GM Khouri's Murder's Mark (PfS 1e module) (Inactive)

Game Master Khouri P.

Murder’s Mark is an urban adventure of mystery, illusion, and mob justice for four 1st-level characters.
Trigger warnings: racism, murder, and drug usage.

Maps/Handouts on Google Drive Slides

Sanguine Ooze Swarm info

Circus Midway description

Ejtehah's Mirror Image trick details

(reference secret dice)


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Murder's Mark Ejtehah (-4), Ghermez (-7), Magdelina (-1), Molvil (-0), Nilah (-5), Salmok (-6)

@Ejtehah cannot react quick enough to keep the globules from attaching themselves, but the dog is more wary. Ejtehah directs the dog to jump into the hole in the floor and...

Hmm the closest rules I can find about using acrobatics to avoid fall damage on a mount would be the ride usage "Leap":

Ride rules text wrote:
Leap: You can get your mount to leap obstacles as part of its movement. If the Ride check to make the leap succeeds, make a check using your Ride modifier or the mount’s jump modifier, whichever is lower, to see how far the creature can jump. If you fail your Ride check, you fall off the mount when it leaps and take the appropriate falling damage (at least 1d6 points). This usage does not take an action but is part of the mount’s movement.

So @Ejtehah please make a DC 15 Ride check to stay on your mount as he flips around to land on his feet. For the acrobatics, we can keep the 20, even with Ejtehah's modifier (and -4 to DEX for being entangled) that would succeed (DC 15 to avoid fall damage).


Murder's Mark Ejtehah (-4), Ghermez (-7), Magdelina (-1), Molvil (-0), Nilah (-5), Salmok (-6)

OOOH ACTUALLY before you make that roll, @Ejtehah you started your turn covered in viscous globules, so please make a DC 13 Fortitude save or be staggered for the round. (Wouldn't affect your ability to direct your mount anyway I don't think)

Euphoric Slime rules text:
Sanguine oozes are composed of congealed euphoric toxins. Any living creature that begins its turn affected by the swarm’s viscous ability must make a DC 13 Fortitude save or erupt into uncontrollable laughter and be effectively staggered for that round. This is a mind-affecting effect. Creatures immune to poison are immune to this effect.


Murder's Mark Ejtehah (-4), Ghermez (-7), Magdelina (-1), Molvil (-0), Nilah (-5), Salmok (-6)

~*INITIATIVE!*~ (Round 3)
Ejtehah (make DC13 Fort save & DC15 Ride check)
Thugs
Bryten & Ferdis

Magdelina
Salmok
Molvil
Swarm
Nilah

The remaining thug seems to blanch a little seeing the ooze swarm take over Ejtehah, and sees Nilah approaching, and decides retreat is the better part of valor. Or something like that. He tries to climb down the ropes...
Climb (misfortuned): 1d20 + 0 ⇒ (20) + 0 = 20
Climb (misfortuned): 1d20 + 0 ⇒ (5) + 0 = 5
He grabs where he swore the rope was just a second ago, but he was mistaken and falls.
fall damage: 2d6 ⇒ (3, 6) = 9
And falls right next to @Molvil on his head. You hear a loud pop and his neck is at an unnatural angle. He is dead.

~*INITIATIVE!*~ (Round 3)
Ejtehah (make DC13 Fort save & DC15 Ride check)
Thugs
Bryten & Ferdis

Magdelina
Salmok
Molvil

Swarm
Nilah

@Salmok make a perception roll to figure out which door Ferdis went through.

DC10 Perception:
the door closest to you but to the west is swinging slightly. You hear another door beyond open and close again.

Liberty's Edge

”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor, pass without trace.

Magdelina reaches inwards to her inborn powers and weaves an enchantment of misdirection around her, also touching her pet skunk in her handbag. "Now Daysie, we wouldn't want anyone to follow me or your fine musky perfume would we?"

Casting pass without trace on herself and familiar.

She then carefully steps over the sleeping man and into the warehouse, heading west and crouching low behind shelves, boxes and tables...

Move action; Remaining behind warehouse features to gain cover (+4 AC vs. ranged) and kneeling (+2 AC vs. ranged); Currant AC: 16 normal; 22 vs. ranged.

Dark Archive

CG Human Mwangi Male | Shifter 4, Warpriest 2 | Follower of Lythertida | Speed 20ft | HP 56/56 | AC 26, T 16, FF 23 | CMB +10 | CMD 25 | F +11 R +8 W +10 | Init +2 | Perc +13, Sense Motive +8, Dipl +2 | Reroll 1/1 | Blessings 5/5 | Fervor 3/5 | Wild Shape 3/8 | Aspect 8/8 | Div. Training 1/1 | Ret. Abj. 1/1 | Active Conditions:

DC13 Fort save: 1d20 + 3 ⇒ (9) + 3 = 12

I cannot make the DC 15 ride check so it is an auto fail.

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a

Perception: 1d20 + 0 ⇒ (18) + 0 = 18

Salmok opens up the door to the west. "Come out and play, my boy. You know you want to."

If no one is in the room, Salmok will move in and use Legacy Weapon to grant his mattock a +1 enchantment bonus for 1 minute.

Dark Archive

Female LG Elf Arcanist 3 | HP 15/15 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | Fort +1, Ref +3, Will +4 | Init +3 | Perception +8, Sense Motive +5 | Spells 1: 5/5 | Arcane Pool 5/6 | low light vision | Speed 30ft | Active conditions: none

Professor Masaendri shouts up to Nilah: "Cut the ropes so we can tie up those guys and the one in the office!"

Assuming Nilah complies, the Professor will grab the closest fallen rope and go back to tie up the sleepy office guy. She'll take two move actions: pick up the rope and walk partway back.


Murder's Mark Ejtehah (-4), Ghermez (-7), Magdelina (-1), Molvil (-0), Nilah (-5), Salmok (-6)

Yes, your riding dog also takes the original 5 damage from being in the swarm square at the end of the swarm's turn.
@Ejtehah is having a rough day. A Very rough day. First those shenanigans at the manor house where they knocked him unconscious, now this ooze swarm UGH. Even trying to get away from it made it worse - it's hilarious. He can't stop laughing! As he directs his dog down into the secret floor door, he forgets to compensate for the dog's acrobatics in trying to keep its own feet towards the ground, and falls off halfway down. But keeps laughing.
falling damage: 1d6 ⇒ 1 Well that's a blessing at least
Even though you're staggered, you can still do 1 action if you want to stand up from prone (I believe directing your mount doesn't take an action?)

Wrong ride check:
It would have been "Soft Fall" not "Leap" same DC though - don't know how my eyes skipped over that one, sorry! So just a ride check, no acrobatics - meaning you can keep your nat 20, but my math puts that at 11 after modifiers. (military saddle, entangled, dumped DEX, heavy armor) so I see why you said it was an autofail. :(

D13. Guild Meeting Hall
A long wooden table sits in the center of the room, surrounded by chairs. Covering the surface are several maps, diagrams, and other paperwork. A hand-drawn, poster-sized map of Ilsurian is nailed to the north wall.

@Salmok doesn't see anyone in this room, but the door to the south is swinging wildly - he must be moving fast. You have 30' of movement, so you can move completely through that room into the next if you want - see second map

@Molvil readies her action to get the rope. (I assume you move below the catwalk to do so?)

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a

Salmok only has 20 ft as an oread. He can just move to the door.

"Are you coming friends?" Salmok yells up at his companions thinking they are right behind him.


Murder's Mark Ejtehah (-4), Ghermez (-7), Magdelina (-1), Molvil (-0), Nilah (-5), Salmok (-6)

Ah, so it is, my mistake.

~*INITIATIVE!*~ (Round 3)
Ejtehah
Thugs
Bryten & Ferdis
Magdelina
Salmok
Molvil

Swarm
Nilah

The swarm leave the funny-tasting purple man who went down the hole alone and move towards their closest target: @Molvil. As they slowly move into your square, you have time to make an AoO on them if you are armed with a melee weapon or have some way to cast spells as AoOs. DC 13 Reflex save or be covered in patches of sticky ooze globules
swarm damage: 1d6 ⇒ 1 damage to @Molvil

~*INITIATIVE!*~ (Round 3)
Ejtehah
Thugs
Bryten & Ferdis
Magdelina
Salmok
Molvil

Swarm
Nilah
(Round 4)
Ejtehah

Dark Archive

Female LG Elf Arcanist 3 | HP 15/15 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | Fort +1, Ref +3, Will +4 | Init +3 | Perception +8, Sense Motive +5 | Spells 1: 5/5 | Arcane Pool 5/6 | low light vision | Speed 30ft | Active conditions: none

No AOO for Molvil. Oh, well.

Reflex: 1d20 ⇒ 8

"Marvelous."

I looked back and didn't see what we need to do to remove the sticky slimes. Did I miss it?

Dark Archive

Div-Spawn Eldritch Scion 5 | hp 33 | AC 18 t14 ff14 | F+5 R+5 W+4 | init+4 | Perc+0

I think even not fully moving to the wall Nilah probably still isn't quite at the top of the rope. But I'm *pretty sure* it would be < 1/4 of the distance? Would've been 15' to the rope, rest of the double-move for 3/4 of the way up. This round: 3 squares to the top.

Nilah just peeks over the top of the catwalk. She stands high on it and draws her rapier to cut the rope as Molvil suggests.

Partial move and move to draw, I think that's all she's got this round.

Dark Archive

CG Human Mwangi Male | Shifter 4, Warpriest 2 | Follower of Lythertida | Speed 20ft | HP 56/56 | AC 26, T 16, FF 23 | CMB +10 | CMD 25 | F +11 R +8 W +10 | Init +2 | Perc +13, Sense Motive +8, Dipl +2 | Reroll 1/1 | Blessings 5/5 | Fervor 3/5 | Wild Shape 3/8 | Aspect 8/8 | Div. Training 1/1 | Ret. Abj. 1/1 | Active Conditions:

Ejtehah starts laughing but really wants to stop!

“Ha ... ha ... I ... “

Spending this round and next round standard actions to get rid of the effect. :-)


Murder's Mark Ejtehah (-4), Ghermez (-7), Magdelina (-1), Molvil (-0), Nilah (-5), Salmok (-6)

@Ejtehah you get a new Fort save every round to not be staggered - hypothetically you could scrape off all the globules this turn if you make the save!
@Molvil I posted instructions in discussion so they are less likely to get lost.


Murder's Mark Ejtehah (-4), Ghermez (-7), Magdelina (-1), Molvil (-0), Nilah (-5), Salmok (-6)

~*INITIATIVE!*~ (Round 4)
Ejtehah (DC13 Fort save)
Thugs
Bryten & Ferdis

Magdelina
Salmok
Molvil
Swarm
Nilah

The thugs are all dead or unconscious, and you can't see Ferdis running around in the lower level - but he moves.

~*INITIATIVE!*~ (Round 4)
Ejtehah (DC13 Fort save)
Thugs
Bryten & Ferdis

Magdelina
Salmok
Molvil
(DC13 Fort save to determine staggered)
Swarm
Nilah

Liberty's Edge

”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor, pass without trace.

Magdelina goes down after her comrades.

Double move; 7 squares to get to the stairs and 5 squares' worth of movement climbing down the ladder.

Dark Archive

Female LG Elf Arcanist 3 | HP 15/15 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | Fort +1, Ref +3, Will +4 | Init +3 | Perception +8, Sense Motive +5 | Spells 1: 5/5 | Arcane Pool 5/6 | low light vision | Speed 30ft | Active conditions: none

Round 4

Staggered, Professor Masaendri begins the extraordinarily unusual process of laughing manically as she rips off sticky globules and flings them away from her in random directions. Standard action

Fort DC 13: 1d20 ⇒ 9

Dark Archive

CG Human Mwangi Male | Shifter 4, Warpriest 2 | Follower of Lythertida | Speed 20ft | HP 56/56 | AC 26, T 16, FF 23 | CMB +10 | CMD 25 | F +11 R +8 W +10 | Init +2 | Perc +13, Sense Motive +8, Dipl +2 | Reroll 1/1 | Blessings 5/5 | Fervor 3/5 | Wild Shape 3/8 | Aspect 8/8 | Div. Training 1/1 | Ret. Abj. 1/1 | Active Conditions:

fort save : 1d20 + 3 ⇒ (18) + 3 = 21


Murder's Mark Ejtehah (-4), Ghermez (-7), Magdelina (-1), Molvil (-0), Nilah (-5), Salmok (-6)

@Magdelina I believe that movement math is accurate which means you have the equivalent of 3 more squares of movement to get to the bottom of the ladder on your next turn.
@Ejtehah suddenly stops laughing - it doesn't seem so funny anymore - and quickly flings off all the ooze globules sticking to him. (No longer entangled - no more saves to make)

~*INITIATIVE!*~ (Round 4)
Ejtehah (no more globules)
Thugs
Bryten & Ferdis
Magdelina (double move)

Salmok
Molvil (staggered, removing globules)
Swarm
Nilah


It's been @Salmok's turn for 24 hours, I'm going to assume he double moves in the direction he thinks Ferdis went.
Perc(Salmok): 1d20 + 7 ⇒ (8) + 7 = 15
Salmok moves out of the meeting room and into the next room...

D12. Entrance Hall
Stuffed training dummies line the south wall, crude faces drawn on their heads. Along the east wall are pegs mounted at eye level, some of which have a change of clothing hung on them and nicknames scrawled on the wall above. Three doors lead east, west, and north. A rope ladder hangs from the ceiling by the west door and goes up through a five-foot-wide shaft to the floor above.

...not seeing the man here, but noticing the west door swinging, he heads that direction. It exits into a hallway/corridor, with a door to the west and south - but they are both firmly closed. To the north the hallway continues unobstructed.


Murder's Mark Ejtehah (-4), Ghermez (-7), Magdelina (-1), Molvil (-0), Nilah (-5), Salmok (-6)

~*INITIATIVE!*~ (Round 4)
Ejtehah (full action to remove globules)
Thugs
Bryten & Ferdis
Magdelina (double move)
Salmok (botted double move)
Molvil (entangled/staggered, 1/2 done w/ full action to remove globules)

Swarm
Nilah

The swarm think @Molvil is much tastier than the purple-haired man. They attack their delicious meal again. DC 13 Reflex save or be covered in more patches of sticky ooze globules
swarm damage: 1d6 ⇒ 3

~*INITIATIVE!*~ (Round 4)
Ejtehah
Thugs
Bryten & Ferdis
Magdelina
Salmok
Molvil
(entangled/staggered, DC13 Reflex save)
Swarm
Nilah
(Round 5)
Ejtehah

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a
RPG-BOT 6174 wrote:

It's been @Salmok's turn for 24 hours, I'm going to assume he double moves in the direction he thinks Ferdis went.

[dice=Perc(Salmok)]d20+7
Salmok moves out of the meeting room and into the next room...
...not seeing the man here, but noticing the west door swinging, he heads that direction. It exits into a hallway/corridor, with a door to the west and south - but they are both firmly closed. To the north the hallway continues unobstructed.

Thanks for botting me! Didn't see any new notifications for this game, weirdly.

As Salmok traverses the room, he yells out to his companions (who he believes are right behind him): "This way, my friends! Follow me"


Murder's Mark Ejtehah (-4), Ghermez (-7), Magdelina (-1), Molvil (-0), Nilah (-5), Salmok (-6)

@Salmok technically you have 5 more feet of movement if you want to take it, I just didn't want to make a decision for you which direction to head in.

Dark Archive

CG Human Mwangi Male | Shifter 4, Warpriest 2 | Follower of Lythertida | Speed 20ft | HP 56/56 | AC 26, T 16, FF 23 | CMB +10 | CMD 25 | F +11 R +8 W +10 | Init +2 | Perc +13, Sense Motive +8, Dipl +2 | Reroll 1/1 | Blessings 5/5 | Fervor 3/5 | Wild Shape 3/8 | Aspect 8/8 | Div. Training 1/1 | Ret. Abj. 1/1 | Active Conditions:

Cannot access map currently. Ejtehah follow his oread companion.

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a
GM Khouri wrote:
@Salmok technically you have 5 more feet of movement if you want to take it, I just didn't want to make a decision for you which direction to head in.

Salmok will wait for his companions to arrive.

Dark Archive

Female LG Elf Arcanist 3 | HP 15/15 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | Fort +1, Ref +3, Will +4 | Init +3 | Perception +8, Sense Motive +5 | Spells 1: 5/5 | Arcane Pool 5/6 | low light vision | Speed 30ft | Active conditions: none

Paizo had another "log 'em out" glitch, so I didn't see any notifications.

Fort DC 13: 1d20 + 1 ⇒ (19) + 1 = 20
Oh, thank goodness!

Reflex DC 13: 1d20 ⇒ 18

Professor Masaendri immediately stops laughing like a crazy person and stumbles toward the door of the office with a pained, determined expression.

Double move at half speed. @GM Khouri: Her plan is to close the door between herself and the swarm next round (in case you need to look up whether or not they can go under the door).

Dark Archive

Div-Spawn Eldritch Scion 5 | hp 33 | AC 18 t14 ff14 | F+5 R+5 W+4 | init+4 | Perc+0

Nilah cuts the rope from the catwalk and uses it to tie up both of the thugs unconscious on it.

Have no idea what the action economy is to cut rope and tie someone up, I'm guess it'll be multiple rounds but her goal is to get done and get down through the trap door.


Murder's Mark Ejtehah (-4), Ghermez (-7), Magdelina (-1), Molvil (-0), Nilah (-5), Salmok (-6)

@Molvil thank you for the heads up. I will take this Fort save for round 5. (FYI: They can't.)

@Molvil is able to come to her wits and dodge the fresh onslaught of mini-oozes, but was only able to remove about 1/2 of the oozes attached to her from the first attack, before running towards the room with a DOOR. One more standard action to be completely free!

@Nilah I can't find RAW on it either, I would assume - without assistance / but since they are unconscious/blinded/stunned - we'll assume it takes 1 round each for the 2 on the catwalk (2 rounds total). I'll assume based on the height of the catwalk the rope is 20' long, so 10' each to tie them up makes sense.

@Nilah inspects the rope as she ties up the first thug - it is high-quality and you expect they will not be able to escape easily once awake.

@Ejtehah catches up with @Salmok in the hallway.

The thugs are all dead or unconscious, and you can't see Ferdis running around - but he moves

~*INITIATIVE!*~ (Round 5)
Ejtehah (double move)
Magdelina
Salmok
Molvil (entangled, double move)
Swarm
Nilah

Liberty's Edge

”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor, pass without trace.

Maggie follows the doggie!

Double move

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a

Salmok opens the door. What he does next depends on what's in there.


Murder's Mark Ejtehah (-4), Ghermez (-7), Magdelina (-1), Molvil (-0), Nilah (-5), Salmok (-6)

Which door? West or South?

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a

West


Murder's Mark Ejtehah (-4), Ghermez (-7), Magdelina (-1), Molvil (-0), Nilah (-5), Salmok (-6)

perception:
Perc(Salmok): 1d20 + 7 ⇒ (2) + 7 = 9
Perc(Ejtehah): 1d20 + 5 ⇒ (1) + 5 = 6
Perc(Magdelina): 1d20 + 8 ⇒ (6) + 8 = 14

D10. Barracks (underground)
The lights are off in this room, but with your darkvision you can all see several cots arranged in the room, along with a small card table and chairs. You also see one of the thugs that ran away from the manor house near a bed at the back wall, looking a little scared.

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a

"Hey. You know, I can see you. Please come out. Now."

Intimidate: 1d20 - 1 ⇒ (20) - 1 = 19

Salmok's voice is especially threatening. He stands in the doorway backlit by the room behind him.


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Murder's Mark Ejtehah (-4), Ghermez (-7), Magdelina (-1), Molvil (-0), Nilah (-5), Salmok (-6)

@Salmok +1 circumstance bonus to make it an even 20 for tying that into your roleplay with the environment, I like it. You successfully demoralize your opponent, but that doesn't necessarily make him do what you want. Also sorry I didn't respond sooner - website being dumb about notifications.

The Thug definitely looks more afraid of @Salmok than before. He's shaken.

~*INITIATIVE!*~ (Round 5)
Ejtehah (double move, -5 damage)
Thugs & Ferdis
Magdelina (double move)
Salmok (intimidate demoralize)
Molvil (entangled, double move, -4 damage)

Swarm
Nilah

swarm target: 1d3 ⇒ 1
The swarm hesitates, crawling over itself for a moment, then it moves to follow Molvil, as she is still the closest target. And tasty - so tasty. It slowly does reach her, but moving that far expended its resources - no attack.

~*INITIATIVE!*~ (Round 5)
Ejtehah (double move, -5 damage)
Thugs & Ferdis
Magdelina (double move)
Salmok (intimidate demoralize)
Molvil (entangled, double move, -4 damage)
Swarm

Nilah
(round 6)
Ejtehah

Dark Archive

Div-Spawn Eldritch Scion 5 | hp 33 | AC 18 t14 ff14 | F+5 R+5 W+4 | init+4 | Perc+0

Nilah ties up the 2nd unconscious thug atop the catwalk. After, she heads just far enough down the rope to safely drop to the ground.

That should do it for the round.


Murder's Mark Ejtehah (-4), Ghermez (-7), Magdelina (-1), Molvil (-0), Nilah (-5), Salmok (-6)

~*INITIATIVE!*~ (Round 6)
Ejtehah
Thugs & Ferdis
Magdelina
Salmok
Molvil
Swarm
Nilah

I know weekends are slow for posting anyway, plus its Valentine's Day, so I'll give Ejtehah til Monday morning to post, then I will bot him - if I can figure out what he'd do (no botting section). (@Ejtehahif you still can't access the map, the visible Thug is 25' straight ahead of you - past Salmok and an open door - against the back wall of the dark room.)

Dark Archive

CG Human Mwangi Male | Shifter 4, Warpriest 2 | Follower of Lythertida | Speed 20ft | HP 56/56 | AC 26, T 16, FF 23 | CMB +10 | CMD 25 | F +11 R +8 W +10 | Init +2 | Perc +13, Sense Motive +8, Dipl +2 | Reroll 1/1 | Blessings 5/5 | Fervor 3/5 | Wild Shape 3/8 | Aspect 8/8 | Div. Training 1/1 | Ret. Abj. 1/1 | Active Conditions:

Thanks! He delays.

Ejtehah waits to see what happens as he does not want to charge in and drop dead again.


Murder's Mark Ejtehah (-4), Ghermez (-7), Magdelina (-1), Molvil (-0), Nilah (-5), Salmok (-6)

Yeah that makes a lot of sense.

~*INITIATIVE!*~ (Round 6)
Ejtehah
Thugs & Ferdis/Rogues
Magdelina
Salmok
Molvil
Swarm
Nilah

Thug #4 acrobatics to move regular speed: 1d20 + 6 ⇒ (4) + 6 = 10
The frightened looking thug moves with his hands out in front of him into the NE corner of the room. He stumbles once, but doesn't fall. He passes past what you can see through the doorway (cover)
Thug #4 stealth: 1d20 + 6 ⇒ (16) + 6 = 22

~*INITIATIVE!*~ (Round 6)
Ejtehah
Thugs & Ferdis/Rogues

Magdelina
Salmok
Molvil

Swarm
Nilah

Dark Archive

Female LG Elf Arcanist 3 | HP 15/15 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | Fort +1, Ref +3, Will +4 | Init +3 | Perception +8, Sense Motive +5 | Spells 1: 5/5 | Arcane Pool 5/6 | low light vision | Speed 30ft | Active conditions: none

Professor Masaendri beats an undignified retreat through the open door and slams it shut behind her, drops the rope as she steps over the sleeping man, and stopping by the open door to the office. She then begins ripping off the offending slimes that are stuck to her, flinging them into the office and slamming the door shut to keep them in there. Breathing a sigh of relief, she glances at the snoozer on the floor. Right. The rope.


Murder's Mark Ejtehah (-4), Ghermez (-7), Magdelina (-1), Molvil (-0), Nilah (-5), Salmok (-6)

OH NO WAIT NO ONE ELSE POST I FORGOT ABOUT THE OTHER ROGUES


Murder's Mark Ejtehah (-4), Ghermez (-7), Magdelina (-1), Molvil (-0), Nilah (-5), Salmok (-6)

You see a hand come out from around the right side of the door and it throws something small against the wall of the hallway and then steps back further into the room - @Salmok & @Ejtehah (and anyone who steps into the gold square this turn) please make a DC13 Fortitude save or fall unconscious

Now the rest of you can go.

@Molvil safely makes it into the room and is ooze-free!

Liberty's Edge

”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor, pass without trace.

Spellcraft to id spell: 1d20 + 8 ⇒ (10) + 8 = 18

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a

Fortitude: 1d20 + 4 ⇒ (16) + 4 = 20

Salmok just laughs. "Such a pity. You had to go and do that, didn't you?"

Salmok opens up the door south and.. will wait for room reveal

Dark Archive

Div-Spawn Eldritch Scion 5 | hp 33 | AC 18 t14 ff14 | F+5 R+5 W+4 | init+4 | Perc+0

Not a turn post. Just a detail I want to add about Nilah's tying up of the thugs on the catwalk.

As Nilah ties up the thugs, she runs their arms behind their backs and ties them behind the railing of the catwalk so that, not only is it difficult to come untied but they're more or less stuck in-place. She does the same with their feet, bending their lower legs behind another piece of railing and tying the feet up with the hands.

They ain't going nowhere.

Dark Archive

Div-Spawn Eldritch Scion 5 | hp 33 | AC 18 t14 ff14 | F+5 R+5 W+4 | init+4 | Perc+0
GM Khouri wrote:
Now the rest of you can go.

Everyone, or just the rest of the pre-swarm block?


Murder's Mark Ejtehah (-4), Ghermez (-7), Magdelina (-1), Molvil (-0), Nilah (-5), Salmok (-6)

Apologies, I should have been more clear: pre-swarm block.

~*INITIATIVE!*~ (Round 6)
Ejtehah (DC13 Fort save or go unconscious)
Thugs & Ferdis/Rogues
Magdelina (identify spell & ___?)
Salmok (open south door & ___?)

Molvil (move into room, shut door, remove oozes)
Swarm
Nilah

@Magdelina you do not identify the spell. In fact, you are not at all sure it even *IS* a spell! None of the tell-tale signs of magic, the idiosyncratic spicy aroma missing. Daysie thinks it smells like man-made chemicals. (Wisdom or Craft (Alchemy) DC20 to identify)

@Salmok more hallway/corridor. Plain stone going dozen to hundreds of feet - its hard to tell.

Liberty's Edge

”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor, pass without trace.

Wisdom DC 20: 1d20 + 1 ⇒ (20) + 1 = 21

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a

Salmok looks perplexed. He'll step up to the thug in the room. "What was that! WHAT DID YOU DO!?"

The oread walks up to the thug and raises his mattock. Salmok brings down his mattock on the thug.

Mwk Mattock attack: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 2d4 + 6 ⇒ (2, 2) + 6 = 10

Salmok (probably) misses his target, slashing out at a nearby object. 'I meant to do that... maybe it'll scare him into submission even more.'. "That was a warning." Salmok says with a smirk.


Murder's Mark Ejtehah (-4), Ghermez (-7), Magdelina (-1), Molvil (-0), Nilah (-5), Salmok (-6)

@Magdelina after a moment, you recognize the unique smell as a type of inhaled poison called Maiden Lily Attar - it causes unconsciousness for minutes to hours at a time. Does @Magdelina have any other action this turn, or are you done?

@Salmok as you enter the room two things happen -
1) In the North end of the room you see TWO enemies - the Thug you recognized from earlier (red) cowering in the corner and a sneakier looking guy that must have thrown the poison capsule (blue #1).
2) As you step up through the doorway into the north position where you can swing at a visible enemy, another sneaky-looking guy (blue #2 - readied action) pops out from where he was hiding (Stealth 24) under a table around the other corner of the doorjamb and strikes at you from the back!

So @Salmok has 3 choices of targets! (But it doesn't matter because the swing will miss any of them - being sneak attacked in the back will do that to a guy - still you have your choice of positioning with whatever movement you have left.)

Shortsword attack (+ flanking): 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Shortsword damage (+sneak attack): 1d6 + 2 + 1d6 ⇒ (3) + 2 + (3) = 8
The Rogue takes advantage of Salmok's discombobulation to just barely strike true around Salmok's breastplate. (8 damage to @Salmok)

Combat damage statuses so far:
Ejtehah (-5 damage)
Molvil (-4 damage)
Salmok (-8 damage)
Ferdis (Rogue) (-1 damage)

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