Curse of the Crimson Throne

Game Master Whack-a-Rogue

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The light level in the room abruptly drops to nothing, and a deep dread permeates the area. You're not alone....

The room is now filled with supernatural darkness (negates darkvision). Will DC 25 vs shaken (bypasses fear immunity).


Wounds (16) HP (171) AC (30/20/26, +4 Shield,) DR/4 (Adamantine) Saves (25/22/24, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (31/40) MF (1/9) EW (1/2) IW (1/1) ToD (2/2) CMD (42, 46 vs trip/repo ) Init (+8) Percp (+19, +2 vs stone) Glove (4/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Will: 1d20 + 16 ⇒ (12) + 16 = 28

Torsten tensed up. He thought that he was beyond something as mundane as being afraid of the dark…and yet here he was. Something was wrong. Very wrong. Stopping in place he said ”We aren’t alone.”

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 149/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 18/29 | Channel: 11/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

will DC 25: 1d20 + 13 ⇒ (1) + 13 = 14

As they move into the torture chamber, Usawoti looses his dark vision. finding himself shaken he nods, "I believe you are right."


Attack (usawoti): 1d20 + 15 ⇒ (5) + 15 = 20
Usawoti feels the *swoosh* of an attack narrowly missing his back, followed by the sound of movement. The unseen creature clearly favors hit-and-run tactics.

We are officially in combat.

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 149/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 18/29 | Channel: 11/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Feeling the air pass by him from the attack, Usawoti realizes by the sound of movement the creature was no longer behind him. Knowing he can afflict the living or the dead, he realizes he'd relied too long on his magical glasses. Asking his dwarven friend, "Torsten, do you have anyway of telling if the creature is alive or dead?"

Just a little conversation while trying to decide the best way to deal with this.


Wounds (16) HP (171) AC (30/20/26, +4 Shield,) DR/4 (Adamantine) Saves (25/22/24, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (31/40) MF (1/9) EW (1/2) IW (1/1) ToD (2/2) CMD (42, 46 vs trip/repo ) Init (+8) Percp (+19, +2 vs stone) Glove (4/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

"Dead." Torsten said. "Can sense when living things are around me. Didn't feel shyt when it just attacked. Now...I need to concentrate." The dwarf closed his eyes, took a deep breath, and fell into a fighting stance. It was much more fluid than how he normally thought, and it was almost comical given how bulky he was. But if there was going to be a chance of surviving this, he had to try...

Swift action for 3combat feats. Getting this:

Blinded Blade Style and Improved Blind Fight:

Prerequisite(s): Blind-Fight, Perception 5 ranks.
Benefit(s): While you are using this style, you gain a number of benefits whenever you are blinded or unable to see (including when you wear a blindfold or close your eyes). Under such circumstances, you do not take any penalties on Strength– or Dexterity-based skill checks due to blindness. In addition, you gain a +4 bonus on hearing- and smell-based Perception checks and gain the scent special ability with a range of 10 feet; if you already have scent, the range of your scent ability increases by 10 feet instead. Having this feat counts as having 10 ranks in Perception for the purpose of satisfying the prerequisites of the Improved Blind-Fight feat, as well as any feat that lists Improved Blind-Fight as a prerequisite.

Improved Blind Fight
Your melee attacks ignore the miss chance for less than total concealment. You may still reroll your miss chance percentile roll for total concealment. If you successfully pinpoint an invisible or hidden attacker within 30 feet, that attacker gets no advantages related to hitting you with ranged attacks. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible.

No martial flexibility left! But now have sent 10ft, ignore all penalties for fighting blind, get +4 hearing and smelling for perception checks, and enemy has no advantages for being invisibile! To include hiding from pinpointing it

Perception to pinpoint: 1d20 + 15 + 4 ⇒ (16) + 15 + 4 = 35

Can he still take any more actions? Anyways, this is the best option I could come up with. Usually lifesense is enough

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 149/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 18/29 | Channel: 11/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Nodding as his friend professes whoever turned out the light dead, Usawoti allows his friend to concentrate, as he begins to channel positive energy.

Channel: DC@22
positive energy: 6d6 ⇒ (3, 5, 5, 3, 2, 3) = 21


If desired, Torsten still has a Standard action available, and Usawoti still has his Move and Swift actions.

Despite his enhanced senses, Torsten is unable to pinpoint the creature's location. Usawoti doesn't hear the familiar *sizzle* that comes from positive energy striking an undead.

@Torsten: since you generally can't see the map, the room you're in is roughly shaped like a right triangle. Three squares across, five squares high. Twelve total squares.


Wounds (16) HP (171) AC (30/20/26, +4 Shield,) DR/4 (Adamantine) Saves (25/22/24, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (31/40) MF (1/9) EW (1/2) IW (1/1) ToD (2/2) CMD (42, 46 vs trip/repo ) Init (+8) Percp (+19, +2 vs stone) Glove (4/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Counter Punch goes off when enemy is within range with power attack: 1d20 + 22 - 4 ⇒ (18) + 22 - 4 = 36
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 3d8 + 16 + 8 + 8 ⇒ (6, 1, 5) + 16 + 8 + 8 = 44
Force: 1d6 + 3 ⇒ (4) + 3 = 7
Sonic: 1d6 + 3 ⇒ (6) + 3 = 9
Untyped vs evil: 2d6 ⇒ (6, 4) = 10

His eyes closed, Torsten waited for any indication that the creature was within striking distance. If it was, he was prepared to hit it with everything that he had.

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 149/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 18/29 | Channel: 11/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Sensing that his channel had no effect on the creature, Usawoti asks, "Is it possible our attacker is some sort of construct?"

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 149/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 18/29 | Channel: 11/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Holding his Earth-Breaker at the ready, Usawoti waits to see if the opponent will reveal itself by attacking him.

Readied attack, Human-bane Achemical silver Earth breaker, Weapons focus, Power attack
readied attack: 1d20 + 20 + 1 - 4 ⇒ (18) + 20 + 1 - 4 = 35 for damage: 1d12 + 4 + 8 ⇒ (4) + 4 + 8 = 16
50%concealment, high good: 1d100 ⇒ 24


Torsten Miss Chance (high good): 2d100 ⇒ (65, 84) = 149

Torsten lashes out with a powerful punch as the unseen creature once again attacks Usawoti. The Shoanti's retaliatory strike narrowly misses.
Attack (usawoti): 1d20 + 15 ⇒ (13) + 15 = 28 Damage: 1d8 + 3 + 6d6 ⇒ (1) + 3 + (1, 6, 2, 1, 5, 6) = 25
If this hits, Will DC 27 to avoid becoming frightened.
--------------------------------------------------------------------------- -
New Round! Torsten has a full-round's worth of actions. Usawoti's used his Standard action but still has his Move and Swift actions available.

Enemy: 70pts damage


Wounds (16) HP (171) AC (30/20/26, +4 Shield,) DR/4 (Adamantine) Saves (25/22/24, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (31/40) MF (1/9) EW (1/2) IW (1/1) ToD (2/2) CMD (42, 46 vs trip/repo ) Init (+8) Percp (+19, +2 vs stone) Glove (4/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

totally forgot to roll for confirming! Bah. But at this point that's on me

Damage is magic, cold iron, silver, lawful and good
18-20 crit range and x3
Counter punch damage add 8

Move action reposition: 1d20 + 27 ⇒ (3) + 27 = 30
Ghost Touch, Magic, cold iron, silver, lawful and good Damage add 4 if foe is prone: 1d8 + 16 ⇒ (5) + 16 = 21
Force: 1d6 + 3 ⇒ (6) + 3 = 9
Sonic: 1d6 + 3 ⇒ (4) + 3 = 7
Untyped vs evil: 2d6 ⇒ (5, 6) = 11
Miss chance choose highest: 2d100 ⇒ (12, 39) = 51

Standard action Vital Strike: 1d20 + 22 ⇒ (19) + 22 = 41
Ghost Touch, Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 3d8 + 16 ⇒ (4, 4, 8) + 16 = 32
Force: 1d6 + 3 ⇒ (5) + 3 = 8
Sonic: 1d6 + 3 ⇒ (4) + 3 = 7
Untyped vs evil: 2d6 ⇒ (4, 2) = 6
Miss chance choose highest: 2d100 ⇒ (98, 80) = 178

Confirm: 1d20 + 22 ⇒ (19) + 22 = 41
Crit: 6d8 + 32 ⇒ (1, 5, 6, 3, 3, 5) + 32 = 55

Reposition if hit: 1d20 + 27 ⇒ (12) + 27 = 39

Trip if Reposition happens: 1d20 + 27 ⇒ (10) + 27 = 37
AOO if tripped: 1d20 + 22 ⇒ (1) + 22 = 23
Ghost Touch, Magic, cold iron, silver, lawful and good aligned Damage: 1d8 + 18 ⇒ (4) + 18 = 22
Force: 1d6 + 3 ⇒ (3) + 3 = 6
Sonic: 1d6 + 3 ⇒ (4) + 3 = 7
Untyped vs evil: 2d6 ⇒ (6, 3) = 9
Miss chance choose highest: 2d100 ⇒ (3, 1) = 4

Free action Flurry: 1d20 + 22 ⇒ (6) + 22 = 28
Ghost Touch, Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 16 ⇒ (1) + 16 = 17
Force: 1d6 + 3 ⇒ (5) + 3 = 8
Sonic: 1d6 + 3 ⇒ (6) + 3 = 9
Untyped vs evil: 2d6 ⇒ (4, 2) = 6
Miss chance choose highest: 2d100 ⇒ (24, 68) = 92

Free action Flurry: 1d20 + 22 ⇒ (10) + 22 = 32
Ghost Touch, Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 16 ⇒ (4) + 16 = 20
Force: 1d6 + 3 ⇒ (1) + 3 = 4
Sonic: 1d6 + 3 ⇒ (5) + 3 = 8
Untyped vs evil: 2d6 ⇒ (5, 4) = 9
Miss chance choose highest: 2d100 ⇒ (54, 42) = 96

Torsten had made contact with whatever it was they were fighting. That was good...it meant that he knew where it was. With his eyes closed he allowed himself a smile, as he put his mind and body towards destroying the creature. He knew that it could be damaged, and that meant it could be destroyed. Therefore, there was nothing for him to fear. Or at least that is what he told himself.

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 149/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 18/29 | Channel: 11/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Will DC 27: 1d20 + 13 ⇒ (7) + 13 = 20 Guess I don't have to worry about figuring out an attack

Feeling the unknown creature strike him, Usawoti feels a rush of uncontrollable fear wash over him. Backing away from the combat, he blurts out, "We must flee!" Turning he runs towards where he believes the door would be.


Now that he's located the creature's position, Torsten quickly beats it to death.

This ends the fear effect on Usawoti but not the supernatural darkness.

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 149/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 18/29 | Channel: 11/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Hearing the body 'thud' Usawoti realizes the magical fear is gone. Using his hammer as a cane, he finds his way to the southern door, "I wonder what the creature was guarding?" As he finds the door, he turns the latch, hoping there is no trap on it.


Wounds (16) HP (171) AC (30/20/26, +4 Shield,) DR/4 (Adamantine) Saves (25/22/24, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (31/40) MF (1/9) EW (1/2) IW (1/1) ToD (2/2) CMD (42, 46 vs trip/repo ) Init (+8) Percp (+19, +2 vs stone) Glove (4/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Torsten shrugged as he waved his hands in the air, as if though it would make the magical process of cleaning the gore off of him go faster. "Nay idea what it was, but it seemed to have magic that effected the mind. The second it died, ye stopped. Pretty horrific, aye?" He asked rhetorically. "And nay idea what it was guarding. But let's find out."


This bedroom's furniture is in a dreadfully decomposed state, although the bed and large writing desk were obviously once of quite high quality.

Among the rubble, you find a discarded ring of keys.

This will unlock all doors on first and second floors, and most of the doors on the third floor.

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 149/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 18/29 | Channel: 11/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Relieved to be free of the fear, Usawoti nodded his head in agreement with Torsten. As they enter the room with the dilapidated furniture, he's pleased they were able to find the keys. Holding them up he smiles, "Maybe this will make opening some of the doors easier." Nodding towards the opposite door he adds, "Let's find out."

Opening the other door Usawoti finds himself in a familiar hallway, near the stairs. Nodding towards the double doors, "We may as well continue on." Listening carefully at the door, then checking it for traps, he attempts to open the door.

Taking 10(26/32) on both perception checks


Wounds (16) HP (171) AC (30/20/26, +4 Shield,) DR/4 (Adamantine) Saves (25/22/24, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (31/40) MF (1/9) EW (1/2) IW (1/1) ToD (2/2) CMD (42, 46 vs trip/repo ) Init (+8) Percp (+19, +2 vs stone) Glove (4/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

"Fortune favors us." Torsten replied. "At least for the moment." He added, as he followed behind Usawoti.


Armor stands and weapon racks once filled this room, but today, they have crumbled into rubble. Very few weapons remain apparent, and those that do remain have rotten wooden hafts or rusty, pitted blades.

We'll handwave the iron golem fight to save time.

Potential Loot
seeking composite longbow (STR +4)

Grand Lodge

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Male Human Ranger/Soul Weaver 15 | HP 149/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 18/29 | Channel: 11/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

As the door opens, Usawoti sees the iron golem. Giving a light smile he turns to his friend, "It's for you."

Standing back, he watches as the dwarf moves into to the room, his tattoo's glowing as he literally rips the iron golem limb from limb. Making a mental note to ask his friend about what sort of ink he uses for the tattoos he moves into the room looking at the rubble that was already there and the rubble that thrashing the iron golem caused. Noticing the composite bow in the corner he moves towards it. Lifting it up he admires it then places it in his pack. "That may be worth keeping."

He nods back the way they came. As they moved towards the door he turned, "Oh, and nice job on the golem."

As he exited back out into the hallway, he gestured towards the nearest door to the west. "On we go." Quickly checking the door for traps, he tries the keys once he's sure it's clear.

Taking 10(26/32) on perception and 10 (33/39) on disable device if needed.


Several chairs, couches, and tables hint at this room's original purpose as a communal living area. Judging by the low quality of the ruined furniture, castle servants were the likely occupants here.

The smaller room is a garderobe.

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 149/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 18/29 | Channel: 11/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Moving through the communal living area, Usawoti pauses to check the closet. Turning to Torsten he points out, "Looks like it was the servants living quarters greatroom." He shrugs as he continues towards the far door. "May as well continue." Quickly checking the door for traps, he tries the keys once he's sure it's clear.

Taking 10(26/32) on perception and 10 (33/39) on disable device if needed.


The door leads to a short hallway with several doors leading off of it in various directions.

Here's the description of the one room you haven't been to:
Several partially destroyed sparring dummies lie in heaps on the floor here amid a number of broken weapons and shields. As you enter, you feel the urge to test your mettle.

Will DC 17 vs spend the next minute attacking each other to the best of your abilities.


Wounds (16) HP (171) AC (30/20/26, +4 Shield,) DR/4 (Adamantine) Saves (25/22/24, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (31/40) MF (1/9) EW (1/2) IW (1/1) ToD (2/2) CMD (42, 46 vs trip/repo ) Init (+8) Percp (+19, +2 vs stone) Glove (4/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Will: 1d20 + 16 + 2 + 2 ⇒ (15) + 16 + 2 + 2 = 35

Torsten looked at the room of broken weapons and shields and ruminated on the golem. As fun as it had been, it was dangerous. One solid hit from it could easily have broken bones or ruptured his organs. He had destroyed it quickly, but there was no guarantee of it. While he felt the urge to test himself, he reminded himself that violence was not the goal. It was the craft that he lived for, and it was shameful that he could forget that. He muttered an apology to Torag and prepared to move on.

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 149/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 18/29 | Channel: 11/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Sorry for the delay, family in town celebrating my birthday.
will DC 17: 1d20 + 13 ⇒ (7) + 13 = 20

Looking from the destroyed sparring dummies to his friend the dwarf. Nodding his head, he respected Torsten and knew testing himself against the champion would be a worthy test. Pausing he looked about, this was really neither the time or place, especially with the Kuthonite's in tow. They would clearly not understand and see it as a division between the two friends.

Nodding back the way they came, "Let us check the door we passed before we return to the first floor." Moving back to the hallway he checks the door at the end of the hallway near the southern stairs.

Taking 10(26/32) on perception and 10 (33/39) on disable device if needed.


This oddly shaped chamber occupies most of the gatehouse's second floor. A large set of winches in the room seem to govern the gates and portcullises in the gateway below. Troughs run along the sides of the winches, just above a set of murder holes in the floor to the east and west of the winches. Arrow slits pierce the outer walls in several places, completing the room's defensive points.

We'll handwave the fight against the CR 6 skeletal guards. XD

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 149/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 18/29 | Channel: 11/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

I'm slightly confused by the stairs, do any of them go up?

Having engaged one of the skeletal guards himself, Usawoti was not able to enjoy watching his dwarven friend decimate the others. One they were finished he notes the defenses that would have been at the entrance of the castle. Nodding towards the doors, "I'll wager those go down to the stairwells at the entrance." Taking a moment he checks both doors for traps, then open them to verify they hold stairwells.

If any of the stairs go up we'll head that way? Taking 10(26/32) on perception and 10 (33/39) on disable device if needed.


The staircase ascends to a long chamber with inward-slanting walls, like an attic. Many old barrels and boxes, broken and empty, are stacked at the base of the walls. Stairs descend to the north, near two small alcoves with conical roofs. This area is guarded by a quartet of skeletal minotaurs, led by a skeletal humanoid with a flaming skull.
Enemy Initiative: 5d20 + 33 ⇒ (1, 18, 2, 6, 7) + 33 = 67 (average 13ish)
Your Initiative: 2d20 + 8 ⇒ (17, 5) + 8 = 30 (average 15)

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 149/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 18/29 | Channel: 11/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Seeing the undead scourge Uawoti reacts almost instinctively, channeling positive energy as he steps to the side to make sure his dwarven friend has plenty of room to operate,

Channel positive energy DC@22: 6d6 ⇒ (3, 2, 5, 5, 2, 1) = 18


Wounds (16) HP (171) AC (30/20/26, +4 Shield,) DR/4 (Adamantine) Saves (25/22/24, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (31/40) MF (1/9) EW (1/2) IW (1/1) ToD (2/2) CMD (42, 46 vs trip/repo ) Init (+8) Percp (+19, +2 vs stone) Glove (4/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Torsten moved forward towards the enemies. It seemed comically mismatched, a single dwarf facing down four enemies who towered over him. But then again, what was dwarven history if not just that? Heading for the first enemy he could reach, he sought to break some bones.

Swift action glove to add +1d6 electricity damage
Standard action Vital Strike: 1d20 + 22 ⇒ (15) + 22 = 37
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 3d8 + 16 ⇒ (7, 4, 1) + 16 = 28
Force: 1d6 + 3 ⇒ (6) + 3 = 9
Sonic: 1d6 + 3 ⇒ (6) + 3 = 9
Electricity: 1d6 ⇒ 3
Untyped vs evil: 2d6 ⇒ (1, 6) = 7

Reposition if hit: 1d20 + 27 ⇒ (15) + 27 = 42

Trip if Reposition happens: 1d20 + 27 ⇒ (20) + 27 = 47
AOO if tripped: 1d20 + 22 ⇒ (2) + 22 = 24
Magic, cold iron, silver, lawful and good aligned Damage: 1d8 + 18 ⇒ (5) + 18 = 23
Force: 1d6 + 3 ⇒ (5) + 3 = 8
Sonic: 1d6 + 3 ⇒ (5) + 3 = 8
Electricity: 1d6 ⇒ 3
Untyped vs evil: 2d6 ⇒ (4, 3) = 7

Free action Flurry: 1d20 + 22 ⇒ (16) + 22 = 38
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 16 ⇒ (3) + 16 = 19
Force: 1d6 + 3 ⇒ (2) + 3 = 5
Sonic: 1d6 + 3 ⇒ (4) + 3 = 7
Electricity: 1d6 ⇒ 5
Untyped vs evil: 2d6 ⇒ (3, 5) = 8

Free action Flurry: 1d20 + 22 ⇒ (10) + 22 = 32
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 16 ⇒ (4) + 16 = 20
Force: 1d6 + 3 ⇒ (2) + 3 = 5
Sonic: 1d6 + 3 ⇒ (5) + 3 = 8
Electricity: 1d6 ⇒ 2
Untyped vs evil: 2d6 ⇒ (2, 1) = 3


Will DC 22: 4d20 + 8 ⇒ (3, 17, 10, 5) + 8 = 43 (one succeeds)

Usawoti damages the minotaurs (although the flame-headed leader appears to be completely unaffected) as Torsten charges in. The dwarf destroys two of the minotaurs and severely damages a third before they can respond.
Greataxe (torsten): 1d20 + 13 ⇒ (8) + 13 = 21 Damage: 3d6 + 10 ⇒ (4, 6, 2) + 10 = 22
Greataxe (torsten): 1d20 + 13 ⇒ (7) + 13 = 20 Damage: 3d6 + 10 ⇒ (3, 5, 3) + 10 = 21
Greataxe (torsten): 1d20 + 8 ⇒ (10) + 8 = 18 Damage: 3d6 + 10 ⇒ (6, 2, 6) + 10 = 24
Greataxe (torsten): 1d20 + 8 ⇒ (17) + 8 = 25 Damage: 3d6 + 10 ⇒ (5, 6, 3) + 10 = 24
Meanwhile, the leader charges Usawoti.
Battleaxe (usawoti): 1d20 + 20 + 2 ⇒ (6) + 20 + 2 = 28 Damage: 1d8 + 9 ⇒ (3) + 9 = 12

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 149/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 18/29 | Channel: 11/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Seeing the skeletal humanoid with the flaming skull charge him, Usawoti shifts his hammer but is too slow to block the attack with his Klar. Growling at the undead he swings the earth breaker at the creature's head in a feint but shifts the angle and its shoulder instead. While thrusting with the klar he brings the hammer back around as he stabs with the klar a second time.

Feint attack AOO: Expert Feint/Feint strike/dual opportunity Two weapon Attack: Human-bane Achemical silver Earth breaker/Ghost-touched Klar: Weapons focus (both) TWF, sneak attack, fatal thrust
feint: Earth Breaker: 1d20 + 21 ⇒ (4) + 21 = 25 add +2 if human
Feint strike: AOO Earth Breaker: 1d20 + 20 + 1 ⇒ (6) + 20 + 1 = 27 +2 if human for damage: 2d6 + 3 + 5 ⇒ (4, 1) + 3 + 5 = 13 +2 if human bane: human: 2d6 ⇒ (6, 6) = 12 SA: 3d6 ⇒ (5, 5, 1) = 11 FT: 3d6 ⇒ (6, 3, 1) = 10
Dual Opportunity: Klar: 1d20 + 20 + 1 ⇒ (19) + 20 + 1 = 40 for damage: 1d6 + 3 + 5 ⇒ (4) + 3 + 5 = 12 SA: 3d6 ⇒ (4, 3, 2) = 9
TWF Earth Breaker: 1d20 + 20 + 1 - 2 ⇒ (1) + 20 + 1 - 2 = 20 +2 if human for damage: 2d6 + 3 + 5 ⇒ (6, 4) + 3 + 5 = 18 +2 if human bane: human: 2d6 ⇒ (3, 5) = 8 SA: 3d6 ⇒ (5, 2, 1) = 8 FT: 3d6 ⇒ (2, 6, 3) = 11
TWF Klar: 1d20 + 20 + 1 - 2 ⇒ (19) + 20 + 1 - 2 = 38 for damage: 1d6 + 3 + 5 ⇒ (5) + 3 + 5 = 13 SA: 3d6 ⇒ (2, 3, 6) = 11 FT: 3d6 ⇒ (5, 6, 5) = 16


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Wounds (16) HP (171) AC (30/20/26, +4 Shield,) DR/4 (Adamantine) Saves (25/22/24, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (31/40) MF (1/9) EW (1/2) IW (1/1) ToD (2/2) CMD (42, 46 vs trip/repo ) Init (+8) Percp (+19, +2 vs stone) Glove (4/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Not too long ago Torsten had broken through solid stone to get into a vault. As he pulled his hands free from the second dead minotaur, he reflected on how much weaker flesh was. His hands went through so easily, getting to the organs inside. Once that happened it did not matter how tough an opponent was. They simply died. Perhaps it was the effect of the cursed castle that they were in, but as he strode towards the last minotaur, he thought to himself:

From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of what is crafted. He reached out to the last minotaur. Your kind cling to your flesh, as though it will not decay and fail you. One day the crude biomass you call the temple will wither, and you will beg my kind to save you. But I am already saved, for Steel is immortal…I serve the Forge Father. I-

Snapping out of it, he looked down at the wreckage that he had wrought and the dark thoughts that he had been caught in. It was as if the fortress was twisting what was good in him, turning it towards its own dark ends. It was a horrifying realization.

Move action reposition: 1d20 + 27 ⇒ (7) + 27 = 34
Magic, cold iron, silver, lawful and good Damage add 4 if foe is prone: 1d8 + 16 ⇒ (7) + 16 = 23
Force: 1d6 + 3 ⇒ (2) + 3 = 5
Sonic: 1d6 + 3 ⇒ (4) + 3 = 7
Untyped vs evil: 2d6 ⇒ (4, 3) = 7

Trip if Reposition happens: 1d20 + 27 ⇒ (4) + 27 = 31
AOO if tripped: 1d20 + 22 ⇒ (4) + 22 = 26
Magic, cold iron, silver, lawful and good aligned Damage: 1d8 + 18 ⇒ (5) + 18 = 23
Force: 1d6 + 3 ⇒ (3) + 3 = 6
Sonic: 1d6 + 3 ⇒ (4) + 3 = 7
Untyped vs evil: 2d6 ⇒ (2, 5) = 7

Standard action Vital Strike: 1d20 + 22 ⇒ (15) + 22 = 37
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 3d8 + 16 ⇒ (2, 1, 4) + 16 = 23
Force: 1d6 + 3 ⇒ (5) + 3 = 8
Sonic: 1d6 + 3 ⇒ (2) + 3 = 5
Untyped vs evil: 2d6 ⇒ (2, 6) = 8

Reposition if hit: 1d20 + 27 ⇒ (4) + 27 = 31

Trip if Reposition happens: 1d20 + 27 ⇒ (2) + 27 = 29
AOO if tripped: 1d20 + 22 ⇒ (9) + 22 = 31
Magic, cold iron, silver, lawful and good aligned Damage: 1d8 + 18 ⇒ (1) + 18 = 19
Force: 1d6 + 3 ⇒ (1) + 3 = 4
Sonic: 1d6 + 3 ⇒ (4) + 3 = 7
Untyped vs evil: 2d6 ⇒ (3, 6) = 9

Free action Flurry: 1d20 + 22 ⇒ (3) + 22 = 25
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 16 ⇒ (2) + 16 = 18
Force: 1d6 + 3 ⇒ (5) + 3 = 8
Sonic: 1d6 + 3 ⇒ (5) + 3 = 8
Untyped vs evil: 2d6 ⇒ (1, 1) = 2

Free action Flurry: 1d20 + 22 ⇒ (2) + 22 = 24
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 16 ⇒ (3) + 16 = 19
Force: 1d6 + 3 ⇒ (6) + 3 = 9
Sonic: 1d6 + 3 ⇒ (3) + 3 = 6
Untyped vs evil: 2d6 ⇒ (3, 5) = 8

Bonus points who whomever knows that quote


Apologies for the delay: my friend's been in the hospital.

Torsten dispatches the last two minotaurs as Usawoti attacks the flame-headed skeleton. Unfortunately, the Shoanti is only able to connect with a single strike with his klar before the skeleton retaliates.
Battleaxe (usawoti): 1d20 + 20 ⇒ (3) + 20 = 23 Damage: 1d8 + 9 ⇒ (8) + 9 = 17
Battleaxe (usawoti): 1d20 + 15 ⇒ (14) + 15 = 29 Damage: 1d8 + 9 ⇒ (7) + 9 = 16

@Torsten: that sounds like a Warhammer reference.

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 149/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 18/29 | Channel: 11/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Can he tell if the feint worked?

Jerking the Klar loose from the udead Usawoti is unable to dodge the creatures axe. Growling at the undead he swings the earth breaker at the creature's head in a feint but shifts the angle and its shoulder instead. While thrusting with the klar he brings the hammer back around as he stabs with the klar a second time.

Feint attack AOO: Expert Feint/Feint strike/dual opportunity Two weapon Attack: Human-bane Achemical silver Earth breaker/Ghost-touched Klar: Weapons focus (both) TWF, sneak attack, fatal thrust
feint: Earth Breaker: 1d20 + 21 ⇒ (7) + 21 = 28 add +2 if human
Feint strike: AOO Earth Breaker: 1d20 + 20 + 1 ⇒ (4) + 20 + 1 = 25 +2 if human for damage: 2d6 + 3 + 5 ⇒ (4, 5) + 3 + 5 = 17 +2 if human bane: human: 2d6 ⇒ (3, 4) = 7 SA: 3d6 ⇒ (5, 2, 4) = 11 FT: 3d6 ⇒ (4, 5, 5) = 14
Dual Opportunity: Klar: 1d20 + 20 + 1 ⇒ (4) + 20 + 1 = 25 for damage: 1d6 + 3 + 5 ⇒ (2) + 3 + 5 = 10 SA: 3d6 ⇒ (6, 2, 6) = 14
TWF Earth Breaker: 1d20 + 20 + 1 - 2 ⇒ (3) + 20 + 1 - 2 = 22 +2 if human for damage: 2d6 + 3 + 5 ⇒ (3, 3) + 3 + 5 = 14 +2 if human bane: human: 2d6 ⇒ (2, 6) = 8 SA: 3d6 ⇒ (3, 2, 5) = 10 FT: 3d6 ⇒ (2, 6, 6) = 14
TWF Klar: 1d20 + 20 + 1 - 2 ⇒ (3) + 20 + 1 - 2 = 22 for damage: 1d6 + 3 + 5 ⇒ (1) + 3 + 5 = 9 SA: 3d6 ⇒ (1, 4, 3) = 8 FT: 3d6 ⇒ (5, 6, 5) = 16
Threes and fours, I doubt if any of them hit :(


Wounds (16) HP (171) AC (30/20/26, +4 Shield,) DR/4 (Adamantine) Saves (25/22/24, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (31/40) MF (1/9) EW (1/2) IW (1/1) ToD (2/2) CMD (42, 46 vs trip/repo ) Init (+8) Percp (+19, +2 vs stone) Glove (4/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Sorry to hear about your friend, I hope he is alright. And yes, you got the reference. Cult Mechanicus.

The flame headed leader was completely focused on Usawoti. It ducked and dodged, weaved and parried, as the hammer and klar came at it again and again. This was it's mistake. It fought as if though it was in a fair fight. It wasn't. Torsten came in from behind, and put his fist right through it's back. His hand went through it's spine and came out the otherside. Ripping it free, he readied himself to continue ripping it apart if it remained on it's feet.

Standard action Vital Strike: 1d20 + 22 + 2 ⇒ (20) + 22 + 2 = 44
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 3d8 + 16 ⇒ (5, 1, 6) + 16 = 28
Force: 1d6 + 3 ⇒ (4) + 3 = 7
Sonic: 1d6 + 3 ⇒ (5) + 3 = 8
Untyped vs evil: 2d6 ⇒ (5, 4) = 9

Confirm: 1d20 + 22 + 2 ⇒ (18) + 22 + 2 = 42
Crit: 3d8 + 32 ⇒ (6, 3, 1) + 32 = 42

Reposition if hit: 1d20 + 27 ⇒ (18) + 27 = 45

Trip if Reposition happens: 1d20 + 27 ⇒ (9) + 27 = 36
AOO if tripped: 1d20 + 22 ⇒ (11) + 22 = 33
Magic, cold iron, silver, lawful and good aligned Damage: 1d8 + 18 ⇒ (7) + 18 = 25
Force: 1d6 + 3 ⇒ (5) + 3 = 8
Sonic: 1d6 + 3 ⇒ (6) + 3 = 9
Untyped vs evil: 2d6 ⇒ (3, 3) = 6

Free action Flurry: 1d20 + 22 ⇒ (13) + 22 = 35
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 16 ⇒ (6) + 16 = 22
Force: 1d6 + 3 ⇒ (5) + 3 = 8
Sonic: 1d6 + 3 ⇒ (6) + 3 = 9
Untyped vs evil: 2d6 ⇒ (3, 2) = 5

Free action Flurry: 1d20 + 22 ⇒ (10) + 22 = 32
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 16 ⇒ (5) + 16 = 21
Force: 1d6 + 3 ⇒ (2) + 3 = 5
Sonic: 1d6 + 3 ⇒ (2) + 3 = 5
Untyped vs evil: 2d6 ⇒ (2, 4) = 6


@Usawoti: The feint last round didn't work.

While Usawoti manages to feint the skeleton this time, his attacks fail to penetrate its armor. Fortunately, Torsten's assault is much more effective, and the undead is pummeled into submission.

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 149/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 18/29 | Channel: 11/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Seeing Torsten hand emerge through the undead's chest, Usawoti knew the fight would soon be over. Nodding to his friend as the creature fell, Usawoti looked from the pile of undead minotaur's to the skeleton in front of him. He'd seen deadly shoanti, but nothing like this dwarf he traveled with. Nodding towards the doors, "May as well make sure there is nothing behind us." As he spoke he moved towards the nearest door, quickly checking it for traps, then opening it, with our without the master keys.

Taking 10(26/32) on perception and 10 (33/39) on disable device if needed.


There's nothing else of note in that area, so I'll move you back down to the previous level to save time.

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 149/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 18/29 | Channel: 11/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

As they head back upstairs Usawoti considers what he remembers of the second floor. Turning to Torsten, "If I remember correctly there was an access to the northern portion of the fort from the battlements."

Retracing their steps, Usawoti heads back to the battlements and to the walkway going to the second floor of the northern portion of the fort. Keeping keen eye out, he moves up the walkway and inspects the door.

Taking 10(26/32) on perception for the walkway and the door, I don't remember if there were any other rolls needed to get to the door.


Like the large double doors beside it, this door has been magically sealed shut.

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 149/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 18/29 | Channel: 11/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Furrowing his brow at the magically sealed door, Usawoti turns towards Torsten. Having seen the dwarf pretty much go through everything else, he asks, "Any idea how to go through a magically sealed door?"

Usawoti has no knowledge on arcane, so any ideas how to deal with it?


Wounds (16) HP (171) AC (30/20/26, +4 Shield,) DR/4 (Adamantine) Saves (25/22/24, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (31/40) MF (1/9) EW (1/2) IW (1/1) ToD (2/2) CMD (42, 46 vs trip/repo ) Init (+8) Percp (+19, +2 vs stone) Glove (4/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Arcana: 1d20 + 22 ⇒ (12) + 22 = 34

”Thats…a good question.” Torsten said. While he looked fresh enough due to his tattoos, he was feeling the drain from the day. His arcane reserves were low and his body was fatigued. The problem was that finding a safe place to rest, and the time to do so, would be difficult at best and deadly at worst. While he had no idea how to get through, his familiar was a different story. He hoped it knew as he didn’t think that he had it in him to brute force his way through this problem.


Like the doors you saw earlier, the door appears to have been fused with the surrounding stone (via a stone shape spell). All visible seams have been covered in lead - probably to prevent teleportation.


Wounds (16) HP (171) AC (30/20/26, +4 Shield,) DR/4 (Adamantine) Saves (25/22/24, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (31/40) MF (1/9) EW (1/2) IW (1/1) ToD (2/2) CMD (42, 46 vs trip/repo ) Init (+8) Percp (+19, +2 vs stone) Glove (4/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

”It isn’t a door anymore.” Torsten said. ”Been fused to the wall. Give me eight hours of rest and I can force our way through, but I’m too spent to do it now.” He looked embarrassed as he said it. ”Lets see if there is another way to go. Can’t think of any other way through.”

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 149/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 18/29 | Channel: 11/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Nodding in agreement, Usawoti starts to head back across the walkway to the door they entered. "We should probably rest soon anyway. Shall we continue towards the western portion of the fortress or return to where we left the Kuthites and the prisoner?"


Wounds (16) HP (171) AC (30/20/26, +4 Shield,) DR/4 (Adamantine) Saves (25/22/24, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (31/40) MF (1/9) EW (1/2) IW (1/1) ToD (2/2) CMD (42, 46 vs trip/repo ) Init (+8) Percp (+19, +2 vs stone) Glove (4/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

”Makes sense to find those crazy bastards. Resting here will be rough enough that extra eyes will come in handy. I doubt they’ll turn on us at this point. We’re still useful to them.” He said, choosing his words carefully. He was thinking as he talked. It was obvious by his tone of voice that he didn’t think that any of their options were good ones.

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 149/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 18/29 | Channel: 11/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Chuckling as Torsten refers to the Kuthites as 'crazy bastards' Usawoti starts to head back to where they'd left their 'allies' watching over the captive.

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