
GM Khouri |

Yeah I normally do spoiler for sense motive or other 'secret' info, but in this instance I figured you'd all share.

GM Khouri |

@Magdelina do you normally have Daysie out, or carry her in the bag, when indoors?

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She's always in my familiar satchel (looks like a large handbag or purse) unless I mention otherwise. After her sniffing of tracks, Magdelina probably gave her a few treats while petting her, before putting her back in there.

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@GM: I'm extremely busy at work this week working on a big project. Things should settle down around Monday or Tuesday. I'm monitoring the thread but won't be posting as often until then. Feel free to bot me as appropriate.

GM Khouri |

Acknowledged, thank you. Also I added Daysie to my list of random perception checks in the future - she won't get line of sight checks unless she's out of the bag, but she can listen and smell from inside.

GM Khouri |
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Also, just as a check-in, we are about 1/4 way through the module

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Enjoying this a lot!! :-D

GM Khouri |

I do have everyone's initiative, so I can roll everyone's initiatives to start out combat quickly if that is what everyone prefers - I as a player like to control my own rolls, so I defaulted to having you folks roll for yourselves, but am happy to change it up if you prefer

GM Khouri |

I don't know how many of you are in the U.S. or celebrate Thanksgiving, but I do! So overall I assume tomorrow will be a slow day for posting, and we'll get back to it Friday. This whole section is kind of a big data dump, so I'm trying to get you the info quickly without overwhelming you with it all at once.

GM Khouri |
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Huzzah! An NPC finally rolled low enough for you to discover one of the main secrets of this module! Neither of the other two times I ran this did they figure out the truth about Jherizhana.

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The multiple clues so far also went against the possibility of an actual sphinx... it was either a fake sphinx or people trying to badly frame the sphinx... when you told some of us the voice of the sphinx was an illusion, it was pretty obvious, although I wouldn't put it past the authors to have someone cast ventriloquism over an actual sphinx just to hide its voice for some weird reason... lol.. but that would have been a far stretch. Ventriloquism usually involves the use of silent image simultaneously... (although that's a bit meta...)

GM Khouri |

That is exactly how they explain the mechanics, you are spot on

GM Khouri |

Salmok, you will absolutely be able to do that at level 2 anyway:
Object Reading (Su)
At 2nd level, an occultist learns how to read information from items he examines.Examining an item in this way requires him to spend 1 minute handling the item. If the item is a magic item, the occultist learns its properties and command word as if he had successfully examined the item using detect magic and succeeded at a Spellcraft check. This ability does not reveal whether the item is cursed unless the occultist’s class level is equal to or greater than the caster level of the item. If the item has any historical significance, the occultist learns one piece of information about its past (as determined by the GM). Finally, if the item was last used no longer than 1 day ago per the occultist’s class level, the occultist learns one piece of information about the last creature to use the item. This information might be a glimpse of the creature’s appearance, a brief vision of what it saw while using the item, or perhaps its emotional state when it last used the item. The GM determines what information is gained in this way. This functions like the psychometry occult skill unlock, but doesn’t require a skill check and can be used at will.

GM Khouri |
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Oh, also we hit the halfway point of the adventure!

GM Khouri |

Honestly the existence of abilities like dimensional slide are probably why they specified the height of the floors.

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Haha! Not surprised. If it wasn't the middle of the night, Molvil would've bought some rope and asked Salmok to carry it for her.
A thought just occurred to me: When we booked Rogi at the jail, would the Sherrif have kept the Walder's rope? Or would we have taken it with the plan of returning it at some point?

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Yeah - I think Salmok is going to buy some rope too. Kinda surprised there was none in the kit I bought.

GM Khouri |

The Sheriff probably returned it to Agnes Walder.

GM Khouri |

I'm a bit iffy on line of sight and cover (mostly line of sight), and I've been researching it for awhile, so I want to ask some of the more experienced GMs in the group about it:
Line of Effect:
A line of effect is a straight, unblocked path that indicates what a spell can affect. A line of effect is canceled by a solid barrier. It’s like line of sight for ranged weapons, except that it’s not blocked by fog, darkness, and other factors that limit normal sight. A line of effect starts from ANY corner of your square and extends to the limit of its range or until it strikes a barrier that would block it. A line-shaped spell affects all creatures in squares through which the line passes.Line of Sight:
A line of sight is the same as a Line of Effect but with the additional restriction that that it is blocked by fog, darkness, and other factors that limit normal sight (such as Concealment).Cover:
To determine whether your target has cover from your ranged attack, CHOOSE a corner of your square. If ANY line from this corner to ANY corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).
When making a melee attack against an adjacent target, your target has cover if any line from any corner of your square to the target’s square goes through a wall (including a low wall). When making a melee attack against a target that isn’t adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.
My interpretation of that is if a single line can be made, square to square from and to any corner, you have line of sight/effect, but if a single line can be made, square to square from and to any corner, that CROSSES a barrier you have cover.
I suppose then the real question is what about lines that go along the side of a barrier, or touch the corner? I found some stuff online that makes sense (see below) but is quoting book titles that don't actually exist in Pathfinder, so I'm thinking maybe they were answering for D&D instead.
line of effect (PHB p273): "If every imaginary line you trace to a target passes through or TOUCHES a solid obstacle, you don't have line of effect"
cover (PHB p280): A line isn’t blocked if it runs along the edge of an obstacle’s or an enemy’s square.
(DMG p43): A line that runs parallel right along a wall isn’t blocked.

GM Khouri |

Also relevant:
Total Cover: If you don't have line of effect to your target (that is, you cannot draw any line from your square to your target's square without crossing a solid barrier), he is considered to have total cover from you. You can't make an attack against a target that has total cover.

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Hello GM, I should have noted that earlier but here it is now.
Ejtehah has an archetype that allows him to implant all his available tricks in himself.
The mesmerist can activate a trick as a free action.
His 1st Level Trick that he has 6 times is:
Mesmeric Mirror: An illusory image appears near the subject to throw off attackers. The mesmerist can trigger this trick when the subject is attacked or becomes the target of a spell that requires an attack roll. One duplicate of the subject appears, and the attacker must determine randomly which it hits (as mirror image). For every 5 class levels the mesmerist possesses, one additional image appears, to a maximum of five images at 20th level. Each image lasts for 1 minute per mesmerist level or until destroyed. This is an illusion (figment) effect.
So every time he is attacked he activates it as a free action and does so again when an image pops.
So you should roll d2 for the dagger attack where a 1 hits Ejtehah. For the other attack he also activates the trick but the figment does not pop as the roll is 5 below his AC.
So he has 1 image now and another 4 tricks implanted.

GM Khouri |

OK yes that would have been good to know at the beginning as "Standard operating Procedure." Does he trigger that trick everytime he gets targeted, or only when hit? (Answer: targeted) And what is the maximum number of mirror images you can have at once? (Answer: 5) And that only copies YOU, right, not your riding dog? (I guess it doesn't matter, even if it doesn't make sense, I can't find any ruling that says you can't use mirror image while mounted, so we will say it copies your mount too just for logic's sake. Technically I don't think it does, but it is hard for me to justify rolling randomly to hit an image when there is only one guy sitting on a dog)
Also, I can't find specific rulings on whether you can take a 5-foot-step while entangled (from not difficult terrain), so I'm gonna say sure why not because I think "half speed" only affects your maximum speed? (Meaning Nilah & Salmok don't trigger AoOs as they move away from Gilded Thug #4). But if any GMs have more input on this, I am glad to hear it.

GM Khouri |

Also, just for good measure, here is the full text from Tanglefoot bags:
A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.
A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed.
If the entangled creature attempts to cast a spell, it must make concentration check with a DC of 15 + the spell’s level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.

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Hello GM,
Sorry for the late announcement. :-(
He has that mesmeric mirror trick 6 times per day and it always only creates 1 image for up to 1 minute. It can be triggered as a free action so
1) if he is attacked the first time he activates it.
2a) If the image was destroyed (either a miss by 4 or less or a hit where the image was targeted with 2 on the d2) then if he is attacked again then he activates the next image
2b) if he was hit then the image still remains and he uses that until the image is destroyed.
It actually does not work on my mount so the dog can be targeted as usual.

GM Khouri |

OK, thanks for clarifying.
ALSO in general I apologize for the messiness of this combat. Obviously combat is not my strong suit to begin with, and this specific one ended up being more complicated than I was expecting. Also it doesn't help I've been out of one of my medications for a few days because DR is being a butt. But that part should be resolved today anyway.

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That is not how I've seen the ability play out in previous games. I may be missing some extra wording associated to his archetype, but usually, here's the rule on mesmerist tricks:
"To implant a trick, the mesmerist must take a standard action and either touch a willing creature or implant the trick in himself. A creature can be the subject of only one mesmerist trick at a time. The mesmerist can activate the trick as a free action when a triggering condition is met (as defined in the trick’s description), even if it isn’t his turn."
Therefore, I believe Ejteha must take a standard action to implant a new trick each time his mirror image gets poofed.

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Yeah. His ‘chart caster’ archetype changes everything.
Subject of the Stars (Su): A chart caster cannot implant tricks as a standard action. Instead, he can spend 5 minutes to implant multiple tricks in a single willing target. The number of tricks he can implant per day is unchanged from the regular mesmerist class, but he can apply as many of those tricks as he chooses on a single use of this ability.
If implanting tricks in himself, the caster merely spends 5 minutes in contemplation; otherwise, he consults star charts while ritually asking the creature questions, and still must touch them to do so. At 1st level, he can select multiple instances of the same trick to implant in a single subject. At 5th level, a chart caster can implant two different subjects with multiple instances of one trick each and can choose a different trick for each subject. The number of additional subjects increases by one for every 4 mesmerist levels he has beyond 5th.
Using this ability again on an existing subject or to implant any trick on a new subject ends all previously implanted tricks. The caster can trigger only one instance of the same trick on a given subject per round.
This alters mesmerist tricks and manifold tricks.

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But you are right that I forgot that I can activate the trick on myself only once per round.

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Chart Caster is great though as it saves you a standard action each round, which is huge.

GM Khouri |

I apologize for the confusion, you said you would have activated it on both attacks last round, but since you can only activate the Mesmeric Mirror once per round, that means you would only have had ONE image active, yes? So oopsies I probably should have rolled a d2 instead of a d3.
Oh, although since it's a new round you probably would have done it again. So yes d3. OOF learning curve guys and gals

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Yes, that sounds right. :-)
I actually like the idea of him bleeding on the ground. Will be a humbling experience. :-D

GM Khouri |

My understanding of the relevant rules:
- Climbing is at 1/4 of your base land speed (or takes 4x movement if you want to look at it that way)
- dropping/falling 1-9 feet is no damage
- dropping/falling 10-19 feet is 1d6 damage (nonlethal if you do it on purpose) unless you make an acrobatics check
- the window ledge is 15 feet up.

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Messaging all games: I will be unable to post until Wed pm. Please bot me as needed. Thx!

GM Khouri |

There is no overall map of town that shows distances between the manor and anything, but the book does specify that the Sheriff's office is 5-8 minutes away from the manor. So there's a lot of distance you can cover in 50-80 rounds.
Where my chase math started: 0' is the left corner of the house.
Also keep in mind this is the position at the beginning of the round, so some of things actually happen the round before on that person's turn of initiative.
beginning of round 8 - BM 100' ahead of Salmok (0')
beginning of round 9 - BM 160' Salm 50'
beginning of round 10 - BM 220' Salm 100'
[[WE ARE HERE]]
beginning of round 11 - BM 280' Salm 150' Nilah @ top of rope
beginning of round 12 - BM 340' Salm 200' Nilah on ground (40' position) (entangled expires on both)
beginning of round 13 - BM 400' Salm 300' Nilah 100'
beginning of round 14 - BM 460' Salm 400' Nilah 160'
beginning of round 15 - BM 520' Salm 500' Nilah 220'(sudden speed expires/recast)
beginning of round 16 - BM 580' Salm 600' Nilah 280' (Salmok catches up with BossMan)
beginning of round 17 - BM & Salm 580' Nilah 340'
beginning of round 18 - BM & Salm 580' Nilah 400'
beginning of round 19 - BM & Salm 580' Nilah 460'
beginning of round 20 - BM & Salm 580' Nilah 520'
beginning of round 21 - BM & Salm 580' Nilah 580' (Nilah finally catches up to where Salmok caught the BossMan)
So @Nilah, think real hard before leaving Magdelina and Molvil to deal with the rest of the thugs themselves.

GM Khouri |
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ALSO, Merry Christmas and Happy Holidays and whatever you celebrate!
Due to Holidays, do we want to take Christmas Eve & Christmas off from this game?

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So @Nilah, think real hard before leaving Magdelina and Molvil to deal with the rest of the thugs themselves.
Well, my confusion about the window even being accessible made that moot (at least immediately).

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ALSO, Merry Christmas and Happy Holidays and whatever you celebrate!
Due to Holidays, do we want to take Christmas Eve & Christmas off from this game?
Yes, absolutely. I will be out of this game from now until Dec 29. If you all continue please feel free to keep botting Magdelina. Happy Holidays everyone!

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PS: trying to get a post out before breaking for holidays but slightly confused with the flurry of posts and breaking up the party 3-ways. Are there any threats left in the room with kids or rest of the house?

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Happy holidays.
At least I’m not bleeding out. :-)

GM Khouri |

Sorry yes there is no threat left in the children's room - deleted Rogue from map. There is an unconscious Thug on the stairs. The other Thugs are outside.
I only reformatted the posts because people were getting confused where things were happening - if it is more confusing that way I will stop.

GM Khouri |
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Also @Magdelina, I went back through this whole combat to check if any of the remaining targets haven't been misfortuned yet - the 2 red thugs by the front door (#1 currently unconscious, & #2) have not yet been misfortuned.
BM misfortune
Thug #4 misfortune
Rogue #1 misfortune
OK I am officially not posting at all tomorrow, it's up to you all if you feel like posting today or not, but I won't bot anyone til Monday. :)