Blaydsong's Reign of Winter (PF1)

Game Master Blaydsong

Current Date: Wealday, 9th of Erastus, 2713 AR; approx. 4:30 pm.
Town of Heldren
NPCs and other stuff.
Roll20 Maps


451 to 500 of 506 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

M Human | HP 17/17| AC: 16, T: 12, FF:14 | Spd: 30ft | Bard (Duettist) 2 | Init +2 ; Percept: +5, Sense Motive: +7 | Saves: F: +5, R: +5, W: +3 | CMB +3 / CMD 13
Blaydsong wrote:

BTW... forgot to mention previously: Welcome back, Nutar! Hopefully everything went well with the move.

I'll have a post up by tonight. Hopefully Casimir can update us before then.

Everybody else is moving 5' at a time... and I'm not really suited for a point role... So I've been waiting too.


Fair enough. :)


male CG Suli BloodRager 2 (crossblooded) | HP: 26/26 | AC: 18 (12 Tch, 16 Fl) | CMB: 5, CMD: 18 | F: +5, R: +3, W: +0 | Energy resistance (acid, cold, electricity, fire) 5 | Init: +2| Perc: +0 (lowlight) | Speed 40ft | Rage Rounds 8/8| Active conditions: Bleeding

Cassimir, the dynamic lighting maps don't work on my phone. I'll move my token when I can get to a computer.


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

So logically I can't really disagree with keeping our noses out of it because it would be the safer thing to do, but in the context of adventuring I just want to plow onwards for the sake of adventure.


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

I'd say we leave this place. It might be important and we might miss something, but I can't justify us reading somewhere about a "strange hut" and then discovering that it is not only strange, but there is something trying to trick us either via illusions or a spirit.


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

Fair enough. Onwards, begone with this place!


That's all well and good, but how are you going about it? You have to go through the area to continue onwards.

Or more appropriately, the way onward is on the other side.


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]
Blaydsong wrote:

That's all well and good, but how are you going about it? You have to go through the area to continue onwards.

Or more appropriately, the way onward is on the other side.

Can't we skirt around the clearing or through the woods? Drawing a blue line to show the path.


I have no issues with that. I just wanted to know what your intentions are, so that I know how to respond. :)

Are you going to go all the way around, or just enough to skirt around the 'maze'?


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

Go all the way around.


Sorry for the quiet, guys. I've been a little self-absorbed all weekend, and then work took over during the day today. Going to have something up for your guys before heading to bed tonight.


Hey guys. Sorry for a delay in my response. I'm going to be a bit longer in getting a post up. Between almost no sleep and work kicking my butt, I've got little-to-no thought process at the moment.

I'll get things going again ASAP.


Before I write my post, just want to verify something.

The message in the snow in covering the entire width of the path. Are you trampling over it as you carry on?


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

Nutar will lead around it, but won't be particularly controlling if the others decide to go over it.


male CG Suli BloodRager 2 (crossblooded) | HP: 26/26 | AC: 18 (12 Tch, 16 Fl) | CMB: 5, CMD: 18 | F: +5, R: +3, W: +0 | Energy resistance (acid, cold, electricity, fire) 5 | Init: +2| Perc: +0 (lowlight) | Speed 40ft | Rage Rounds 8/8| Active conditions: Bleeding

If prompted, Junan would go around. If not, he wouldn't think anything of just trampling over it.

I think Nutar would be the only one prompting caution about magical things so trample away!


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

I suppose the question becomes "how does our marching order work?" I would say that Nutar is in front since he's good at: survival, perception, stealth, which makes him an excellent scout, especially in such terrain. If you guys follow his lead he would kind of lead you around.

But if you guys are more charting your own path and Nutar is just sweeping in front of you, then maybe you go through it.


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

Oriol is naturally suspicious, so he would go around the path. Did that before on the hut and on the lodge.


M Human | HP 17/17| AC: 16, T: 12, FF:14 | Spd: 30ft | Bard (Duettist) 2 | Init +2 ; Percept: +5, Sense Motive: +7 | Saves: F: +5, R: +5, W: +3 | CMB +3 / CMD 13

Casimir will follow Nutar


Okay. Sounds good.

As for marching order, I've generally had Oriol and Junan out front, but if Nutar is more of the scout, I can definitely adjust.

I'll have a post up this afternoon. :)


EDIT: Feeling really dumb about posting in-game here. :p

Moved it to the Campaign tab. Not going to reroll. I'll just keep what was put in here.


male CG Suli BloodRager 2 (crossblooded) | HP: 26/26 | AC: 18 (12 Tch, 16 Fl) | CMB: 5, CMD: 18 | F: +5, R: +3, W: +0 | Energy resistance (acid, cold, electricity, fire) 5 | Init: +2| Perc: +0 (lowlight) | Speed 40ft | Rage Rounds 8/8| Active conditions: Bleeding
Oriol Argerich wrote:


Strategically speaking, it would be better if we have waited for the weasel to come for us. Junan and Casimir both have reach weapons with brace, so instead of charging for two attacks and give the weasel the chance of full-attack someone, we could have readied actions against the very likely charge of the weasel, thus receiving only a single attack (unless it has pounce) and get five(!) attacks on it before it even connects (two readied braces, two AOOs due to reach, one readied attack from Oriol).

As much as I hate the "AM BARBARIAN DO COMBAT" of the usual barbarian player, it seemed fitting in this case. The last odd animal we encountered was the white elk and Junan dispatched it in one hit. The giant weasel is a known threat (from the ranger's journal) and I've had him boast about being able to take it before. He's also not really had any downsides to charging in yet. You are strategically correct obviously but that's part of the downside of PBP. I wanted to post before I lost track and delayed the game so "AM BARB" it is for now.

Just wanted to give some reasoning for poor strategy.


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

No worries Junan! I just pointed that out because we never know how much the other players are aware of the nuances of the rules, since Pathfinder is a heavy-rule game.

I'm completely fine with you doing your thing for character purposes.


Sorry for the absence, guys. Sleep is still a bit of an issue, and needed a bit of a break from.... well... thinking. :p

Gonna get a post up today, after work at the latest.


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

Is the time in the header updated? Wondering if it is already time for us to look for some shelter.


Yes. You guys only traveled for about a half-hour before your were attacked by the weasel.

Sorry for the late response. Been taking the last couple days recovering from the poke. Nothing major, other than a sore arm and sleepy.


male CG Suli BloodRager 2 (crossblooded) | HP: 26/26 | AC: 18 (12 Tch, 16 Fl) | CMB: 5, CMD: 18 | F: +5, R: +3, W: +0 | Energy resistance (acid, cold, electricity, fire) 5 | Init: +2| Perc: +0 (lowlight) | Speed 40ft | Rage Rounds 8/8| Active conditions: Bleeding

Were the heal checks just to stop the bleeding or was any HP healed as well? I'm assuming it was just bleed stoppage.


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

Just bleed stopping. Although I do think Casimir has some heal tricks from what I heard.


Just waiting to see what you guys are wanting to do next. :)


Sorry for the stall, on my part. Sleep deprivation and work have been wearing me down. Working my way out of the hole. :)

That said, also what to make sure as to what everyone wanted to do.

Just to be clear, are you continuing to follow the trail? Or just looking for a safe place to camp?


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]
Blaydsong wrote:

Sorry for the stall, on my part. Sleep deprivation and work have been wearing me down. Working my way out of the hole. :)

That said, also what to make sure as to what everyone wanted to do.

Just to be clear, are you continuing to follow the trail? Or just looking for a safe place to camp?

Follow the trail for now, camping later.


Fair enough. I'll get something written up. :)


Sorry for the wait guys. Post is up! Looks like you'll get your rest. :)

Let me know if there's anything in particular that you guys want to do while making camp.


I don't recall if we had a watch order for camping. Any thoughts?


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

Junan has low light vision so he should take the darkest shift, otherwise it shouldn't matter much. I offer this order:

Nutar
Casimir
Junan
Oriol


male CG Suli BloodRager 2 (crossblooded) | HP: 26/26 | AC: 18 (12 Tch, 16 Fl) | CMB: 5, CMD: 18 | F: +5, R: +3, W: +0 | Energy resistance (acid, cold, electricity, fire) 5 | Init: +2| Perc: +0 (lowlight) | Speed 40ft | Rage Rounds 8/8| Active conditions: Bleeding

Seconded


Alright. I'll get something post as soon as I can.


Sorry guys. Have been struggling to get this post done up.

Going to do my best to have it up today, as work allows.


M Human | HP 17/17| AC: 16, T: 12, FF:14 | Spd: 30ft | Bard (Duettist) 2 | Init +2 ; Percept: +5, Sense Motive: +7 | Saves: F: +5, R: +5, W: +3 | CMB +3 / CMD 13
Nutar Sanguyak wrote:

I am infinitely amused that you not only spelled my name wrong twice, but in two completely distinct and equally hilarious ways.

...

Clearly, we have to get you a tattoo Nutar.


Lol! Didn't even notice. Must have been tired. Sorry about that, Nugat!

(Had to get one more in there. All good things come in 3s.)


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

No problem, Tunar forgives easily.


:)

Just waiting on Oriol to post before I move things along.


M Human | HP 17/17| AC: 16, T: 12, FF:14 | Spd: 30ft | Bard (Duettist) 2 | Init +2 ; Percept: +5, Sense Motive: +7 | Saves: F: +5, R: +5, W: +3 | CMB +3 / CMD 13

Darn it, Nutar didn't bite

Fake Nutar Sanguyak wrote:
Why do you need to get me a tattoo?

Because then we can call you Nutat.


M Human | HP 17/17| AC: 16, T: 12, FF:14 | Spd: 30ft | Bard (Duettist) 2 | Init +2 ; Percept: +5, Sense Motive: +7 | Saves: F: +5, R: +5, W: +3 | CMB +3 / CMD 13
Blaydsong wrote:

:)

Just waiting on Oriol to post before I move things along.

We also need Junan to actually act, not just make his reflex save...


Good point. :)


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)
Casimir Froeland wrote:

Darn it, Nutar didn't bite

Fake Nutar Sanguyak wrote:
Why do you need to get me a tattoo?
Because then we can call you Nutat.

Holy s%#% lmao that's 10/10


male CG Suli BloodRager 2 (crossblooded) | HP: 26/26 | AC: 18 (12 Tch, 16 Fl) | CMB: 5, CMD: 18 | F: +5, R: +3, W: +0 | Energy resistance (acid, cold, electricity, fire) 5 | Init: +2| Perc: +0 (lowlight) | Speed 40ft | Rage Rounds 8/8| Active conditions: Bleeding

Oh, my bad. I thought I couldn't act even though I saw others acting...


M Human | HP 17/17| AC: 16, T: 12, FF:14 | Spd: 30ft | Bard (Duettist) 2 | Init +2 ; Percept: +5, Sense Motive: +7 | Saves: F: +5, R: +5, W: +3 | CMB +3 / CMD 13

Just to be clear, I am currently waiting for Blaydsong to post. Casimir is on 5 in the init, and there is a ??? at 8...


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

Bump?


male CG Suli BloodRager 2 (crossblooded) | HP: 26/26 | AC: 18 (12 Tch, 16 Fl) | CMB: 5, CMD: 18 | F: +5, R: +3, W: +0 | Energy resistance (acid, cold, electricity, fire) 5 | Init: +2| Perc: +0 (lowlight) | Speed 40ft | Rage Rounds 8/8| Active conditions: Bleeding

Double bump?

1 to 50 of 506 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Blaydsong's Reign of Winter (PF1) All Messageboards

Want to post a reply? Sign in.