Curse of the Crimson Throne (complete) (Inactive)

Game Master Whack-a-Rogue

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I take it you're finding a (relatively) safe place to rest for the night? If so, you won't have to worry about combat for the moment. You've defeated two of the chained spirit's anchors so far, so Scarwall's become a bit safer as a result.

Grand Lodge

Going after the Kazavon's relics.
Your Benevolent Dictator wrote:
I take it you're finding a (relatively) safe place to rest for the night? If so, you won't have to worry about combat for the moment. You've defeated two of the chained spirit's anchors so far, so Scarwall's become a bit safer as a result.

I thoght we left the Kuthites and the witch back near where she had herself tied up in the net? That's where I had Usawoti heading at least.


Sounds good. How long are you planning on resting?


It's not a particularly restful night, but you do manage to get some sleep. The oppressive air that infuses Scarwall seems ever-so-slightly less than when you first entered its grounds.

It's a new day, so all of your abilities have recharged. This is also a good opportunity to level up to 13. XD


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Torsten felt quite refreshed by the time they had finished resting. Hours of meditation and rest had cleared his mind even as his tattoos healed his body. ”Lets go back to that sealed door.” He said with a smile as he rose to his feet. ”Will punch our way through. They’ll never see it coming.”

Ignore 13 point of hardness. With power attack can punch the sealed door for 6d6+25 damage. Should be able to break through it pretty quickly

Grand Lodge

Going after the Kazavon's relics.

Well rested and having thought about their options, Usawoti was no closer to any good ideas. So when Torsten said to return to the sealed door, Usawoti nodded and smiled. "That's a better idea than any of mine." As the moved towards the doors, he cast a few spells for preparing for the day.

Will list anything cast with his 13 level stats in discussion


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Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Moving us along

The pair returned to the sealed door. Torsten walked up to it and lay a hand on it, running his fingers along were the seams used to be. Whomever sealed it must have thought themselves mighty clever, turning the door into part of the stone wall. Anyone trying to open it would be in for a surprise when they found that it was impossible to do so. He took a step back and stretched, loosening his neck, shoulders and waist. He then made a fist focusing the arcane power stored within his tattoos to flow to his hands. Stepping forward, he struck the wall...

Stone has hardness 8. Torsten ignores up to hardness 13. Masonry walls have 90 HP

Damage: 6d6 + 25 ⇒ (3, 5, 5, 2, 1, 6) + 25 = 47
Force: 1d6 + 3 ⇒ (4) + 3 = 7
Sonic: 1d6 + 3 ⇒ (4) + 3 = 7

His fist impacted with the wall. Shards of stone and dust filled the air as his fist went through. Pulling it out, he regarded the wall, looking for the weak points to hit.

Damage: 6d6 + 25 ⇒ (4, 3, 1, 3, 5, 3) + 25 = 44
Force: 1d6 + 3 ⇒ (4) + 3 = 7
Sonic: 1d6 + 3 ⇒ (6) + 3 = 9

121 HP damage. Torsten is now the party rogue, as he can handle most locks!

All it took was two punches. A total of twelve seconds, and where there was once a sealed door there was now a hole big enough for a man to squeeze through. Looking pleased with himself, Torsten said "Amazing what a good night's rest will do, aye? Let's go and see what they were trying to hide."

Grand Lodge

Going after the Kazavon's relics.

Moving towards the door with Torsten, Usawoti watched as his friend literally punched the stone door out. Having his hammer and klar at the ready, he chuckled at Torsten's comment and nods. "Yes let use see what they were trying to hide."


Note: Inanimate objects are typically immune to critical hits, and these doors have 150hp, so it'll take several more punches for Torsten to break through. XD

Torsten Will DC 24: 1d20 + 16 ⇒ (8) + 16 = 24 Damage: 6d6 ⇒ (4, 3, 4, 4, 5, 5) = 25 (halved to 12)
Usawoti Will DC 24: 1d20 + 13 ⇒ (9) + 13 = 22 Damage: 12d6 ⇒ (1, 2, 5, 3, 4, 5, 3, 1, 2, 5, 6, 1) = 38
Passing through the hole Torsten's created is physically painful, and Usawoti is literally flung back out.
Torsten Spellcraft DC 28: 1d20 + 17 ⇒ (13) + 17 = 30
The area's warded with a combined forbiddance and repulsion spell.
--------------------------------------------------------------------------- -
The room beyond the doors is a foyer tiled in blood-red marble. An altar resembling a skull, its lower section wrapped in iron chains and its top cut off flat to form a level surface, stands in an alcove to the east. A ten-foot-diameter pool of what appears to be stagnant water, its rim fashioned of white marble, sits in the western alcove opposite the altar.

@Usawoti: You can keep trying to get in if you'd like. Each attempt requires another Will save. A successful one lets you in and halves the damage.

Grand Lodge

Going after the Kazavon's relics.

Usawoti Will DC 24: 1d20 + 13 ⇒ (8) + 13 = 21

Picking himself up from where he was flung across the room, Usawoti, bruised and bleeding refuses to let Torsten continue alone. Quickly moving towards the opening he tries to run through.

Sadly his new efforts do not change the results, being flung across the room again.

Damage?: 12d6 ⇒ (2, 4, 6, 5, 1, 5, 5, 5, 4, 2, 1, 6) = 46


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

"Well..fook." Torsten said, running his fingers through his beard in thought. "Let me think."

Arcana: 1d20 + 25 ⇒ (16) + 25 = 41

Thinking of ways to break the wards. Could he further break the wall around the door? Could he use spellcraft to carve a rune into the stone to disrupt the enchantment?

Spellcraft: 1d20 + 17 ⇒ (9) + 17 = 26


@Torsten: Based on what you know about magic, you believe the effect is tied to a specific alignment. By comparing what happened to you and Usawoti, you're reasonably certain that Lawful Evil individuals will be able to pass through freely. It's fairly common for access by an "approved" individual to temporarily disable a ward for several seconds - enough time for multiple people to pass through.


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Does Torsten know how to temporarily disable the ward now that he has gone through? If not, he might have to punch a new doorway...


Torsten doesn't have a way to disable the ward unless he can become Lawful Evil. XD I'll mention that the ward covers the entire area, so punching a new doorway won't bypass it.

Grand Lodge

Going after the Kazavon's relics.

Not sure how much of the mental conversation Usawoti was hearing but Didn't want to metagame. If we need a lawful evil person, maybe one of the Kuthites could help?

After the second attempt to enter through the ruined door, Usawoti shakes his head. Calling to Torsten. "Maybe one of the clerics would know what to do?"


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Torsten shrugged helplessly. ”The area be warded. Hurts those who aren’t evil. They’ll be able to waltz through. Even if I punch more holes it’s the area, aye? Fooking hell…” He threw his hands in the air. ”Maybe they can break the wards? Nay be me skills…” He truly hated the feeling of helplessness.


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

At last, Torsten said "Go get the clerics." He looked around and sighed. "I'll hold this position while ye go get them, aye? Just make it quick."

Grand Lodge

Going after the Kazavon's relics.

Nodding Usawoti headed back to where the clerics were waiting. As he went he used some of his innate magic to heal himself. When he arrived back at where the Clerics were watching the prisoner he asks, "I think we need your help. There is a ward that can only be opened by a particularly orderly type of evil. Which of you would that be?"

Deeper healing: 4d8 + 13 ⇒ (8, 7, 8, 4) + 13 = 40
Deeper healing: 4d8 + 13 ⇒ (3, 3, 5, 3) + 13 = 27


Laori holds up a hand excitedly. "Ooooh, that's me!" As she hurries after Usawoti, Sial (and his kyton companion) silently follow, bringing the hag with them.

As devout Kuthites, they're all Lawful Evil. Well, not the night hag, but she isn't relevant here. XD

Grand Lodge

Going after the Kazavon's relics.

Nodding to Laori, Usawoti gestures the way he came. As they travel, he explains the situation, hoping the kuthites don't double cross them. As they approach the double wall, he looks towards Laori asking, "Can you feel it?"


The Kuthites and their prisoner walk through the hole in the doorway without pausing. Laori turns back to look at you. "Feel what?"

You've got three rounds before the magic effect reappears.


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Torsten watched with apprehension. He didn’t like the feeling that he walked through with so little pain, while Usawoti was violently rejected, because there was evil in his soul. He thought back to the dark urges that he intruded upon him in the castle and shuddered as he wondered how much of it was him. In that moment he felt both shake towards himself and admiration for Usawoti’s purity. ”Hurry across lad. Seems like they made it safe.”


In case anyone can't see the map, there are two doors leading east. They go to different areas, so when people are ready to proceed, let me know if you're taking the one on the left or the right - or splitting the party and taking both. XD

Grand Lodge

Going after the Kazavon's relics.

Stepping gingerly over the broken doorway, Usawoti nods to Laori, "thank you." Not sure how long they can stay in the small room, he moves towards the right door. Wondering aloud, "Maybe they go to the same place." As he investigates the door, then opens it.

Taking 10(27/33) on perception and will take 10(40) if trapped, otherwise he'll us a key.


The door opens to reveal a hallway with a half-dozen doors.

Grand Lodge

Going after the Kazavon's relics.

Seeing the hallway and more doors, Usawoti turns and shrugs at Torsten. Entering the hallway, he follows the same prescption for the first door. If he finds nothing terribly interesting, he will continue checking and opening doors.

Taking 10(27/33) on perception and will take 10(40) if trapped, otherwise he'll us a key.


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

...with Torsten following behind, watching Usawoti's back.

Taking 10 on perception (25/27 on stone)


A worn but colorful carpet covers most of the floor of this room, and a number of wooden tables and comfortable chairs are spaced about the chamber for informal gatherings and meals. A small kitchen has been set up by a low stone fireplace alongside a cupboard holding some dishes and utensils as well as a few desiccated remains of foodstuffs.

There are five spectres here, but I'm pretty sure you can take them out with minimal difficulty. The five small rooms hold skeletons but nothing else of interest. The staircase in the corner leads down to the first floor.

Grand Lodge

Going after the Kazavon's relics.

Smiling as Torsten mows through the undead like a sickle through chaff, Usawoi, nods back the way they came. "Let us clear this floor before heading below." Moving back the way they came, he checks the other door, eventually attempting to open it as well.

Taking 10(27/33) on perception and will take 10(40) if trapped, otherwise he'll us a key.


There are multiple rooms here, but only a few have anything of potential interest.
------------------------------------------------------------------------
A number of glass jars, their contents hidden by murk, sit on shelves in this small larder. (Whoever enters this room first feels a sudden urge to eat the contents of one of the jars. It's up to you whether or not you actually do so)
------------------------------------------------------------------------
This chamber is opulently furnished with items of furniture, all swathed in folds of black cloth. A lamp of silver and onyx hangs from the ceiling and a silver-framed mirror hangs on one wall. A table bearing a black cloth still holds silver dishes with dark stains.

Potential Loot
Silver-framed mirror (worth 1,500gp and is suitable for use with scrying magic)
------------------------------------------------------------------------
A few partially collapsed cabinets lie along the walls of this oddly shaped room. A circular black rug, its center caked with long-dried gore, lies strewn haphazardly on the floor. A Large almost-naked humanoid stands motionless in the center of the room. (Usawoti's deathwatch eyes note that it's undead)
------------------------------------------------------------------------
This chamber is shrouded in writhing shadows. A ten-foot-tall humanoid figure stands motionless deeper in the room. (Dim light. The figure is a statue of Zon-Kuthon. Both of you notice someone hiding behind the statue. Usawoti's deathwatch eyes note that it's undead)


The chamber exudes opulence, adorned with sumptuously appointed furniture, each piece draped in luxurious black fabric. A resplendent lamp crafted from silver and onyx gracefully hangs from the ceiling, casting a soft glow across the room. On one wall, a silver-framed mirror adds to the lavish ambiance. At the center, a table covered in black cloth supports silver dishes, their gleam muted by dark stains, creating an intriguing contrast that adds an element of mystery to the otherwise opulent setting.
https://ioniasports.com/


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Torsten nodded back to Usawoti. "Certainly easier with someone I can trust to cover me back." As he did so he glanced at the followers of the Lord of Pain. Certainly they were helping. If they weren't there, then some of these recent combats might have taken more out of them, and they had gotten Usawoti through the barrier. But he just couldn't shake off the feeling that it was all an alliance of convenience, and that they would seek to make the two of them into an offering to their dark lord.

As they searched the rooms, Torsten saw once more why Usawoti was the one who went in first. His ability to detect the undead saved them from no less than two ambushes in the space of as many minutes. "Leave those rooms behind?" Torsten offered. "The monstrosities seem content to just stand there." He was glad that his tattoos bolstered his resolve, as the castle was beyond oppressive in its gloom. All normal men would be sent fleeing at a mere taste of its horrors.

Grand Lodge

Going after the Kazavon's relics.

Smiling at Torsten's compliment, Usawoti moves forwards opening the door into what looks like a pantry. Seeing the glass jars, he feels a sudden urge to eat the contents of one of the jars. Lifting a jar, he tries to see what's in it. Having spent these years after avenging his family's death learning to fight his primal urges, he slips the jar into his pack to consider it again later.

Moving through the opulently furnished room he tries not to pay too close attention to the dark stains as he picks up the small silver framed mirror. Turning towards Torsten, he shows his friend the mirror. "Do you think anyone is still watching?" As he asks, he puts the mirror into his pack as well.

Nodding in agreement with Torsten he leaves the large motionless undead alone, instead moving into the next room. Seeing the statue, Usawoti makes a mental note to tell their 'companions' about the statue. Realizing a second undead is hiding behind it. He remembers the two undead that had their mouths stitched shut, how they seemed sentient. He calls out to the hidden undead, asking, "Why are you hiding?" He then repeats the question in Necril.


Checking the jar, Usawoti finds it's full of intestines preserved in a foul-smelling fluid.
--------------------------------------------------------------------------
The undead steps out from behind the statue, revealing itself to be a mummy. "Waiting for you," it hisses in answer to Usawoti's question, before raising a hand that crackles with necrotic energy. Behind you, you hear the Large undead in the other room begin to move....
Enemy Initiative: 2d20 + 14 ⇒ (14, 3) + 14 = 31 (average 15.5)
Your Initiative: 2d20 + 8 ⇒ (6, 18) + 8 = 32 (average 16)
Wow, that was a close one!)

The mummy is 10ft in front of Usawoti; the other undead (zombie giant) will enter the room next round.

Grand Lodge

Going after the Kazavon's relics.

Raising an eyebrow at the mummy, Usawoti, chuckles, "Really? You should have stayed hidden." Lifting his hand he points his bone ring at the undead, commanding "വിനാശകരമായ സ്ഫോടനം" Adding some of the rings energy's to the destructive blast, he asks Torsten, "How long do you think it will take for the other one to get here?"

Destructive blast, add a spell point, attack: destructive blast, extend range, focused blast, crafted blast: bludgeoning
ranged touch attack: 1d20 + 20 ⇒ (19) + 20 = 39 for damage: 13d6 + 13 ⇒ (4, 6, 4, 3, 4, 6, 5, 1, 2, 4, 2, 4, 2) + 13 = 60 + 5 focused blast


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

"Not fast enough to save this one."

If the mummy is still up, attack it. Otherwise counter punch for when the other undead arrives. If counter punch, then only use the vital strike, with +8 damage added.

Standard action Vital Strike: 1d20 + 24 ⇒ (11) + 24 = 35
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 6d6 + 17 ⇒ (1, 1, 3, 5, 5, 2) + 17 = 34
Force: 1d6 + 3 ⇒ (5) + 3 = 8
Sonic: 1d6 + 3 ⇒ (6) + 3 = 9
Untyped vs evil: 2d6 ⇒ (5, 6) = 11

Trip if Reposition happens: 1d20 + 29 ⇒ (5) + 29 = 34
AOO if tripped: 1d20 + 24 ⇒ (13) + 24 = 37
Magic, cold iron, silver, lawful and good aligned Damage: 2d6 + 17 ⇒ (5, 4) + 17 = 26
Force: 1d6 + 3 ⇒ (2) + 3 = 5
Sonic: 1d6 + 3 ⇒ (4) + 3 = 7
Untyped vs evil: 2d6 ⇒ (1, 4) = 5

Free action Flurry: 1d20 + 24 ⇒ (13) + 24 = 37
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 2d6 + 17 ⇒ (2, 1) + 17 = 20
Force: 1d6 + 3 ⇒ (5) + 3 = 8
Sonic: 1d6 + 3 ⇒ (4) + 3 = 7
Untyped vs evil: 2d6 ⇒ (1, 6) = 7

Free action Flurry: 1d20 + 24 ⇒ (20) + 24 = 44
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 2d6 + 17 ⇒ (3, 4) + 17 = 24
Force: 1d6 + 3 ⇒ (5) + 3 = 8
Sonic: 1d6 + 3 ⇒ (4) + 3 = 7
Untyped vs evil: 2d6 ⇒ (6, 6) = 12

Confirm: 1d20 + 24 ⇒ (20) + 24 = 44
Crit add 4 if prone: 4d6 + 34 ⇒ (2, 1, 4, 3) + 34 = 44


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Usawoti Spell Resistance DC 24: 1d20 + 13 ⇒ (18) + 13 = 31
Usawoti's magical beam strikes the undead, but isn't quite as effective as expected due to the creature's natural toughness. Nonetheless, it's a solid hit that creates an opening for Torsten to charge in and pummel the undead into submission. It had 214hp, which is the exact amount the two of you dealt after factoring in DR. XD

That's when the zombified giant comes charging in.
Slam (usawoti): 1d20 + 24 ⇒ (6) + 24 = 30 Damage: 2d6 + 15 ⇒ (1, 3) + 15 = 19

It has reach, so Usawoti can 5ft-step in and full-attack, but Torsten will provoke an AoO moving in without Acrobatics.

Grand Lodge

Going after the Kazavon's relics.
Your Benevolent Dictator wrote:
The mummy is 10ft in front of Usawoti; the other undead (zombie giant) will enter the room next round.

Hey now, what happened to that 'next round' thing? :)

Surprised by the undead giants speed, Usawoti was not prepared for it's attack. Almost losing the grip on his hammer, he steps back, making room for Torsten to attack. Lifting his hand he points his bone ring at the undead, commanding "വെട്ടുന്നു വിനാശകരമായ സ്ഫോടനം" Hoping a slashing attack would prove effective.

5 ft step back. attack: destructive blast, extend range, focused blast, crafted blast: slashing
ranged touch attack: 1d20 + 20 ⇒ (13) + 20 = 33 for damage: 7d6 + 7 ⇒ (6, 2, 6, 2, 2, 1, 2) + 7 = 28 + 6 focused blast


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Move action reposition: 1d20 + 29 ⇒ (8) + 29 = 37
Magic, cold iron, silver, lawful and good Damage add 4 if foe is prone: 2d6 + 17 ⇒ (2, 3) + 17 = 22
Force: 1d6 + 3 ⇒ (3) + 3 = 6
Sonic: 1d6 + 3 ⇒ (1) + 3 = 4
Untyped vs evil: 2d6 ⇒ (3, 3) = 6

Trip if Reposition happens: 1d20 + 29 ⇒ (3) + 29 = 32
AOO if tripped: 1d20 + 24 ⇒ (15) + 24 = 39
Magic, cold iron, silver, lawful and good aligned Damage: 2d6 + 17 ⇒ (2, 3) + 17 = 22
Force: 1d6 + 3 ⇒ (2) + 3 = 5
Sonic: 1d6 + 3 ⇒ (1) + 3 = 4
Untyped vs evil: 2d6 ⇒ (3, 1) = 4

Standard action Vital Strike: 1d20 + 24 ⇒ (16) + 24 = 40
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 6d6 + 17 ⇒ (4, 6, 4, 2, 3, 3) + 17 = 39
Force: 1d6 + 3 ⇒ (1) + 3 = 4
Sonic: 1d6 + 3 ⇒ (2) + 3 = 5
Untyped vs evil: 2d6 ⇒ (3, 4) = 7

Reposition if hit: 1d20 + 29 ⇒ (5) + 29 = 34

Trip if Reposition happens: 1d20 + 29 ⇒ (15) + 29 = 44
AOO if tripped: 1d20 + 24 ⇒ (20) + 24 = 44
Magic, cold iron, silver, lawful and good aligned Damage: 2d6 + 17 ⇒ (1, 1) + 17 = 19
Force: 1d6 + 3 ⇒ (3) + 3 = 6
Sonic: 1d6 + 3 ⇒ (2) + 3 = 5
Untyped vs evil: 2d6 ⇒ (3, 4) = 7

Confirm: 1d20 + 24 ⇒ (16) + 24 = 40
Crit: 4d6 + 34 ⇒ (1, 3, 2, 2) + 34 = 42

Free action Flurry: 1d20 + 24 ⇒ (19) + 24 = 43
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 2d6 + 17 ⇒ (5, 2) + 17 = 24
Force: 1d6 + 3 ⇒ (6) + 3 = 9
Sonic: 1d6 + 3 ⇒ (6) + 3 = 9
Untyped vs evil: 2d6 ⇒ (6, 6) = 12

Confirm: 1d20 + 24 ⇒ (14) + 24 = 38
Crit: 4d6 + 34 ⇒ (3, 1, 6, 6) + 34 = 50

Free action Flurry: 1d20 + 24 ⇒ (16) + 24 = 40
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 2d6 + 17 ⇒ (6, 1) + 17 = 24
Force: 1d6 + 3 ⇒ (5) + 3 = 8
Sonic: 1d6 + 3 ⇒ (5) + 3 = 8
Untyped vs evil: 2d6 ⇒ (4, 4) = 8

The creature thundered in, going straight for Usawoti. It reeled back as the man’s blast took the creature in the chest, forcing all of its attention on the man. It had its back turned to Torsten. It was as if the dwarf didn’t even exist. It was a fatal mistake to make…


Sorry about that; I misread the zombie's speed.

Once again, Usawoti's blast creates an opening for Torsten to take the zombie out the rest of the way.

Potential Loot
24 onyx gems (on the mummy; worth 2,800gp in total)

Grand Lodge

Going after the Kazavon's relics.

As the large zombie goes down under the dwarf's withering blows, Usawoti shakes his head, smiling at his own jest. "You'd think undead would be smarter than that." Turning back towards the mummy he saw a slight sparkle. Inspecting it, he realized it was gems. Resting the hammer on it's head, he holds up a finger. "Give me a moment."

After collecting the onyx gems, he picks his hammer back up. Shrugging he asks, "Shall we head downstairs?"

Gesture towards the nearest steps, he heads that way.


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Shaking off what was left of the corpses, Torsten nodded. "Brains must have rotted." He muttered, feeling slightly proud of himself for the response. "I hope that there isn't enough left of them to rise up again...and aye, let's head downstairs. Got a few more anchors to break before we can be done with this cursed place."


You take the stairs back down to the castle's ground floor. The narrow hallway you find yourself in terminates in a staircase leading back up to the second level, but there are also a pair of double doors on the way.

In other words, two options for how to proceed.


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Torsten walked over to the double doorways and motioned for Usawoti to check them. He was certain that if anything alive was behind them, he could sense them, and Usawoti could do the same for the undead. Between the two of them, Torsten was fairly certain that they wouldn't be unduly surprised.

Grand Lodge

Going after the Kazavon's relics.

Believing the other set of stairs were the ones they saw above, Usawoti nods in agreement with Torstens motions. moving towards the doors, he checks the double doors, eventually attempting to open them.

Taking 10(27/33) on perception and will take 10(40) if trapped, otherwise he'll us a key.


This vast chamber is floored in gray slate and supported by thick pillars of obsidian. Torches mounted on the pillars burn, yet their flames are strangely dim, barely lighting the cathedral-like space. White pinpoints of light seem to dance in the eye sockets of each skull that decorates the pillars. To the northwest, a tall statue of a skull-headed man dressed in dark robes stands behind a black marble alter, on which lies heaped mounds of ashes, bits of bone, and a single skull, its teeth and eye sockets set with glittering gemstones. Jagged, barbed chains dangle from the statue's eye sockets. Thick black curtains hang from the chamber's walls.
Torsten Familiar Know(divine) DC 29: 1d20 + 25 ⇒ (9) + 25 = 34
Usawoti Know(divine) DC 29: 1d20 + 9 ⇒ (7) + 9 = 16
Usawoti recognizes the jeweled skull as an undead. Once this information is communicated, Torsten's familiar realizes that it's a demilich - an ancient undead mage who's physical body has long since decayed into nothingness.


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Torsten paused, a look of concern on his face. "Demiliche." He whispered, as if though the word itself was dangerous. "Flesh? Bone? Muscle? Even that of a dragon? If it's a test of arms I'll walk in confidently. But this? I think that we should get those evil bastards in here with us. I'd feel much more confident with some divine...or profane...support."

Grand Lodge

Going after the Kazavon's relics.

Rubbing his chin with the back of his hand, Usawoti nods. It seemed like any undead that intended them harm attacked pretty quickly. This thing hadn't. Previously, anytime he'd come across undead he'd destroyed them, but this place was not like anything he'd encountered before. Not really sure how a Demiliche was different from a regular liche, he nodded. I will go fetch them, best step back in case it decides to attack while I'm gone."[/b] Turning, Usawoti heads back to where he Kuthites waited. Asking "You three know anything about a thing called a Demiliche? We found one, decided it was up your alley." He nods back the way he came, expecting them to follow him.


A look of fear briefly flashes across Laori's face before she answers your question, and even Sial looks mildly perturbed. "A demilich? There's nothing I can do against it. They're immune to magic and can steal your soul if you disturb them. It's not ... moving, is it?"


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Torsten shook his head. "Nay. Not moving. But it be in our way, and it may be one of the anchors we have to destroy. Something that powerful sounds like it. Even if your magic can't touch it, ye got anything that can stop it from taking our souls? Pretty sure that if we had some protection we could crush it." He replied, trying to sound upbeat. Still, there was more than a hint of dread in his voice.

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