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About Ra’geh Ejtehah~ ~ ~ Warpriest (Champion of the Faith) of Lythertida, The Voiceless Tragedy Shifter (Weretouched) with the Deinonychus aspect. Ejtehah in Wildshape Hybrid Deinonychus Form. _________________________________________________________________ -- STATS -- Str: 18*, Dex: 14, Con: 14, Int: 12, Wis: 18**, Cha: 7 * Belt of Strength +2, ** Level 4 Ability Increase, Headband of Wisdom +2 _________________________________________________________________ –– SAVES –– Fortitude: +11 (Con +2, Warpriest +3, Shifter +4, Cloak of Resistance +2)
_________________________________________________________________ –– COMBAT –– Ranged to hit: +7 (BAB +5, Dex +2)
2 x Shifter Claws to hit: +11(BAB +5, Str +4, Weapon Focus +1, Amulet of Mighty Fist +1), Damage +5 (Str +4, Amulet of Mighty Fist +1) CMB: +10 (BAB +5, Str +4, Amulet of Mighty Fist +1) Speed: 30 ft. but 20 ft in Heavy Armor Initiative: +2 (Dex +2) _________________________________________________________________ –– AC / CMD –– • AC 26, T 16, FF 23 (Dodge Feat +1, Dex +2, +1 Stone Plate +10, Shifter Defensive instinct +3 [1 + ½ Wis +4])
CMD: 25 (BAB +5, Str +4, Dex +2, Shifter Defensive instinct +3 [1 + ½ Wis +4], Dodge +1) _________________________________________________________________ –– SKILLS ––
Skill Points Shifter 4: 24 = 4 lvls x 6 (4 Shifter + 1 Int + 1 Human Skilled)
TOTAL: 32 Skill Points
Languages:
_________________________________________________________________ –– WARPRIEST SPELLS MEMORIZED –– • 0 level > 4: Detect magic, Read Magic, Stabilize, Guidance
–– LIMITED ABILITIES–– • Warpriest FERVOR 5 = 1 (1/2 Warpriest Level) + 4 (Wis +4)
• Shifter WILD SHAPE: 8 hours = 4 (Shifter Level) + 4 (Wis +4)
–– WARPRIEST FAVORED CLASS BONUS (HUMAN) –– • 2 x Gain 1/6 of a new bonus combat feat. _________________________________________________________________ –– XP / PRESTIGE POINTS / FAME ––:
TOTAL OVERVIEW:
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–– RETRAINING ––:
• On 2nd Level: Retrained 3 Hit Points each costing 3 days / 3 PP / 60 gp (=3 days * 2nd Lvl * 10gp) -> Total cost for retraining 2 Hit Points: 6 PP and 120 gp. • On 3rd Level: Retrained 2 Hit Points each costing 3 days / 3 PP / 90 gp (=3 days * 3rd Lvl * 10gp) -> Total cost for retraining 2 Hit Points: 6 PP and 180 gp. • On 5th Level: Retrained 2 Hit Point costing 3 days / 3 PP / 150 gp (=3 days * 4th Lvl * 10gp) -> Total cost for retraining 2 Hit Points: 6 PP and 300 gp. • On 6th Level: Retrained feat; this costs 5 days / 5 PP / 300 gp ( = 5days * 6th Lvl * 10gp) _________________________________________________________________
–– HIT POINTS ––:
Lvl 1 - 12 Hit Points: 10 Shifter + 2 Con Lvl 2 - 9 Hit Points: 5 Warpriest + 2 Con + 2 Retraining Lvl 3 – 10 Hit Points: 6 Shifter + 2 Con + 2 Retraining Lvl 4 – 8 Hit Points: 6 Shifter + 2 Con Lvl 5 – 10 Hit Points: 6 Shifter + 2 Con + 2 Retraining Lvl 6 - 7 Hit Points: 5 Warpriest + 2 Con TOTAL - 56 Hit Points _________________________________________________________________
–– GOLD –– :
683 gp
–– GEAR –– Stone Plate +1 [2800 gp]
_________________________________________________________________ –– TRAITS ––
_________________________________________________________________ –– FEATS ––
_________________________________________________________________ –– CLASS ABILITIES: Shifter 4 (Weretouched) –– • ASPECT: DEINONYCHUS –– CLASS ABILITIES: Warpriest 2 (Champion of the Faith) of Lythertida, The Voiceless Tragedy –– Champion of the Faith ARCHETYPE Details • BLESSINGS: Restoration, Good • FOCUS WEAPON: Claws • FAVORED WEAPON of Lythertida: Unarmed Strike _________________________________________________________________ — HUMAN RACIAL TRAITS --
• BONUS FEAT: Humans select one extra feat at 1st level.
–– BACKGROUND –– :
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—— — GM Star Reward - Student of SPELLS -- The Master of Spells is infamous for the cantankerous disdain he shows to initiates and field agents, especially those who have no magical talents. Nonetheless, he is a gifted wizard with many discoveries to his name. You have earned his grudging approval—possibly even his respect—and he makes a special effort to spare you his derision in front of your peers. • Diverse Training (1st-Level, 1 Star): Little irritates Aram Zey more than hearing uneducated louts recite the stereotypical foibles of arcane spellcasters, and he pushed you to practice a wide range of skills so that you are not to be upstaged by less erudite allies. Once per scenario, you may attempt a skill check as if you were trained in that skill. Your bonus on the check is equal to three plus your number of GM stars and is modified by no other modifiers (including armor check penalty, ability modifiers, etc.). • Retributive Abjuration (3rd-level, 2 Stars): Accidents happen in the world of magic, and a resourceful agent of Spells knows how to turn disaster into an advantage. Once per scenario as a swift action, you siphon away harmful energy and redirect it; this is a supernatural ability that functions as the spell draconic reservoir (Pathfinder RPG Advanced Player’s Guide 217), except the effect lasts for a number of rounds equal to your number of GM stars and can only absorb 3 points of energy damage per GM star. • Essential Field Agent (5th-Level, 3 Stars): At Aram Zey’s recommendation, the Pathfinder Society recognizes you as a particularly promising agent worth special effort to preserve for future missions. Your wayfinder is decorated with magical silver filigree that does not interfere with the wayfinder’s normal functions and acts as an aegis of recovery (Pathfinder RPG Ultimate Equipment 254) that heals you for a number of points of damage equal to 2d8 plus twice your number of GM stars the next time you fall below 0 hit points. When this ability triggers, the filigree tarnishes and loses this extra ability; cross this boon off your Chronicle sheet. • Vaults of the Ten (7th-Level, 4 Stars): Aram Zey allows you to peruse one of the Vaults—the numerous caches of relics and magic items that exist beneath the Grand Lodge of Absalom—and pick an item to use in your adventures. You may treat your effective Fame as though it were 5 higher when purchasing a single item. Alternatively, you can purchase a single wand that has only 10 charges; you may also increase the wand’s caster level up to CL 7th. The wand’s price is equal to the level of the spell × the caster level × 150 gp. If the spell has a material component cost, add 10 times the material component’s cost to the final price of the wand. You may use this boon once; record the item or wand purchased below.
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