Blaydsong's Reign of Winter (PF1)

Game Master Blaydsong

Current Date: Wealday, 9th of Erastus, 2713 AR; approx. 4:30 pm.
Town of Heldren
NPCs and other stuff.
Roll20 Maps


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Hmm... Alright. I'll have a look at it later today.

Thanks for letting me know, Oriol.


Sorry for my tardiness, guys. I want to work on getting the posting rate back up again.

Since there's been no suggestions on a replacement for Uthred, I've got someone I'm going to check with to see if they're interested. Otherwise, I'll make a recruitment post to get someone ASAP.


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

Can you please remove me from the campaign? thank you.


I will. Haven't forgotten. Just keeping it on there long enough for reference until I actually remove the character from the game.

Edit: Guess it doesn't completely go away. :p

I may have someone on board to come in. Not sure if it'll be during the fight or not, but we'll see how it goes.


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

Not that it would matter, Junan, but your weapon has a x3 crit multiplier!


male CG Suli BloodRager 2 (crossblooded) | HP: 26/26 | AC: 18 (12 Tch, 16 Fl) | CMB: 5, CMD: 18 | F: +5, R: +3, W: +0 | Energy resistance (acid, cold, electricity, fire) 5 | Init: +2| Perc: +0 (lowlight) | Speed 40ft | Rage Rounds 8/8| Active conditions: Bleeding

Oops, I usually only ever use a x2 so I forgot to check. Maybe next time...


Heh... literally makes no difference, against these guys. But nice hit none-the-less. :)

I have someone who's interested in joining. More to come...


Well, haven't heard from Nutar. If he doesn't post today, I'll get a post up tonight.


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

Reading now!


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

Feels GOOD to finally let that spell loose. I've got most of my entire build thrown into that!


Lol! Nice.

I'll get a post up by this afternoon some time. :)


F Human Oracle (Life) / 1 HP 11/11 AC 14 Saves F3/R1/W2 CMB 0 CMD 11 Channel energy 4/4 Haunted Energy form 1/1

Thanks for the invitation Blaydsong, and hi everyone!

Starting gold: 3d6 ⇒ (3, 3, 3) = 9

So, going with average = 105


Welcome! I'll get an introduction for you soon, but we've gotta get through this fight, first. :)


F Human Oracle (Life) / 1 HP 11/11 AC 14 Saves F3/R1/W2 CMB 0 CMD 11 Channel energy 4/4 Haunted Energy form 1/1

Understood:)


@Junan - Just checking. Shouldn't your icon be 10 feet away?

Edit: At this point, probably doesn't matter, as she's going to close the gap. Just checking for my own reference.


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

Rip, GM I think your Work In Progress post got past the 1 hour edit mark :P


Yeah. It did, but I was mostly done anyways. I added a new post afterwards. That's what happens sometimes when I try posting in the middle of work.


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

Apologies for the delay, I had an unexpectedly busy day. I will post tomorrow morning.

If you prefer to expedite things, I plan on summoning a celestial eagle who will smite and full attack while I fire a fire bolt.


No rush. I'll wait for your post, and get a GM post up after. :)

Honestly, while I didn't think that this fight would have been a huge challenge, I'm in a bit of awe regarding how quickly you all went through some of these guys.


Must have hit you harder than you thought.

If you haven't posted by tomorrow, I'll get things moving.


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

Well this is bad, more and more increasing power of baddies while our resources are depleted. Our level 1 woes continue.

GM, to clarify do you mean I can hold onto my summon spell and throw it out now? If so, do you want to keep the same rolls or have me roll them again? It would take the same action, just against the new foe.


The second one. Hold your actions (bird attacks and fire bolt) and use them against a new foe.


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]
Blaydsong wrote:
Honestly, while I didn't think that this fight would have been a huge challenge, I'm in a bit of awe regarding how quickly you all went through some of these guys.

I believe we simply got really lucky with our rolls... no misses and high damage.


Okay. So my 4th player wound up having to pass on joining us, as he's starting to feel burnt out. Totally understandable. So, I'm going to open the spot up for recruitment. Depending on what we get, I wouldn't mind all your feedback on deciding who to bring in.

That said, the combat ended. Waiting to see what you guys are doing next. Map is still up for exploration.

Also, don't for get to level up! And let me know what's been added here, please, so that I can keep track.


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

Woot, I shall have slightly less finite resources!

We can always ping Dak's discord for recruits.


That's where I got you guys, remember? :)

I only wound up with the 5 of you that started. I might try again if we have to look, but I figured it was time to look for fresh meat. :)


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

I've got some irl friends who want to break into the PbP space. I can vouch they're excellent roleplayers, albeit unfamiliar with the format.


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

LVL UP!

HP: +9 (6 average, 2 Con, 1 FC)
BAB: +1
Fort: +1

Skills: 4 ranks (2 base, 1 Int, 1 Skilled); 2 Background
+1 Acrobatics
+1 Bluff
+1 K. Local
+1 K. Dungeoneering
+1 K. Engineering (Background)
+1 Linguistics (Background) -> Learning Giant

Bravery +1
Bonus Feat: Improved Disarm


If you wanted to try for more hit points, Oriol, I'm all for it.

My thoughts on HP are, take which ever is higher between a roll or average. An on a d10, re-roll 1-2.


Nutar Sanguyak wrote:
I've got some irl friends who want to break into the PbP space. I can vouch they're excellent roleplayers, albeit unfamiliar with the format.

If they're up for it, have them put in a submission. And let me know who they are. We'll see what they've got.


male CG Suli BloodRager 2 (crossblooded) | HP: 26/26 | AC: 18 (12 Tch, 16 Fl) | CMB: 5, CMD: 18 | F: +5, R: +3, W: +0 | Energy resistance (acid, cold, electricity, fire) 5 | Init: +2| Perc: +0 (lowlight) | Speed 40ft | Rage Rounds 8/8| Active conditions: Bleeding

hp: 1d10 + 2 + 1 ⇒ (7) + 2 + 1 = 10

+1 lvl bloodrager

+1 bab
+1 fort save
1d10 hp +2 con +1 favored class

+2 rounds of rage per day

Uncanny Dodge
+1 acrobatics
+1 intimidate
+1 swim

Background skills
+1 handle animal
+1 know geography

Easy level up, didn't have to make any choices besides skills.


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

Nutar Level 2!

HP: 5 (d8) +2 (con) +1 (favored class) = +8 hp
BaB: +1
Saves: Fort/Will +1
Class Features: Arctic Native
Spells: +1 0th/1st level spell/day
Skills: 4 (class) +2 (int) +2 (background) = +8 skill points

Arctic Native:
At 2nd level, an arctic druid gains a bonus on Initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks equal to 1/2 her druid level in cold or icy terrain, and she cannot be tracked in cold or icy terrain.


Nice and easy, indeed!

Nutar, Go ahead an roll the d8, just to see if you can get more than average. :)

Looks like we've already got some perspectives for our 4th player. As soon as we get through this, it shouldn't be too hard to get them into the game. Especially at this point in the story.


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]
Blaydsong wrote:

If you wanted to try for more hit points, Oriol, I'm all for it.

My thoughts on HP are, take which ever is higher between a roll or average. An on a d10, re-roll 1-2.

Hit Dice: 1d10 ⇒ 3

...Looks like average it is!

Just FYI, in my home games we use a different rule to potentially give more HPs: You roll a number of times equal to 1 + your Con mod and take the highest, but there is no take backs to average if you are extremely unlucky.


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

1d8 ⇒ 7 Nice!


Oriol Argerich wrote:
Just FYI, in my home games we use a different rule to potentially give more HPs: You roll a number of times equal to 1 + your Con mod and take the highest, but there is no take backs to average if you are extremely unlucky.

That sounds pretty good, too.

I'm a fan of giving the players at least a bit of a fighting chance. This game can sometimes be punishing enough. ;)

Let me know what you guys are doing, in-game.


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

I suggest we take a look on the place, first looking for creatures and then going back for loot. I'd start with the opened door to the south, then go north and proceed in a counter-clock manner until we have cleared the first floor before doing the same at the second floor.

So, looking for enemies on the whole lodge, then going back to look for treasure. If there are enemies around, they certainly heard the combat, so the less time we give them to prepare, the better!


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

Agreed with Oriol's reasoning. As a backline character I tend to allow the frontliners to make the "what door do we check first?" decisions, and I'll offer detect magic and/or perception/other checks as needed/requested.


I'm down with that.

Any thoughts on the applicants, so far?


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]
Blaydsong wrote:

I'm down with that.

Any thoughts on the applicants, so far?

Sending you a PM.


I'm getting an idea of who's going to join us.

Junan, if you could get me your thoughts, that would be great. :) You can spend me a PM, if you wish.


So, guys. With the recruitment closed, we've still only got the four submissions (though that's not a bad thing).

After getting your votes/thoughts on the submissions, the most positive results seemed to be towards Casimir (the Duettist Bard), but Kirstel and Satu seem not too far behind (doesn't look like the other bard has made much of an impression, and I'm inclined to agree).

I'm aiming to invite Casimir to the group, but if there's anything else you guys would like to add, please feel free to speak up. :)


Just sent the official invite to bring in Casimir (pad300) to the group. Hopefully he should be here in a little while, and I've got an idea for bringing him into the group ASAP.


Hi folks, this is Casimir (I will get a alias up soon) thanks for having me.

Blaydsong, let me know what your plan for me joining is (either here or by PM) and I will adjust what bits of background need fiddling...


M Human | HP 17/17| AC: 16, T: 12, FF:14 | Spd: 30ft | Bard (Duettist) 2 | Init +2 ; Percept: +5, Sense Motive: +7 | Saves: F: +5, R: +5, W: +3 | CMB +3 / CMD 13

Dotting


Will do. I'll send you a PM as soon as I get a spare minute from work.

Glad to have you aboard. :)


Just an FYI guys. I've got a place for Casimir to come into the game.... but you have to find him! :)

Let's try not to make him wait too long. It shouldn't, if we get the post rate back up a bit.


M Human | HP 17/17| AC: 16, T: 12, FF:14 | Spd: 30ft | Bard (Duettist) 2 | Init +2 ; Percept: +5, Sense Motive: +7 | Saves: F: +5, R: +5, W: +3 | CMB +3 / CMD 13

In character, I don't know about the little guy in the cage yet, but if you want to make him talk? Hang his cage over the bonfire for a bit... betcha he talks.


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

That's sadistic!

I love it.


"Oh my!"

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