remaining 2.

Then, on post #355 here on Discussion you reveal that 2 of the unidentified potions were an Elixir of Hiding and a Lesser Restoration. I thought you were referring to the first unidentified ones.

If the 'Potion' from post #475 is the Lesser Restoration, then we are missing (at least I am lol) the last one from the initial four...

Sorry for this confusion!


M Human | HP 17/17| AC: 16, T: 12, FF:14 | Spd: 30ft | Bard (Duettist) 2 | Init +2 ; Percept: +5, Sense Motive: +7 | Saves: F: +5, R: +5, W: +3 | CMB +3 / CMD 13

At the start of #475 Casimir ID'ed one of the ones that Nutar didn't get as invisibility.

That brings us to 5 potions: Pass Without Trace, Spider Climb, Invisbility, Elixir of Hiding and Lesser Restoration.


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

Cool! I've missed this one. Already updating my list!


Yeah. Sorry about all the confusion with that, guys. I definitely could have handled that all better.


Leaving the fate of the sprite in your hands.

Once you're done that, unless there is something else that you guys want to take care of along the way, you'll be in Heldren.


M Human | HP 17/17| AC: 16, T: 12, FF:14 | Spd: 30ft | Bard (Duettist) 2 | Init +2 ; Percept: +5, Sense Motive: +7 | Saves: F: +5, R: +5, W: +3 | CMB +3 / CMD 13

It's pretty clear we're getting nothing out of mr Sprite right now... Do we want to take another crack at it with either magic or other methods after we get back to Heldren? The other options are a) keep him in the cage long term (drop him off at Heldren?) or b) kill him.


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

Nutar votes for kill. It's an evil fanatic that won't break without means far outside our abilities.


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

We could bring it to Heldren and tell the people this pest is in league to those responsible for the winter... let them decide what to do with it.


M Human | HP 17/17| AC: 16, T: 12, FF:14 | Spd: 30ft | Bard (Duettist) 2 | Init +2 ; Percept: +5, Sense Motive: +7 | Saves: F: +5, R: +5, W: +3 | CMB +3 / CMD 13

Bring it to Heldren - At the very least we could hold a contest for best idea for dealing with it; and that could be used for another intimidate check with aid another bonuses from the crowd...


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

Loot Discussion and Distribution

How are we going to handle loot?

In many games I've played, we have done it in the following way and order:

1) Remove from the loot any item that is important/useful for the party as a whole, like healing stuff, some potions, etc.

2) Calculate the total amount our remaining loot is worth.

3) Determine important group items we need to buy, like wands of healing, tents, horses, etc. Subtract it from the total loot.

4) Divide the remaining total by the number of players.

5) Each player "buys back" any item they want for the amount we'd be able to sell it. If two players want the same stuff, we can roll or discuss who gets it.

6) We sell the remaining loot and buy the items from Step 3. Each player buys whatever they want with their share.

This way, everyone in the party gets the same amount, independently of what we find. If we only find weapons, some will be sold to buy stuff for the casters and so on.

Thoughts?


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

Heartily agreed with that strategy!


M Human | HP 17/17| AC: 16, T: 12, FF:14 | Spd: 30ft | Bard (Duettist) 2 | Init +2 ; Percept: +5, Sense Motive: +7 | Saves: F: +5, R: +5, W: +3 | CMB +3 / CMD 13

Works for me


Nice work, Oriol. Do it. :)

Did you want a proper spreadsheet for it? I don't have one immediately available, but I'm pretty sure that I can find one to use.


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

So, I've been working on our loot list. There are a couple itens that I do not know how much they are worth (if they are worth anything at all):

1 blue quartz 'ice diamond' (#475)
1 book (from Rohkar)
1 gold ingot engraved with Taldan royal seal (#475)
1 leather riding boots of elven make (#475)
5 oil vials, unidentified
3 shards of tiger's eye gemstones (#475)
1 silver lady's ring (#475)

Do we need to roll for something, or since we are back in town, there would be people to identify stuff?

I'd say the following itens should be considered "Party Items" due to their usefulness:

10 alchemist's fire (since we are fighting ice creatures)
1 climber's kit
1 healer's kit (5 uses)
3 oils of magic weapon (useful until we find our own magic weapons)
1 potion of lesser restoration
2 scroll of magic weapon (as above)
1 silk rope (50 ft.)
1 thieves' tools, mw

I propose we do not sell them.


M Human | HP 17/17| AC: 16, T: 12, FF:14 | Spd: 30ft | Bard (Duettist) 2 | Init +2 ; Percept: +5, Sense Motive: +7 | Saves: F: +5, R: +5, W: +3 | CMB +3 / CMD 13

Agree on the party items (and I would want to top up the healer'skit and maybe get a second one...)

The other items are presumably appraise checks... With no ranks, I can safely say that is not Casimir's bag.


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

With a Base Value of 500gp, we can't find a wand of CLW in Heldren. I believe we can buy a Healer's Kit and perhaps a couple scrolls/potions of CLW if they are available.

Excluding the Party Items and let's say another 400gp to be spend on healing itens, we'd still have about 5,500gp to split. Once we discover the value of the unknown itens, it will raise even further. This without considering the "prize" the Lady will give us (if anything at all).

Splitting it between the four of us, it would give us around 1,375gp. This is just a preview, as the final value will depend on the unknowns mentioned above, but you can already start to think what you'll want do spend your coins.


M Human | HP 17/17| AC: 16, T: 12, FF:14 | Spd: 30ft | Bard (Duettist) 2 | Init +2 ; Percept: +5, Sense Motive: +7 | Saves: F: +5, R: +5, W: +3 | CMB +3 / CMD 13

It's certainly still worth asking around:

"The number and types of magic items available in a community depend upon its size. Each community has a base value associated with it (see Table: Available Magic Items or Table: Available Magic Items. There is a 75% chance that any item of that value or lower can be found for sale with little effort in that community. In addition, the community has a number of other items for sale. "
Table Entry:
Village 500 gp(base value) 2d4 (minor)items 1d4 (medium)items

We might get lucky with the other items available or if the GM is feeling generous we might find a partially charged wand...


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

Excellent breakdown Oriol, I also agree with all specified party items.

Hmm. I would definitely want a pearl of power, but that seems beyond the scope of the town.


male CG Suli BloodRager 2 (crossblooded) | HP: 26/26 | AC: 18 (12 Tch, 16 Fl) | CMB: 5, CMD: 18 | F: +5, R: +3, W: +0 | Energy resistance (acid, cold, electricity, fire) 5 | Init: +2| Perc: +0 (lowlight) | Speed 40ft | Rage Rounds 8/8| Active conditions: Bleeding

That book off of Rohkar is actually a spell book but Junan wouldn't know that. That should increase our treasure by a good bit. I'm assuming the duettist archetype doesn't allow use of a spellbook.


M Human | HP 17/17| AC: 16, T: 12, FF:14 | Spd: 30ft | Bard (Duettist) 2 | Init +2 ; Percept: +5, Sense Motive: +7 | Saves: F: +5, R: +5, W: +3 | CMB +3 / CMD 13
Junan Grajer wrote:
That book off of Rohkar is actually a spell book but Junan wouldn't know that. That should increase our treasure by a good bit. I'm assuming the duettist archetype doesn't allow use of a spellbook.

Nope, just gets me a familiar, no changes in spellcasting


Unless you guys have any objections, I can just give you the values of 'precious' items, like gems and art and such. Sometimes I like the ability to roll and barter for such things, but I think for Pbp, it can be a time sink.

Loot Values:

1 blue quartz 'ice diamond' - 100 gp
1 book (from Rohkar) - 400 gp
1 gold ingot engraved with Taldan royal seal - 50 gp
1 leather riding boots of elven make - 15 gp
5 oil vials, unidentified - see below
3 shards of tiger's eye gemstones - 10 gp each
1 silver lady's ring - 25 gp

As for the spell book, technically you can use it to learn spells to add to your repertoire, but most of these spells are probably not worth the hassle.

In regard to the unidentified oils. I'll assume that you found someone to identify them, and then you can choose what to do with them (he'll only charge 1 gp for his time). Going forward, though, would it just be easier for me to give out alchemical items pre-identified? Or do you guys prefer to do the leg work, so to speak (even if that means paying someone to do it for you)? I'm good with either way.

Alchemical items:


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

@GM: Do you have any rules regarding the selling of "evil items", like the poisons and the scrolls of animate dead?


Not really. As far as I'm concerned, you can find a buyer for anything. Unless you were trying to sell to someone who was specifically against such things, I don't really see a problem.


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

Cool. Final count is 1,487.05 gold pieces each, already considering the itens we are not selling and the 400gp reserved for us to buy healing items.

If any of you want an item from our loot, remember you can buy it for the price we are selling them, thus half price!

Our most expensive item is the cloak of the yeti, which will be sold for 2,000gp. While not awesome, I'd like to keep it for myself. It is greater than my share, so I'd request that we hold of selling it until we know if the Lady/Councilor will give us any extra coin. If even then it is not enough, we can sell it.

So far, these are the itens that were previously claimed (and thus should be 'bought back' now) by each character:

1 Breastplate (Junan)
1 Crossbow, light (Oriol)
10 Bolts (Oriol)
1 Longsword, cold iron (Oriol)
1 Longsword, mw (Junan)
1 Studded leather armor (Oriol)


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

@GM would I be able to get a 1st level pearl of power?

If not all I'm really interested in buying is some masterwork armor, and I can loan Oriol the rest of the money to buy back the yeti cloak.


M Human | HP 17/17| AC: 16, T: 12, FF:14 | Spd: 30ft | Bard (Duettist) 2 | Init +2 ; Percept: +5, Sense Motive: +7 | Saves: F: +5, R: +5, W: +3 | CMB +3 / CMD 13

I'm certainly willing to let Oriol take the cloak and pay back accounts later...

I will note that the GP limit includes things like Darkwood Heavy Shields (257 GP, no ACP)...

Does anyone else want the masterwork chain shirt we found? (125 gp loot value, I think)


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

While it's statistically good for me, that pesky metal part makes me unable to take the chain shirt.

Darkwood shields...hmm an interesting proposition. GM? I suppose same question for armor too.


Nutar Sanguyak wrote:
@GM would I be able to get a 1st level pearl of power?

Unfortunately not. 1st level Pearl of Power is a bit pricey for this little village.

Stuff like the mentioned Darkwood shield should be fine, though. Technically, the 500 gp limit is for magic items.

Also, I should mention this , in case there is anything that catches someone's eye. There are a few specific items that are available at the local shop.

Extra items:

+1 cold iron sling bullets (10) - 41 gp 22sp per bullet
potion of resist energy (cold) - 300 gp
scroll of aid - 150 gp
scroll of sleep - 25 gp
wand of magic weapon (24 charges) - 360 gp
wand of scorching ray (42 charges) - 3780 gp
masterwork banded mail - 400 gp
- 600 gp
[url=https://www.aonprd.com/MagicRingsDisplay.aspx?FinalName=Ring%20of%20Force%20Shield]ring of force shield
- 8500 gp


Let me know when you guys are ready to move on to the meeting with the Councilor Teppen.


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

I believe we are ready. I just wanted to sell our stuff before the meeting (minus the yeti cloak ^^). We can do our purchases after it.


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

It is being fun to have Oriol being the one doing the talking with his skyrocket high Charisma of 7.


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

*sweats in also 7 charisma*


M Human | HP 17/17| AC: 16, T: 12, FF:14 | Spd: 30ft | Bard (Duettist) 2 | Init +2 ; Percept: +5, Sense Motive: +7 | Saves: F: +5, R: +5, W: +3 | CMB +3 / CMD 13

Casimir can do face, but he has nothing to report...


Oriol Argerich wrote:
It is being fun to have Oriol being the one doing the talking with his skyrocket high Charisma of 7.

He has definitely left an impression. :p


male CG Suli BloodRager 2 (crossblooded) | HP: 26/26 | AC: 18 (12 Tch, 16 Fl) | CMB: 5, CMD: 18 | F: +5, R: +3, W: +0 | Energy resistance (acid, cold, electricity, fire) 5 | Init: +2| Perc: +0 (lowlight) | Speed 40ft | Rage Rounds 8/8| Active conditions: Bleeding

As far as loot goes, make sure I'm doing the accounting correctly. We each get 1487.5 gold from "selling" everything. Then I spend from my share to keep the items instead of selling them? I'm partial to keeping the armor I've been using. We should keep the cold iron sword just in case. I don't think I'll need it due to an above average strength but someone might.

Also, I'm happy to fudge the system if it means keeping a valuable item to use vs selling it.

I'm willing to buy the cold iron sling bullets too. I need a ranged weapon for when climbing trees and jumping doesn't work.


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]
Junan Grajer wrote:

As far as loot goes, make sure I'm doing the accounting correctly. We each get 1487.5 gold from "selling" everything. Then I spend from my share to keep the items instead of selling them? I'm partial to keeping the armor I've been using. We should keep the cold iron sword just in case. I don't think I'll need it due to an above average strength but someone might.

Also, I'm happy to fudge the system if it means keeping a valuable item to use vs selling it.

I'm willing to buy the cold iron sling bullets too. I need a ranged weapon for when climbing trees and jumping doesn't work.

Yes. For each item you do not want to sell, you buy for the selling value (which is half in the majority of cases). This item will be yours, so you can even sell it in the future if you want.

Just so you know, I have the intention to keep (buy back) all the itens I had already taken.


Figure out your shopping and such ASAP. Once I know what your plans are, we'll move on.

At the very least, I need to know if you are heading back to the lodge, and continuing from there, or doing something else.

I'll be looking to get a post in on Monday.


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

Through very careful purchases of darkwood armor and a darkwood shield, buying a masterwork backpack, and getting rid of my utility knife, I am now officially half a pound under my light load and also wearing light armor, which means I'm moving at 30 feet!

Meanwhile I still have about 800gp left and have no idea what to spend it on. Scrolls I guess, if that's available in town?


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

Update to our total gold. We received 500gp for rescuing the lady, so each of us have 1,612.05gp.

Oriol Purchase

Oriol will be buying back his light crossbow (17.5gp) with 10 bolts (0.5gp), the cold iron long sword (15gp), and the studded leather armor (12.5gp) for a total of 45.5gp.

If anyone can lend me 450gp, then I'd also buyback the cloak of the yeti, and that would be it.

Healing Purchase

The 400gp we have set apart to buy healing itens could be used like this:
50gp for a Healer's Kit;
350gp for either 7 potions of CLW or 14 scrolls of CLW, depending on what we have available. My preference would be a mix of the two, like 3 potions and 8 scrolls.

Distribution of Unsold Loot

10 alchemist's fire (since we are fighting ice creatures) - (4 Casimir, 3 Junan, 3 Oriol)
1 climber's kit - (Junan)
1 crowbar - (Junan)
1 healer's kit (5 uses) - (Casimir)
3 oils of magic weapon (useful until we find our own magic weapons) - (2 Oriol, 1 Junan)
1 potion of lesser restoration - (Casimir)
2 scroll of magic weapon (as above) - (Casimir)
1 silk rope (50 ft.) - (Junan)
1 thieves' tools, mw - (Casimir)


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

Adjusted my wealth. Thanks Oriol!

Oriol I'll loan you the money. At low levels it's much more important for martial types to have money rather than casters. I subtracted 450 from my alias.

I still have almost 400 gold, so if we pool that with our party wealth we could theoretically afford a wand of CLW, although I think that's over the purchase limit of the town, assuming we can't get a partially charged wand. If wand is off the table then I agree wirh 3 potions and the rest on scrolls.


M Human | HP 17/17| AC: 16, T: 12, FF:14 | Spd: 30ft | Bard (Duettist) 2 | Init +2 ; Percept: +5, Sense Motive: +7 | Saves: F: +5, R: +5, W: +3 | CMB +3 / CMD 13

Sorry about this taking so long, I've been distracted.

Casimir's proposed Expenditures:
1612 gp

MW Backpack 50 gp
MW Chain Shirt 125 gp from loot
Sell curent Leather Lamellar (-30 gp)
refill healer’s kit 25 gp (from the loot) (this will give us 2 full healer’s kits)
Caltrop Bead 40 gp
Exemplar Weapon Salve 350 gp (applied to Cold Iron Longspear)
Traveller’s Anytool 250 gp
AntiplagueX2 100 gp
Bloodblock X6 150 gp
Bodybalm X4 100 gp
Sunrod X4 8 gp
Fuel Pellers X3 1 gp
Sling 1gp
Smog Smoke pelletX3 120 gp
Cytillesh Stun Vial X4 300 gp
22 gp left over

I am however, guessing that Cytillesh Stun Vials are not available…

351 to 400 of 506 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Blaydsong's Reign of Winter (PF1) All Messageboards

Want to post a reply? Sign in.